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Is this true?

cumbomcumbom Member CommonPosts: 544
Just wondering about the accuracy of this part of a testimonial found in the CBS Mailbag.

"In EverQuest 2, there is a world event quest that would introduce the
froglok playable race to EverQuest 2. Players had to figure out the
quest to unlock the race. Well, people started trying to figure out how
to go about doing the quest, and working on it. They looked everywhere
for clues, used months of play time. When they asked SOE if the quest
existed at launch, an SOE community manager stated that the quest was
in.


Six months later, SOE added the actual quest. People were in an
uproar. SOE basically used a quest that didn't exist to keep players
paying a subscription to figure out something that never even existed
in the game. Imagine spending 10-12 hours a week for 6 months, and in
the end, what you were trying to figure out wasn't even possible, and
the reason why SOE didn't say anything was because it lengthened your
subscription time."

Just wondering how accurate it is, if anyone could shed some light for me I would appreciate it.


SWG RIP
moctodumegws
Can't WAIT!

Comments

  • ValentinaValentina Member RarePosts: 2,109
    haha um...nope that cant be true XD

  • BlkDragonJAJBlkDragonJAJ Member Posts: 48
    YES it is/was true.

    One of the reasons I started to dislike the way they run their business. They completelly LIED about the whole Froglok being in  the game and then turned around later and said that they weren't.

    People on the forums were screaming because people had been spending hours/weeks looking for clues wasting their time for nothing.

    Would'nt you be mad?


    And there's more stuff to add to it , and why I stopped giving them my money, but there are already so many "I hate EQ2 " threads I'm sure they vocalize the same things I would say.
    :)


  • TymoraTymora Member UncommonPosts: 1,295

    Whether that was true or not, it really doesn't matter.  Everquest II had more content in the game at launch than any other mmorpg I have ever played.  It had a good launch, with only a very little bit of downtime, and not many bugs.  It was fun from the start, and only improves as the game goes on.

    So many mmorpgs are released without being fully completed, so why would it be such a shock that EQ2 did not have this feature at the start?  I never remember reading anywhere that this quest was going to be active from the start, either, and I followed the development of the game closely.  I was unaware of all this at launch and shortly after I played.  

    EQ2 fans and players do not look back at this rumored event and hold it against SOE and flame EQ2.  Obviously, it is the many SOE haters that like to bring this up.

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by cumbom
    Just wondering about the accuracy of this part of a testimonial found in the CBS Mailbag.

    "In EverQuest 2, there is a world event quest that would introduce the froglok playable race to EverQuest 2. Players had to figure out the quest to unlock the race. Well, people started trying to figure out how to go about doing the quest, and working on it. They looked everywhere for clues, used months of play time. When they asked SOE if the quest existed at launch, an SOE community manager stated that the quest was in.

    Six months later, SOE added the actual quest. People were in an uproar. SOE basically used a quest that didn't exist to keep players paying a subscription to figure out something that never even existed in the game. Imagine spending 10-12 hours a week for 6 months, and in the end, what you were trying to figure out wasn't even possible, and the reason why SOE didn't say anything was because it lengthened your subscription time."

    Just wondering how accurate it is, if anyone could shed some light for me I would appreciate it.


    Like you mentioned its from mailbag so basically ppl posting what they want there.

    Here is the truth ,if you wanna accept it or not.I was one of those intrested in frogloks.

    At launch we were told frogloks will require a quest to unlock.Shortly after launch ppl started looking how to open it and the community manager saw what was going on and IMMEDIAETLY posted that the frogloks have NOT been inclused yet and there will be a quest to open them when they are rdy to be included.

    It is totally false that the community manager/developers said the quest was in.The direct opposite was true.

    There was no open uproar and anyone who bothered to ask in the channel was told to check the STICKY post about this which was up for quite a while.

    When they were ready to be included as PROMISED we were told that the quest was now avaliable.

    So if there was an uproar it must be within a group of individuals that were 1)too stupid to read channel chats 2)too stupid to bother to check forum 3)too stupid to bother to ask

    If this group existed then i certainly think they deserved to run around for months trying to find solve a the "mystery of the missing froglok" .

  • cumbomcumbom Member CommonPosts: 544


    Originally posted by BlkDragonJAJ
    YES it is/was true.

    One of the reasons I started to dislike the way they run their business. They completelly LIED about the whole Froglok being in  the game and then turned around later and said that they weren't.

    People on the forums were screaming because people had been spending hours/weeks looking for clues wasting their time for nothing.

    Would'nt you be mad?


    And there's more stuff to add to it , and why I stopped giving them my money, but there are already so many "I hate EQ2 " threads I'm sure they vocalize the same things I would say.
    :)




    I am writing a few articles for my Informed Gamer blog about SOE and the treatment of their customers.

    If you want to share your stories with me for the article but don't want to post it here please feel free to send your testimonial to informedgamer@gmail.com

    Thanks.

    SWG RIP
    moctodumegws
    Can't WAIT!

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by cumbom

    Originally posted by BlkDragonJAJ
    YES it is/was true.

    One of the reasons I started to dislike the way they run their business. They completelly LIED about the whole Froglok being in  the game and then turned around later and said that they weren't.

    People on the forums were screaming because people had been spending hours/weeks looking for clues wasting their time for nothing.

    Would'nt you be mad?


    And there's more stuff to add to it , and why I stopped giving them my money, but there are already so many "I hate EQ2 " threads I'm sure they vocalize the same things I would say.
    :)

    I am writing a few articles for my Informed Gamer blog about SOE and the treatment of their customers.

    If you want to share your stories with me for the article but don't want to post it here please feel free to send your testimonial to informedgamer@gmail.com

    Thanks.


    So in your article do you plan to actually ask this people giving you information about evidence or link or just make up any sort of lies as the guy who posted in cbs mailbag.

    The original article writer even said in end that he let people use the mailbag in trust and that the statements were only that of the people who posted.Clearly he was asked to show proof and got burnt and destroyed the poor reputation his company even further.

  • cumbomcumbom Member CommonPosts: 544


    Originally posted by hercules

    Originally posted by cumbom

    Originally posted by BlkDragonJAJ
    YES it is/was true.

    One of the reasons I started to dislike the way they run their business. They completelly LIED about the whole Froglok being in  the game and then turned around later and said that they weren't.

    People on the forums were screaming because people had been spending hours/weeks looking for clues wasting their time for nothing.

    Would'nt you be mad?


    And there's more stuff to add to it , and why I stopped giving them my money, but there are already so many "I hate EQ2 " threads I'm sure they vocalize the same things I would say.
    :)

    I am writing a few articles for my Informed Gamer blog about SOE and the treatment of their customers.

    If you want to share your stories with me for the article but don't want to post it here please feel free to send your testimonial to informedgamer@gmail.com

    Thanks.


    So in your article do you plan to actually ask this people giving you information about evidence or link or just make up any sort of lies as the guy who posted in cbs mailbag.

    The original article writer even said in end that he let people use the mailbag in trust and that the statements were only that of the people who posted.Clearly he was asked to show proof and got burnt and destroyed the poor reputation his company even further.


    I don't think thats a fair analysis of a legal disclaimer.

    Evidence such as "X said this feature would be available at launch in this interview [Link] and it is still not in the game 3 years later"



    SWG RIP
    moctodumegws
    Can't WAIT!

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by cumbom
    I don't think thats a fair analysis of a legal disclaimer.

    Evidence such as "X said this feature would be available at launch in this interview [Link] and it is still not in the game 3 years later"





    Happy you point that out and insist on links to back up the stories.As someone who beta tested EQ2 for months i can safely say we were told also in beta that frogloks would not be in the game at launch and require a quest to open them.

    We were never given a time frame and few ppl assumed they meant the quest will be at launch and it was not even one month after launch that a sticky was placed on the offical forum that such a quest was not even in the game.

    Just trying to point out you should watch out for those people who just spread slander because the internet is the greatest place to remain anon.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964


    Originally posted by Tymora

    Whether that was true or not, it really doesn't matter.  Everquest II had more content in the game at launch than any other mmorpg I have ever played.  It had a good launch, with only a very little bit of downtime, and not many bugs.  It was fun from the start, and only improves as the game goes on.
    So many mmorpgs are released without being fully completed, so why would it be such a shock that EQ2 did not have this feature at the start?  I never remember reading anywhere that this quest was going to be active from the start, either, and I followed the development of the game closely.  I was unaware of all this at launch and shortly after I played.  
    EQ2 fans and players do not look back at this rumored event and hold it against SOE and flame EQ2.  Obviously, it is the many SOE haters that like to bring this up.


    Not to sound negative, but are we actually talking about the same EQ2 that was released? There launch was far from perfect, it wasnt real real bad, but it wasnt even close to perfect.

    1. Graphic Cards were a major problem back then, alot of people that had a computer system that coudlnt support this game and had to upgrade their memory as well as their graphic cards. Graphic card drivers were all buggy and system crashes at least happened once a day for people that even had Nvidia Cards and worse for people that had ATI cards. T&L was a big issue back then.

    2. Jboots were just a waste of time, no proper information was given on this pre-order feature. Some ppl didnt receive them and some that did receive them had inventory problems. If they were deleted from your inventory, you were screwed.

    3. Forums were having posts problems, especially on the tech and newbie forums sites.

    4. Certain areas in the game were crashing on loadups since you had multiple zones to meet up with your friends.

    I bailed EQ2 when WoW entered the frey, cause at the same time SWG was going thru a mass Exodus as well.

    Anyways, I can go on. In my history of SOE and being a Huge supporter in the past, this company hasnt had a perfect launch on any of their games. Now by posting this makes me a Anit-SOE person, so be it. Its a shame if you post anything derrogatory about SOE now, your considered a SOE Basher on this site.

    Anyways, but in the times I did play SOE games, I did have a blast despite the bugs, errors and problems. And this included Everquest, SWG, Planetside and EQ2.

  • cumbomcumbom Member CommonPosts: 544
    Can anyone provide a link to someone from SOE/EQ2 actually saying that the froglok quest was in before it was in?

    SWG RIP
    moctodumegws
    Can't WAIT!

  • cumbomcumbom Member CommonPosts: 544

    SWG RIP
    moctodumegws
    Can't WAIT!

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by cumbom
    Found this: http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=22104&query.id=88861#M22104

    AND

    http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=18615&query.id=88933#M18615


    Actually that proves my point and disproves the claims in mailbag.

    Look at date of the post- may 4th 2005 and we had the froglok quest in ?end of may 2005  or somewhere near there.

    So thats the degisner posting and the npc referred to indeed never said jack but mention frogloks .But turned out they were the ones we needed eventually.

    The only mistake the developers made was to put in the quest npc before the quest came in but i seen numerous mmorpg do that .The npc just never give you the quest which is exactly what happened in this case.

    The "fools" complaining about live update 8 never evfen bothered to read the patch note which only said we were getting the files to enable animation of playable chars and never ones hinted about frogloks been open(probably same guys moaning in mailbag).

    In the second link post notice it was april 2005 and that the developer even mentioned they preferred to stay quiet showing they never lead anyone on that the quests to open the froglok was already ingame.

    Again i repeat we were even told the froggies would not be accessable at launch.


  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by cumbom
    And here is what the guy in the mailbag was probably referring to: http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=18615&view=by_date_ascending&page=9

    Yep that was moorgard speaking even before beta.And he said they are a playable race.In beta(so tired of saying this) we were told they will be added after launch.

    Never was it even sadi even back in 2003 that they will be immediately ingame and we got information in beta and shortly after launch that they will there at later on but NOT at launch.

    I was there in beta and live and had a major intrest in playing a froggie as they only became a playable class in EQ1 after i left and really wanted to try them out.

    So i followed them very closely ty.

  • cumbomcumbom Member CommonPosts: 544
    From what I gather from the EQ2 boards is this:

    Moorgard well before release said frogloks would be a playable race.

    At launch (although proof of this i have yet to find) people were told that the quest would be implemented later.

    May 2 2005 they released a patch and said that the live event to unlock the frogloks has begun, but a while later say that the quest won't be in til update 8... well after people spent much time looking for the quests.

    Oh and before may 2nd they accidently pushed live the NPC quest giver for freeport.


    SWG RIP
    moctodumegws
    Can't WAIT!

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by cumbom
    From what I gather from the EQ2 boards is this:

    Moorgard well before release said frogloks would be a playable race.

    At launch (although proof of this i have yet to find) people were told that the quest would be implemented later.

    May 2 2005 they released a patch and said that the live event to unlock the frogloks has begun, but a while later say that the quest won't be in til update 8... well after people spent much time looking for the quests.

    Oh and before may 2nd they accidently pushed live the NPC quest giver for freeport.


    WOW clear to see you plan on writing a objective article /sacrasm off.

    may 2nd did not even have a proper LU it had a small patch

    *** The Bloodline Chronicles ***


    - The fourth artifact and symbol for the quests "Symbols of the Damned" and "Mysterious Artifacts" will once again update properly. The coffin no longer needs to be destroyed.

    This you can easily find in their archives with dates too.

    Now i dunno what you know about EQ2 but both are updates for quests that have zero to do with frogloks.In short since i done them i tell you exactly what their rewards are- one is a crafting book ,other teachs you a language.

    So for a guy writing an article you are already messing up your dates,twisting the words,not even showing any evidence of what you seems to be leaning to prove, and believing what you want.

    And you want to present yourself as a  credible writer?

  • cumbomcumbom Member CommonPosts: 544
    Moorgard said:


    "We know that many of you have been anxiously awaiting the chance
    to play a froglok character. As we announced before launch, we decided
    to tie the availability of the frogloks into a major game-changing
    event. Since some of you have been searching for clues about how to
    unlock the froglok race, we wanted to provide an update on their
    availability and pass along a bit of insider info on what's about to
    come.

     

    After making the decision to hold back the frogloks at launch, we
    gave our art team some extra time to enhance their animations and armor
    appearances. Since frogloks are the most distinct race from a physical
    perspective, they require handcrafted animations to take full advantage
    of their unique characteristics. To accomplish this, we decided to
    delay them a bit longer so we could release them in the most polished
    manner possible.

     

    This also gave our Live Events team the chance to plan something
    really cool for their unveiling. I'm pleased to report that the live
    event for May is going to be the unleashing of the frogloks!

     

    Players will be able to complete solo quests that allow them to
    play froglok characters on their own EverQuest II account. Unlocking
    the race for the whole server will involve the completion of an
    elaborate series of quests that culminate in an epic raid zone event
    that will challenge even the most seasoned adventurers. This is your
    chance to defeat the evil force that has kept the froglok spirit
    imprisoned for so long.

     

    As part of Live Update #8, scheduled to hit the live servers the
    week of May 2, players will be receiving new animation files for the
    frogloks. This will kickoff the beginning of the froglok live event.

     

    We realize some of you froglok fans out there would have preferred
    to receive this information sooner, but we decided to stay quiet until
    the Live Events team had finished their planning. We think the wait
    will be worth it, and players will have a lot of fun participating in
    this major event."



    SWG RIP
    moctodumegws
    Can't WAIT!

  • cumbomcumbom Member CommonPosts: 544
    Also unless someone shows me  a post or other evidence where SOE is misleading people then I won't include it in the articles.

    If they made a mistake by saying the animations kicked off the event and then didn't tell anyone while they knew people were wasting time looking for the quests then it will be included, however if I find a thread shortly after the may 2 patch stating that the Live event has not begun then it will not be included in my article.

    Its not like this single event proves or disproves the utter disregard for SOE customers, I can prove that with ample evidence from SWG and EQ all by myself.


    SWG RIP
    moctodumegws
    Can't WAIT!

  • herculeshercules Member UncommonPosts: 4,925

    If you want to look like a credible writer its ESSENTIAL you get your facts right.

    Again there was no LU8 on 2nd of may 2005 it was 4th of may 2005 .You must research properly .If you do then gasp you will even find the whole LU8 but since you seems to be struggling in the research aspect of journalism here it is as given on 4TH of MAY 2005.

    *** Headlines ***

    - Experience two new quest-based instanced adventure areas for soloers and small group players!

    - Explore a new four-group level 50 epic raid adventure!

    - Face danger when traveling on the high seas with new boat rides!

    - Managing your guild is even easier with our new improved Guild window!

    - Spirit shards absorb automatically when you get near them!

    - Status upkeep reductions now visible when inspecting furniture!

    - New treasures added to many epic boss fights!

    *** New Quest Adventure Areas ***

    Nektulos Forest – The Lair of the Necromancer

    - An ancient power from before the Age of Cataclysms has been awakened in Nektulos Forest, and it's up to you to stop it!

    - Sharhan, found near Behemoth Pond in Nektulos Forest, will give worthy adventurers a quest to explore a new instanced adventure area called the Lair of the Necromancer.

    - This instance is best suited for soloers and small groups between levels 25 and 35.

    - Once the quest is complete, adventurers can go back and battle within the lair whenever they like!

    The Thundering Steppes - A Gnoll Cave

    - Players who have completed the first series of quests on the new content path in Thundering Steppes can receive a quest from Tish Tickers that leads to a new instanced adventure area called A Gnoll Cave.

    - Tish had some magical artifacts stolen by gnolls, and she needs you to retrieve them.

    - This instance is best suited for soloers and small groups between levels 25 and 30.

    - Once the quest is complete, players can return and fight the gnolls again whenever they like!

    *** New Epic Adventure Area ***

    - The Commune of K'Dal is a new instanced epic adventure area in Lavastorm for a full raid force of high-level characters.

    -  Adventurers will come upon a mining camp of dwarves under the control of a powerful Nightblood named K'Dal the Deceiver. Your conversation with the dwarves will determine how the fight with K'Dal progresses.

    - This Nightblood has some powerful new abilities, and players will need to develop new strategies to defeat this fearsome foe. Those who do so will be rewarded with fabled treasures!

    *** Adventure on the Seas ***

    - Those seeking to make the journey to the Enchanted Lands, the Orcish Wastes, or the Feerrott now have another travel option available at a lower price.

    - Gnomish entrepreneurs in Qeynos and Freeport are offering lower-priced boat travel to the destinations listed above, but adventurers will have to pitch in and keep their ship free of invaders.

    - Speak to Gizrin Mimbles in East Freeport and Tocks Mimbles in Qeynos Harbor to learn the details of their new travel venture. Keep in mind that gnomes have been known to be unreliable navigators at times, so pay attention to what they say about the risks involved in booking passage aboard their ships.

    - There are solo and group versions of these boat adventures, with multiple variations of each trip. Sometimes you may find your victory to be quite rewarding.

    - Travelers booking passage must already have access to their destination.

    - These tickets follow the same rules as the standard voyage tickets: they must be used before the purchaser zones or camps.

    - Known issue: Group tickets are not currently transporting group members into the same boat zone. Please purchase individual tickets at this time. We will be fixing the group ticket issue in the next update.

    *** Improved Guild Window ***

    - The number of guild ranks has been expanded from 4 to 8, and guild ranks can now be given custom names. You can also see the number of members at each rank.

    - Guild ranks now have flexible permissions. Guild leaders can customize the permissions at each rank to suit the needs of their guild structure. The order of ranks determines what actions can affect another player, i.e. you can't kick a player of equal or higher rank, even if you have kick permission. Guild leaders can still do anything to anyone, of course.

    - Guilds now support shared notes. Each guild member can set a one line note about themselves that all their guildmates can see. There is a rank permission to allow modification of other players' notes.

    - Guilds now support officer private notes. These are settable and viewable by those with the appropriate rank & permission.

    - Guilds now have an event history. Events are generated for noteworthy actions such as leveling up, finding very good loot, and slaying epic monsters.

    - You can now see the number of patrons in the guild on the main guild tab, and the tooltip for this control gives more information about the patron system.

    - You can now see your guild rank, patron status, contributed status points, and guild join date on the main guild tab.

    - You can now elect to be notified when guild members log in or out.  You'll find this checkbox in the Main tab of the guild window.

    - You can decide whether you want your member list to show tradeskill class, adventure class, or whichever is highest.

    - Filters have been added to the guild member list. Instead of just a checkbox to show online members only, there is now a dropdown which lets you choose a filter such as: all members, online now, online today, online last 7 days, offline more than 30 days, etc.

    - The tooltip on the guild XP bar has been fixed, and the bar has been enlarged to show progress more clearly.

    - Known issues that will be addressed in the next update:

       - The guild member count on the guild main page is currently affected by the filter setting on the guild member page.

       - The guild log event for when a guild member gains a new adventure level is not being generated.

    *** Gameplay ***

    - Spirit shards will now automatically absorb when you get near them. You no longer have to click the shard yourself to absorb it.

    - NPCs that cannot be attacked should no longer be able to aggro players.

    *** Zones and Population ***

    - Owlbears and spiders in Nektulos Forest can now drop a wider variety of loot.

    - More Sabertooth Trackers can be found in The Thundering Steppes.

    - Sullon assasins in The Orcish Wastes have decided to refer to themselves as Sullon assassins. Apparently orcs are making an effort to improve their spelling.

    - There are now more dryads in The Feerrott near Murdunk's Fall.

    - You can now double-click the entrances to Edgewater Drains from the Serpents Sewer.

    - Gurndundl's size has been reduced to more closely match that of other giants in Nektulos Forest.

    - Adventurers will now be able to repair damaged centaur faction in the Thundering Steppes. Settlers in Thundermist Village have grown alarmed by this announcement.

    *** Epic Encounters ***

    - The raid encounter with T'Haen the Lost will no longer spawn an unlimited number of adds.

    - The Vision of Vox has returned to her roost in Permafrost.

    - The melee resistances of epic bosses are now better balanced. An opponent that is immune to one damage type (such as slashing) should no longer have high resistance to another damage type (such as piercing).

    - In addition to their normal loot, many epic bosses now drop new types of rare items unique to each encounter. Please note that these new treasures will be very rare and will not drop every time an encounter is defeated.

    - The Vault of the Fallen epic encounter inside Fallen Gate has been modified to be both more challenging and more rewarding. The access quest for the Vault has also been made more accessible. Search the ruins of Fallen Gate for clues.

    *** Quests ***

    - Ceremony of the Fanged Necklace - Quest should now update in any zone which can fulfill the requirements.

    - Tarby Boulderboom's dire wolf event will now provide an appropriate challenge.

    - The "A Bow for a Beauty" quest in Antonica can now be completed.

    - The Far Seas Requisition Desk in the Thundering Steppes will now give out the correct quests. The desk will stop glowing after all requisitions have been completed.

    - The "Kouryick the Traitor" quest in West Freeport can now be completed.

    - The "Sea of Mist," "Sea of Crossed Swords," and "Blackwater Seas" boat adventures are now listed as Access quests. This will allow players to delete the quests if they choose to do so.

    - Obsid Boulderboom can now be hailed to get another Cracked Stone Hand Axe to start the Polished Granite Tomahawk heritage quest.

    - Tish Tickers in The Thundering Steppes now requires all five of the coins to pay off her loan during the "Scrying Shame" quest.

    - The "Haunted Helm" quest in Stormhold can now be completed.

    - "They Stole My Food" in The Feerrott can now be completed.

    - The "Feeling of the Fauna" quest in The Feerrott can now be completed.

    - Bouncer Hurd has taken the place of Bouncer Prud as the target for the "Test Subjects" and "Feerrott Who's Who" quests in The Feerrott.

    - Far Seas Requisition Special Contract #NF112-A will now update after surviving Death's Maw.

    - The monks fought during the FBSS heritage quest will no longer knock their opponents back with quite as much velocity.

    - Caius Callidus in West Freeport no longer asks adventurers to help with his problem, nor will he acknowledge adventurers who already agreed to help. In the future, he will require adventurers' help again. (Note: It would be prudent to delete this quest from your journal if you're currently on it.)

    - Taskmaster Deldrin has sorted out his problems with requisition orders in the Thundering Steppes.

    - Players must now choose one reward from the "Stop the Elementals" quest instead of getting all rewards.

    *** Items ***

    - Evol Machete is now lore.

    - Bhorgeses Bracelet should now be more appropriate for players around level 27.
    - Necklace of Fingers is now equippable in the neck slot.
    - Glowing Fire Charred armor should now be attuneable.

    - The Etheric Katar will now have a more appropriate appearance when equipped.

    - Activatable items with multiple charges are no longer attuneable.

    - A message in the chat window now indicates when poisons are applied or wear off.

    - The buffs given by spirit totems had their duration increased from 3 minutes to 30 minutes.

    - Goblin Rotgut now has the appropriate icon.

    - The Bloody Claw of the Spirit Sucker now has an appropriate icon.

    - "Rading" was changed to "Raiding" in the following items: Tallon Raiding Sword, Tallon Raiding Scimitar, and Tallon Raiding Dagger. Like we said before, the orcs are trying to improve.

    - The following crafted poisons will now proc correctly:

      - Anger of the Spirits

      - Astonishing Visions

      - Aura of Guardsmanship

      - Aura of Salvation

      - Aura of the Battlemaster

      - Blessing of the Ages

      - Bloodburst

      - Bulwark of Shadow

      - Circle of Sanctuary

      - Disruptive Torment

      - Enchanted Aura

      - Influence of Hate

      - Impenetrable Barrier

      - Insufferable Anguish

      - Irrepressible Vexation

      - Malevolent Displacement

      - Malignant Decay

      - Noxious Regression

      - Ravenous Incapacitation

      - Retribution of the Sky

      - Spirit of the Berserker

      - Sting of the Beast

      - Superior Protection

      - Supernal Wave

      - Untimely Concussion

      - Ward of the Stalwart

      - Wave of Protection

    *** Spells and Combat Arts ***

    - Spirit of the Wolf now lasts 30 minutes instead of 15, and can now be cast on those outside your group or raid.

    - Enduring Breath can now be cast on those outside your group or raid.

    - Feign death now works correctly against creatures that become aggro due to proximity without being locked.

    - When charm wears off a creature, it can again be targeted with the "target nearest enemy" key.

    - Hostile point-blank area of effect spells will no longer initiate a recast timer or consume resource pools or components when there are no hostile targets in the radius.

    Brigand changes:

    - Snarl will once again affect all members of an encounter.

    Fury changes:

    - Ferocity of the Eel's description now correctly indicates that it adds crushing damage over time rather than increasing the target's crushing skill.

    Guardian changes:

    - Iron Conviction will now improve as it is upgraded.

    - Slate's Steely Resolve now lasts for 15 minutes.

    Illusionist changes:

    - Esida's Chromatic Deluge, Chromatic Storm, and Cerebral Tempest now provide a stifle effect.

    Inquisitor changes:

    - Conversion of the Soul will now heal more damage on a resurrected character than Reforming Soul.

    - Dogmatic Healing and Intolerant Healing will now cast their haste effect on the target rather than the caster.

    - Acts of Belief and Acts of Faith will now proc 5 times instead of 1.

    - Unholy Fear should now have a more appropriate visual.

    Monk changes:

    - Goran's Slumbering Dragon can now be used in the same Heroic Opportunities as Swooping Dragon.

    - Spider Stance will now provide a greater attack speed bonus as it is upgraded.

    Mystic changes:

    - Shadowy Attendants will no longer melee attack NPCs if they are hit with an AoE spell.

    Paladin changes:

    - Holy Sunder now requires a two-handed weapon to be cast, as described.

    Predator changes:

    - Blade Flurry will now only affect members of the targeted encounter.

    Templar changes:

    - Resurrect will now heal more damage on a resurrected character than Battle's Reprieve.

    - Involuntary Healer and Involuntary Curate's healing effects should now work correctly.

    Warden changes:

    - Nature's Caress no longer has a fuel cost.

    *** Tradeskills ***

    - Wash, oil, resin, and tempers no longer share the same icon. Washes are now blue vials, oils are yellow oil cans, resins are green vials, and tempers are brownish-orange vials.

    - Carpenter recipes for dowels, planed wood, and wood staves will now require sculpting/craftsmanship to produce instead of fletching/woodworking.

    - The carpentry insight event will now return the technique buff properly, instead of consistently giving +150 progress and durability.

    - The recipe for Ebon Vanguard Gantlets now properly requests fulginate studs instead of ebon.

    - Harvestable objects used in trapping have been renamed to creature dens, critter dens, beast dens, and animal dens.

    - Trapping dens within Nektulos Forest can now contain pig and lion meat.

    - The following weapon imbue recipes have been added:

      - Imbue Blackened Iron CrescentAxe - Advanced Weaponsmith Weapon Imbuing Volume 1

    Iron Crescent
    Axe - Advanced Weaponsmith Weapon Imbuing Volume 1

      - Imbued Feyiron Spear - Weaponsmith Weapon Imbuing Volume 3

      - Imbued Fulginate Short Spear - Weaponsmith Weapon Imbuing Volume 4

      - Imbued Fulginate Claymore - Weaponsmith Weapon Imbuing Volume 4

      - Imbued Fulginate Bastard Sword - Weaponsmith Weapon Imbuing Volume 4

      - Imbued Ebon Sabre - Weaponsmith Weapon Imbuing Volume 4.

    - Carpenters can now refine lumber using their own skills and reaction arts. These new carpentry recipes will appear in the following recipe books: Carpenter Essentials Volume 20, Advanced Carpenter Volume 20, Carpenter Essentials Volume 30, Advanced Carpenter Volume 30, and Carpenter Essentials Volume 40, and Advanced Carpenter Volume 40.

    - The icon for bowstrings is now more appropriate.

    - Credit will be given when harvesting Seafury Mackerels, Cauldron Blowfish, or Figs as part of a wholesaler task.

    - Roasted Rye can now be created at level 20.

    - Essence of Fury has been removed from Alchemist Essentials Volume 48 and Advanced Alchemist Volume 48, as the art no longer exists.

    - Imbued Cedar Wands will now have greater intelligence bonuses as their quality is increased.

    - Float Glass will now use 2 fuels instead of 10.

    *** Housing ***

    - All three-room houses located on Freedom Roadin South Freeport now have appropriate costs and upkeep.

    Freedom Road
    in South Freeport now have appropriate costs and upkeep.

    - All interior decoration options (walls, floors, trim, and ceiling) for each city are now available for purchase in all sizes of apartments and houses.

    - The prices of Qeynosian interior decoration options now match those charged in Freeport.

    - The cost of changing between decoration options that you already own has been reduced to 10 silver.

    *** Controls, Commands, and User Interface ***

    - The amount of Status upkeep defrayed by furnishings can now be seen when examining house items.

    - Item tooltips now show in the quest reward, merchant, broker, and player store windows.

    - There is now a confirmation box that appears when using the /lastname command.

    - You will now see a message in the chat window if an enemy is immune to your melee attacks. These messages have been moved to the "Melee Warning" chat channel.

    - There are now chat channels for harvesting messages so they can be filtered separately.

    - You can now examine harvestable objects through their right-click context menu. This will indicate information such as what skill level an object requires to harvest, and when a harvest is trivial to you.

    - You will no longer receive the "You gain experience" announcement at the top of the screen each time you receive experience.

    - The shaped product of a recipe can again be examined in the recipe window.

    - You can now examine the recipe byproduct in the recipe window.

    - You can now examine the recipe products for levels you have previously created in the recipe window.

    - If you change the orientation of your camera while riding a flying mount, the camera will remain in that position until you either move the camera or arrive at your destination

    - There is now an option called "Free Look Controls" that determine how your character turns when holding down the left mouse button. "View Relative" is the new default, while selecting "Avatar Relative" will return the controls to their previous setting.

    - Procs no longer clear the casting progress bar.

    - The Enter and ESC keys should work correctly in the Delete Character confirmation window.

    - Results from the /who command should work for characters that have not yet chosen an archetype from Garvin.

    *** Art ***

    - Changing your appearance while on a mount will no longer result in your character standing on top of the mount until you move.

    - Erudites should no longer have disappearing waists when wearing certain outfits.

    - Fixed an issue on the beach in the Enchanted Lands that made parts of the world seem to disappear.

    *** Audio ***

    The following sound hooks have been added:

    ui_guild_logon

    ui_guild_logoff

    *** UI Files Updated ***

    The following UI Files have been changed:

    eq2ui_CheckboxStyles.xml        

    eq2ui_dropdown_template.xml

    eq2ui_gamedata.xml

    eq2ui_GridStyles.xml

    eq2ui_ImageStyles.xml

    eq2ui_ListboxStyles.xml

    eq2ui_mainhud_guild.xml

    eq2ui_RectStyles.xml

    eq2ui_Templates.xml

    eq2ui_newcharscene.xml

    eq2ui_tradeskill.xml

    The following UI Files have been added:

    eq2ui_event_template_compact.xml

    eq2ui_event_template.xml

    eq2ui_eventfilter_template.xml

    eq2ui_listrank_template.xml

    ===========================
    Steve Danuser, a.k.a. Moorgard
    Game Designer, EverQuest II

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