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Suspicious about combat system

From what i read in interviews, instead of hiting buttons you choose abiliites and set them in a bar.

Will this be like A: D&D mages memorizeing thier spells, or B: programming a robot?

Neither sounds good, and without more detailed information, i have to say...I'm no longer interested in this game.  I dont want to trade  WoW's "Gear>>>skill" problem  for a form of rock paper scissors where you have to anticipate who youll be fighting and when.  Can someone with more detaled information please shed some light on how this actually will work?  It cant be this bad, i must be missing somethign here.

Comments

  • iduumsiduums Member Posts: 205

    More like guild wars, and you can set a hotkey on your keyboard to associate with that slot....

  • iduumsiduums Member Posts: 205
    also it pretty silly to say ur no longer intersted in a game when no-one is sure how this is exactly going to work, not even the programmer because even if it works the way u think it is, they can turn around and change that between now and release which is 20 months from now
  • lordfnordlordfnord Member Posts: 6


    Originally posted by iduums
    also it pretty silly to say ur no longer intersted in a game when no-one is sure how this is exactly going to work, not even the programmer because even if it works the way u think it is, they can turn around and change that between now and release which is 20 months from now

    Im jsut saying, if htats how it works...im hopeing someone (maybe haveing played the demo at E3) can tell me how it works in practice. 
  • Waaagh!Waaagh! Member Posts: 28

    Here's a quick description.  The info is out there if you read some articles under the press coverage section from the official site:  http://www.warhammeronline.com/english/news/pressCoverage/

    1.  You're regular abilities and skills will be on a hot bar just like most MMORPG to date.  These will be able to be "hot keyed" and consist of you're melee attacks and spells and whatnot.

    2.  Then there's a tactics bar.  There will be X number of slots available depending on how far along in the game you are.  You will be able to "pre-select" certain bonuses to put here.  These are things like +3 fire resist and +2 damage to dwarves.  You select these in anticipation of what you'll be fighting.  These are not you're abilities.   Tactics will cost different "slot amounts" for lack of a better description.  Say you have 4 slots available.  You can pick ONE strong tactic that costs all 4 slots, OR you can choose FOUR weaker tactics costing 1 slot each.

    3.  Then there's the Morale bar.  As you do well in combat (and don't die) this rises and gives you abilities.  Last I heard it unlocks 5 abilities.  The first is the weakest and the last is the strongest.  As the morale gets higher it slows it's progression.  The decision will need to be made whether you use the weaker abilities right away, or try to hold out for a stronger one (if you can survive that long).  Once you use a morale ability it goes back to 0 and you need to build it up again.

    Hope that helps.

  • VolkmarVolkmar Member UncommonPosts: 2,501


    Originally posted by Waaagh!

    Here's a quick description.  The info is out there if you read some articles under the press coverage section from the official site:  http://www.warhammeronline.com/english/news/pressCoverage/

    1.  You're regular abilities and skills will be on a hot bar just like most MMORPG to date.  These will be able to be "hot keyed" and consist of you're melee attacks and spells and whatnot.
    2.  Then there's a tactics bar.  There will be X number of slots available depending on how far along in the game you are.  You will be able to "pre-select" certain bonuses to put here.  These are things like +3 fire resist and +2 damage to dwarves.  You select these in anticipation of what you'll be fighting.  These are not you're abilities.   Tactics will cost different "slot amounts" for lack of a better description.  Say you have 4 slots available.  You can pick ONE strong tactic that costs all 4 slots, OR you can choose FOUR weaker tactics costing 1 slot each.
    3.  Then there's the Morale bar.  As you do well in combat (and don't die) this rises and gives you abilities.  Last I heard it unlocks 5 abilities.  The first is the weakest and the last is the strongest.  As the morale gets higher it slows it's progression.  The decision will need to be made whether you use the weaker abilities right away, or try to hold out for a stronger one (if you can survive that long).  Once you use a morale ability it goes back to 0 and you need to build it up again.
    Hope that helps.


    whatever he says. nothing here about "robot" programming or auto combat. the tactics bar is in ADDITION to your typical hot bar mmorpg combat.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



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