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The Elder Scrolls Online's 10th anniversary celebration is still going to continue into 2025, but one event won't be part of the celebratory slate anymore: a North American in-person community event.
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Seriously though, it would have been nice for them to at least say WHY.
Based of the quality of their content the past few years, I'd tend to agree with this.
I played this game for 5 years before the copium ran out.
I think the «start anywhere, everything will scale with your level» hurt the game somewhat - there is no sense of progression in the story if you need to be able to «start at the end». They should’ve looked to WoW there - where scaling only applies to older expansions
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They don't focus on RMT and instead put out a steady stream of sold content and have an optional subscription. The cash shop supplements that revenue but doesn't replace it as in some games. Recent updates have been generally well received, so whatever.
The game would benefit from a character creation option that allows players to confine themselves to the original three character stories before opening up the wider world. That would allow the main story to be fully explored before the waters get muddied with the abundance of that which came after. That would provide a bit more solid foundation for those that want it while retaining the freedom of choice for those that don't.
The sense of your progression is moving from the handful of abilities you start with to the much broader depth you end out with. There is a huge difference between the former and latter, especially for your first character that has no CP pool to draw from.
That and the limited skills and forced swapping hot bars to accommodate consoles. Having a limited skill set was SUPER boring to me in a MMO and none of the classes were all that interesting. That coupled with the poor graphics.... My skyrim looks way better than ESO.
You are free to mix and match options for your class.
The issue is making an Elder Scrolls mmorpg when the built in fan base was used to exploration.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's fine as is. There are plenty of games with "proper" levelling for those that want that. One of the few MMORPGs that stepped out of that box needn't climb back in.
I question the exploration argument, you are exploring each zone regardless of whether you can pick which zones you do first or not.
Valdemar mentioned chessing content, sure that is an issue, but every system has its bad points, overall the sense of achievement and the continuation of story arcs is more important. Also I would not be opposed to scaling once you reach top level, which would keep that feeling of accomplishment going forward.
The narrative is disconnected, and intentionally so for many of the chapters. ESO started out with connected chapters, then abandoned that for a whole bunch of stand alone chapters. It was just with Necrom that they returned to stories connected over a few chapters. Couple that with NPCs that actually call out to you and attempt to lure you into accepting disconnected quests as soon as you get to the mainland and you end out with quite a mess for anyone that wants to play through the game stories in order, for those that are actually ordered.
It's a big problem to tackle if they ever want to fix it, and since they can't be bothered to stick with their announced live events for a major game anniversary I doubt they'll care enough to do much of anything about it at this point.
I'm starting to think it may be time for me to put this one out to pasture, though I'm not sure what I would replace it with if I did so.
The big issues when the game came out were that the player was locked to the land mass of one faction until they completed the main story and that pvp was seemingly shoe horned into the game.
The other issue is that you are inundated into a faction and then told suddenly you are to care for additional factions.
You don’t seem to understand the elder scrolls “vibe” regarding being able to explore and go where you want.
If you don’t remember I’ll remind you that the curtailed exploration to one’s faction lands was a sticking point when the game launched.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I am the Cannon Fodder God
It may not be as tied up in story order as it was, but there is still a best chronological way to do the zones. If you don't play it that way NPC's who you have never met will talk to you as if you had met them etc. :
ESO Chronological Timeline Guide - Best Way to Play the Story - ESO Hub - Elder Scrolls Online
You are quite right about the way they poorly implemented the sudden need to help other factions. There should have been a story arc to explain that, it was rather jarring.
I do get the "elder scrolls vibe" you mention, but this was a MMORPG, we could not expect it to be exactly like the RPG series. OT also removed much of the the importance of race and guild in terms of lore, so the lore and roleplaying got hit in multiple ways.