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As Quoted from http://www.mmogchart.com/
WWII Online (Accuracy Rating: A)
In the interests of full disclosure, it should be noted that I have a minority financial interest in Playnet/CRS, WWII Online’s developer. Having said that, the numbers shown are based on a combination of public statements and inside sources. After a poor launch in June 2001, the number of players has waxed and waned several times, usually between 11,000 and 13,000 subscribers. In November 2005, the game was launched into European territories under the new name, Battleground Europe, and it is believed this has resulted in a substantial increase in the game’s subscriber base, although exact figures have still yet to be released. http://www.wwiionline.com/
Comments
Not having a go at you, but as long as new people are signing up and playing, CRS will not change their current situation, and as a company, why should they?
They are stronger now than ever before.
Also, I want to experience such a game with the same tactical and
strategical depth that WWII Online: Battleground Europe has. And in the
near future will the strategical depth be even deeper. Kind of exciting.
And with no HC will we see no Warfare of Manuœvre. A none trained officer can not come into the game and start moving around Brigades and Divisions. Even the barracks agrees almost unanimously on this.
When you move a unit must you be very careful what you do and how you plan it. Or a bad move might end up with loosing five to ten CPs with in a few hours. And then will you really have to face the screeming mob in the Barracks. After such a move wont you stay around for long I can garantee.
Instead should we all appreciate the HC officers and the work they do. People are complaining that HC officers too careful when they move forward the Brigades and Divisions. But these same guys wont pick up the ball and show us the war should be runned since they don't dare to stick out their necks.
But I guess you havn't been around for a while Decadre why you still have to experience this.
1 - Tools ->Options ->Games
2 - Scroll down to not installed
3 - Select WWIIOnline
4 - Browse to your installation.
Should work.
[quote]Originally posted by PillBox
[b][b][i]As Quoted from [url=http://www.mmogchart.com/][/i][/b]
WWII Online (Accuracy Rating: A)
In the interests of full disclosure, it should be noted that I have a minority financial interest in Playnet/CRS, WWII Onlines developer. Having said that, the numbers shown are based on a combination of public statements and inside sources. After a poor launch in June 2001, the number of players has waxed and waned several times, usually between 11,000 and 13,000 subscribers. In November 2005, the game was launched into European territories under the new name, Battleground Europe, and it is believed this has resulted in a substantial increase in the games subscriber base, although exact figures have still yet to be released. http://www.wwiionline.com/[/b][/quote]
11 - 13 thousands are far to low...
I can dream can't I?
Why did they feel the need to rid themselves of half their programming staff at Christmas time? Even CRS admitted that the Euro release was a qualified failure, and the projected North American release is a complete non-starter, after the pullout by the game's publisher.
Why? Matrix still has WW2OL available for sale. Are you saying that they do nothing to sell the game?
I absolutely love the game. The only problem i see - current player base are mostly veterans with good reflexes. So for noob like me life is hard .
I was dumb enough to take on Me-109. He pulled away high (which my Harri couldn't do well), did split-S, peppered me with MGs, pulled away high. I banked hard to the left, lost speed. He was already zooming in on me from above by that time. My pilot was hit by a bullet in the head. Mission over.
I'm doing much better as infantry though. Got Me-110, and
achieved some hits on Ju-87, Me-110, Pz3F, Sdkfs with that little AAA, which
doomed Japanese navy. I would prefer quadruple 0.5 HBs.
Why did they feel the need to rid themselves of half their programming staff at Christmas time? Even CRS admitted that the Euro release was a qualified failure, and the projected North American release is a complete non-starter, after the pullout by the game's publisher.
Not going to disagree with you on the euro release, it was pretty lame. These days you got to have lots of cash to compete with publishing houses like Ubisoft, EA etc etc.
Losing Tri-Senegy is no big loss, I don't think WWiiOL is actually a game that you can mass market to the twitch fanatics.
It fails to compete on so many levels that CRS are aiming the game at that they really have dropped the ball.
To me CRS should have concentrated on fixing up areas of the game that cause the game to struggle when it comes to comparisons.
CRS need to make 4 major changes to the game in my book and people will start dribbling into this game.
Terrain (Higher Definition)
Infantry Control (Fix it, it's awful, compared to the fluid movement of RO & DoD this game sucks)
Increased FPS (Self explanatory, I remember when I could limit my gfx card to the monitor hz)
Improved STOs
Life can be tapped