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Vivendi Universal Games gave a presentation to Wall Street today. Too much to report on everything said, but the big one was:"All Blizzard franchises will become MMOGs."
All. They claim they have a model now to develop an MMOG in 3 years for $50 million. WoW cost 50 million euros and took 4 1/2 years.
They have bifurcated the MMOG market into two parts: long session games (more than two hours per session) and short session games (less than two hour sessions.) They will also be rolling out a bunch of short session games under the Sierra Online brand. An example is FreeStyle, a pick-up basketball online game scheduled for 2007 release. No details on pricing model for the short session games.
Shiznitz sent this in this morning and all I can say is good for them. Apparently splitting what will probably end up as 8-10 million customers (maybe more, asian gamers are unpredictable about things like STARCRAFT) across 3 games isn't a concern to them. They're lucky stock brokers know nothing about video games.
Comments
I can't help but feel that the decision to surrender the RTS market that made Blizzard what it is today is just a really poor business decision. There's every historical indication that MMOs will not maintain the popularity they currently enjoy, and for a company to invest tens of millions of dollars trying to continue dumping the same products on the market just doesn't seem wise.
I don't know. I'm thinking that this will, in hindsight, be the decision people point to and say, "Here's what killed Blizzard."
But hell, what do I know? We'll just have to wait and see, I suppose...
They should've made World of Diablo to begin with. That's one I actually will play.
TBH i don't particularily think this is good news. While i'm happy that Starcraft and Diablo style MMOs are likely to appear somewhere down the line.... I've played WoW for 10 months before i quit, i'm assuming that it goes under the "long session games" category?
If so, As far as i understand this, Blizzard is never going to attempt a decent sandbox-type MMO like EVE or UO, a darn shame if you ask me, and < 2 hour game sessions sounds pretty shallow/watered down.
And no more RTS? Tssk Tssk, what an awful idea...
It isn't really all that bad either.
It's not much of a surprise they are chasing the MMO $.