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As Quoted from http://www.mmogchart.com/

WWII Online  (Accuracy Rating: A)

In the interests of full disclosure, it should be noted that I have a minority financial interest in Playnet/CRS, WWII Online’s developer.  Having said that, the numbers shown are based on a combination of public statements and inside sources.  After a poor launch in June 2001, the number of players has waxed and waned several times, usually between 11,000 and 13,000 subscribers.  In November 2005, the game was launched into European territories under the new name, Battleground Europe, and it is believed this has resulted in a substantial increase in the game’s subscriber base, although exact figures have still yet to be released.  http://www.wwiionline.com/

Comments

  • TheBumbinoTheBumbino Member Posts: 9
    this games been around since 2001??

  • dunny33dunny33 Member Posts: 141


    Originally posted by TheBumbino
    this games been around since 2001??



    Yes 6/6/01 was the release date.
  • decadredecadre Member Posts: 88
    You get rid of the HC and all of the features associated with them, and fix & work on the game mechanics (rudder fix, camauflage, foxholes, etc), and I know a slew of people who would come back, myself included.


  • PillBoxPillBox Member Posts: 184
    I doubt very much that your 'Slew' would add up to the numbers of new players that have been joining recently.

     Not having a go at you, but as long as new people are signing up and playing, CRS will not change their current situation, and as a company, why should they?

     They are stronger now than ever before.


  • SparreSparre Member Posts: 257


    Originally posted by decadre
    You get rid of the HC and all of the features associated with them, and fix & work on the game mechanics (rudder fix, camauflage, foxholes, etc), and I know a slew of people who would come back, myself included.




    If you have found a better FPS "All-branch" WWII game would I for sure like to try it out. What was its name again?



    Also, I want to experience such a game with the same tactical and
    strategical depth that WWII Online: Battleground Europe has. And in the
    near future will the strategical depth be even deeper. Kind of exciting.

    And with no HC will we see no Warfare of Manuœvre. A none trained officer can not come into the game and start moving around Brigades and Divisions. Even the barracks agrees almost unanimously on this.

    When you move a unit must you be very careful what you do and how you plan it. Or a bad move might end up with loosing five to ten CPs with in a few hours. And then will you really have to face the screeming mob in the Barracks. After such a move wont you stay around for long I can garantee.

    Instead should we all appreciate the HC officers and the work they do. People are complaining that HC officers too careful when they move forward the Brigades and Divisions. But these same guys wont pick up the ball and show us the war should be runned since they don't dare to stick out their necks.

    But I guess you havn't been around for a while Decadre why you still have to experience this.
  • DJ_PiFDJ_PiF Member Posts: 3
    (Sidenote: Pillbox:  how did you do to add wwii online to your xfire ? wwiiol does not show on my list and since it's the only game I play... Thanks for your help.)

  • PillBoxPillBox Member Posts: 184
    well, if you are using Xfire, it should come up in your list. If not try rescanning your PC from Xfire, then select the installation folder.

     1 - Tools ->Options ->Games

     2 - Scroll down to not installed

     3 - Select WWIIOnline
     
     4 - Browse to your installation.

    Should work.
  • DJ_PiFDJ_PiF Member Posts: 3
    So they added it to the list ? About time... I also have another game not detected and not in any list, Allegiance. You know how to add that one ?

  • dunny33dunny33 Member Posts: 141


    Originally posted by decadre
    You get rid of the HC and all of the features associated with them, and fix & work on the game mechanics (rudder fix, camauflage, foxholes, etc), and I know a slew of people who would come back, myself included.




    Get over it the HC is always gonna be there.  If your waiting for the HC to be done away with then your in for a really long wait.
  • fredrik1fredrik1 Member Posts: 144

    [quote]Originally posted by PillBox
    [b][b][i]As Quoted from [url=http://www.mmogchart.com/][/i][/b]
    WWII Online  (Accuracy Rating: A)

    In the interests of full disclosure, it should be noted that I have a minority financial interest in Playnet/CRS, WWII Online’s developer.  Having said that, the numbers shown are based on a combination of public statements and inside sources.  After a poor launch in June 2001, the number of players has waxed and waned several times, usually between 11,000 and 13,000 subscribers.  In November 2005, the game was launched into European territories under the new name, Battleground Europe, and it is believed this has resulted in a substantial increase in the game’s subscriber base, although exact figures have still yet to be released.  http://www.wwiionline.com/[/b][/quote]

    11 - 13 thousands are far to low...

    image

  • decadredecadre Member Posts: 88


    Originally posted by dunny33

    Originally posted by decadre
    You get rid of the HC and all of the features associated with them, and fix & work on the game mechanics (rudder fix, camauflage, foxholes, etc), and I know a slew of people who would come back, myself included.



    Get over it the HC is always gonna be there.  If your waiting for the HC to be done away with then your in for a really long wait.


    I can dream can't I?
  • KadeshKadesh Member Posts: 82


    Originally posted by fredrik1

    [quote]Originally posted by PillBox
    [b][b][i]As Quoted from [url=http://www.mmogchart.com/][/i][/b]
    WWII Online  (Accuracy Rating: A)
    In the interests of full disclosure, it should be noted that I have a minority financial interest in Playnet/CRS, WWII Online’s developer.  Having said that, the numbers shown are based on a combination of public statements and inside sources.  After a poor launch in June 2001, the number of players has waxed and waned several times, usually between 11,000 and 13,000 subscribers.  In November 2005, the game was launched into European territories under the new name, Battleground Europe, and it is believed this has resulted in a substantial increase in the game’s subscriber base, although exact figures have still yet to be released.  http://www.wwiionline.com/[/b][/quote]
    11 - 13 thousands are far to low...


    So if the Euro release gained CRS so many new subscribers .........................

    Why did they feel the need to rid themselves of half their programming staff at Christmas time?  Even CRS admitted that the Euro release was a qualified failure, and the projected North American release is a complete non-starter, after the pullout by the game's publisher.




  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115


    Originally posted by Kadesh

    and the projected North American release is a complete non-starter, after the pullout by the game's publisher.



      Why?  Matrix still has WW2OL available for sale. Are you saying that they do nothing to sell the game?

    I absolutely love the game. The only problem i see - current player base are mostly veterans with good reflexes. So for noob like me life is hard .

    I was dumb enough to take on Me-109. He pulled away high (which my Harri couldn't do well), did split-S, peppered me with MGs, pulled away high. I banked hard to the left, lost speed. He was already zooming in on me from above by that time. My pilot was hit by a bullet in the head. Mission over.

    I'm doing much better as infantry though. Got Me-110, and
    achieved some hits on Ju-87, Me-110, Pz3F, Sdkfs with that little AAA, which
    doomed Japanese navy. I would prefer quadruple 0.5 HBs.      

  • SresSres Member Posts: 156


    Originally posted by Kadesh


    So if the Euro release gained CRS so many new subscribers .......................

    Why did they feel the need to rid themselves of half their programming staff at Christmas time?  Even CRS admitted that the Euro release was a qualified failure, and the projected North American release is a complete non-starter, after the pullout by the game's publisher.




    Not going to disagree with you on the euro release, it was pretty lame.  These days you got to have lots of cash to compete with publishing houses like Ubisoft, EA etc etc.

    Losing Tri-Senegy is no big loss, I don't think WWiiOL is actually a game that you can mass market to the twitch fanatics.

    It fails to compete on so many levels that CRS are aiming the game at that they really have dropped the ball.

    To me CRS should have concentrated on fixing up areas of the game that cause the game to struggle when it comes to comparisons.

    CRS need to make 4 major changes to the game in my book and people will start dribbling into this game.

    Terrain (Higher Definition)
    Infantry Control (Fix it, it's awful, compared to the fluid movement of RO & DoD this game sucks)
    Increased FPS (Self explanatory, I remember when I could limit my gfx card to the monitor hz)
    Improved STOs

    Life can be tapped

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