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We've seen numerous sequels and mobile transitions of MMORPGs over the past few decades. Would the genre be better if older titles sunset to allow new titles to thrive?
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People argued the same about movies. Apparently moves were doing badly, big blockbusters not performing, etc.... But then all the sudden you get great movies, well-made movies and the movie theater is back. people want great, well-made content and are tired of settling.
It reminds me of something during COVID. During the majority of 2020, I would watch the same tv shows, same movies, over and over. Apparently when things are stressful people take comfort in the known. So knowing how that movie ends or what happens to that character was something many people wanted during those uncertain times. Its a comfort in the knowing but also a nostalgia for a better time before.
I think old games are like that too. I can login to WOW right now and pick it right up and have those decades of memories right there.
I think another issue is that fans would be resentful if a company sunset active games. Looking at the issues with games that involve Amazon Game Studios in the last year, it makes me nervous for any game they are involved with.
New games have to be playable on multi platforms so they are not as good as a game made just for PC, or not as good for mobile if made for both.
And I also agree with the sentiment of an earlier post that newer games, while sometimes prettier, are often devoid of enough fun to make it worth continued play. People are in such a rush to "end game" that newer MMOs catering to the masses have sped up and slashed actual content. When you can get to max level in an MMO in a couple days, something isn't right.
What sort of question even is that ?
Lmao
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I can say for certainty that I wouldn’t.
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
To think you can force players to move to the new, by shutting down the old is asinine.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
But MMOs cost a lot of money and publishers don't want to be competing against another with the same IP. It sucks but it is what it is.
Marvel is worse in this regard as they have very strict earnings requirements from their licensed games and if you can't meet them they shut them down. It makes sense to some extent as they are also very strict in terms of needing to approve all patches/updates. And eventually it's not worth the trouble to them.
I used to play UO, DAoC, EQ 1/2 etc but I eventually got my fill. I played WoW classic in 2019 because there wasn't anything else around and then Season of Discovery for the same reason.
Want a new MMO to survive? Someone has to make one worth playing... there are plenty of people around waiting. So instead mostly I play single player games because you still get a decent one now and then.
Legacy MMO's continuing to exist does play a role in making it markedly more difficult for new games to thrive long enough to become legacy MMO's themselves. Developers for the genre have to be comfortable evolving the formula to attract each new generations preferences in a way that sticks, and I think many of them fear leaving the older crowd out by doing that, but by not doing that, they are keeping the genre in a near stasis, where change and evolution is extremely slow and mostly just appears in the form of quality of life rather than true innovation.
I do think that the time people have spent in games like WoW, FFXIV, and even smaller successes like BDO and GW2, means a new MMO has to be more than just a prettier version of an existing MMO. No one ever played WoW for its graphics, so if a WoW 2.0 came out that was only better visually, than long-term players would quickly move back to the OG. New mechanics, new class ideas, something revolutionary has to be added in to get those players to cross over.
That said, I do think a new entry in an existing IP can hinder the growth of an existing MMO. I think you see this with EQ and EQ2. EQ2 didn't kill EQ because it wasn't good enough to draw the old players in. But it did capture new players that potentially could have gone to EQ instead. Those players went with what was perceived as the better version, simply because newer must equal better, right?
Until then its just a lot of speculation theory.
I would offer a counterpoint, in that I think a game doesnt even have to be as good as Vanilla Wow to massively succeed.
People are so used to absolute garbage, that anything just approaching WoW would do phenomenal.
While you are at it, add UO post trammel or DAOC to the list.
Everyone keeps saying games have to be better, yet all I see are games that are completely subpar.
People like Caspian and all those jolly crowdfunding recipients probably aren't spamming the "love" button on this quick enough.
"My game would have been a success had it not been for all those grumpy old men that refused to leave EQ1...and to top it off, the mean people at Blizzard released Classic servers so my stick figures on the screen couldn't compete...it's not fair, it's not my fault...here's a map drawn on a napkin, please buy it for 500$ and it will give you access to the buggiest mess of a sad excuse of a game prototype we have been working for 12 years on that you have ever seen, just sign this NDA so you can't tell anyone."
Or...maybe everybody else is right...new games struggle to thrive because people are tired of hearing excuses for the buggy, uninspired messes they have the audacity to release.