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Best features of MMORPGs!

Wanted to start an open ended poll and ask what have you most enjoyed about current or previous MMORPGs? or an idea that has not been seen yet.

keep it to top 3 (name the game its in or not)

ill start.

1. Intergration of professions (SWG)

2. Character customization (COH/COV)

3. Destrucable enviornment (none... or soon to be COV)

Comments

  • HauntHaunt Member Posts: 86

    My top 3 favorite features of a game are

    1. Ease of manuevering/ targetting (low latency, etc. Seems to be more and more of a problem lately).
    2. Character individuality (SWG, CoH)
    3. Lots of High-End content for small groups and soloers - Not all geared to stupid 40-man raid parties (still waiting for this; I work and have a life, i can't spend all my game time trying to organize huge raids).

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    Vagabond Spirit in search of a home...
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    Which FF Character Are You?

  • NeloodNelood Member Posts: 11

    Interesting topic Mr Havoc.  I'd go with the following:

    Community Immersion:  (SWG)  The way combat proffs interacted with non-combatants.  The way player events were more immersive than the actual and rare GM events.  The drama/rumors of who was doing what and if they were going to get banned.

    Combat:  (Hopefully Gods and Heroes breaks this mold) The ol' I swing my weapon and it roll dices dmg/miss results has got to go.  I'm looking forward to something more interactive and dynanic in that sense.  Not MMOFPS either. 

    Graphics:  (Guild Wars world/SWG world/CoV characters) Sadly, yes.  I need a game that makes me awe at every aspect of the world.  I need characters that make me proud to play them as they kick ass.  I want a character to call my own and everyone else not to mistake me for someone else. 

    N E L O O D

  • TheelyTheely Member UncommonPosts: 430

    Could be a fun little thread... some of my stuff with repeat others I'm sure.

    1.) Character Customization. (CoV). I never played CoH but I'm guessing it is all the same. I got into the beta of CoV on the last night. A friend sent me a key I believe (don't really remember). Anyways, I spent hours making a few characters and I had so much fun doing it. All games really need this feature. It adds so much more to your character.

    2.) Community. (MxO). The community I experienced in Matrix Online had to be the most unique out of all communities I'm been a part of. It had to be, the game offered not much else. There were parties at the clubs, real internet radio stations that offered news of events (mostly player driven), took requests, and sometimes DJ'ed somes of the parties. Before playing this game I would of never of thought of hangin out in some building with a bunch of people and just chatting/RP'ing when I could of been out mass killing and leveling up. It was a welcomed changed of pace, although it didn't last long. I hear SWG was a little like this too?

    3.) Graphics. (Any that look good). I'm sorry but it has to look good. Almost all of the new games are fulfilling this so I'm not going to worry.

  • TheelyTheely Member UncommonPosts: 430


    Originally posted by Nelood
    Combat: (Hopefully Gods and Heroes breaks this mold) The ol' I swing my weapon and it roll dices dmg/miss results has got to go. I'm looking forward to something more interactive and dynanic in that sense. Not MMOFPS either.

    Just wanted to comment on this. Whats your opinion in making it better?
    How can you really make it better without making the game fruity?

    By that I mean, if you take the DDO approach where each mouse click is a weapon swing, and you have to "aim" your swings, all you end up with is horrible looking action. People strafing circles all over the place, jumping around like they have a thousand fleas infesting their arses. Personally, I think that just looks fruity.

    My suggestion is to keep the "auto-attacks" the way they are and just make the skills interactive in some way, besides just hitting the "1-0" keys.

  • Lord_VaydeLord_Vayde Member CommonPosts: 78

    1. Freedom of Movement. EverQuest had this down the best, you could go absolutely anywhere you wanted both on land and at sea. The one thing that I regreat about what I'm playing now (FFXI) is that if I want to jump off a cliff, I don't have the ability to.

    2. Static player housing. SWG has it, and while not every game has the wide open space to allow for it, it was still a nice feature.

    3. Spell diversity. I can't stress how much it bugged me in games like WoW where my character had about 10 spells that just kept upgrading. I liked the variety of useful and non-useful and just plain fun spells in EverQuest. Illusions anyone?

  • TheelyTheely Member UncommonPosts: 430


    Originally posted by Lord_Vayde
    1. Freedom of Movement.
    3. Spell diversity.

    I never really thought of that. I can't kill myself a lot of games these days... what the hell is up with that? I remember back in EQ1 when I always seek out the highest points that I could actually get to just to jump off them a plummet to my death. It was so fun!

    The same thing goes for fun spells. Games do need more of those just for entertainment value.


    EQ2-still has all of these. I just noticed that I bring that game up a lot... maybe I should start playing it again...

  • Azeroth04Azeroth04 Member Posts: 215

    1)Strong crafting community

    2)Player Housing

    3)Non-instanced areas

  • ElikalElikal Member UncommonPosts: 7,912

    1. Existence of useful non-combat professions, like in the old SWG. I really wonder why this social aspect never was implemented in any other MMO.

    2. Great character customization (faces, haircuts, size, physique, starter clothing) Best done in CoV so far.

    3. Great stories told in the quests, no just boring "kill 10.000 sheep".

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • Joel1120Joel1120 Member Posts: 624
    I think the best feature in any game or MMO is user created content. Really letting the members and users of an online product show off their creativity is a new and unhead of idea in the gaming world. However, most virtual worlds allow user customization of the enviorment and content, like There. Thats what I have been using and playing since April 2004 and I enjoy it alot. I think the things There allows its members to do is amazing and quite inspirational. It really gets your creative juices going!

    image


    There

    The only limitation in There is your own imagination!

  • ShiinekoShiineko Member Posts: 161


    1. END-GAME CONTENT.  I want alot of options for endgame, and not just combat and crafting related stuff.  Give us some pets that we can work with (stuff that actually helps you out in battle, gives you additional stats, whatever. Not WoW pets!)  Do not make us get to level XX so we can sit on our butts trying to collect "uber 1337" items from dungeons-- MMO's are alot more than that.  PvP at endgame is a must for me, I simply will not play a game and advance all the way through without being able to kick some other person's ass.  And I do not like alot of restrictions with PvP.  I think that only in certain parts of your hometown should you not be flagged for PvP-- go play WoW on a PvE server if you think differently, carebears!

    2. PLAYER HOUSING.  Please! More MMO's out there need to have player housing.  I love the way Neocron has player-housing-- it is simply the best!  You can buy apartment keys for different cities and have your own password to access them.  If someone knows your password they can get access to your apartment, but have to be let in by you at the door before they can actually access the interior.  That just adds sooo much to a roleplaying experience!  There was a crafting clan inside of Neocron that would tell you the location of their apartment and the password to get inside.  You were greeted at the door then taken to a table where a Researcher and Constructor where, who would help you get your itemweaponwhatever crafted!  It was just such a neat way to do things.

    3. COMBAT.  I do not like staring at my screen, every so often pressing 0123456789.  I want to move around, shoot stuff, try to dodge things.  Not to sound like a Neocron-fanboi but I am going to use that as an example again!  The way that you fight in Neocron is just the best way to fight in MMO's, in my opinion.  You do not stand around and tap 1234567890.  You have to move around, shooting or firing your spell, and moving too much might cause your spell to interrupt-- but that all depends on how you set your stats. 

    These are my top 3, but I'd also like to mention: Character Customization, Community, GRAPHICS, Large variety of WeaponsSpellsWhatever, Aiming instead of Auto-attack, Freedom of Movement-- Do not restrict us(FFXI). Let us explore the world!




  • yourname00yourname00 Member Posts: 5

    Open ended gameplay.

    SWGs I loved how you could do anything you wanted and make money in whatever ways you could dream up, shame that in the end there wasn't enough to the game. But with MMOs realizing they need to offer direct content I don't think we're see a true open ended game like SWGs again for a while.

  • EindrachenEindrachen Member Posts: 211

    The best features?  Hmm.

    1.   PVP:  If a game has a balanced and robust PVP system, then there should be far less pressure on developers to just crank out content that is the same, just dressed up a bit differently.  A robust PVP is the only true end-game to an MMORPG; it can eliminate all forms of timesink, because if the system is robust enough and keeps the players entertained, then they will not mind forking over $15 a month for a game they are having fun with now, and could have new content in the future that was lovingly crafted to be good for the game.

    2.  Crafting:  If the crafting system is worked out correctly, then it can offer an itemization option for players for whom raiding is not an option (for whatever reasons, practical or personal).  EQ2 had a very rich, complex and detailed craft system; it was highly interactive, although I would definitely trim it down some to make it a bit leaner and meaner.

    3.  More Player-Environment Options: Housing is nice, but guilds being allowed to build their own bases (for PVP and other things, ala CoX) is better.  Siege weapons would be nifty-keen, too.  Actually free-form flying would be far better than just walking/riding.

    Those are my picks.  Your mileage may vary...

  • NeloodNelood Member Posts: 11

    When I played the DDO trial, I agree with the "fruity" constant swinging.  The auto-attacks are standard, but I like the direction some MMOs are going with grapple gameplay.  MXO and Gods and Heroes lock you into combat with an NPC/player and your character is actually flipping him or getting tossed in model animations.  A downside a friend mentioned with that is; how do you lock more than one person in PVP melee?  Anyhow, a more involved auto-attack/click toolbar system is what I meant.  Perhaps spell counters, melee counters... maybe animations that show more specfically what I'm doing to an NPC/player.  If I use a move like 'eyeshot' and it blinds reducing ACC, why isn't my target grabbing his eye(s) in pain?

    N E L O O D

  • HauntHaunt Member Posts: 86

      For me, it looks like most responses are falling into 3 very distinct categories... (I do make my own comments on this as well.  And when I cite SWG, I mean the origninal, not this ... thing they have created more recently).

    1. Immersion   (EQ, EQ2, DAoC, SWG, Matrix Online and others)
      • People want to be able to move anywhere in the world- up hills, off-road, off a cliff, swim the ocean, climb the mountains. 
      • They want weather and atmosphere to deal with. 
      • They want a community to be a part of and to participate with, including housing, crafting and yeah, even pvp (if done well and not "gank squads")
    2. Individuality  (SWG, COH, COV)
      • People want to have fun making their character- they want it to be their own vision, their creation. 
      • They want to be an individual and not a clone of 200 other people's avatars.  In my opinion, this might also include things like customization of armors and weapons, clothing options, hairstyling options, etc. 
      • Also, I guess housing and mounts or vehicals would fall into this category as well.
    3. Graphics  (SWG, EQ, EQ2 ??)
      • Make it pretty.  Although we don't want just a "pretty face"...  we do want to have fun looking at our surroundings.  This might cross over into the immersion category but it is also different.
      • Make graphics nice without bogging down the game... I personally have played games where the dev's admitted, in advance, that most systems could not handle their high end settings for graphics.  I'd love to see innovations that could let us see beautiful graphics and still be able to walk and cast spells. (or... having to buy a new $300+ graphics card in addition to the cost of the game and the subscription)

    I find it interesting that so far, I haven't seen any mention of specific classes, specific themes, or cost (except for my editorial comments... sorry).  I wish we could forward this to the heads of SOE, Blizzard, and the other companies... I'd love to see their responses and ... well... wouldn't it be great if they took it seriously ? 

    (yeah, right... I get stupidly optimistic...)

    Good thread!  Thanks for starting it!

    * * * * * * * * * * * * * * * * * * * * *
    Vagabond Spirit in search of a home...
    * * * * * * * * * * * * * * * * * * * * *
    image
    Which FF Character Are You?

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Now that would be for me and not thinking for the majority...just for nasty me.

    1- Sidekick, I can't press that point enough...it allow me, to group my RL friends with my FAVORITE character.  I wish the examplar system would work, but it require some rework before it may work.

    2- Endless levels, such a feature would remove most majors troubles I find in MMOs, I can't care less if a guild of noobs are level 50 and earning something very good for levels 50, since I would be level 637 and increasing.  Always some more levels to earn.

    3- Levels caps, Gear caps and AAs, someone above the level cap is bringed back to that level, so my casual friends can BEAT me in precise dungeons, as we would be the same levels but they would earn abilities and specific bonus for those dungeons, so when I go back then, they would be uber and leading!  My most casual friend wants to beat me, in a good competitive way...and he deserve some tools to beat me.  Now if he beat me overall for the whole system, you see the problem, just like if I beat them for everything.  But by having many aspects and knowing for sure that I am busy teaching uberguilders how noobs they are, you know those friends of mine have the opportunity to developp their talents for some dungeons.  Not only that, but I will come to appreciate that they have talents for specifics areas so they would feel useful and great.  Levels caps like those implemented in the PvP zones of CoH are the basic of such a system, you now just have to make sure that they who work in those zones are the uber folks, not me because I have 27448374 extra levels, those extra levels are paying me in those extra zones and maybe in some other ways, but in casual area03, my friends are leading the way and that is good.  They would not have many zones and guess what, they would be actively competing, in a friendly way, among themselves, one would be the Crushbone specialist, another would be the Najena specialist, another would be the Karnor specialist, but they would have gotten some competitions in those zones.  I would not maxed those low level areas unless I am bored with the high areas...but showing uberguilds just how lames they are is something that would require quite sometimes before I get bored. 

    - "If I understand you well, you are telling me until next time. " - Ren

  • LexxieLexxie Member Posts: 37

    1. In-game politics. Player-created stories are soo much better than anything that devs can come up with, and you're much more involved as a result.  (EVE)

    2. No levels.  No silly level cap & a way for noobs to compete with vets.  (EVE)

    3. The community.  Great players make a great game. (EVE, UO, WW2 Online)

    And yes, I make no apologies for being an EVE fanboi...



  • NeloodNelood Member Posts: 11
    Fanbois make the community.  No regrets.

    N E L O O D

  • lordhavoc450lordhavoc450 Member Posts: 23


    Originally posted by Lexxie
    1. In-game politics. Player-created stories are soo much better than anything that devs can come up with, and you're much more involved as a result.  (EVE)

    2. No levels.  No silly level cap & a way for noobs to compete with vets.  (EVE)

    3. The community.  Great players make a great game. (EVE, UO, WW2 Online)

    And yes, I make no apologies for being an EVE fanboi...



    I like 1 and 3 but i dont understand 2.

    -2- does that mean the longer you play the more skills you get (somehow make you better)

    i have never played Eve so i do not know how it works there.

  • robbykl1415robbykl1415 Member Posts: 294

    1.Character customization.

    2.Community.

    3.Player Housing.

    The United States is a nation of laws: badly written and randomly enforced.-
    Frank Zappa

  • RollinDutchRollinDutch Member Posts: 550

    My big 3 MMOG features are:

    1) No level grinding/skill grinding. I dont play MMOGs to kill 100000 tiny molerats. I play them to PLAY. It is the single most innovative feature of EVE, and the one that keeps me there reguardless of my dislikes for other aspects of the game. I am honestly shocked that it has yet to be imitated elsewhere, but I suspect that many developers are extremely skittish about moving away from the leveling model which has proven so popular.

    2) The ability to be bad. And I dont mean childish scams or 'lol download my trojan kelogger make $$ fast!!1!' crap, I mean the ability to be playing within the game mechanics as a genuine bad guy. Someone who people point at and say 'watch out for him, hes a real asshole evil-type'. I know most MMOGs have a 'bad' side or race, but thats a warm and fuzzy 'look at my bad guy costume' kind of thing.

    3) PvP. If I wanted to play against the computer, I have a bunch of single-player games which are far better then fighting the same monster a hundred times. Hell, I'd rather play baldur's gate 1 then most PvE MMOGs. Beyond just PvP, meaningful PvP. Guild Wars is fun PvP, but it is ultimately completely meaningless, which means that its like playing a console game.



  • LexxieLexxie Member Posts: 37


    Originally posted by lordhavoc450

    -2- does that mean the longer you play the more skills you get (somehow make you better)





    The EVE skills system is one of the best and most misunderstood features of the game.  For a brief overview, have a quick look here

    http://www.eve-online.com/faq/faq_02.asp

    If you still have questions, post back


  • Originally posted by lordhavoc450

    Wanted to start an open ended poll and ask what have you most enjoyed about current or previous MMORPGs? or an idea that has not been seen yet.
    keep it to top 3 (name the game its in or not)
    ill start.
    1. Intergration of professions (SWG)
    2. Character customization (COH/COV)
    3. Destrucable enviornment (none... or soon to be COV)


    Auto Assault has a desuctible environment with Havok physics for the rubble and rag doll mehcanics for corpses so #3 does exist.  In fact the destructible environment is tied into harvesting for crafting.  Although the desctuction mostly applies to buildings and some corpses which repop sorta like mobs.  Its not like you could level a hill.
  • lordhavoc450lordhavoc450 Member Posts: 23

    - PvP objectives (SWG base take downs, and RYL for 1 million dollars Muahahaha!)

    - Non combat playable characters

    - Pets that you can develop somehow

  • HajenHajen Member Posts: 50
    1: different kind of exping. In most mmorpg´s today, the only way to exp is to either kill mobs, doing quests and discover places. i wud love to gain exp by selling stuff for a good profit, exp by professions. that wud make the game less repeating. much exp by pvp.

    2: Freedom. I wud love if there were nothing like alliance and horde (like in wow).wouldnt it be fun to put up an ambush, waiting for that powerful guy to walk by, and then kill him. ofc, u wud gain lots of money and exp by killing him. but then, if u killed a guy much lower lvld then u, u whud be punished. Maybe by losing money, or some equipment. There shud be villages to take over for guilds, and the battle system when u just press "attack" on a opponent and the 141236 and so on... no thx. I wud love to se a battle system like in oblivion: the elder scrolls. With that kinda system u wud actually be able to kill a guy thats higher lvl then u. That wud altso make grinding more fun ^^. Player housing in the game cities, not in special "housing areas" (like in DAoC). Then, inside the houses, u shud have some use of the items u have in the house. Like if u mixed a recipe in ur house, using stuff that you have bought, the result wud get better.

    3: Graphics, climb trees to ambush ppl, guards that react if they see u destroying stuff, killing ppl, etc. not losing ur equipment when u die, but money and exp. Guilds that forges alliances, or get into war with eachother. All classes shud be able all kinds of armor, but the magical kinds of classes cant carry as much as the melee classes... Well, thats all for now hehe


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