It looks like you're new here. If you want to get involved, click one of these buttons!
Online games straddle a fine line between players' insatiable desire for innovation and the coziness of well-known worlds. But does the genre really need to invent itself, or at least try to, with each release? Emilien explores this in his most recent editorial.
Comments
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The genre as a whole, on the other hand, is in the direst need of reinvention. It started out with a huge amount of potential, and so much of that fell by the wayside as all the developers began to jump on the free-to-play bandwagon. It's past time someone noticed that long-term profits come not from predatory microtransactions but from creating a product people enjoy and care about. As we close the chapter on the first quarter of the 21st century, that's going to mean new ideas and new technology geared toward novel and emergent gameplay rather than repetition and procedural content.
You can add stuff, update stuff, but you should always stick to your core values and goals. As soon as you start to stray, as soon as that core vision gets distorted, the end results tend to be pretty bad.
In my opinion, if you've reached a point where you feel the need to "re-invent", it's time to make a whole new game. A sequel, a spiritual successor, or whatever. Leave the old game (and its fans!) alone.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
At some point, they will all come together for a giant leap forward.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
My feelings about it is this; i think we all pretty much know what works and what doesn't work, so why we cannot stick to what clearly and historically has shown to 'work' is a bit beyond me.
A new line of cars that people end up buying every year aren't bought because they are 're-invented' or does something 'new' - people buy them because they continue to do what has shown to work, but just better with each model of that line of car.
MMORPG's should function the same, just do what has shown to always work, but just do it 'BETTER' - it's not rocket science.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I'd rather they just add more choices each expansion to give players more build options while maintaining the old ones.
Also I am not sure "the ship of Theseus" intellectual exercise exactly applies here. The ides is not that the ships referred to started with a ship like a bireme and ended up with a galleon or a canoe. It is that they ended up with a bireme where every part had been replaced. Where as MMOs have evolved or devolved over time depending on your point of view, personally I think they have done both.
Where that thought exercise could apply is the concept of the identity of the "ship" in question, is the identity of WoW the same as it was all those years ago? Well clearly not, otherwise why is classic popular? Perhaps Mr Hazzikostas needs to rethink that one.
MMO needs to turn to player. To re-invent (if we play word game) many things. Amongst them:
1. Map. You know, an invention that has geography objects marked. To make things worse for MMOs, real world maps work. If town A is 58,5 kilometers from town B, that means distance to travel is mostly 58,5 kilometers.
MMOs tend to make different approach, like "on map 55 km, but you need to make 120 km right, then turn 380 km left, then walk 5 km underground, then make 2 km high the mountains, walk 1850 km straight, then turn 120 km left, then turn 380 km right, walk 5 km and here you are".
2. Direct lines. You know, ones like these " _____". MMOs seem to forget what these are. Yes, this should be standard path from point A to point B.
3. Realism. To achieve something, you need to kill only 20 Rabbit-dwarves. Sounds easy and cool. Except that in entire region only 1 such spawns and is on 8 hours cooldown. Or: you need to enter fortress. Problem is, there are no hints how to approach, no quest text about how to approach. Then, you must locate precise point at the map (1 centimeter left/righ is wrong), face something at precise ancle, then run at precise speed. So it's like "stand at [location with precision of 0,5 cm), face your head at Red rock, keep 38,719 degrees, then run at 61% speed and press "jump" 2,75 seconds after jump".
4. Emotions. Yes, almost all we are heroes, destined to save what is sacred to our faction from those ugly evils from another faction, save life as we know it etc. But this means we skip most NPCs. This NPC begs for help? ok, kill 15 rats, talk to NPC, move forward and forget NPC.
I think we need stories. NPCs we get attached to.Lotro made it with Nona and Horn. SWTOR somehow made it with companions (mostly).
5. Achievements. I think we need achievements. No, killing Saruman for 105th time does not count. Destroying same Death Star 28th time does not count. My positive example: Hytbold. You finish it one and only time. It took efforts to complete. Gosh, how was I proud to have "Thane of Hytbold" title!
6. Choices. Most MMOs are very simple: "Kill 10 rats. Choice: Kill 10 rats"; "Save lame prince. Choice: save lame prince". What if they had more choices, like "a) Kill 10 rats; b) lie to have killed 10 rats; c) buy corpses of 10 rats"? What if we could save prince or do not save? The only game that did choices great was SWTOR, in my knowledge.
So yes, MMOs need to rediscover some sort of Quality of Life. I know it's hard and nearly impossible...but let us be realists and demand impossible.
http://www.mmoblogg.wordpress.com
Quite a few MMO's older than WoW still exist somehow... yet nobody is trying to make a new one. It's just multiplayer or what one can barely call MMO Lite. I mean I see games advertised as MMO's but they are nothing I would ever play and based on how well they do (sarcasm) I guess I'm not the only one that feels that way.
That should not be a thing but there are players who are think that’s the way to go.
Bored of “rotations?” I’d be bored after 15 minutes.
The player should be reacting and acting up on what is going on in front of them. Not following a set order of actions/skills.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I'm 100% with you on this one. I can see quests having a place when it comes to factions, standing and such. Much like EVE is doing it. You don't need to do the quests, but they are there as part of the sandbox. I also think that games should focus way more on character progression where you can specialize in the things you are interested in. I like how EVE does a lot of things, same as Darkfall Online back in the days. We just need a setting that is more pleasing to the mass or enough people to make it fly and doesn't require you to have do it as a job.
It all depends upon what the player is getting from the game.
If it’s mastering systems then sure.
I can say with certainty that I have been playing Skyrim and Morrowind quite a bit over the years. But I play them for the world and the new adventure mods that come out. That’s what keeps them fresh for me. Same game play is fine but I want the new experiences.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo