Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Citizen Delays Fire Physics, Engineering and More Gameplay Features in Latest Roadmap Update |

SystemSystem Member UncommonPosts: 12,599
edited November 3 in News & Features Discussion

imageStar Citizen Delays Fire Physics, Engineering and More Gameplay Features in Latest Roadmap Update | MMORPG.com

Due to the focus on Pyro and Server Meshing that will be available to all players, several major features have been pushed back to incremental patches.

Read the full story here


Babuinix
«1

Comments

  • mitech616mitech616 Member UncommonPosts: 133
    "To prepare for launch" in 2035...?

    LOL

    Look, it's a neat project, but they just keep moving the bar over and over while they focus on making more money from new ships and now vehicles. It's not that I'm rooting for it to fail, but I lost hope of seeing anything meaningful years ago.

    People need to stop patronizing them and throwing money at them continuously. Maybe if the seemingly endless well of millions of dollars dries up, they'll actually work to finish a stable game and add more fancy shinies for deep pockets LATER.
    BabuinixZenJellyRobokappJeroKaneIceAge
  • AngrakhanAngrakhan Member EpicPosts: 1,837
    What happened to their exploration ships now that they obviously aren't going to be doing exploration? I seem to remember there was a whole classification of ships designed around finding and navigating new worm holes to map it so others could then make the journey and start exploring the new system. Anyone else remember that or am I just making stuff up? The Constellation Aquila is an example ship. Are these ships just useless now that there's not hundreds of systems to go discover?
    FrodoFragins
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited November 3
    Angrakhan said:
    I seem to remember there was a whole classification of ships designed around finding and navigating new worm holes to map it so others could then make the journey and start exploring the new system. Anyone else remember that or am I just making stuff up? The Constellation Aquila is an example ship. Are these ships just useless now that there's not hundreds of systems to go discover?
    The mechanics surrounding finding/mapping stuff as jump gates are still in. Transient jump gates to appear in the game-world, they are not permanent and they create routes between systems that are not mapped or have security, those have to be found by players.

    Transient gates essential for stuff like piracy, needing to travel through unmapped routes without security. The context of info running is what's meant to give income to activites like this, as selling marker data. 
    ZenJellyErillionIceAge
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    1) What is Pyro and why is it so important?

    2) I can't really criticize them for prioritizing work on server meshing and stability
    IceAge
  • BabuinixBabuinix Member EpicPosts: 4,462
    edited November 3
    1) What is Pyro and why is it so important?
    In terms of Tech:
    It means they figured it out to have players transfer from one system (and server) to another without loading screens.

    In terms of Gameplay:
    Nullsec system, place for piracy/pvp/faction control and with better materials/ores to explore. High Risk High Reward kinda system.

    Erillion
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Babuinix said:
    1) What is Pyro and why is it so important?
    In terms of Tech:
    It means they figured it out to have players transfer from one system (and server) to another without loading screens.

    In terms of Gameplay:
    Nullsec system, place for piracy/pvp/faction control and with better materials/ores to explore. High Risk High Reward kinda system.

    OK thanks.
  • AngrakhanAngrakhan Member EpicPosts: 1,837
    MaxBacon said:
    Angrakhan said:
    I seem to remember there was a whole classification of ships designed around finding and navigating new worm holes to map it so others could then make the journey and start exploring the new system. Anyone else remember that or am I just making stuff up? The Constellation Aquila is an example ship. Are these ships just useless now that there's not hundreds of systems to go discover?
    The mechanics surrounding finding/mapping stuff as jump gates are still in. Transient jump gates to appear in the game-world, they are not permanent and they create routes between systems that are not mapped or have security, those have to be found by players.

    Transient gates essential for stuff like piracy, needing to travel through unmapped routes without security. The context of info running is what's meant to give income to activites like this, as selling marker data. 
    Interesting. Thanks for the information. I know a guy that's not going to be pleased about that. He spent a bunch of money to get the top end multi crew exploration ships thinking this was going to be like Star Trek or something. This was years ago when they were talking hundreds of star systems. When he finds out he's been relegated to a piracy role he'll not be pleased. That's not his thing.
    Asm0deus
  • DattelisDattelis Member EpicPosts: 1,675
    edited November 4
    Still putting my money on them saying they wont be able to continue development on SC a few months after SQ42 releases. With any luck, half the team can move to ashes so that game can be released by the end of the decade.
  • BabuinixBabuinix Member EpicPosts: 4,462
    Dattelis said:
    Still putting my money on them saying they wont be able to continue development on SC a few months after SQ42 releases. With any luck, half the team can move to ashes so that game can be released by the end of the decade.
    You Win :D
  • GrindcoreTHRALLGrindcoreTHRALL Member UncommonPosts: 335
    edited November 4
    Tons of great tech coming online at the same time, some things are expected to give. Server meshing and server stability is my top concern and I will happily wait for other features if they are able to maintain competency in either of those areas.
    Babuinix
  • olepiolepi Member EpicPosts: 3,053
    "In the meantime, the team has also added a “Roadmap” for 1.0 with all of the features unveiled during CitizenCon’s 1.0 presentation. However, there’s no date for any of that, so it’s essentially just a recap of features floating in theoretical space ..."

    That's quite a "roadmap", it has no destination. Basically it is just another wishlist of stuff they hope to do, someday, maybe.

    ------------
    2024: 47 years on the Net.


  • WargfootWargfoot Member EpicPosts: 1,458
    I may or may not have found this quote from Babs, circa 2014:

    "If they delay Pyro, I'm out."
    Scotharken33BabuinixFrodoFraginsriningear
  • GolgotGolgot Newbie CommonPosts: 21
    So a bunch of Citcon features missing their delivery year then. Shocking ;)

    (Is this a good time to mention that 'Static Server Meshing' was first roadmapped for Q4 2018? :open_mouth:
  • ScotScot Member LegendaryPosts: 24,423
    What we need to see are gameplay systems working and tested by players, not features and new ships.
  • BabuinixBabuinix Member EpicPosts: 4,462
    Wargfoot said:
    I may or may not have found this quote from Babs, circa 2014:

    "If they delay Pyro, I'm out."
    Out in Stanton killing newbs you mean  :D
    Wargfoot
  • lahnmirlahnmir Member LegendaryPosts: 5,052
    olepi said:
    "In the meantime, the team has also added a “Roadmap” for 1.0 with all of the features unveiled during CitizenCon’s 1.0 presentation. However, there’s no date for any of that, so it’s essentially just a recap of features floating in theoretical space ..."

    That's quite a "roadmap", it has no destination. Basically it is just another wishlist of stuff they hope to do, someday, maybe.
    “Wishlist” just doesn’t make the same impact as “roadmap.” We really need to give them some time.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    I usually don't push articles from other sites, but Massively has an article up today claiming that funding in Oct was down 37% vs last year.  New players were also down. 

    As they say it:  These figures appear to be a bit of a surprise considering this comes off of the back of CitizenCon, though continued fleecing of players may have started to take its toll.


    I wonder if this is part of what is behind them pushing the content listed in the article here, to beyond the 4.0 launch.  They may need to get that hype machine spinning again and need 4.0 to do it.

    I'm sure Babs will explain it all.

    riningearIceAge

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • WargfootWargfoot Member EpicPosts: 1,458
    I usually don't push articles from other sites, but Massively has an article up today claiming that funding in Oct was down 37% vs last year.  New players were also down. 

    With the money they've taken in I should think they'd have enough to go on for several years yet.  Too bad they didn't just put the money in the bank at interest, they'd have 28 million per year just in interest payments to fund the development.


  • SophusVir33SophusVir33 Member UncommonPosts: 72


    I usually don't push articles from other sites, but Massively has an article up today claiming that funding in Oct was down 37% vs last year.  New players were also down. 

    As they say it:  These figures appear to be a bit of a surprise considering this comes off of the back of CitizenCon, though continued fleecing of players may have started to take its toll.


    I wonder if this is part of what is behind them pushing the content listed in the article here, to beyond the 4.0 launch.  They may need to get that hype machine spinning again and need 4.0 to do it.

    I'm sure Babs will explain it all.




    IAE comes around the 22, this is when cig usually gets its bulk sales since it sells all the ships. Unlike now when it holds a limited "stock" building up 10 months of thirst.
  • VrikaVrika Member LegendaryPosts: 7,989
    edited November 4
    I usually don't push articles from other sites, but Massively has an article up today claiming that funding in Oct was down 37% vs last year.  New players were also down. 

    As they say it:  These figures appear to be a bit of a surprise considering this comes off of the back of CitizenCon, though continued fleecing of players may have started to take its toll.


    I wonder if this is part of what is behind them pushing the content listed in the article here, to beyond the 4.0 launch.  They may need to get that hype machine spinning again and need 4.0 to do it.

    I'm sure Babs will explain it all.
    Funding in October was down by 37% compared to last October, but just before that in September they were up by 37% compared to last September. It looks like it's just normal variance for a game that makes up most of its sales in special events.

    But new account registrations are down by 44% this year, and that is after they already decreased some from 2022 to 2023. That means Star Citizen is on a timer. Unless they can get new account registrations up it's a matter of time when old customers quitting the game will start decreasing their income.
    Post edited by Vrika on
    Erillion
     
  • olepiolepi Member EpicPosts: 3,053
    Vrika said:
    I usually don't push articles from other sites, but Massively has an article up today claiming that funding in Oct was down 37% vs last year.  New players were also down. 

    As they say it:  These figures appear to be a bit of a surprise considering this comes off of the back of CitizenCon, though continued fleecing of players may have started to take its toll.


    I wonder if this is part of what is behind them pushing the content listed in the article here, to beyond the 4.0 launch.  They may need to get that hype machine spinning again and need 4.0 to do it.

    I'm sure Babs will explain it all.
    Funding in October was down by 37% compared to last October, but just before that in September they were up by 37% compared to last September. It looks like it's just normal variance for a game that makes up most of its sales in special events.

    But new account registrations are down by 44% this year, and that is after they already decreased some from 2022 to 2023. That means Star Citizen is on a timer. Unless they can get new account registrations up it's a matter of time when old customers quitting the game will start decreasing their income.
    Once they release the game and start living off of sales instead of pledges, I wonder what will happen? Are there a lot of new customers who haven't gotten the game yet? Enough to keep sales going? Will they get enough from subscriptions? Can they keep selling new ships?

    ------------
    2024: 47 years on the Net.


  • mitech616mitech616 Member UncommonPosts: 133
    OF COURSE they can keep selling new ships. And if the game ever does go live, more people would probably be willing to buy the permanents. 

    It's just that for now, it's all the world's biggest pet project with no signs of actually ever hitting 1.0. The fact that it's technically "on the roadmap" is meaningless considering the road map lacks and timeline. So, 4.0 is the "last" major alpha build, but that doesn't mean 1.0 won't still be 5 years from now "if ever".

    The only REAL way to force their hand is for people to STOP BUYING SHIPS/VEHICLES NOW! Otherwise, they can just keep their stream of sucker money and prioritize shinies over content.
  • BabuinixBabuinix Member EpicPosts: 4,462
    olepi said:
    Once they release the game and start living off of sales instead of pledges, I wonder what will happen? Are there a lot of new customers who haven't gotten the game yet? Enough to keep sales going? Will they get enough from subscriptions? Can they keep selling new ships?
    I'm pretty sure they'll earn a hefty amount with Squadron 42 release alone. Also that game's success will mean it will inevitably end up on consoles because it's just too much money to pass. So just there they'll be good for another decade or so while they do SQ42 sequel and eventually sign with Netflix for a whole TV series.  B)

    For Star Citizen, ship sales and cosmetics alone will keep the juice flowing.

  • KyleranKyleran Member LegendaryPosts: 44,057
    lahnmir said:
    olepi said:
    "In the meantime, the team has also added a “Roadmap” for 1.0 with all of the features unveiled during CitizenCon’s 1.0 presentation. However, there’s no date for any of that, so it’s essentially just a recap of features floating in theoretical space ..."

    That's quite a "roadmap", it has no destination. Basically it is just another wishlist of stuff they hope to do, someday, maybe.
    “Wishlist” just doesn’t make the same impact as “roadmap.” We really need to give them some time.

    /Cheers,
    Lahnmir
    What are you thinking, maybe another 10 or 15 years perhaps?

    ;)
    kitarad

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • lahnmirlahnmir Member LegendaryPosts: 5,052
    Kyleran said:
    lahnmir said:
    olepi said:
    "In the meantime, the team has also added a “Roadmap” for 1.0 with all of the features unveiled during CitizenCon’s 1.0 presentation. However, there’s no date for any of that, so it’s essentially just a recap of features floating in theoretical space ..."

    That's quite a "roadmap", it has no destination. Basically it is just another wishlist of stuff they hope to do, someday, maybe.
    “Wishlist” just doesn’t make the same impact as “roadmap.” We really need to give them some time.

    /Cheers,
    Lahnmir
    What are you thinking, maybe another 10 or 15 years perhaps?

    ;)
    Ohh god no, lets not rush them like that!

    /Cheers,
    Lahnmir
    kitaradWargfootSovratholepiSplattrScotKyleran
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

Sign In or Register to comment.