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Honestly I'm glad there will be no stealth classes in the game, much more balanced. But there is an essential piece of stealth that rogues had that I believe should be universal to all players and classes.
The ability to hide your name.
I believe that your name should not be displayed in bright red letters which merely poses as a giant "KILL ME! I'm RIGHT HERE!" sign. Your name should only be visible by the enemy if they have targetted you.
Discuss.
"Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."
Comments
I voted yes, cause "SEE MY RED NAME? IM RIGHT HERE! sux
One idea: Mabey there should be skills/talents that allow you to make your name less apperant even make it totaly disapear. This would make some players capable of being stealthy but still they would have to use their own wits to sneak behind the enemy. Also if not all players have this skill other players will not be as prepared when someone uses it against them.
Another idea: allow some sort of paint that makes is more difficult to spot you (mainly when your still). Could be very fun.
"Religion is fundamentally opposed to everything I hold in veneration - courage, clear thinking, honesty, fairness, and, above all, love of the truth." - Henry Mencken
"With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion." - Steven Weinberg
"And what would you do with a brain if you had one?" - Wizard of Oz
I checked 'Yes', and believe me the game will be better if this is implemented. WoW offers this feature in it's vedio settings. While I may be handicapping myself in PvP by having this option on, it does make the game a bit more exciting.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Still I agree a big bright red name above your head does cause problems.
Die Noctique, By Day and Night
If your name is invisible to the enemy unless you are targetted then players could actually use the terrain to hide themselves. It's incredibly simple but would do wonders.
"Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."
/bumping and hoping Mythic spies this.
"Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."
This is actually interesting because if they can see your name then that means you can see theirs, so really it is balanced. However I do understand being able to hide in plain sight. Wearing camo in the military makes it harder to see the person depending on the background. It would be nice to get bonuses when you are first to hit and they didn't see you (IE. you hit from behind).
Here is one other thing to think about. In DAOC you hit tab to select nearest target. What keeps you from just hitting tab to see if there is someone close?? So now you replaced the ability to see the person with the ability to auto target them. Maybe you should only be able to tab to NPCs and people who have moved in the last minute. Making it so that those people who are "hidden" can't be found by simply hitting tab.
Other
It's only balanced if you'Re both trying to hide from each other, but the sniper trying to hide from a passing group wouldn't think it's "balanced"
The tab thing is a problem. I wouldn't want to get rid of the "target nearest/next enemy" command, but it's probably too hard to ask for line-of-sight calculations.
Maybe tab should only work with moving/in-combat players or any NPC.
Range would help, but not fix the issue of tabbing.
Other issues I just thought of with not being able to "tab" unmoving targets is if the hiding person is the objective of a quest or the WAR-equivalent of a flag carrier in a capture the flag battleground.
Some characters could hide behind or inside(if there's no collision detection but I think there is) big warrior-types and make themselves untargettable. While this could be realistically interesting in some cases (bolt-type spells, arrows, etc.) it would make direct-damage/crowd control or pets unusable on an otherwise valid target.
No easy solution for stealth...
I don't understand how Mythic stating they want characters to represent a class without a con system is hinting at implementing the idea I've posted. The con system is not the "big red letters" over the character, it is clicking on the character and finding out that they're a level 50 cleric or what have you. Or maybe I'm wrong, but that's what I always thought it was.
"Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."
Ranged tabbing won't work at all especially when you have long range casters and archers. The ranged tabing would have to be farther than the ranged classes which would negate "hiding in plain sight".
Basically each person should be considered tabable or not tabable (is that a word... humm). Then you can set it up so that the option changes based on key elements. I think using a movement timer is your best bet. Movement would also include attacking. That timer could be set 1 second or all the way up to 1 minute depending on what mythic wants to do. I think 5 seconds is probably a good time limit. After that time if you stay very still people won't be able to tab onto you, but still be able to click you.
Doing this would definetly allow large ambushes to happen. This would be real nice if you can get some camo.
Other
This is one of the articles I saw this in (there was another that I can't find).
http://www.mmorpg.com/gamelist.cfm/setview/features/gameID/239/loadFeature/552/page/4/from/
"Players will also notice that their characters change as they grow stronger. This is all part of their silhouetting quest at Mythic. Orcs actually get bigger, stronger and more muscley as they reach higher levels. The goal is that in RvR, players will recognize instantly without using a con system the strength and class of their enemy. If you’re new to RvR, you may want to avoid the massive orc with dwarf heads hanging off his body."
In the other article I read they mentioned this same thing but actually used the phrase "big red name" above the players head.
And they talk a little bit about that type of stuff in the stage show demonstration.
http://www.gamespot.com/pc/rpg/warha...ine/media.html
Take from it what you will. Seems to hint that they'd like enemy character recognition without the big red name to me.
-iCeh
i REALLY hate the situations(in forexample wow) that you try to hide behind a rock, and STILL, the players can see you, because the game bugs the name, which it does quite often, and makes the name tag 10 times as big as "normally".
even the normal size is quite big -_-
so i wouldnt recommend the huge name tags, because it would completly ruin chances of, forexample, ambushes in forests, where you wait for someone to pass the road and then they see "Groktok" , and go nuts and flee...
still, players of the same faction should have tags, so you can see them easily
Why couldnt it be like it is in DAOC right now...You see there race in your box and thats it. Thats the way it should be imo. I dont need to see there race/class/Lvl/Name. If I havent figured out what class they are by the time get in range I will as soon as they start casting/melee etc etc
I think the name should be visible at low range and invisible from distance.
At 5 m you should be able to see someone. But the prof and level shouldn't be visible.. never!
for an example hide behind a tree if your running around solo and you see an FG incoming ^^
Now I dunno if it's gonna be anything like "FG's" in WAR, but well, I hope you get my point :P
If there will be anything like Realm Ranks in WAR (I guess there will be some sort of pvp-rank)
then it should be that perhaps your cloak gets a special look, or some decorating for your armor
or whatever, depending on your race and such.. I think that would fit in best with what their
trying to do with the whole "a big orc is a scary orc" thing ^^
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