Just took my first look at this game and I'm not sure what to make of it. I'm wondering what the playing style is like and what games it might be compared to. Also, is the PvP controlled and if so is it good quality. Customer service? lag? graphics? bugs? I'm just lookin to see if this game is my type.
Comments
I love this game-- and am coming back after a break of playing inferior games
If you dont like pvp you need not apply. I know some people might disagree with me and thats there right but the funnest part of this game is the pvp.
Whatever you do..dont play five mins and decide that its not for you. To get the most or see this game at its peak-- play to 24, get into thidranki Battleground and enjoy. If you dont get excited and have a blast doing that then at that point you know this game isnt for you. If the bgs are active on your serve then try them at 15-19 .
Well......
It was one of the big 3 in its day. Chances are that if you werent playing EQ or AO then DAOC was where you passed your evenings. I have to say that this game revolutionized large scale PVP with their innovative RVR siege system. So far they seem to be the only company that "gets it" when it comes to PVP and battlegrounds. Too many other MMOs have added PVP as an afterthought or some side mini game. DAOC has given PVP the attention it deserves.
I personally dont recommend spending alot of money or time with this game now simply because its dated and the graphics show its age. The only salvation we have now is coming in the form od Mythics next big title WAR. If that game can capture the spirit of DAOC and blend it with decent graphics and the amazing lore of the warhammer universe I garantee it will be the best game we have ever played.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
You mean EQ or UO... AO was never one of the 'big 3'. It never even had 100k subs. Much less being in the 'top 3'. UO, DAOC, EQ even AC had more subs than AO. Hell... Planetside had more subs than AO.
In answer to the OP: I wouldn't compare DAOC to any other game on the market right now. It's got similarities to several but the RvR really makes it a game in it's own genre. Very few games come close to the quality of RvR in DAOC. The PVE aspect there ARE better games out there. But the RVR just blows away most of it's competition.
It's sorta-kinda like EverQuest 1 but not really. I really don't like trying to compare it to other games. Pull down the free trial and see for yourself.
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True, but AO did revolutionize MMOGs. It was a big game regardless of subs.
@OP,
DAoC is the best "all-around" MMORPG out there, currently. There's appeal for both the PvE and PvP maxims, and of those two, the game's PvP is industry top-notch and very well polished. If you want top-notch PvE, then you should check into World of Warcraft (I can't recommend EQ2, because I'm on a SOE/LA boycott).
To the OP and anyone else considering the game, yes it is absolutely worth the trial download AND 14 days of play, and no, the trial's graphics are not the ones you'll see in the full retail game.
I'd even go so far as to say that the game is worth just one month of play if you hit up a local gamestop and pick up the epic edition for a meager $20 USD. It's a great value.
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
The big three were AC, UO and EQ. They were followed by AO and DAoC. I played AC for two years beginning in June of 2000, some 6 months after its release. I played DAoC from Beta in August of '01 until around June of '04.
As far as DAoC goes, aside from Shadowbane, its provided the finest tactical and strategic PvP from a purely conceptual perspective. In terms of execution, it made Shadowbane look amateurish.
I think you'll like it if you give it a chance. Its not a free for all which I kind of like, but nonetheless once you leave your home realm and wander out into the frontier, you're free game to anyone of any level. Not that's really a big deal as dying has no cost in DAoC beyond a small amount of time. Its not like being killed costs you coin or items or damaged armor/weapons.
The thing about DAoC is that its an engrossing conflict between three realms. The siege combat is pretty good as is the open field combat and they've pretty much mastered the lag even in large scale fights. But really, when you get right down to it, there's a real end game - something that doesn't exist in WoW for example.
I'm not saying DAoC is the best thing since sliced bread - it isn't - but it will keep you interested for a while if you can tolerate the grind (which isn't nearly as bad now as it was when the game came out). The only thing is, I'm not sure how heavily populated it is now and that make make it less compelling.
PVP is unbalanced, and has only gotten worse. It does overall have a good PVP experience, but you have to roll the right classes and specs.
http://www.TheGamersAssociation.com
best pvp. if you mean by controlled do you have to queue up and play capture the flag, no.
you just go fight, siege, knock down walls, ram down doors..its a blast really.
pretty dam good pve, if you have all the expansions(the game + all expansions cost 20 bucks only in stores)
44 classes! compare that to wow's what, 8 classes? you could reroll forver really.
its an awesome game really, some things have a bit of a learning curve and it takes a little to get used to it, but once you do you will like it.
oh , and a certain class might be a little better than another but you can play ANY class and have fun and be effective in RVR,though its true you might have to spec right on a couple of them.
Buff bots ruins everything.
Thats why I quit the game.
Well, its a quite old story.
But, are there still buff bots in daoc?
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Every build has a role. Some have more general appeal than others but unless you get really wacko almost any build is viable and useful in RvR.
Now if you're saying 1 on1 PVP of COURSE it's not balanced. You can't balance different classes against one another 1 on 1 unless you just toss out the whole concept of having different roles in combat. DOAC is designed 100% around team combat. There are some classes that solo well in RvR but by and large the classes are inter-dependant. So one class WILL be better in 1 on 1 combat than another.
Which is why it's called RVR not PVP
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RvR 8 man teams xerging around..... I get that but lets lok at a class in focus,
Mid healer vs. Ald Cleric
Healer has a spec line called pacification, this spec line has the most Crowd Control spells of any line. This also incoludes the bas heals and buffs.
Now, the Alb cleric also has the base heals and buffs but can only spec in healing buffing and a smite line that is anything but balanced and reasonable. Tell me now do you think the game is still balenced?
They are all primary healers, but that's where the similarities in their roles pretty much end. Healers don't get the spec buff line that both clerics and druids get, midgard needs a third support class for that, the shaman.
Having the realm's primary crowd control on the primary healer class isn't all good, mid groups have less healing than both alb and hib groups. The pacification specced healer is an offensive class, with more things in common with the hib bard class than the other realms' primary healing classes.
Dude stop comparing on a 1 vs 1 basis. The game is NOT DESIGNED TO BE BALANCED 1 to 1. It never was.
Currently Playing: Dungeons and Dragons Online.
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It's difficult for me to say now, because the lines on all things are pretty blurred. But I'll give a few examples I can think of offhand.
- Factions and benefits, as you mentioned
- Interactive character creation
- Missions: Level based, random generation instances
- Non-linear ranged combat (with specials, etc)
- Vehicular ground and flight travel
- Zoned PvP design (MUDs had done this, but not any MMOGs)
That's about all I can think of offhand. There's more that I'm not thinking of, I'm sure.
They might seem like minor things, and yes, MUDs had already done a lot of those things. However, nobody attempted to do them in a MMOG. Yet, now they are all fairly standard fare in MMOGs with the exception of missions.
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
The game is unbalanced, because it takes certain classes to be competitive. You need 2 main healers (cleric,druid, healer) to even consider not being just another RP cow. You need 1 or 2 people to play the CC class, normally just 1 class per realm. This shows just how important mez is. Now that leaves 4 or 5 spots open. Generally, you will have 1 interrupter if not more, and 3 DPS, perhaps 4. Now DPS is not just any class. DPS is any caster, sadly, but only 1 or 2 melee classes, generally. Since ToA has come out, and especially NF must people will only allow casters into the groups.
This leaves all the other classes SOL. Not enough healers to go around? Well, you might as well camp or grind another toon to 50. Not enough CC classes to go around? Again, camp or grind.
If you could take 8 classes and compete then the game would be balanced. There is no way in the world you can do that in DAoC.
Something else, this game is suppose to be about sieges. That's what their campaign slogan says, anyways, yet that part of the game yields the least reward.
If DAoC was a great game like it once was we would be seeing more than 11k people logged on at a time. That really says it all.
Another bad thing, imo, is that other than RvR there is nothing to do at 50. If you can't find a group it can be very frustrating, and finding a group seems to be more of a grind than getting 50.
I have a few things to say here. Not everyone is a 8v8 player nor are they an elitist. Some people prefer to zerg, which means you can be any class and spec. At that point it's all about who has the bigger zerg mostly. Other people would rather take and defend a Tower or a keep. This allows for different classes and specs in it's own. Other people like to solo. So they role a Stealth class. Do you see where I am going here? There are many different things to do in RvR that require a different combonation of classes and specs.
Your also talking about pick-up groups. A word of advice here, Leave the NOOB guild and join a guild that groups together in RvR. Good guilds aren't picky with who they let into their RvR group, plus they know how to make different combonations of class and specs work and how to use them most effectively.
The comments your making shows the lack of experience you have in DAoC and also the short range view of options in RvR you and the people that share your beliefs stand by.
Now in the BG's classes AREN'T balanced. But Mythic never claimed to balance the realms for BG's. That would be impossible to do and still have the realm balanced at lvl 50. Many classes have gotten a revamp too. Take Thanes for example. I remember when I rolled my Thane, everyone was saying Thanes were gimp (although I was owning Warriors). Thanes are now one of the preffered classes of choice since the revamp to the Thane class. Thanes own now. All the realms have similar success stories as this.
Enough has been said. If your going to argue with this, than your truly lost and are about of an elitist as other unsavory members of DAoC, which I wouldn't mind gone. If you don't have the brains to figure out how to play every class with any spec line, than DAoC isn't for you anyways.
I have a few things to say here. Not everyone is a 8v8 player nor are they an elitist. Some people prefer to zerg, which means you can be any class and spec. At that point it's all about who has the bigger zerg mostly. Other people would rather take and defend a Tower or a keep. This allows for different classes and specs in it's own. Other people like to solo. So they role a Stealth class. Do you see where I am going here? There are many different things to do in RvR that require a different combonation of classes and specs.
Your also talking about pick-up groups. A word of advice here, Leave the NOOB guild and join a guild that groups together in RvR. Good guilds aren't picky with who they let into their RvR group, plus they know how to make different combonations of class and specs work and how to use them most effectively.
The comments your making shows the lack of experience you have in DAoC and also the short range view of options in RvR you and the people that share your beliefs stand by.
Now in the BG's classes AREN'T balanced. But Mythic never claimed to balance the realms for BG's. That would be impossible to do and still have the realm balanced at lvl 50. Many classes have gotten a revamp too. Take Thanes for example. I remember when I rolled my Thane, everyone was saying Thanes were gimp (although I was owning Warriors). Thanes are now one of the preffered classes of choice since the revamp to the Thane class. Thanes own now. All the realms have similar success stories as this.
Enough has been said. If your going to argue with this, than your truly lost and are about of an elitist as other unsavory members of DAoC, which I wouldn't mind gone. If you don't have the brains to figure out how to play every class with any spec line, than DAoC isn't for you anyways.
I was stating why the game is not balanced. I never said I didn't have a good guild. I never run in PUGs, because they totally suck which is why DAoC is not balanced. Good guilds are picky about who they RvR with. They might let anyone in, but they will not let anyone RvR with them. Get a clue before you start assuming things, bub.
http://www.TheGamersAssociation.com
I would say that this has nothing to do with realm balance. I am not saying Mid doesn't have issues. They have the weakest pet spam class. But there are a huge amount of other issues. Feedback from many who have played Mid say they do not stick with it because of the atmosphere. It is a more melee oriented realm which worked better for OF than NF. The ease at which you can level up has made it so that many people play all 3 realms. This has destroyed realm loyalty. So many people just go to the server/realm that will give them the most realm points for that night.
Mid's problem is a combination of a lot of factors and I would not say it has much to do with realm balance. The community and lack of leadership is a problem. Overall loss of population from the game tends to hurt the lowest populated realm the most. NF design favors long distance fighting and not melee. And, from what I have seen of the typical Mid community, it focuses on 8v8 which is the wrong mentality to have if you want to have keeps and relics.
It can be done. A few months back I login after not playing for maybe a couple of weeks. Almost everything in Hib, Mid, and Alb was blue. I was like WTF? When did Mids start playing this game. It was not just that day, they held a lot of keeps and towers in all 3 realms for a substantial amount of time. I was out for 4 days at the same keep. But, I think after some late night raids, and something going on with Mid, things returned the normal with the only time you see a Mid is when a group of 8 is running by ruining whatever you are trying to do.
In anycase, the differences between realms in terms of power changes overtime, but since ToA such differences have never made it such that there is no balance at all. Other factors, and mostly the community, has made Mid in 3rd place and not classes.
2000 albs
1500 mids
1000 hibs
They all arn't online at the same time, so it doesn't matter.