Steam published a list of top games by revenue, Palworld an early access game is in its top category Platinum. And it is not alone with other EA games in all the medal categories.
If gamers send a message to developers that they will spend and spend on games that have not officially launched and are still buggy why bother to polish the game? Just keep on releasing content gamers will pay and pay.
Steam published a list of top games by revenue, Palworld an early access game is in its top category Platinum. And it is not alone with other EA games in all the medal categories.
If gamers send a message to developers that they will spend and spend on games that have not officially launched and are still buggy why bother to polish the game? Just keep on releasing content gamers will pay and pay.
Palworld is more bug free and feature complete than the vast majority of fully launched games out there. And it has been so since its EA started, despite some bugs being introduced here and there that the devs acknowledged and fixed ASAP. It absolutely deserves to be in that platinum category, since it's a fun and fully working game that only gets bigger and better after each update.
The same can be said about PoE2 and Enshrouded, which are in the gold category. This is what Early Access should be like IMHO, as in what the product is offering already for the paying customer (it's not a kickstarter, after all) and the attitude that devs have towards working in their game. That's the message that the other developers should get. We are not talking about buggy and incomplete EA games that are in an alpha or even early beta state, but about ones that are superior already to the vast majority of fully released titles. Due to what they offer and their level of polish and/or quickness to fix any issues, I see these EA games similarly to playing a complete game that is getting "free post-release" content, and not just like beta. The games are fun and more than worth the asking price tag, and that's the whole point.
If any developer gets the wrong idea from this all, then that's on them. You can't put the responsibility of this on the devs of the good EA games out there or on the customers that buy those just because other developers do it the wrong way.
Palworld is more bug free and feature complete than the vast majority of fully launched games out there. And it has been so since its EA started, despite some bugs being introduced here and there that the devs acknowledged and fixed ASAP. It absolutely deserves to be in that platinum category, since it's a fun and fully working game that only gets bigger and better after each update.
The same can be said about PoE2 and Enshrouded, which are in the gold category. This is what Early Access should be like IMHO, as in what the product is offering already for the paying customer (it's not a kickstarter, after all) and the attitude that devs have towards working in their game. That's the message that the other developers should get. We are not talking about buggy and incomplete EA games that are in an alpha or even early beta state, but about ones that are superior already to the vast majority of fully released titles. Due to what they offer and their level of polish and/or quickness to fix any issues, I see these EA games similarly to playing a complete game that is getting "free post-release" content, and not just like beta. The games are fun and more than worth the asking price tag, and that's the whole point.
If any developer gets the wrong idea from this all, then that's on them. You can't put the responsibility of this on the devs of the good EA games out there or on the customers that buy those just because other developers do it the wrong way.
I am not putting the responsibility for this on the good EA games, but I ask you this, if they are that good why have they not properly launched? Either they are incomplete or they are ready for final launch.
The issue is that the good ea's are outweighed by the bad, hardly a difficult situation to predict and here we are. I do think this would be helped by there being no EA in awards, but obviously this is just a revenue list so that's reasonable.
Obviously the blame lies with those developers abusing EA and the customers who keep putting money into games which may never see the light of day. But there is a thin line with those customers, for most this is still a new world, how do you tell if you should be buying in at this stage? And even for those experienced with EA do any of them think they have a full proof way of being sure about the next EA they back? I doubt it and that's just some of the problems EA brings and we have not even talked about the review issues here.
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If gamers send a message to developers that they will spend and spend on games that have not officially launched and are still buggy why bother to polish the game? Just keep on releasing content gamers will pay and pay.
Palworld is more bug free and feature complete than the vast majority of fully launched games out there. And it has been so since its EA started, despite some bugs being introduced here and there that the devs acknowledged and fixed ASAP. It absolutely deserves to be in that platinum category, since it's a fun and fully working game that only gets bigger and better after each update.
The same can be said about PoE2 and Enshrouded, which are in the gold category. This is what Early Access should be like IMHO, as in what the product is offering already for the paying customer (it's not a kickstarter, after all) and the attitude that devs have towards working in their game. That's the message that the other developers should get. We are not talking about buggy and incomplete EA games that are in an alpha or even early beta state, but about ones that are superior already to the vast majority of fully released titles. Due to what they offer and their level of polish and/or quickness to fix any issues, I see these EA games similarly to playing a complete game that is getting "free post-release" content, and not just like beta. The games are fun and more than worth the asking price tag, and that's the whole point.
If any developer gets the wrong idea from this all, then that's on them. You can't put the responsibility of this on the devs of the good EA games out there or on the customers that buy those just because other developers do it the wrong way.
The issue is that the good ea's are outweighed by the bad, hardly a difficult situation to predict and here we are. I do think this would be helped by there being no EA in awards, but obviously this is just a revenue list so that's reasonable.
Obviously the blame lies with those developers abusing EA and the customers who keep putting money into games which may never see the light of day. But there is a thin line with those customers, for most this is still a new world, how do you tell if you should be buying in at this stage? And even for those experienced with EA do any of them think they have a full proof way of being sure about the next EA they back? I doubt it and that's just some of the problems EA brings and we have not even talked about the review issues here.