You know what's bad about a development studio for gaming? the entire company's staff's jobs depend on the success or fail of a single product. Meanwhile the publishers simply trim the fat off the budget and move onto the next vapoware game studio they can milk for every penny and if the game doesn't make enough $$$ then just close the studio, and the game it made, and move onto the next one. There's no commitment, or loyalty from the publishers to developers; only to shareholders. Which is why the gaming industry is turning into a corporate circus where innovation and growth go to die.
You can't enter an already established genre with a game that doesn't offer anything significantly different. Arena shooters, competitive FPS, MMORPG... You can't just make a clone and succeed in the modern gaming world.
I feel like so many developers go for the killer game instead of starting out really small, maybe with a single player game, and building assets and a team up to something monumental.
With a tiny game you could test concepts, maybe lock down some important things like combat/skill balance - instead of jumping into the huge open world/PvP/political simulation thing with a huge team and a ton of untested ideas.
You know what's bad about a development studio for gaming? the entire company's staff's jobs depend on the success or fail of a single product. Meanwhile the publishers simply trim the fat off the budget and move onto the next vapoware game studio they can milk for every penny and if the game doesn't make enough $$$ then just close the studio, and the game it made, and move onto the next one. There's no commitment, or loyalty from the publishers to developers; only to shareholders. Which is why the gaming industry is turning into a corporate circus where innovation and growth go to die.
Yeah, well ... while it's easy to call for DOWN WITH THE MAN (Publisher in this case), also bear in mind what it looks like to cut the Publisher out of the equation. See also: Star Citizen. The grass isn't necessarily greener on the other side.
Do big publishers stifle creativity in the effort to maximize profits for their shareholders? Yes, they absolutely do. However, the idea that the development studio is some innocent child that gets abducted and thrown into slave labor at the whim of the publisher is not true. The development studios are by in large WILLING PARTICIPANTS in this partnership. That's because the publisher offers a big fat check and the development studio says YES PLEASE! So... it's not like the studio's hands are clean in the outcomes you see here.
I think, perhaps, a better middle ground would be to have a new type of publisher enter the market. One that is privately held, not publicly. That is interested more in quality and reputation than necessarily profits. They wouldn't be in business to lose money by any means, but they would have the ethics to strive for quality first even if it meant fewer profits in the near term. My guess is it would result in greater profits in the long term, but that would need to be proved out. If I win the megamillions maybe I'd start such a publisher. When you get to my age you start to see there's more to life than trying to stack sacks of money on each other, and leaving behind things of quality that are memorable is more important.
I'm just glad Tencent lets DE and GGG do their thing
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Comments
Because TenCent is literally drowning in money from their Mobile Casino Games business.
But still... they are no charity either, so if GGG doesn't generate enough cash with PoE 2, they get easily shut down too.
Fishing on Gilgamesh since 2013
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Godz of War I call Thee
With a tiny game you could test concepts, maybe lock down some important things like combat/skill balance - instead of jumping into the huge open world/PvP/political simulation thing with a huge team and a ton of untested ideas.
Yeah, well ... while it's easy to call for DOWN WITH THE MAN (Publisher in this case), also bear in mind what it looks like to cut the Publisher out of the equation. See also: Star Citizen. The grass isn't necessarily greener on the other side.
Do big publishers stifle creativity in the effort to maximize profits for their shareholders? Yes, they absolutely do. However, the idea that the development studio is some innocent child that gets abducted and thrown into slave labor at the whim of the publisher is not true. The development studios are by in large WILLING PARTICIPANTS in this partnership. That's because the publisher offers a big fat check and the development studio says YES PLEASE! So... it's not like the studio's hands are clean in the outcomes you see here.
I think, perhaps, a better middle ground would be to have a new type of publisher enter the market. One that is privately held, not publicly. That is interested more in quality and reputation than necessarily profits. They wouldn't be in business to lose money by any means, but they would have the ethics to strive for quality first even if it meant fewer profits in the near term. My guess is it would result in greater profits in the long term, but that would need to be proved out. If I win the megamillions maybe I'd start such a publisher. When you get to my age you start to see there's more to life than trying to stack sacks of money on each other, and leaving behind things of quality that are memorable is more important.
If you're curious about a trusted gaming platform, check out The Pokies net Casino. The review highlights its features, game variety, and bonuses, giving a clear picture of what to expect. A solid read for anyone exploring new options!