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Pantheon Gets New Named Mobs, Lots of Fixes, Crafting and Loot Improvements in New Update | MMORPG.c

SystemSystem Member UncommonPosts: 12,599
edited December 20 in News & Features Discussion

imagePantheon Gets New Named Mobs, Lots of Fixes, Crafting and Loot Improvements in New Update | MMORPG.com

Pantheon: Rise of the Fallen's Early Access build got an update yesterday with a number of fixes, new named mobs, and crafting and balance changes.

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Comments

  • HartackHartack Member UncommonPosts: 34
    I feel like they went a bit too much in the loot direction, but I can see how 'some' change was needed, so I'll raise a glass hoping that the pendulum will swing back in the future.
  • justdropjustdrop Member UncommonPosts: 31
    Wow, new named mobs. Such a notable achievement, adding in custom NPC IDs.
  • ZenJellyZenJelly Member RarePosts: 407
    You "fix" what is broken. This game as a whole isn't broken, it's a mistake.
    Roin
  • FrostiestHowlsFrostiestHowls Newbie CommonPosts: 4

    ZenJelly said:

    You "fix" what is broken. This game as a whole isn't broken, it's a mistake.



    Another ultra-constructive armchair quarterback post. Typical of people that never make anything, only consume and complain.
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