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Ashes "But I hate being ganked"

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Comments

  • WargfootWargfoot Member EpicPosts: 1,458
    Wargfoot said:
    " He said he has taken inspiration from Lineage 2, EVE and ArchAge."

    Thats enough to scare me away!
    I'm going to create a character named "Nanfoodle" in a game you're playing, hunt you down, gank and dry-loot you, then do a dance emote - just so I can come back here and read the drama.

    Even if your game is PvE only, I'll pay the devs to turn on PvP for the one encounter.
    Still sore about when "Wargfeet" did that to you in Fractured Online?

    Sorry.


    You're next, laughing boy. (1)




    NOTES
    -----------------------------------------------------------
    1: I'm about as dangerous in PvP as getting whacked with a pool noodle.
    Lilly_LambScot
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    Wargfoot said:
    Wargfoot said:
    " He said he has taken inspiration from Lineage 2, EVE and ArchAge."

    Thats enough to scare me away!
    I'm going to create a character named "Nanfoodle" in a game you're playing, hunt you down, gank and dry-loot you, then do a dance emote - just so I can come back here and read the drama.

    Even if your game is PvE only, I'll pay the devs to turn on PvP for the one encounter.
    Still sore about when "Wargfeet" did that to you in Fractured Online?

    Sorry.


    You're next, laughing boy. (1)




    NOTES
    -----------------------------------------------------------
    1: I'm about as dangerous in PvP as getting whacked with a pool noodle.
    Dude in Pax Dei we were overjoyed because we won a 3 x 2 where we charged down a mountain and killed them.   We had the 3.   It was a close fight.


    Wargfoot

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • GermzypieGermzypie Member UncommonPosts: 177
    Yeah, that system does not make much sense to me.  Just give players the ability to flag or unflag for pvp in towns and the game would be more attractive to more players.  Unless they are trying to be niche.
  • WargfootWargfoot Member EpicPosts: 1,458
    Germzypie said:
    Yeah, that system does not make much sense to me.  Just give players the ability to flag or unflag for pvp in towns and the game would be more attractive to more players.  Unless they are trying to be niche.
    I love it when I get murdered and 30 min later run into that guy who killed me in town.
    Any corruption cleansing is nonsense.
    Kyleran
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    Wargfoot said:
    Germzypie said:
    Yeah, that system does not make much sense to me.  Just give players the ability to flag or unflag for pvp in towns and the game would be more attractive to more players.  Unless they are trying to be niche.
    I love it when I get murdered and 30 min later run into that guy who killed me in town.
    Any corruption cleansing is nonsense.
    That was my biggest issue in SWG.  Some rebel scum would jump me…. Then a few minutes later they put their “covert” flag on and would dance around me and I was supposed to pretend I didnt know they were rebel scum.


    This flagging system fixes that issue… but I think it’s far worse overall.  A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama .

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    edited October 30
    Wargfoot said:
    Germzypie said:
    Yeah, that system does not make much sense to me.  Just give players the ability to flag or unflag for pvp in towns and the game would be more attractive to more players.  Unless they are trying to be niche.
    I love it when I get murdered and 30 min later run into that guy who killed me in town.
    Any corruption cleansing is nonsense.
    That was my biggest issue in SWG.  Some rebel scum would jump me…. Then a few minutes later they put their “covert” flag on and would dance around me and I was supposed to pretend I didnt know they were rebel scum.


    This flagging system fixes that issue… but I think it’s far worse overall.  A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama .

    Here is the thing your missing. The entire game is designed around the fact you can be attacked at any time. From PvE raids to crafting. It's a big part of the risk vs reward. You remove open world PvP everywhere. You will break the game entirely. Steven would have to take their team back to ground zero and rebalance eveything they made. If this is not for you, it's not for anyone else that thinks that way as well. The whole game is not for people that think this way :) That very thought thrills me. 
    Borluc
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    Nanfoodle said:
    Wargfoot said:
    Germzypie said:
    Yeah, that system does not make much sense to me.  Just give players the ability to flag or unflag for pvp in towns and the game would be more attractive to more players.  Unless they are trying to be niche.
    I love it when I get murdered and 30 min later run into that guy who killed me in town.
    Any corruption cleansing is nonsense.
    That was my biggest issue in SWG.  Some rebel scum would jump me…. Then a few minutes later they put their “covert” flag on and would dance around me and I was supposed to pretend I didnt know they were rebel scum.


    This flagging system fixes that issue… but I think it’s far worse overall.  A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama .

    Here is the thing you’re missing. The entire game is designed around the fact you can be attacked at any time. From PvE raids to crafting. It's a big part of the risk vs reward. You remove open world PvP everywhere. You will break the game entirely. Steven would have to take their team back to ground zero and rebalance eveything they made. If this is not for you, it's not for anyone else that thinks that way as well. The whole game is not for people that think this way :) That very thought thrills me. 
    Read what I actually posted.  Nothing I posted would prevent someone from being attacked at any time.  It would just stop people from abusing a “non-PvP” flag to gank people.  Like I watched live last weekend.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    edited October 30
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    Your 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    edited October 30
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    It's 10:30 and I'm off to bed. I will be more then happy to explain but this is a much bigger topic then a few mins will take. I will reply to you with an in-depth post ASAP. :) 
  • PonziniPonzini Member UncommonPosts: 534
    edited October 30
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Economy and caravans. The whole reason for resources to be distributed across the world with different regions having unique resources is to encourage the risk-reward of transporting resources via caravan. If you could just carry resources in your backpack without any worry of getting attacked people would just do that rather than risk taking a caravan. (aka no risk but still rewarded) Resources are scarce in Ashes. People can come in and chop down all your trees or mine all your rocks in an area so there will need to be open pvp to stop these guys. 

    Player driven politics. Open pvp allows for so much more content that will cause conflict like guild/node wars. There may be nodes with laws that just allow full on piracy and and banditry. That is something that just wont exist in the game without open pvp. 

    World bosses and raids are mostly open world meant to be fought over. Without open pvp it would just come down to the first group to tag it or out dps it? That would probably have to be redone for it to work like pvp only surrounding world bosses or something but that is just lame. 

    I have no idea if this game will ever succeed or fail at being a good game but from the start Steven has sold people on a game built for risk vs reward and open pvp. I'm positive there is a way it could be done without turning it into a gankbox but I have no idea if Intrepid will be the ones to do it. I am just glad they are trying. 
    Post edited by Ponzini on
    Nanfoodle
  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    edited October 30
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Laying in bed, I could not sleep so here is the start of it. Ashes of Creation, several game systems are intricately tied to PvP, creating a dynamic and engaging environment. All systems are needed to be a real PvX game. This is not a PvP game that also has some PvE. Here are some of the key systems:

    Caravans: Players can engage in PvP by attacking or defending caravans transporting goods across the world. This system introduces high-risk, high-reward scenarios. If you could run caravans without anyone being able to be attacked. The balance of the economy would be thrown off. The flip side is when you are raided being able to walk away and hide behind a flagging system would remove a large part of the PvP experience. This would drive off the PvP players that bought into a PvX game because PvE players would have a huge advantage. Also think of a group just following a caravan while unflagged, reporting their every position.

    As more and more people show up unflagged till they get the numbers they want. This would break this part of the game.

    Sieges: Large-scale battles where players can lay siege to castles or nodes. These events are significant and can alter the political landscape of the game. Castles add allot of depth PvP system that grants allot of advantage to the gamers that own it. PvE players would be at a big advantage if they were able to take a castle without being flagged would unbalance this part of the game. Again picture a group not flagged for PvP that’s part of this event and entered the battle when and where it would hurt most. This would break this part of the game.

    Guild Wars: Guilds can declare war on each other, leading to organized PvP battles. These wars can have various objectives and rewards. Playing into the risk vs rewards game design that runs through every area. Now think of guild members that could just turn off there flagging. This would break this part of the game.

    Naval PvP: Combat on the open seas, where players can engage in ship-to-ship battles. This adds another layer of strategy and risk vs reward, especially when transporting valuable resources. If you could safely transport items without being attacked, this would break the Caravan system. Being able to turn off flagging at the high sea, would give advantage and in the end unbalance the economy, as PvE players would have a huge advantage.

    Open-World PvX: Players can engage in PvP in the open world, particularly in contested areas like dungeons, raids, and resource-rich zones. Here is were things really get broken. Dungeons, raids, world bosses are balanced to be challenging on a level that still leaves you the ability to be able to have raid vs raid PvP. That's what pure PvX is about. Now you have the ability turn off flagging. Now you have access to easier loot. You would also need less players to do so as well. Means youe guild members would gear up faster. Gathering crafting supplies would leave PvE players at a huge advantage and would remove the risk vs reward element of Ashes.

    Node Wars: Players can fight for control over nodes, which are pivotal to the game’s world-building and progression systems. Controlling a node can provide significant benefits to the victorious group. Again, having a team held back that’s not flagged for PvP waiting for the right moment to enter the war. That would break this system. Or everyone shows up to the event unflaged. Where is the game?

    These are just a few of the systems that are designed to create a balanced and immersive PvX experience, encouraging both cooperation and competition among players.

    You can poke holes at anything I said but you must take it as a whole. Every area of the game is designed for PvP could happen at any time. Asking the game to turn off PvP where you want it. Your list would be different then a thousand other players would make.

    Where do you draw the line? How much PvP do you strip from the PvX game before it becomes a generic PvE game with some PvP on the side. Where the game gets balanced for PvE in the end and PvPers are forgotten about again?

    All this just by letting people flag out of combat when they choose not where the game designers pick. You have to get a game designed from the ground up with every system designed to work towards a type of game play. Will not please everyone. I would love to see more developers to stop making MMOs for the most people they can get but instead design them for a market of players. 

    The true fans of Ashes has been asking for a game like this. PvX that is balanced for PvP always. From classes, skills, raids, dungeons, content and we want it all. Sure there are people that don’t get that. The same can be said about every MMO. I can’t say how many times I thought an MMO was for me. When I realized it wasn’t. I walked away.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    Ponzini said:
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Economy and caravans. The whole reason for resources to be distributed across the world with different regions having unique resources is to encourage the risk-reward of transporting resources via caravan. If you could just carry resources in your backpack without any worry of getting attacked people would just do that rather than risk taking a caravan. (aka no risk but still rewarded) Resources are scarce in Ashes. People can come in and chop down all your trees or mine all your rocks in an area so there will need to be open pvp to stop these guys. 

    Player driven politics. Open pvp allows for so much more content that will cause conflict like guild/node wars. There may be nodes with laws that just allow full on piracy and and banditry. That is something that just wont exist in the game without open pvp. 

    World bosses and raids are mostly open world meant to be fought over. Without open pvp it would just come down to the first group to tag it or out dps it? That would probably have to be redone for it to work like pvp only surrounding world bosses or something but that is just lame. 

    I have no idea if this game will ever succeed or fail at being a good game but from the start Steven has sold people on a game built for risk vs reward and open pvp. I'm positive there is a way it could be done without turning it into a gankbox but I have no idea if Intrepid will be the ones to do it. I am just glad they are trying. 
    Nothing you posted conflicts with what I said.  At all.  I have not proposed that unflagged players be immune from PvP.  Just that uflagged players cannot initiate PvP against other unflagged players. You want to start a fight, then flag.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • WargfootWargfoot Member EpicPosts: 1,458
    Ponzini said:
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Economy and caravans. The whole reason for resources to be distributed across the world with different regions having unique resources is to encourage the risk-reward of transporting resources via caravan. If you could just carry resources in your backpack without any worry of getting attacked people would just do that rather than risk taking a caravan. (aka no risk but still rewarded) Resources are scarce in Ashes. People can come in and chop down all your trees or mine all your rocks in an area so there will need to be open pvp to stop these guys. 

    Player driven politics. Open pvp allows for so much more content that will cause conflict like guild/node wars. There may be nodes with laws that just allow full on piracy and and banditry. That is something that just wont exist in the game without open pvp. 

    World bosses and raids are mostly open world meant to be fought over. Without open pvp it would just come down to the first group to tag it or out dps it? That would probably have to be redone for it to work like pvp only surrounding world bosses or something but that is just lame. 

    I have no idea if this game will ever succeed or fail at being a good game but from the start Steven has sold people on a game built for risk vs reward and open pvp. I'm positive there is a way it could be done without turning it into a gankbox but I have no idea if Intrepid will be the ones to do it. I am just glad they are trying. 
    Nothing you posted conflicts with what I said.  At all.  I have not proposed that unflagged players be immune from PvP.  Just that uflagged players cannot initiate PvP against other unflagged players. You want to start a fight, then flag.

    Unflagged players will use the relative safety of not being flagged to scout out targets, and when advantageous, the murder hobos will suddenly appear and clear the area.

    You won't be able to kill the "spy" because he'll never be flagged.

    No worries, the system won't last 6 months.
    Nanfoodle
  • KyleranKyleran Member LegendaryPosts: 44,057
    Wargfoot said:
    Ponzini said:
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Economy and caravans. The whole reason for resources to be distributed across the world with different regions having unique resources is to encourage the risk-reward of transporting resources via caravan. If you could just carry resources in your backpack without any worry of getting attacked people would just do that rather than risk taking a caravan. (aka no risk but still rewarded) Resources are scarce in Ashes. People can come in and chop down all your trees or mine all your rocks in an area so there will need to be open pvp to stop these guys. 

    Player driven politics. Open pvp allows for so much more content that will cause conflict like guild/node wars. There may be nodes with laws that just allow full on piracy and and banditry. That is something that just wont exist in the game without open pvp. 

    World bosses and raids are mostly open world meant to be fought over. Without open pvp it would just come down to the first group to tag it or out dps it? That would probably have to be redone for it to work like pvp only surrounding world bosses or something but that is just lame. 

    I have no idea if this game will ever succeed or fail at being a good game but from the start Steven has sold people on a game built for risk vs reward and open pvp. I'm positive there is a way it could be done without turning it into a gankbox but I have no idea if Intrepid will be the ones to do it. I am just glad they are trying. 
    Nothing you posted conflicts with what I said.  At all.  I have not proposed that unflagged players be immune from PvP.  Just that uflagged players cannot initiate PvP against other unflagged players. You want to start a fight, then flag.

    Unflagged players will use the relative safety of not being flagged to scout out targets, and when advantageous, the murder hobos will suddenly appear and clear the area.

    You won't be able to kill the "spy" because he'll never be flagged.

    No worries, the system won't last 6 months.
    I agree, anyone who followed EVEs development from release in 2003 would tell you CCP has spent countless hours trying to maintain a balance between PVP and PVE.

    They have often made changes to tilt the scales one way or the other as more creative players (aka evil geniuses) find ways to bend the game's designs more to their favor.

    Moving the bar too far to one side can drive off a significant portion of their paying customers and certainly they've made changes that have done exactly that, but such is life.


    ScotNanfoodleWargfoot

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • WargfootWargfoot Member EpicPosts: 1,458
    Kyleran said:

    Moving the bar too far to one side can drive off a significant portion of their paying customers and certainly they've made changes that have done exactly that, but such is life.


    To be honest, it isn't fair for the murder hobos either.
    They get promised something that gets removed.


    NanfoodleKyleran
  • PonziniPonzini Member UncommonPosts: 534
    Ponzini said:
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Economy and caravans. The whole reason for resources to be distributed across the world with different regions having unique resources is to encourage the risk-reward of transporting resources via caravan. If you could just carry resources in your backpack without any worry of getting attacked people would just do that rather than risk taking a caravan. (aka no risk but still rewarded) Resources are scarce in Ashes. People can come in and chop down all your trees or mine all your rocks in an area so there will need to be open pvp to stop these guys. 

    Player driven politics. Open pvp allows for so much more content that will cause conflict like guild/node wars. There may be nodes with laws that just allow full on piracy and and banditry. That is something that just wont exist in the game without open pvp. 

    World bosses and raids are mostly open world meant to be fought over. Without open pvp it would just come down to the first group to tag it or out dps it? That would probably have to be redone for it to work like pvp only surrounding world bosses or something but that is just lame. 

    I have no idea if this game will ever succeed or fail at being a good game but from the start Steven has sold people on a game built for risk vs reward and open pvp. I'm positive there is a way it could be done without turning it into a gankbox but I have no idea if Intrepid will be the ones to do it. I am just glad they are trying. 
    Nothing you posted conflicts with what I said.  At all.  I have not proposed that unflagged players be immune from PvP.  Just that uflagged players cannot initiate PvP against other unflagged players. You want to start a fight, then flag.

    Ok I misunderstood what you are saying I should have read the rest of your posts. What would stop someone from just /flagging then attacking rather than attacking from an unflagged state? Not sure it would make much of a difference. Maybe if there was a timer delay before you flag and while the timer ticks down it changes your name to a purple flagged state? At least you would have a chance to get ready. 
    Slapshot1188
  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    Ponzini said:
    Ponzini said:
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Economy and caravans. The whole reason for resources to be distributed across the world with different regions having unique resources is to encourage the risk-reward of transporting resources via caravan. If you could just carry resources in your backpack without any worry of getting attacked people would just do that rather than risk taking a caravan. (aka no risk but still rewarded) Resources are scarce in Ashes. People can come in and chop down all your trees or mine all your rocks in an area so there will need to be open pvp to stop these guys. 

    Player driven politics. Open pvp allows for so much more content that will cause conflict like guild/node wars. There may be nodes with laws that just allow full on piracy and and banditry. That is something that just wont exist in the game without open pvp. 

    World bosses and raids are mostly open world meant to be fought over. Without open pvp it would just come down to the first group to tag it or out dps it? That would probably have to be redone for it to work like pvp only surrounding world bosses or something but that is just lame. 

    I have no idea if this game will ever succeed or fail at being a good game but from the start Steven has sold people on a game built for risk vs reward and open pvp. I'm positive there is a way it could be done without turning it into a gankbox but I have no idea if Intrepid will be the ones to do it. I am just glad they are trying. 
    Nothing you posted conflicts with what I said.  At all.  I have not proposed that unflagged players be immune from PvP.  Just that uflagged players cannot initiate PvP against other unflagged players. You want to start a fight, then flag.

    Ok I misunderstood what you are saying I should have read the rest of your posts. What would stop someone from just /flagging then attacking rather than attacking from an unflagged state? Not sure it would make much of a difference. Maybe if there was a timer delay before you flag and while the timer ticks down it changes your name to a purple flagged state? At least you would have a chance to get ready. 
    Its a big advantage to be always the one thats gets to attack first as well. Another reason this would break Ashes. 
    Kyleran
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    Wargfoot said:
    Ponzini said:
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Economy and caravans. The whole reason for resources to be distributed across the world with different regions having unique resources is to encourage the risk-reward of transporting resources via caravan. If you could just carry resources in your backpack without any worry of getting attacked people would just do that rather than risk taking a caravan. (aka no risk but still rewarded) Resources are scarce in Ashes. People can come in and chop down all your trees or mine all your rocks in an area so there will need to be open pvp to stop these guys. 

    Player driven politics. Open pvp allows for so much more content that will cause conflict like guild/node wars. There may be nodes with laws that just allow full on piracy and and banditry. That is something that just wont exist in the game without open pvp. 

    World bosses and raids are mostly open world meant to be fought over. Without open pvp it would just come down to the first group to tag it or out dps it? That would probably have to be redone for it to work like pvp only surrounding world bosses or something but that is just lame. 

    I have no idea if this game will ever succeed or fail at being a good game but from the start Steven has sold people on a game built for risk vs reward and open pvp. I'm positive there is a way it could be done without turning it into a gankbox but I have no idea if Intrepid will be the ones to do it. I am just glad they are trying. 
    Nothing you posted conflicts with what I said.  At all.  I have not proposed that unflagged players be immune from PvP.  Just that uflagged players cannot initiate PvP against other unflagged players. You want to start a fight, then flag.

    Unflagged players will use the relative safety of not being flagged to scout out targets, and when advantageous, the murder hobos will suddenly appear and clear the area.

    You won't be able to kill the "spy" because he'll never be flagged.

    No worries, the system won't last 6 months.
    Am I somehow being unclear here?  I looked back and have explained this a few times.  Unflagged players (your spy) can be killed by flagged players. 

    Flagged players can be killed by unflagged players.

    Only restriction would be that UNFLAGGED players cannot start a fight with other UNFLAGGED players.   


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649

    Ponzini said:
    Ponzini said:
    Nanfoodle said:
    Your words I was responding to, that you were drawing a line between one game and Ashes.

    "A non flagged person should never be able to attack a non flagged person out of the blue. Thats just making unneeded drama"

    You’re 100% allowed to feel that way. I know Ashes maybe a game you play but with that fact you stated. You would dump Ashes the second you find an MMO that fits your mind set and I would cheer you on as you did. But apply that to Ashes, that would break every system designed in the game. 
    Please explain how? What systems would be broken by having to be PvP flagged to initiate combat against a non PvP flagged player.  Be specific. 
    Economy and caravans. The whole reason for resources to be distributed across the world with different regions having unique resources is to encourage the risk-reward of transporting resources via caravan. If you could just carry resources in your backpack without any worry of getting attacked people would just do that rather than risk taking a caravan. (aka no risk but still rewarded) Resources are scarce in Ashes. People can come in and chop down all your trees or mine all your rocks in an area so there will need to be open pvp to stop these guys. 

    Player driven politics. Open pvp allows for so much more content that will cause conflict like guild/node wars. There may be nodes with laws that just allow full on piracy and and banditry. That is something that just wont exist in the game without open pvp. 

    World bosses and raids are mostly open world meant to be fought over. Without open pvp it would just come down to the first group to tag it or out dps it? That would probably have to be redone for it to work like pvp only surrounding world bosses or something but that is just lame. 

    I have no idea if this game will ever succeed or fail at being a good game but from the start Steven has sold people on a game built for risk vs reward and open pvp. I'm positive there is a way it could be done without turning it into a gankbox but I have no idea if Intrepid will be the ones to do it. I am just glad they are trying. 
    Nothing you posted conflicts with what I said.  At all.  I have not proposed that unflagged players be immune from PvP.  Just that uflagged players cannot initiate PvP against other unflagged players. You want to start a fight, then flag.

    Ok I misunderstood what you are saying I should have read the rest of your posts. What would stop someone from just /flagging then attacking rather than attacking from an unflagged state? Not sure it would make much of a difference. Maybe if there was a timer delay before you flag and while the timer ticks down it changes your name to a purple flagged state? At least you would have a chance to get ready. 
    Yes. Exactly. Simple change that prevents a huge chunk of griefing and doesn’t otherwise impact the game.  

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • WargfootWargfoot Member EpicPosts: 1,458
    One thing I appreciated in FO is that to change your flag you had to run to town to do it and edit your setting at a shrine.  This prevents "in-the-field" changes of heart which are destructive, IMHO.

    If you want to run PvP - you run that way the entire 45 minute jog out to the hotspot and don't just turn it on when you get there safely.
    Slapshot1188SovrathNanfoodlecheyaneKyleranScot
  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    edited October 30
    Wargfoot said:
    One thing I appreciated in FO is that to change your flag you had to run to town to do it and edit your setting at a shrine.  This prevents "in-the-field" changes of heart which are destructive, IMHO.

    If you want to run PvP - you run that way the entire 45 minute jog out to the hotspot and don't just turn it on when you get there safely.
    That's an intriguing way to deal with it. If it's fitting I would suggest that on the A2 forums. I'm interested is the current flagging system gets accepted. Ashes map is huge. Running back to town could be fitting. Just a thought that hit me. Would that encourage PKers to be a short jont to a city? Also closer to the city would be where you would get the greatest concentration of lower level players? Or was that not the case in FO? 
  • ScotScot Member LegendaryPosts: 24,423
    Wargfoot said:
    One thing I appreciated in FO is that to change your flag you had to run to town to do it and edit your setting at a shrine.  This prevents "in-the-field" changes of heart which are destructive, IMHO.

    If you want to run PvP - you run that way the entire 45 minute jog out to the hotspot and don't just turn it on when you get there safely.
    Any system that allows for quick changes opens the door to abuse, be it flagging, skill changes, inventory items, etc.
    Slapshot1188
  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    edited November 7
    Update from today's patch notes. IS is making it harder on people who don't mind going corrupted.

    A2 patch notes Nov 7, 2024. 

    When you become corrupted you will have a slower movement speed. 

    New debuff what you attack someone flagged green (non combatant) called "Blight, after kill an non-combatant you will be blighted and gain stocks of corruption faster.

    They also made some changes so that you can't trade your gear after you have become corrupted so you can't give your gear to your friend and it not become lootable when you die. 

    EDIT: Missed this is the patch notes as well. Grinding exp to remove corruption scales with your level. So killing low level mobs will be a very slow way to remove corruption . 

    Post edited by Nanfoodle on
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    Nanfoodle said:
    Update from today's patch notes. IS is making it harder on people who don't mind going corrupted.

    A2 patch notes Nov 7, 2024. 

    When you become corrupted you will have a slower movement speed. 

    New debuff what you attack someone flagged green (non combatant) called "Blight, after kill an non-combatant you will be blighted and gain stocks of corruption faster.

    They also made some changes so that you can't trade your gear after you have become corrupted so you can't give your gear to your friend and it not become lootable when you die. 

    EDIT: Missed this is the patch notes as well. Grinding exp to remove corruption scales with your level. So killing low level mobs will be a very slow way to remove corruption . 

    Good changes.
    NanfoodleKyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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    Coined the phrase "Role-Playing a Development Team" January 2018

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