No one knows for sure, but it has been suggested FE will use the traditional monthly payment scheme. A PE style system has never been hinted at by the developers, so more than likely no.
Mmm... seems to me... that in a game like Fallen Earth, where we're supposed to scramble for an existance and try to survive as best we can with what's at hand, it would kinda ruin the setting, if you could just pour in RL money to the scenario.
I sure don't hope that'd be an option...
But then... I'm one of the people who hopes there'll be no currency in game and that it'll be a purely trading system *smiles wryly*
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
I agree with Mo0k... the "Pay real money for ingame status" system is pretty terrible since it rewards players who waste large amounts of money on the game.
We have to deal with socio-economic status enough as it is... I'd rather not deal with it in my games!
I hope Fallen Earth will stay with the classic monthly fee system. I've tried Project Entropia, and dumped it because the mixing of real and game money really ruined the immersion. My game chars should make their way on their own, not live on welfare from real life. Which is next to impossible in Project Entropia, as the droprates are set so low that you won't even be able to regain your ammo costs from the loot.
Cash for credits is too much of a "Ebay" for me, and Ebay is bad..bad bad bad bad!
altho, I'm not for the pure trading system...Even in a stoneage society people figured up a system to pay with, instead of having to haul a wheelbarrow everytime they wanted a bread or a rootfruit
Hunter/ gatherer societies have always been about trading.
You can't have a monetary system, without something to back it. In most societies, that's banks. Money are simply pieces of metal and paper that somebody at the dawn of time said they'd pay so and so much gold for (after they stopped making money out of precious metals). Now of course, it's all 1s and 0s. But either way, you'd need a structured society to have a currency.
Somehow, I don't think I made a lot of sense, but I hope you can decipher my meaning... I'm a littler confused today. Or... today, as well... *giggles*
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
In older days, some island tribes used shells as currency to trade with. Some...hmm, can't remember where, tribe used metal "donuts" to trade with..the bigger donut, the more value. Vikings used gold, silver, bronze, iron...Azteks used gold, iron, well..the usual
Humans are very crafty, especially when it comes to avoid having to lug around a truckload just to get the wares he want. I can give examples from my childhood, when in my street and the streets around, we used marbles as currency for our trades....Now, since I was also not too shabby when it came to playing marbles, I ended up with quite a toy collection....Especially Star Wars figurines...
Altho, I'm still a bit sore after Tommy wanted 100 porcelain marbles for Stormtrooper Luke...Took me a while to trade, gamble and whine to get that amount....
Yes, but that's because you all agreed on the value of the marbles (though, in a way, you might argue that that's still trading, seeing as the marbles had a purpose besides serving as a currency).
If you'd gone to another city and another street, the marbles would just have been marbles.
True about the gold and other precious metals, those were the preludes to modern money. Didn't know about the shells. Love the thought, but it's the same principle as with the marbles. They'd have no value anywhere else.
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
Well, yeah, but things spread. We're supposed to be 150 years past the "bad". Trade convoys traveling between the villages (well, the villages that aint eating visitors that is), society, despite being fractioned is rebuilding...Some form of common currency would be there, because trade is established.
Ofcourse, I'm not saying that you can't or shouldnt be able to trade bread for apples or a shirt for a knife... Thats still acceptable in many parts of our world...
(Possibly because they dun have to pay tax then..."100 fish? Thats 7 fish in tax, please send them to the tax office, and don't use snail mail! We've still not gotten the smell outta our office from the last time!"...see )
Mmm... Isn't it only five or six years after the Fall?
Wasn't the 150 years the the time between now and the Fall? *gets uncertain and runs off to the main site*
[EDIT] Hmm... can't find it... was sure I read someplace "This game takes place six years after the Fall" or something to that effect.
Only thing I can find is:
"A world struggling to emerge from the collapse of civilization… a global collapse brought on by a century and a half of war and plague, environmental disaster and the final death-throes of civilization."
Well i don't agree about not having a currency and deposit/ withdraw system. That's the future in RPG games for me. It's not that i want to deposit money, it's knowing that ithe cash you have ingame you can withdraw into RL. For me that makes the game a whole lot different. Otherwise it;s just another game, just like so many others.... I played PE for a whille, i had deposit 100$, and when i quite i withdrew 800$. But i was luck y i guess, because most people can't even survive ingame...
It's not gambling... More and more now RPG games like PE are designed to as close to RL life as possible. So having real cash ingame is just the next step to making it feel as real as possible. Anyways everybody is entitled to there opinion, this is just my own personal taste.
Originally posted by Arwen80 It's not gambling... More and more now RPG games like PE are designed to as close to RL life as possible. So having real cash ingame is just the next step to making it feel as real as possible. Anyways everybody is entitled to there opinion, this is just my own personal taste.
I didn't answer right away as I figured you were right, and people are entitled to their individual opinions. I still believe that's right.
I just think your logic is lacking a bit, maybe... An RPG - a Role Playing Game - is usually considered something that takes you away from RL... not brings you closer. Most people enjoy to roleplay something that they're not. Otherwise... what's the point of being roleplaying? You can just do it iRL...
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
Comments
traditional monthly payment scheme. A PE style system has never been
hinted at by the developers, so more than likely no.
http://www.fallenearth.se - Your source for Fallen Earth information
Arwen Zildjian
Fallen Earth.se - Your source for Fallen Earth
Fallen Earth Roleplaying Community
I sure don't hope that'd be an option...
But then... I'm one of the people who hopes there'll be no currency in game and that it'll be a purely trading system *smiles wryly*
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
We have to deal with socio-economic status enough as it is... I'd rather not deal with it in my games!
http://www.fallenearth.se - Your source for Fallen Earth information
I hope Fallen Earth will stay with the classic monthly fee system. I've tried Project Entropia, and dumped it because the mixing of real and game money really ruined the immersion. My game chars should make their way on their own, not live on welfare from real life.
Which is next to impossible in Project Entropia, as the droprates are set so low that you won't even be able to regain your ammo costs from the loot.
I', with that wench Bree'ah and m00k here.
Monthly subscriptions.
Cash for credits is too much of a "Ebay" for me, and Ebay is bad..bad bad bad bad!
altho, I'm not for the pure trading system...Even in a stoneage society people figured up a system to pay with, instead of having to haul a wheelbarrow everytime they wanted a bread or a rootfruit
The last of the Trackers
*snickers and dives into her rabbit hole*
Hunter/ gatherer societies have always been about trading.
You can't have a monetary system, without something to back it. In most societies, that's banks. Money are simply pieces of metal and paper that somebody at the dawn of time said they'd pay so and so much gold for (after they stopped making money out of precious metals). Now of course, it's all 1s and 0s. But either way, you'd need a structured society to have a currency.
Somehow, I don't think I made a lot of sense, but I hope you can decipher my meaning... I'm a littler confused today. Or... today, as well... *giggles*
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
In older days, some island tribes used shells as currency to trade with. Some...hmm, can't remember where, tribe used metal "donuts" to trade with..the bigger donut, the more value. Vikings used gold, silver, bronze, iron...Azteks used gold, iron, well..the usual
Humans are very crafty, especially when it comes to avoid having to lug around a truckload just to get the wares he want. I can give examples from my childhood, when in my street and the streets around, we used marbles as currency for our trades....Now, since I was also not too shabby when it came to playing marbles, I ended up with quite a toy collection....Especially Star Wars figurines...
Altho, I'm still a bit sore after Tommy wanted 100 porcelain marbles for Stormtrooper Luke...Took me a while to trade, gamble and whine to get that amount....
The last of the Trackers
Yes, but that's because you all agreed on the value of the marbles (though, in a way, you might argue that that's still trading, seeing as the marbles had a purpose besides serving as a currency).
If you'd gone to another city and another street, the marbles would just have been marbles.
True about the gold and other precious metals, those were the preludes to modern money. Didn't know about the shells. Love the thought, but it's the same principle as with the marbles. They'd have no value anywhere else.
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
Well, yeah, but things spread. We're supposed to be 150 years past the "bad". Trade convoys traveling between the villages (well, the villages that aint eating visitors that is), society, despite being fractioned is rebuilding...Some form of common currency would be there, because trade is established.
Ofcourse, I'm not saying that you can't or shouldnt be able to trade bread for apples or a shirt for a knife... Thats still acceptable in many parts of our world...
(Possibly because they dun have to pay tax then..."100 fish? Thats 7 fish in tax, please send them to the tax office, and don't use snail mail! We've still not gotten the smell outta our office from the last time!"...see )
The last of the Trackers
Mmm... Isn't it only five or six years after the Fall?
Wasn't the 150 years the the time between now and the Fall? *gets uncertain and runs off to the main site*
[EDIT] Hmm... can't find it... was sure I read someplace "This game takes place six years after the Fall" or something to that effect.
Only thing I can find is:
"A
world struggling to
emerge from the collapse of civilization… a global collapse
brought on by a century and a half of war and plague, environmental
disaster and the final death-throes of civilization."
From the front page at FallenEarth.com
If it's 150 years after the Fall, though, then yeah, I'd think some form of structure would have emerged, bringing a common currency with it
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
That's the future in RPG games for me. It's not that i want to deposit money, it's knowing that ithe cash you have ingame you can withdraw into RL. For me that makes the game a whole lot different. Otherwise it;s just another game, just like so many others....
I played PE for a whille, i had deposit 100$, and when i quite i withdrew 800$. But i was luck y i guess, because most people can't even survive ingame...
Arwen Zildjian
To me, the point of gaming is to have funfun. Mixing money-making into it is just... well... it loses the point for me, anyways.
If people want to gamble there're plenty of both RL and online venues for that. I prefer my games to be 'just' games. *shrugs*
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
Anyways everybody is entitled to there opinion, this is just my own personal taste.
Arwen Zildjian
Fallen Earth.se - Your source for Fallen Earth
Fallen Earth Roleplaying Community
I can't wait for a MMORPG with "real cash" system...That one day nerfs things in the game that people paid hard cash for......
The last of the Trackers
I just think your logic is lacking a bit, maybe... An RPG - a Role Playing Game - is usually considered something that takes you away from RL... not brings you closer. Most people enjoy to roleplay something that they're not. Otherwise... what's the point of being roleplaying? You can just do it iRL...
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
Arwen Zildjian