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Let us speak a little some practise in the Indian Ocean…
An official response of Farlan (or many developers, therefore of NPCube?) at the time of the Dev.-cat of the November 24:
Which is the position of NPCube with respect to that: |
It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. Moreover, why choose the Web rather than the court to take advantage of its rights? Farlan will take the initiative of going in court for this question.
Ah, it would seem that the names pose a real problem to them. For memory, my name is Pourieux, with only one “R”. And “model” would be thus the suitable term to indicate a technology… Yes, I know it is wearying, but indeed I repeat it: technology in question exists since 1996 and is used in DnL since 2002. It would be thus this “model” which would have made it possible Dark and Light to be presented at the public since 2002?
Well, let us take again the arguments: then their analysis is: “to leave without anything to ask, when the exit was dubious on the technical level”. On the technical level… That is to say. Which? The waiter? The technology of ground? Posting in the engine? Animations? The user interface? The sound? The adjustments gameplay? or what? In was August 2004, the exit dubious? Wasn't the play supposed to leave in December 2004, and it had not returned one of functional ground already largely voted by plebiscite by the media? (in 2004, let us specify, of course…)
Let us continue: “decided to leave without anything to ask”. Since it is needed apparently, I will specify ahead the events which preceded my resignation by NPCube, (and not of Farlan, it is necessary to stop all mixing… yes I know, it is very hard this double cap free-Mauritian)
After repeated requests, I had finally obtained my associates with NPCube (and of the Farlan editor since it should be quoted) that the administrator of the Community site Dark and Light puts a bond towards the site presenting VWorldTerrain technology (certainly, known at the time under the name V-world). I had also obtained the publication of a “news” specifying the use of technology in the development of Dark and Light. I specify however that I had urged that a bond be also present on the site of the NPCube company. Indeed, certain design features presented on this site as having started from Mafate resulted directly from VWorldTerrain technology. The purpose of this request was to avoid of course that these characteristics are not regarded as being property of the company NPCube… Las, this forever existed bond…
In April 2004, one asks me to present Dark and Light on the E3 living room. I accept readily more especially as it had been agreed that I could also on this occasion again present my technology during the demonstrations real time which I was to make on the living room. It was the third time that I presented this technology at E3 (in 2000, 2001 and 2004 thus).
However, the administrator of the site Dark and Light judged good to withdraw the bond on www.vworldpowered.com during the week when I was present at E3.
An official response of Farlan (or many developers, therefore of NPCube?) at the time of the Dev.-cat of the November 24:
Which is the position of NPCube with respect to that: http://perso.wanadoo.fr/pourieux/? It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. Moreover, why choose the Web rather than the court to take advantage of its rights? Farlan will take the initiative of going in court for this question. |
Ah, it would seem that the names pose a real problem to them. For memory, my name is Pourieux, with only one “R”. And “model” would be thus the suitable term to indicate a technology… Yes, I know it is wearying, but indeed I repeat it: technology in question exists since 1996 and is used in DnL since 2002. It would be thus this “model” which would have made it possible Dark and Light to be presented at the public since 2002?
Well, let us take again the arguments: then their analysis is: “to leave without anything to ask, when the exit was dubious on the technical level”. On the technical level… That is to say. Which? The waiter? The technology of ground? Posting in the engine? Animations? The user interface? The sound? The adjustments gameplay? or what? In was August 2004, the exit dubious? Wasn't the play supposed to leave in December 2004, and it had not returned one of functional ground already largely voted by plebiscite by the media? (in 2004, let us specify, of course…)
Let us continue: “decided to leave without anything to ask”. Since it is needed apparently, I will specify ahead the events which preceded my resignation by NPCube, (and not of Farlan, it is necessary to stop all mixing… yes I know, it is very hard this double cap free-Mauritian)
After repeated requests, I had finally obtained my associates with NPCube (and of the Farlan editor since it should be quoted) that the administrator of the Community site Dark and Light puts a bond towards the site presenting VWorldTerrain technology (certainly, known at the time under the name V-world). I had also obtained the publication of a “news” specifying the use of technology in the development of Dark and Light. I specify however that I had urged that a bond be also present on the site of the NPCube company. Indeed, certain design features presented on this site as having started from Mafate resulted directly from VWorldTerrain technology. The purpose of this request was to avoid of course that these characteristics are not regarded as being property of the company NPCube… Las, this forever existed bond…
In April 2004, one asks me to present Dark and Light on the E3 living room. I accept readily more especially as it had been agreed that I could also on this occasion again present my technology during the demonstrations real time which I was to make on the living room. It was the third time that I presented this technology at E3 (in 2000, 2001 and 2004 thus).
However, the administrator of the site Dark and Light judged good to withdraw the bond on www.vworldpowered.com during the week when I was present at E3.
An official response of Farlan (or many developers, therefore of NPCube?) at the time of the Dev.-cat of the November 24:
Which is the position of NPCube with respect to that: http://perso.wanadoo.fr/pourieux/? It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. Moreover, why choose the Web rather than the court to take advantage of its rights? Farlan will take the initiative of going in court for this question. |
Ah, it would seem that the names pose a real problem to them. For memory, my name is Pourieux, with only one “R”. And “model” would be thus the suitable term to indicate a technology… Yes, I know it is wearying, but indeed I repeat it: technology in question exists since 1996 and is used in DnL since 2002. It would be thus this “model” which would have made it possible Dark and Light to be presented at the public since 2002?
Well, let us take again the arguments: then their analysis is: “to leave without anything to ask, when the exit was dubious on the technical level”. On the technical level… That is to say. Which? The waiter? The technology of ground? Posting in the engine? Animations? The user interface? The sound? The adjustments gameplay? or what? In was August 2004, the exit dubious? Wasn't the play supposed to leave in December 2004, and it had not returned one of functional ground already largely voted by plebiscite by the media? (in 2004, let us specify, of course…)
Let us continue: “decided to leave without anything to ask”. Since it is needed apparently, I will specify ahead the events which preceded my resignation by NPCube, (and not of Farlan, it is necessary to stop all mixing… yes I know, it is very hard this double cap free-Mauritian)
After repeated requests, I had finally obtained my associates with NPCube (and of the Farlan editor since it should be quoted) that the administrator of the Community site Dark and Light puts a bond towards the site presenting VWorldTerrain technology (certainly, known at the time under the name V-world). I had also obtained the publication of a “news” specifying the use of technology in the development of Dark and Light. I specify however that I had urged that a bond be also present on the site of the NPCube company. Indeed, certain design features presented on this site as having started from Mafate resulted directly from VWorldTerrain technology. The purpose of this request was to avoid of course that these characteristics are not regarded as being property of the company NPCube… Las, this forever existed bond…
In April 2004, one asks me to present Dark and Light on the E3 living room. I accept readily more especially as it had been agreed that I could also on this occasion again present my technology during the demonstrations real time which I was to make on the living room. It was the third time that I presented this technology at E3 (in 2000, 2001 and 2004 thus).
However, the administrator of the site Dark and Light judged good to withdraw the bond on www.vworldpowered.com during the week when I was present at E3.
An official response of Farlan (or many developers, therefore of NPCube?) at the time of the Dev.-cat of the November 24:
Which is the position of NPCube with respect to that: http://perso.wanadoo.fr/pourieux/? It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. Moreover, why choose the Web rather than the court to take advantage of its rights? Farlan will take the initiative of going in court for this question. |
Ah, it would seem that the names pose a real problem to them. For memory, my name is Pourieux, with only one “R”. And “model” would be thus the suitable term to indicate a technology… Yes, I know it is wearying, but indeed I repeat it: technology in question exists since 1996 and is used in DnL since 2002. It would be thus this “model” which would have made it possible Dark and Light to be presented at the public since 2002?
Well, let us take again the arguments: then their analysis is: “to leave without anything to ask, when the exit was dubious on the technical level”. On the technical level… That is to say. Which? The waiter? The technology of ground? Posting in the engine? Animations? The user interface? The sound? The adjustments gameplay? or what? In was August 2004, the exit dubious? Wasn't the play supposed to leave in December 2004, and it had not returned one of functional ground already largely voted by plebiscite by the media? (in 2004, let us specify, of course…)
Let us continue: “decided to leave without anything to ask”. Since it is needed apparently, I will specify ahead the events which preceded my resignation by NPCube, (and not of Farlan, it is necessary to stop all mixing… yes I know, it is very hard this double cap free-Mauritian)
After repeated requests, I had finally obtained my associates with NPCube (and of the Farlan editor since it should be quoted) that the administrator of the Community site Dark and Light puts a bond towards the site presenting VWorldTerrain technology (certainly, known at the time under the name V-world). I had also obtained the publication of a “news” specifying the use of technology in the development of Dark and Light. I specify however that I had urged that a bond be also present on the site of the NPCube company. Indeed, certain design features presented on this site as having started from Mafate resulted directly from VWorldTerrain technology. The purpose of this request was to avoid of course that these characteristics are not regarded as being property of the company NPCube… Las, this forever existed bond…
In April 2004, one asks me to present Dark and Light on the E3 living room. I accept readily more especially as it had been agreed that I could also on this occasion again present my technology during the demonstrations real time which I was to make on the living room. It was the third time that I presented this technology at E3 (in 2000, 2001 and 2004 thus).
However, the administrator of the site Dark and Light judged good to withdraw the bond on www.vworldpowered.com during the week when I was present at E3.
An official response of Farlan (or many developers, therefore of NPCube?) at the time of the Dev.-cat of the November 24:
Which is the position of NPCube with respect to that: http://perso.wanadoo.fr/pourieux/? It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. Moreover, why choose the Web rather than the court to take advantage of its rights? Farlan will take the initiative of going in court for this question. |
Ah, it would seem that the names pose a real problem to them. For memory, my name is Pourieux, with only one “R”. And “model” would be thus the suitable term to indicate a technology… Yes, I know it is wearying, but indeed I repeat it: technology in question exists since 1996 and is used in DnL since 2002. It would be thus this “model” which would have made it possible Dark and Light to be presented at the public since 2002?
Well, let us take again the arguments: then their analysis is: “to leave without anything to ask, when the exit was dubious on the technical level”. On the technical level… That is to say. Which? The waiter? The technology of ground? Posting in the engine? Animations? The user interface? The sound? The adjustments gameplay? or what? In was August 2004, the exit dubious? Wasn't the play supposed to leave in December 2004, and it had not returned one of functional ground already largely voted by plebiscite by the media? (in 2004, let us specify, of course…)
Let us continue: “decided to leave without anything to ask”. Since it is needed apparently, I will specify ahead the events which preceded my resignation by NPCube, (and not of Farlan, it is necessary to stop all mixing… yes I know, it is very hard this double cap free-Mauritian)
After repeated requests, I had finally obtained my associates with NPCube (and of the Farlan editor since it should be quoted) that the administrator of the Community site Dark and Light puts a bond towards the site presenting VWorldTerrain technology (certainly, known at the time under the name V-world). I had also obtained the publication of a “news” specifying the use of technology in the development of Dark and Light. I specify however that I had urged that a bond be also present on the site of the NPCube company. Indeed, certain design features presented on this site as having started from Mafate resulted directly from VWorldTerrain technology. The purpose of this request was to avoid of course that these characteristics are not regarded as being property of the company NPCube… Las, this forever existed bond…
In April 2004, one asks me to present Dark and Light on the E3 living room. I accept readily more especially as it had been agreed that I could also on this occasion again present my technology during the demonstrations real time which I was to make on the living room. It was the third time that I presented this technology at E3 (in 2000, 2001 and 2004 thus).
However, the administrator of the site Dark and Light judged good to withdraw the bond on www.vworldpowered.com during the week when I was present at E3.
Not being able to tolerate that, I asked so that a solution be found so that we can continue to develop Dark and Light while respecting my intellectual property. The associates of NPCube (as well as the Farlan editor) thus agreed that we had to find an area of agreement not to endanger the development of Dark and Light, which was at that time “imperatively” to leave in December 2004. We thus found the solution following:
Small history: the people who worked since years with me on VWorldTerrain technology me had followed to the Meeting on the development of Dark and Light. I had decided to stop company CPU Software (SNC) at the end of 2003 then assembling with them limited liability company VWORLD in May 2004. My associates on NPCube knew of course perfectly about that. A associate of Farlan even proposed us to take participations in company VWORLD, following a displacement in Washington cd. in June 2004 when I presented VWorldTerrain technology. Moreover, to this occasion, a associate of NPCube had joined me to promote Dark and Light.
In short, the solution was very found: we went, my associates on VWORLD and myself, to continue the development of Dark and Light in subcontracting. We had indeed provided a significant work on Dark and Light, and it seemed completely logical to continue to contribute to the development of the project continuously to bring our competences in the field of the computer graphics, the programming, the treatment of data bases and the realization of trailer cards. That thus made it possible to respect the date of exit of the play, while reconciling our divergences as well as possible: Dark and Light is developed by NPCube, VWorldTerrain is developed by VWORLD. A proposal for a contract thus reaches us (certainly with much delay bus after our resignation…) but it was impossible to us to sign this document because it comprised many inadmissible clauses and still did not respect my intellectual property. In spite of a long attempt at negotiation on this subject, we regretted to note that NPCube did not want to continue to work with us. The explanation thus given above… by Farlan (?!) is thus simply fallacious.
I hold on this subject to specify as for “the dubious exit on the technical level” evoked above that this assertion could not relate to the part returned of ground of which I had the load, insofar as it is well the only part of Dark and Light which was at the point and largely tested by the Beta-testers present in alpha and beta since the end of 2003. Let us recall that the developer and the editor had centered as of the beginning all their communication on the large ground that Dark and Light presented, and that this “feature” had been largely proposed in the press and on gates Internet. That one does not come to imply today that my work was not with the height of the hopes of the sleeping partners of Dark and Light. But if necessary I will diffuse the eulogistic comments which had been formulated by the testers at the time of my collaboration with NPCube.
As for considering that my work was only one “model”, it is a new example of the non-observance of the work which I could provide…
As for this assertion “it sought to tap us money”, I do not see well in what to require so that my intellectual property is respected can be regarded as an alleged racket. If that refers to my requests for royalties made logically at the beginning of the development of the project, as it is of use in the profession, I am afraid well whereas the sleeping partners of Dark and Light consider all the developers, subcontractors included, like likely to want to bribe them…
Lastly, to finish I still do not include/understand what pushes the Farlan company to be implied in this business: I declare indeed that the NPCube company does not respect the international code of the intellectual property. We thus wait, my lawyer and myself, until the company Farlan Mauritian exposes us its objections.
While waiting, I would be to him liking to agree to avoid words like “slandering” and “calumny” in his flame attacks. When with the Web, it proves that it is an ideal tool for all one each one to make pass from the messages (and not to take advantage of its rights, which could not fall within the competence of the Web, if not that would be known!) I am afraid well however that justice does not have time to decide before the end of the setting on sale of Dark and Light.
Business (S) to follow…
It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. |
This dated November 24,2005 assertion. More than 2 weeks later how far is one?
Following a certain number of erroneous assertions in my opposition or VWorldTerrain technology, I make a point of bringing precise details for all those which will have perhaps a day the leisure to discover the play Dark and Light or even its named reduced version SoG. Even if this product makes use of VWorldTerrain technology, it is wise to recall that, according to terms' employed by the current team of development of NPCube itself, a “rewriting” partial of the source code was done for the version 2005 of the Mafate engine. This rewriting was made without my authorization and I could not guarantee the performances of VWorldTerrain technology today within the engine of play Mafate nor of course to be held responsible D ? any dysfunction.
Here some bonds allowing to have a more precise idea of the use of VWorldTerrain within Mafate for the development of Dark and Light.
in 2002:
http://static.mondespersistants.com/fansites/mp-dnl/screens/6/55.jpg then http://static.mondespersistants.com/fansites/mp-dnl/screens/6/56.jpg
It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. |
This dated November 24,2005 assertion. More than 2 weeks later how far is one?
Following a certain number of erroneous assertions in my opposition or VWorldTerrain technology, I make a point of bringing precise details for all those which will have perhaps a day the leisure to discover the play Dark and Light or even its named reduced version SoG. Even if this product makes use of VWorldTerrain technology, it is wise to recall that, according to terms' employed by the current team of development of NPCube itself, a “rewriting” partial of the source code was done for the version 2005 of the Mafate engine. This rewriting was made without my authorization and I could not guarantee the performances of VWorldTerrain technology today within the engine of play Mafate nor of course to be held responsible D ? any dysfunction.
Here some bonds allowing to have a more precise idea of the use of VWorldTerrain within Mafate for the development of Dark and Light.
in 2002:
http://static.mondespersistants.com/fansites/mp-dnl/screens/6/55.jpg then http://static.mondespersistants.com/fansites/mp-dnl/screens/6/56.jpg
It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. |
This dated November 24,2005 assertion. More than 2 weeks later how far is one?
Following a certain number of erroneous assertions in my opposition or VWorldTerrain technology, I make a point of bringing precise details for all those which will have perhaps a day the leisure to discover the play Dark and Light or even its named reduced version SoG. Even if this product makes use of VWorldTerrain technology, it is wise to recall that, according to terms' employed by the current team of development of NPCube itself, a “rewriting” partial of the source code was done for the version 2005 of the Mafate engine. This rewriting was made without my authorization and I could not guarantee the performances of VWorldTerrain technology today within the engine of play Mafate nor of course to be held responsible D ? any dysfunction.
Here some bonds allowing to have a more precise idea of the use of VWorldTerrain within Mafate for the development of Dark and Light.
in 2002:
http://static.mondespersistants.com/fansites/mp-dnl/screens/6/55.jpg then http://static.mondespersistants.com/fansites/mp-dnl/screens/6/56.jpg
It is about a pure and simple slandering. Farlan does already what is necessary so that the law is respected and that the third sites which spread these calumnies erase the accused messages. |
This dated November 24,2005 assertion. More than 2 weeks later how far is one?
Following a certain number of erroneous assertions in my opposition or VWorldTerrain technology, I make a point of bringing precise details for all those which will have perhaps a day the leisure to discover the play Dark and Light or even its named reduced version SoG. Even if this product makes use of VWorldTerrain technology, it is wise to recall that, according to terms' employed by the current team of development of NPCube itself, a “rewriting” partial of the source code was done for the version 2005 of the Mafate engine. This rewriting was made without my authorization and I could not guarantee the performances of VWorldTerrain technology today within the engine of play Mafate nor of course to be held responsible D ? any dysfunction.
Here som
Comments
Farlan/NP3 stole Pourieux's world engine (you know, the only thing that looks good in the game).
They're not the original conceptors of this technology, so they had to modify it a bit and change its name to Mafate...
which explains why this engine is working so badly at the moment: they weren't able to understand the work of the original developper.
That's also why the game took so long to be published: Farlan/NP3: they had to understand and rewrite the game engine when Pourieux left.
Well, that's what I understand.
Thanks..
Being able to scale a large mountain and then look far into the distance was the only thing I actually liked about the game. So Farlan has been unable to code a single nice feature.. But hey, the next patch is coming soon..
thats funny.. all this time, without even knowing this, I 'felt' this while playing though 3 stages of beta, the sog, and finaly the realease..
I just knew that the original developer(the big world idea felt more fluid and natural the earlier u went in beta stages, it just got more laggy the later u got)
The rest is a joke(the game I mean) just so many things here and there tossed in to make them 'changes'
I hope this guy wins and maybe later makes his own game.. at least SOMEONE was doing somethign at ONE time.
Indeed very interesting and makes the DnL mess even worse. I am very critical regarding software patents, but if a software/technology is completly owned the licence should be regarded with any nescessary respect. Although the matter is much smaller I remember reading that DnL used rsnyc without delivering the corresponding licence and then then they copied the SOE eula....seems they really don't care at all about other rights. Regarding this (and that the use of a whole engine is another dimension) I wish you luck with your lawsuit. Although it might be a long and hard At least you don't have to fight in the US - the system there scares me to death each time a hear a new story about millions for lawyers, more millions for penalty and years without any result (for a similar topic just look at the SCO vs Linux mess).
This is the man we should be putting the praise at. This Pix is responsible for the best thing in this game. Luck to you Mr Pix
Old news, but ...
Never seen quite this much information about it. Nice work, detective.
heh.. posted asking the dev's thier opinion.. promptly got banned and post was deleted within seconds.. damn they work fast when thier secrecy is threatend...lol
I love the staff at DnL.. I want to love them with a baseball bat.
IANAL but Pix possible forgo his intelectual property by contributing his knowledge to NPcube where he was originly a company founder.
Obviosualy comparing recent VWorld and DnL screenshots NPcube was not capable to maintain the quality.
highly doubtful when he owned the rights and the IP years before the talk began and only allowed a certain portion to be used. Its explained in the commentary he wrote. Simply because he allows and has given permission for that use does not mean they can use the entire thing, then wipe out his own development. Its quite obvious they did NOT get the rights to the actual meat of the technology since they have not been able to work with what was left to them, by agreement. Thus change a few things, call it a different name and bump him totally out. Called hijacking, except these idiots didnt realize they had to know how to implement that technology themselves. With the game going live, they have demonstrated that inability.
However they crossed the line many many times, and in full public view, with their arrogant and blatant lies regarding this technology. Mr. Pourieux has every right to have his development called his, kept his and if this is being used, to be compenstated for it. I believe also that beginning any legal moves, he is doing well to pursue now that the game is live and the entire crew, fanbois included, are pitching the one thing that is good about this game -- and they dont even own it, nor have the expertise nor the knowledge to work with something, claim that it is their own development.
As someone doing myself 3D-engine development I can tell you that Pixs vworld technology is very advanced and is not covered by public available desing papers. When you look closely you can see that most of the old scrennshots of Pix area looking way better the recent ones.
If it would be that easy to tell about the dispute Pix would have send a cease and desist order.
Thsi was originally posted by me in the thread here: http://mmorpg.com/discussion2.cfm/thread/79640/page/2
I just saw a post by soemone that linked an old intrview about D&L.
It has some excellent post made in it for those Anti-_Pix_ people:
I the original interview was posted here: http://www.the-junkyard.net/interviews.php?action=viewinterview&id=39
and it was posted here where I stumbled upon it: http://www.darkandlight.net/forums/showthread.php?p=1020698
This is my favorite part of the junkyard interview:
tJY: Can you tell us a little bit about NP Cube and it's history in the gaming industry?
Laurent: Well, NP Cube was founded in August 2002 by 5 people, with 4 of them coming from the video game industry. One
of them, Cesar Jacquet – CEO, comes from the IT industry. In fact, this
is him who gathered everyone to form NP Cube. The other founders are
Christope Nazaret - Programmer, Vincent Pelisson - Art Director, and
Vincent Pourieux - Programmer. Everyone had his own experience and has worked in the same company but never worked all together until now. Cesar
came to Vincent Pourieux (aka Pix to differentiate from Vincent
Pelisson, aka Plis) 2 years ago and presented a project that was to
become Dark and Light. Pix started to talk to Cesar closer after Cesar saw the terrain rendering technology Pix was developing. As a visionary, Cesar quickly saw the advantage of such a thing to create a bigger, greater idea than the original one. Then
Cesar talked to a couple of his friends who were already involved in
the project back in Reunion Island, where we’re located And they came
up with what is Dark and Light today. Then, Stephane Quilichini, Gilles
Zedde and Frederic Caille designed (mostly in their heads) with Cesar
what Dark and Light should be. And, as far as I know, they brainstormed
a lot. They were all Everquest players and fans and also traditional
RPG players and Game Masters with limited computer gaming development
knowledge. So Pix asked a bunch of guys to work on the project (the 4
seniors), and after a lot of talking everyone decided to move to
Reunion Island to develop the game. Then many other people joined us to
make a solid as a rock team. Today, we have 10 people in house and we
work with 5 to 10 external people for graphics. Two musicians are
involved in the project as well.
Athlon XP1800+, GeForce4 4400, 512MB DDRAM. Are players going to have
to own rigs like this in order to play DnL comfortably and if so,
aren't you afraid that you'll be excluding a large majority of the
gaming community because of this?
Laurent: Moderate and hardcore gamers are our first target audience.
And at the time DnL will be on shelves, this configuration will
certainly be a moderate one.
______________________________
My Sager 5760 Review
~shrug~ who really cares, The gameplay sucks and it is not fun. The graphics are horrid. That is why I don't play it.
BTW who really reads posts that are longer than 20 sentences? Try using links .
I miss DAoC
As someone doing myself 3D-engine development I can tell you that Pixs vworld technology is very advanced and is not covered by public available desing papers. When you look closely you can see that most of the old scrennshots of Pix area looking way better the recent ones.
If it would be that easy to tell about the dispute Pix would have send a cease and desist order.
Read what was written at the site given in this thread. Its quite evident what was allowed the Farlan/NPC crew and is further evidenced by the words from the Devs themselves as they do not have the ability to beak the coding in the technology.
Furthermore , the copyright and ownership belonged to _Pix_ welllllll before the get together. He did not sell all his rights to them. That much is quite evident. The engine used to perform the technology is where they are screwing up. And yes, the older ones look way better than what Farlan and company has been able to reproduce and why? Because they dont own the full rights to his own development and only have that portion that was given to them while he was with them. Using his technology now without recognizance nor compensation or even deferring the ownership of the development is highly unethical.
And I do believe that website states that legal action has been or will be implemented now that DNL has gone live.
No, it's not only a flight sim
Current Work In Progress
Pix I find it odd that if you have such a strong case why post here garning support?
I don't get it, I would just hit them in the back pocket, and the news will get out quick smart.
_Pix_! You have GOT to keep us updated, dont be a stranger here. Your development is getting rave reviews with the terrain graphics.Most believe its the best thing in the game! Please keep us updated.
and umm...can ya tell us a little about your visit hmmmm pretty please?
I do when they aren't all links...
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Aye. Altho the copied post was a bit messed up, I did what the poster did and put it through the translator.
Interesting read to get it all at once and the chronological happenings. We got bits and pieces before so that was indeed interesting to read.
_Pix_ has certainly made a name for himself here and his product is blowing ppl away. I like being on the winners side.
Blacksac, have you ever heard about justice and the time it may take? I decided it was high time to communicate publicly to counterbalance all the lies that have been told and that still continue to be told by NPCube/Farlan/Moderators/AD and really don't see why I should not do that (having a strong case only does make bad faith worse). And I also believe that people ought to know more about this "small" development sudio practises.
PS: Cholayna, more to come for sure, but not now. I am not a stranger, just maybe a little stranded u know
No, it's not only a flight sim
Current Work In Progress