Just now seeing this. I know over the years Raph had talked about some of these development issues when making SWG at various times, but this goes into extra detail not previously discussed.
Some of the tech they had to create to make the game is groundbreaking for the time. Makes me appreciate the game and the Devs more and the work they did on it. From combat trees, to crafting, from music to the awesome resource gathering; and lets not forget the factional system, where there were more than just two factions, world building, swg was really advanced the time and there hasn't been anything like it since. Raph is right in that many of the system ideas they implemented have found their way into other games in some form. Anyways, the video is from 3 years ago; almost an hour long, but still a good watch. Side note, never knew Porter Robinson played SWG.
SWG Bloodfin vet
Elder Jedi/Elder Bounty Hunter
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You must have been one of the EQ players i.e. not a Star Wars fan or the target audience.
After SWG won the "Coaster of the Year" award from CGW I had no interest in giving the game a try as my tolerance for buggy messes is pretty low when playing online games.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I know you are old as dirt and all but did you use a 50 year old copy of encyclopedia Britannica too "look him up"? because he's a pretty well known EDM DJ and producer, even google will tell you that. I mean his music was literally in the first Forza Horizon game back in 2012. The song Raph speaks of has 68 million views on YT; How many views you got on your channel for old cat memes?
(i just read a brighter shores review on steam that had me lfmao that referenced this in a roundabout way)
He came to the realization that he wasn’t the target audience.
As mentioned earlier, it really seems like a game that was meant to be lived in instead of “playing.”
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It was not until Everquest 2 that I began to truly try out other things like carpentry and decorating homes for others. Had I been able to think outside the box then I would never have dropped SWG because I am actually the type of person that enjoys doing the quirky thing like having a specialized shop in the middle of nowhere and be happy that people came to get stuff from me. It would have been fun but unfortunately that boat has sailed and I can never go back.
So for me SWG is the one that got away. I always read with avid interest other people's adventures and think wistfully about how much fun I could have had.
the biggest thing that ruined it for me, and a lot of players, was when you could start pumping out a bunch of alt chars.(private server problem maybe?),
once everyone could do everything, they didn't need each other anymore. 'i got a dancer on 2nd acct' or 'be back on doc to buff', the syncrhonous of the crafts kind of went away.
i know that main private server, literally everyone i met had a max everything the last time i hopped on.
Aparently the guy behind SWG https://starsreach.com/
It's amazing what he's accomplishing with that game.
I love this stuff. I get bored of things that are confined to small thinking and tight restrictions. Raph Koster has the ability to make games that allow for a great deal of freedom in play styles. And while I have my own styles, I really enjoy players who give us other dimensions, like your example.
These players, when added up, add huge amounts of depth to these worlds. I am so looking forwards to Star's Reach.
Once upon a time....
1) No space combat. As a fan of the Xwing vs. Tie Fighter series, that was a massive mistake in my mind.
2) Reading that becoming a Jedi was random and took lots of grinding on a character to discover if they could even become a Jedi.
Once WOW released I lost all interest in SWG. Once the NGE hit a bunch of SWG players joined my WOW server.
The reason I'm not interested in trying SWG now is because I'm just not a sandbox fan.