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The Lord of the Rings Online's devs gave an update on a whole slew of in-development features that fans have been waiting for in a long post on the official forums, including info on crafting, Kinship changes and more.
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Most quests aren't anymore complicated than Go Kill 10 Wolves, it is a good story teller, but it gets to be the same pretty fast.
I like survival/crafting just way too much now.
For me the story behind "Go Kill 10 Wolves" will always beat the need in a survival MMO to "Go Chop 10 Logs" every time.
The quests really wore me out, especailly as someone that likes to play alts. My first character was a Minstrel and it was very painful to play. Extremely slow leveling and combat took forever. I think my highest character was 38? I just couldnt keep going. I've tried to go back t othe game a few times but it just ends the same way, especially with the f2p gold cap where you can have hardly anything.
The first 50-60 levels of that are stupid OP.
I could do 3 man instances solo.
It's terribly alt unfriendly though, most likely to get people to spend money on convenience items to reduce the grind.
The monetization and nickle and diming is massive. But my guess is they have a smaller dev team and population than SWTOR, yet they manage to put out a fair bit more content than SWTOR.
Major revamps of the game simply wouldn't bring in enough new revenue to justify it. It's a freaking old game. It is what it is at this point.
I'd want this so people could PvP at level 10 instead of needing to grind out the entire game to get there.