Originally posted by grimsfield Originally posted by Zerocool032
Originally posted by grimsfield this game in no way deserves an 8.1 rating. every time i visit this site it seems the rating is getting higher. this leads me to believe the rating is being pumped up by repeat voters. ive played this game and i can say confidently its the worst mmo ive ever played, and maybe, ever made. theres no way it should have an 8.1 rating. come back in a month and ill bet this game will almost be number 1 ranked, and thats just rediculous.
I have played anmost every MMO on the top 10 list for weeks or months.. I stick with FoM because its unlike any other MMO, you jackasses need to PLAY the GAME before you CRITIZIE it. And by play i dont mean stick with it for 20 minutes and say this is gay. After a week of playing FoM i was instantly hooked. This game has an aspect that no other MMO's have touched
i played this game for 3 weeks, so dont tell me not to criticize this game. the only aspect this game has that no other mmo has is the aspect of not having anything. As a result everything in the game is player created, and this everything in the game usually consist of standing around doing nothing but RP. this game is crap and your just too deluded to realize it.
If you need rules and borders to play a game then ur just being a slave of the system
Actually 3 weeks is nothing. To me you are still a noob/ idiot at this game time. Try playing longer before your impatient ADD kicks in.
Originally posted by grimsfield Originally posted by Zerocool032
i played this game for 3 weeks, so dont tell me not to criticize this game. the only aspect this game has that no other mmo has is the aspect of not having anything. As a result everything in the game is player created, and this everything in the game usually consist of standing around doing nothing but RP. this game is crap and your just too deluded to realize it.
Ok this game could be good if anyone anyware did anything at any point of time. I think its real problem is that it allows people in the game to control to much of it. I for one do not like killing my team mates. they however felt this was more necessary than raiding DMC or as i call it "doing anthing anyware at any point of time". All and all I could find nothing to do in this game in the time that i played it. I think the idea of having people run things is great but you have to realize "People are dumb" so you have to make room for this, and they did not. I was a Mob, i think, and my faction probably would have watched paint dry if they could have made 10k on it, or just to watch the pait dry. Which brings me to another point defence missions are a WAST OF TIME. Nothing ever happens (besides my team gets cabin fever and starts killing each other) at all. Man its the same thing all the time deffend for 2 ingame hours and just sit there doing nothing. And all you 12 year olds that are going to say "your just a stupid noob" just remember the only reason you have time to write a response to this is you are currently in a defence mission.
Originally posted by Freakboy546 Ok this game could be good if anyone anyware did anything at any point of time. I think its real problem is that it allows people in the game to control to much of it. I for one do not like killing my team mates. they however felt this was more necessary than raiding DMC or as i call it "doing anthing anyware at any point of time". All and all I could find nothing to do in this game in the time that i played it. I think the idea of having people run things is great but you have to realize "People are dumb" so you have to make room for this, and they did not. I was a Mob, i think, and my faction probably would have watched paint dry if they could have made 10k on it, or just to watch the pait dry. Which brings me to another point defence missions are a WAST OF TIME. Nothing ever happens (besides my team gets cabin fever and starts killing each other) at all. Man its the same thing all the time deffend for 2 ingame hours and just sit there doing nothing. And all you 12 year olds that are going to say "your just a stupid noob" just remember the only reason you have time to write a response to this is you are currently in a defence mission.
first off motb doesn't have leaders it is being restructured therefore no organization.
2nd off motb has no true purpose other than killing and being for people that hate authority and would be fined in any other faction for their actions.
3rd this is as if a job, try to help your faction in away that proves your worth so you can being a high rank and decide more for faction.
linking your forum account will help so you view faction specific forum to vote and discuss issues with your faction.
as noobs to game obviously you don't like it, you must follow all that is ordered without understanding all of game, while others can easily do well.
Im glade at the time of your defence mission that you al+ tabed out of the game long enough to defend this game.
Even so y pay people not to develop there game im not saying the game idea is bad. Its the people and the lack of any intrest by the devolopers to do anything to fix the problems of MOB and BOS. And b/c of this and my own imaturity.
MotB and BoS don't do anything, but stupid stuff. They don't have steady jobs. just read their description they are a basically rouge groups of people, and motb can be hired for stuff.
also I don’t alt tab I use windows mode as I am a teacher in fom and am in led.
also your insult of fom is just because you are too impatient. try waiting for a mission or something not whine and go boring I want to do stuff when your higher ranks a busy dealing with bigger problems like some other idiot noob shooting at people they shouldn't be shooting at.
If anything fom sucks cause of noobs and your impatient.
This world isn't about u and neither is actual life. you must work and be social not stay in a isolated area and grind away until you want to kill someone.
Well i gues it all comes down to i have a job and cant spend 30 mins finding something to do (then do it) sorry I've not that kind of time. Besides they sould be paying me to play this crap. I mean people get paid to clean crap so i should get paid to play it. Anyway this is in all good fun for me. No game no matter how good (or bad) should take this long to play its just not healthy for a person.
this game is like those online, browser based, 3-d worlds that popped up everywhere a few years back. some avatars and some buildings and people walking around pretending they were roleplaying.
don't get me wrong, i am an avid roleplayer, but one of the basic tenets of roleplaying is that you are able to affect the world in a perceivable way (should you chose to do so). from tabletop;
"i try to bash the lock open with my two-handed mace"
*gm rolls*
gm: "you successfully manage to force the lock"
this doesn't exist in this game. it's a static world and for some reason people have decided that because it is empty it must be for roleplaying. no, it's empty because it is an empty world - or because it's in late-alpha (as the rest of the mmorpg industry calls it).
the game looks terribly dated (i hear it has been in development for 4 years?) and they're taking subscriptions for a game that is barely scraping through alpha after that length of time? they've probably hit serious money trouble, not a good sign for the future and not a good idea to invest your time in it.
and on the subject of investing, the game has a decent enough market (which is probably it's only defining feature). heed my advice, though. you'd be better taking that $12 a month subscription and investing it in a REAL market - that's the only conceivable way you'll see a return on your investment (even if you lose it all, it's a hell of a lot more exciting).
i've been playing for several weeks now and have met nobody's avatar, only spoken to them via chat. mmorpg? ahahahahahaahahaha, that's funny.
Originally posted by UnseelieCour i've been playing for several weeks now and have met nobody's avatar, only spoken to them via chat. mmorpg? ahahahahahaahahaha, that's funny.
then you should check your firewall/router settings
The graphical world around doesn't change by your action, but the political world does.
In some cases tension between factions are so high one little idiot raiding their colony can push to war.
The game is always changes thanks to someone doing something.
BTW interactive background isn't that great. Even x-man legends had background that you could destroy, but no reason to.
Also as smoker said you may have a connection problem or even low ram that makes others invisible to you.
Telling us your faction time zone etc will help as not all factions have people on all the time or in their homebase.
btw you said something similar to D&D about the locks, well this game isn't meant for some dude to say yeah fine that happens after you try to, it is you do something and things change depending on the current status, the attitude of other players, what you do, laws, etc.
There are many factors in this game that can mess it up for you, even being in 1 more + or - zone can cause a massive shift in who is on and what you can do.
Example: I am in GMT -5 in LED faction, From times such as 7pm to 5am only gmt-6 to -8 and a few others are on so we get 5 officers while motb will have 20+ on so Manhattan will get attacked and with too low of numbers we basically say forget it so no1 can use Manhattan, which hurts the economy cause that is where everyone buys stuff from. There is an example of time zone limitations and how an action by a faction changes things.
there is nothing the matter my end, the game is simply empty (of content and players).
apparently it has 1000 subscribers, i think that's the reason i have met nobody elses avatar.
ok, i understand the political/economic/socialogical aspect to the roleplaying (as environment cannot be affected). in fact, as someone earlier in this post also said whilst managing to hate this game, this is my favourite kind of roleplaying.
however, i can get the same out of this game as i can get out of a roleplaying forum. i'm not paying $12 a month for that. the world is what i am paying for, and i'm afraid the world just doesn't cut it. i'll stick to roleplaying on free forums while i wait for a proper political/economic/socialogical mmorpg to come out (i've got my eyes on a few).
Originally posted by Mikey0002 They actually just fixed the hit boxes. They have a massive to do list....and they reallly are meeting everything they promise on that to do list. Only thing they haven't provided us with, which we still are interested to see is Aliens!
But I am sure they will come one day....anyway, at this rate, with all the patches they keep giving us....I will never leave, they really are improving this game at a great rate, and it is somewhat meeting its potential as an RP FPS game.
Aliens are already here, we have seen them by the past
However they are looking to improve them (pathfinding) and also to use them for RP purposes. Moreover they want to add new alien species (see to do list). So wait and see
Yay now that the rating is going down the rating sould now fall to an even 5.0(if you did not have to pay for it), or a -10 b/c its a heaping pile of crap you have to pay for. And all i have to say is if i want a heaping pile of crap (the next time) ill use the bathroom then ill stick my hand in the toilet and get one FOR FREE!!!
i've been playing for several weeks now and have met nobody's avatar, only spoken to them via chat. mmorpg? ahahahahahaahahaha, that's funny.
then you should check your firewall/router settings
Holy hell that's a funny quote especially since it's coming from a developer. I thought it was pretty funny when in SW:G a CSR responded to a customers question about Jedi visibility and how long it lasts on the Bounty Hunter terminal (pre-CU) that it was most likely a problem with their video card but this is classic. Hopefully you're being sarcastic here as what Unseelie is pointing at is the lack of community (something very important to all MMO's success) in Face of Mankind.
Honestly you know the real numbers and that they're flopping around like a fish out of water. The game lacks so much yet has/d great potential. The only real innovations of Face of Mankind is the player based missions (though also a major disadvantage) and the interactive NPCs (flawed but workable). Other than that everything depends upon the cooperation of the community to which is severely lacking (both in cooperation and in numbers needed) in this game. The bargain price of $12 (US) is appealing though all maps are smaller than most Counterstrike / Battlefield maps and offer less variance. If a person wanted an FPS environment why pay per month when one can connect to servers for free?
There are so many things that need adjustment that a seemingly endless list could be made of them. In sort the following needs to be addressed before you have anything of value to offer new customers...
Intuitive Mission System
One of the most dreadful things to have arise in any MMO or any other game is something to do. In Face of Mankind this is a near perpetual feeling as without the cooperation of higher ranking members missions (things to do) are far and few between with players left with massive amounts of downtime. This downtime leads to sheer boredom and dissatisfaction of the game thus having some players feeling bored to the point of killing their own faction members. It's not that they want to kill their own but it's that they get so bored of waiting that they just mess with each other. Missions need a serious revamp.
To address this problem the mission system needs to be able to pickup when other factions have created missions. For example. the FDC has created a mission to patrol Epsilon base to insure that no enemies are roaming around uncontested. Shortly after the FDC members land on Epsilon the game creates a mission for say Eurocorp and possibly other factions that read along the lines of "FDC insurgents have been reported on Epsilon base". This will serve two things, one it will give the FDC members a chance to actually run into live beings and two give other factions something to do without needing their higher players to create missions. Also, this will cut down idle time of players thus cutting down on same faction killing and bring about more things to do.
Additionally, by having a mission system that will create counter missions it will greatly improve the odds of players having to interact with each other. Further into this if the mission systems allowed for more than the 3x3 method (patrol X points for X minutes with less than X casualties) it would create a more immersive environment. How about have teams having to plant devices, persuade the local NPCs, steal items, etc. ideas that would greatly expand the mission system?
Also, why not get all 4 professions involved in missions because as it stands now there's no point to be anything outside of combatant? Why not allow missions that would require a mix of combatants, traders, medics and commanders to have to work in each of their fields to accomplish a mission? A quick example would be a mission that requires X faction to organize and produce/extract an item from enemy territory. The mission load out would require 2 traders and at least 6 combatants for protection. A medic would be needed as well for heals and revives and the commander could be given benefits to the group if added. Overall there needs to be more opportunities to have all profession aid each other in missions.
Profession Variance
In Face of Mankind there is little to no variance between professions. Unless things have drastically changed in the past month or so there is little point to being anything outside of a combatant. Allowing one profession to the best of all other professions basically invalidates the reason to have more than just the one profession. To insure that the other three are needed certain aspects must be adjusted to each profession to bring about specialization as well as meaning.
Combatants are pretty much set as they should be the main muscle of their respective factions. These players will rely upon the services of Traders for their wares as well as Medics for their health and bio packs. Combatants are skilled fighters not crafters and not providers, granted at the current time they can do all of that for a higher cost; however, in the ideal system they would only specialize in one area.
Traders are the core crafters for their faction and at the same time this is the way the make a living in Face of Mankind. Traders should be the only class allowed to extract minerals as well as purchase and produce production items. Additionally, Traders are fine with their current armor/heal limitations for these folks are the workers who feed the fighting machine.
Medics are those who bring about survivability to the fighting forces of their factions. These players can also extract resources for they are needed to craft all bio and medical supplies. Being specialist in the medical field they are the ones to supply regeneration packs as well as revivals to fallen faction comrades during battle. By separating the bio and medical production mods from the Traders this will greatly help in giving an emphasis on needing Medic players as well as including them into combat missions would give them more to do.
Commanders are also in need of love to which could come in various forms. Commanders should not be limited to just increasing group sizes but also allowed to bring in reinforcements and/or resupply. They should also be able to bring about some sort of bonuses maybe as in additional hit points or armor rating to the group to make them more sought after in fights. It could even be possible that they could allow faction members to port in on their location up to a certain amount in a small time frame. Basically anything that would make the Commander profession look a bit more appeasing as well as functional to overall game play.
Miscellaneous Issues
NPCs
NPCs in Face of Mankind should play a greater role in the scheme of things. It's great that players can have a semi non-scripted interaction with NPCs (another innovation of FOM); however, the conversations always turn into "How do you like Brooklyn" or "So how do you like the weather here in Brooklyn" when the player is on the Moon Base. Slight adjustments to allow for the NPCs to recognize player faction affiliation as well as region location would greatly improve the possibilities of this system.
Additionally it would be great to see NPCs acting as informants and reporting enemy faction activity when players or a certain number of players are in the area. After enough reports a mission is created for the faction that controls the planet/location thus giving players yet more to do. Sure it does pull a little away from the player generated feel; however, at the same time it adds to immersion as you'd hope that commoners in areas under your faction control would advise you when enemies were snooping around.
Maps
Map sizes are far too small as well as too limiting to really allow for massive size battles as well as other tactics. There needs to be more open buildings / ventilation ducts as well as less restrictive areas (terrain) allowing for better flow of players and expanding the size and area of battles. Anything to add depth and immersion to the battle environment would be a great boost to game play.
Mission System
Covered to some degree in the paragraphs above though still a point to harp on. There has to be more than just the standard 3x3 (patrol, guard, don't die for combat and the dreadful pull 2 resources, make 1 item then wait for 15 minutes) missions for this game to really offer more than what it does as well as keeping players occupied as well as interested. Allowing the game to auto-generate counter missions to player created missions is a step in the right direction as is the ability to include more than just combatants to missions. Unless the game can instantly gain 40,000 players overnight there's almost no way to keep people busy with the player created missions alone. Also, various levels of missions as well as the complexity is severely needed for Face of Mankind to truly become the game which proves that a player generate system can work.
These are just a suggestions that I could name which if were addressed would greatly improve what Face of Mankind can bring to the table as an MMO as well as offer their current and future player base. I'm sure there are others that can and have offered suggestions about how to make this game even better but it's up to the developers to listen to their community as these are the people who are paying the bills. In its current condition, Face of Mankind will be known as a floundering game with great potential but unfortunately not the gem in the rough unless serious adjustments are made.
Holy crap the missions dont make counter missions!!!!!!! Well that's probably why this game is just that bad. I mean if you make a defence mission and no one attacks for oh lets say 30 mins b/c they dont know to that would make a bad game. Wow that makes sense. Dude need to be on the development team, and if you were than that would make one person with a brain on the development team. And man i think i figured how to make people come and play this game. Stop charging to play and only work on it on the weekends so that you can work a real job and expand the hobbie you call a game development carrier. Its just you cant market crap in this world everyone can get that for free. this game (as it stands now) could be like MU or GUNZ online, but you have to pay for it. So thats what makes it bad. Other games like Wow, which is a tarrable game, and Anarchy Online, a good game, have one thing in common they are worth paying for. This, however, is not. Its a good "idea" but it just does not have the development team it needs to work. I personaly dont have the money to fund them for there "idea" but maybe in the future they will get it right and you people will not be paying for a heaping pile of steamy crap and at that time i will come play with you. As for now you can play this game and i will go watch paint dry, and when we are done we will both be just as satisfied but i will not have the smell of crap on me.
1st they were already planning a counter mission auto thing.
2nd they were forced into p2p. They had two choices p2p and keep fixing or cancel completely which is a waste of work.
also this game is fine the problem is you as you don’t understand community. you just think about yourself getting what you want out of game not that your faction. For all you know they might need the money or something so they have less missions. this concept is not seen by you or many thanks to games such as wow and anarchy which focus for you is yourself not an entire world. in addition games such as guns in no way can be put in same category as FoM, also fom isn’t about leet fighting this is probably something that confuses you as you thought, “wow horrible fighting game” when this games main purpose isn’t to fight.
you also haven’t tried all parts of game to understand it fully, I have been a high ranking officer of all professions and talked to other factions analyzing game while all you see is this is how game is for you as rank one of one profession of one faction. maybe instead you should change profession and faction to see how things are like, as experience varies by faction and time zone. Also try to make friends in game. In a game about society you running around randomly on your own cant be fun, in fact me and some of my allies do defense and such without a mission ebbing up as your job in fom goes on even if you are not in mission. this is probably another problem for you. in other games you do missions for you and you relax when not doing mission or leveling. in fom you are required to always do your job regardless of your state. This game is more of a career than random online game.
Originally posted by Freakboy546 Holy crap the missions dont make counter missions!!!!!!! Well that's probably why this game is just that bad. I mean if you make a defence mission and no one attacks for oh lets say 30 mins b/c they dont know to that would make a bad game. Wow that makes sense. Dude need to be on the development team, and if you were than that would make one person with a brain on the development team. And man i think i figured how to make people come and play this game. Stop charging to play and only work on it on the weekends so that you can work a real job and expand the hobbie you call a game development carrier. Its just you cant market crap in this world everyone can get that for free. this game (as it stands now) could be like MU or GUNZ online, but you have to pay for it. So thats what makes it bad. Other games like Wow, which is a tarrable game, and Anarchy Online, a good game, have one thing in common they are worth paying for. This, however, is not. Its a good "idea" but it just does not have the development team it needs to work. I personaly dont have the money to fund them for there "idea" but maybe in the future they will get it right and you people will not be paying for a heaping pile of steamy crap and at that time i will come play with you. As for now you can play this game and i will go watch paint dry, and when we are done we will both be just as satisfied but i will not have the smell of crap on me.
As I said befor i tried to orgonize a raid on DMC with my community(or faction). They decided to kill me....... b/c its more fun to do nothing for long periods of time. Would I think of it as thinking of my self? Yes. B/c i dont like standing there doing noting. And whats it take to get all your health back after you die and lose all your armor and ammo? 10min gezz. So,(hypotheticly) I died 4 times in my game time. That means you spend 40 mins of LOST TIME!!(or wasted whatever). Im not saying this game cant be good... im just saying its not. And not once have i said that i did not try to make it good when i played it I mean i really tried, but the one char one faction and the cloneing/healing thing all make this game bad. Again its only bad b/c you have to pay for it.
You fell victim to bad social skills by other players. both motb and bos have little kids that like killing things.
and please don't say this "And not once have i said that i did not try to make it good when i played it I mean i really tried, but the"
It is a very annoying way to talk.
Originally posted by Freakboy546 As I said befor i tried to orgonize a raid on DMC with my community(or faction). They decided to kill me....... b/c its more fun to do nothing for long periods of time. Would I think of it as thinking of my self? Yes. B/c i dont like standing there doing noting. And whats it take to get all your health back after you die and lose all your armor and ammo? 10min gezz. So,(hypotheticly) I died 4 times in my game time. That means you spend 40 mins of LOST TIME!!(or wasted whatever). Im not saying this game cant be good... im just saying its not. And not once have i said that i did not try to make it good when i played it I mean i really tried, but the one char one faction and the cloneing/healing thing all make this game bad. Again its only bad b/c you have to pay for it.
You still don't understand game. It isn't “I wanna have fun gain rank yay.” It is be responsible as in work place and maybe get higher than the auto promote ranks.
also two chars would cause problems. if you have two chars you have nothing to lose on one letting you break any crime you want and you can spy or buy tickets to another home base.
hopefully you understand game is hurt more by people that abuse such a system and many will.
Originally posted by Freakboy546 So how about one more char you can make gezz its 12 bucks man!!!!
I understand what your saying, but that makes the game sound like a chore not fun. I dont want to work at a game......... I do that at work. Games are sapposed to be fun not "I better get on FOM and take some responsablity in life" it sould be "Finaly ive done all the work i have to do in life and let me lose my self in the glory that is FOM". You see what im saying and wether or not you know it they have to convince people like me to play as well, or they will lose money for only taking one personality type. This game can be good and I wish I could help make it happen and keep my $12 for my time spent helping that. A good idea would be to lower the price to a resonable dagree. Im not going to spend 15 on anarchy online and then 12 for this that i dont play. They have to reailize they are small not like funcom are blizzerd. MMOs avereg a 25 year old player base. A 25 year old is not going to go play this game after work and say man I love spending 30 mins doing nothing. Games (though i wish they wernt) are about marketing and this you can not market.
Good thing you are not playing then, you wouldn't do enough in game to be successful as you must be mature and responsible in game as in life. FoM is basically a 2nd life not a normal online game.
People like you just make FoM worst in the end with your attitude about working so never come back again and leave forum as you wont be playing.
Comments
i played this game for 3 weeks, so dont tell me not to criticize this game. the only aspect this game has that no other mmo has is the aspect of not having anything. As a result everything in the game is player created, and this everything in the game usually consist of standing around doing nothing but RP. this game is crap and your just too deluded to realize it.
If you need rules and borders to play a game then ur just being a slave of the system
fom USED to be great, now its just raped
Ok this game could be good if anyone anyware did anything at any point of time. I think its real problem is that it allows people in the game to control to much of it. I for one do not like killing my team mates. they however felt this was more necessary than raiding DMC or as i call it "doing anthing anyware at any point of time". All and all I could find nothing to do in this game in the time that i played it. I think the idea of having people run things is great but you have to realize "People are dumb" so you have to make room for this, and they did not. I was a Mob, i think, and my faction probably would have watched paint dry if they could have made 10k on it, or just to watch the pait dry. Which brings me to another point defence missions are a WAST OF TIME. Nothing ever happens (besides my team gets cabin fever and starts killing each other) at all. Man its the same thing all the time deffend for 2 ingame hours and just sit there doing nothing. And all you 12 year olds that are going to say "your just a stupid noob" just remember the only reason you have time to write a response to this is you are currently in a defence mission.
2nd off motb has no true purpose other than killing and being for people that hate authority and would be fined in any other faction for their actions.
3rd this is as if a job, try to help your faction in away that proves your worth so you can being a high rank and decide more for faction.
linking your forum account will help so you view faction specific forum to vote and discuss issues with your faction.
as noobs to game obviously you don't like it, you must follow all that is ordered without understanding all of game, while others can easily do well.
Even so y pay people not to develop there game im not saying the game idea is bad. Its the people and the lack of any intrest by the devolopers to do anything to fix the problems of MOB and BOS. And b/c of this and my own imaturity.
. .
___
FOM = . ( ) .
. ( )
( _____ )
also I don’t alt tab I use windows mode as I am a teacher in fom and am in led.
also your insult of fom is just because you are too impatient. try waiting for a mission or something not whine and go boring I want to do stuff when your higher ranks a busy dealing with bigger problems like some other idiot noob shooting at people they shouldn't be shooting at.
If anything fom sucks cause of noobs and your impatient.
This world isn't about u and neither is actual life. you must work and be social not stay in a isolated area and grind away until you want to kill someone.
this game is like those online, browser based, 3-d worlds that popped up everywhere a few years back. some avatars and some buildings and people walking around pretending they were roleplaying.
don't get me wrong, i am an avid roleplayer, but one of the basic tenets of roleplaying is that you are able to affect the world in a perceivable way (should you chose to do so). from tabletop;
"i try to bash the lock open with my two-handed mace"
*gm rolls*
gm: "you successfully manage to force the lock"
this doesn't exist in this game. it's a static world and for some reason people have decided that because it is empty it must be for roleplaying. no, it's empty because it is an empty world - or because it's in late-alpha (as the rest of the mmorpg industry calls it).
the game looks terribly dated (i hear it has been in development for 4 years?) and they're taking subscriptions for a game that is barely scraping through alpha after that length of time? they've probably hit serious money trouble, not a good sign for the future and not a good idea to invest your time in it.
and on the subject of investing, the game has a decent enough market (which is probably it's only defining feature). heed my advice, though. you'd be better taking that $12 a month subscription and investing it in a REAL market - that's the only conceivable way you'll see a return on your investment (even if you lose it all, it's a hell of a lot more exciting).
i've been playing for several weeks now and have met nobody's avatar, only spoken to them via chat. mmorpg? ahahahahahaahahaha, that's funny.
then you should check your firewall/router settings
In some cases tension between factions are so high one little idiot raiding their colony can push to war.
The game is always changes thanks to someone doing something.
BTW interactive background isn't that great. Even x-man legends had background that you could destroy, but no reason to.
Also as smoker said you may have a connection problem or even low ram that makes others invisible to you.
Telling us your faction time zone etc will help as not all factions have people on all the time or in their homebase.
btw you said something similar to D&D about the locks, well this game isn't meant for some dude to say yeah fine that happens after you try to, it is you do something and things change depending on the current status, the attitude of other players, what you do, laws, etc.
There are many factors in this game that can mess it up for you, even being in 1 more + or - zone can cause a massive shift in who is on and what you can do.
Example: I am in GMT -5 in LED faction, From times such as 7pm to 5am only gmt-6 to -8 and a few others are on so we get 5 officers while motb will have 20+ on so Manhattan will get attacked and with too low of numbers we basically say forget it so no1 can use Manhattan, which hurts the economy cause that is where everyone buys stuff from. There is an example of time zone limitations and how an action by a faction changes things.
there is nothing the matter my end, the game is simply empty (of content and players).
apparently it has 1000 subscribers, i think that's the reason i have met nobody elses avatar.
ok, i understand the political/economic/socialogical aspect to the roleplaying (as environment cannot be affected). in fact, as someone earlier in this post also said whilst managing to hate this game, this is my favourite kind of roleplaying.
however, i can get the same out of this game as i can get out of a roleplaying forum. i'm not paying $12 a month for that. the world is what i am paying for, and i'm afraid the world just doesn't cut it. i'll stick to roleplaying on free forums while i wait for a proper political/economic/socialogical mmorpg to come out (i've got my eyes on a few).
Aliens are already here, we have seen them by the past
However they are looking to improve them (pathfinding) and also to use them for RP purposes. Moreover they want to add new alien species (see to do list). So wait and see
Holy hell that's a funny quote especially since it's coming from a developer. I thought it was pretty funny when in SW:G a CSR responded to a customers question about Jedi visibility and how long it lasts on the Bounty Hunter terminal (pre-CU) that it was most likely a problem with their video card but this is classic. Hopefully you're being sarcastic here as what Unseelie is pointing at is the lack of community (something very important to all MMO's success) in Face of Mankind.
Honestly you know the real numbers and that they're flopping around like a fish out of water. The game lacks so much yet has/d great potential. The only real innovations of Face of Mankind is the player based missions (though also a major disadvantage) and the interactive NPCs (flawed but workable). Other than that everything depends upon the cooperation of the community to which is severely lacking (both in cooperation and in numbers needed) in this game. The bargain price of $12 (US) is appealing though all maps are smaller than most Counterstrike / Battlefield maps and offer less variance. If a person wanted an FPS environment why pay per month when one can connect to servers for free?
There are so many things that need adjustment that a seemingly endless list could be made of them. In sort the following needs to be addressed before you have anything of value to offer new customers...
These are just a suggestions that I could name which if were addressed would greatly improve what Face of Mankind can bring to the table as an MMO as well as offer their current and future player base. I'm sure there are others that can and have offered suggestions about how to make this game even better but it's up to the developers to listen to their community as these are the people who are paying the bills. In its current condition, Face of Mankind will be known as a floundering game with great potential but unfortunately not the gem in the rough unless serious adjustments are made.
And were down to 7.8 how low can she go.
People like you just make FoM worst in the end with your attitude about working so never come back again and leave forum as you wont be playing.