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Amarr Battleship

daevilbdaevilb Member Posts: 18


I have been playing eve on and off for some time now and finally fixed my Apoc,

i just have some questions about a BS.

I have 6.4m SP

7 Missile Launcher Operation skills trained, for a total of 60,174 skillPoints.
3 Mechanic skills trained, for a total of 143,765 skillPoints.
10 Learning skills trained, for a total of 3,149,039 skillPoints.
11 Gunnery skills trained, for a total of 509,595 skillPoints.
7
Engineering skills trained, for a total of 323,858 skillPoints.
4 Electronics skills trained, for a total of 51,635 skillPoints.
7 Drones skills trained, for a total of 308,532 skillPoints.
7 Navigation skills trained, for a total of 139,656 skillPoints.
4 Social skills trained, for a total of 179,258 skillPoints.
7 Spaceship Command skills trained, for a total of 1,063,406 skillPoints.

Is this enough to fly level 3 missions?.

i have been running level 2 missions for some time now in my battlecruiser but then got killed in 0.4, i then bought an apoc..

i know you shouldnt fly it you aint got the skills, but if you look ay my skills above, would i have trouble with l3 missions?. what skills / equipment shall i focus on?.




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Comments

  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by daevilb


    I have been playing eve on and off for some time now and finally fixed my Apoc,

    i just have some questions about a BS.

    I have 6.4m SP

    7 Missile Launcher Operation skills trained, for a total of 60,174 skillPoints.
    3 Mechanic skills trained, for a total of 143,765 skillPoints.
    10 Learning skills trained, for a total of 3,149,039 skillPoints.
    11 Gunnery skills trained, for a total of 509,595 skillPoints.
    7
    Engineering skills trained, for a total of 323,858 skillPoints.
    4 Electronics skills trained, for a total of 51,635 skillPoints.
    7 Drones skills trained, for a total of 308,532 skillPoints.
    7 Navigation skills trained, for a total of 139,656 skillPoints.
    4 Social skills trained, for a total of 179,258 skillPoints.
    7 Spaceship Command skills trained, for a total of 1,063,406 skillPoints.

    Is this enough to fly level 3 missions?.

    i have been running level 2 missions for some time now in my battlecruiser but then got killed in 0.4, i then bought an apoc..

    i know you shouldnt fly it you aint got the skills, but if you look ay my skills above, would i have trouble with l3 missions?. what skills / equipment shall i focus on?.






    That in an amarr ship is what's going to get you killed.

    At the very least, get Energy Systems Ops 5 and Energy Managment 4. For lvl 3 missions, worry about building a sustainable, dual-LAR tank and then slap whatever weapons on are most suited for your missions.
  • daevilbdaevilb Member Posts: 18
    Will do :)

    well the only thing i have is time,  since i have maxxed out my learningskills to the max (almost)

    will focus on Engineering :)


  • Stumpy26Stumpy26 Member Posts: 189

    LOL  I would say you more than qualify to run lvl 3 missions I have 1.2 mill skill points 47% of which is invested in leaning skills the rest mainly spread over missiles, engeneering, and spaceship command. I pilot a ferox and have been soloing lvl 3s (agent quality 35 after skills) and I have no problems at all, I only need to warp out in the very hardest of lvl 3 missions (when my tank gets broken)

    So I would say go ahead mate

  • daevilbdaevilb Member Posts: 18
    Well my ship aint insured, and it costs 110mil isk :)

    insurance costs 33mil, and i dont want to waste it on some n00b-misstake on a mission :D hehe


  • Stumpy26Stumpy26 Member Posts: 189

    If you would take a tip from a noob (me) When u get a lvl 3 mission that you arent familiar with and it has an unusualy generous reward just for safteys sake take a warp field stabilizer.

    There is nothing that makes my heart sink more than wanting to warp when my tank is broken then getting the message that u are scrambled and watching  helplessly as your ship gets torn to pieces.

    Ive lost 2 feroxes like that on lvl 3s.( well 1  of them cos I was brave/stupid)

  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by Stumpy26

    If you would take a tip from a noob (me) When u get a lvl 3 mission that you arent familiar with and it has an unusualy generous reward just for safteys sake take a warp field stabilizer.
    There is nothing that makes my heart sink more than wanting to warp when my tank is broken then getting the message that u are scrambled and watching ur ship getting torn to pieces.
    Ive lost 2 feroxes like that on lvl 3s.( well 1 cos I was brave/stupid)


    WCS destroys the sustainability of tanks. Learn to fly without them and you wont need them. Learn to fly with them and you'll always need them.
  • Stumpy26Stumpy26 Member Posts: 189


    Originally posted by RollinDutch

    Originally posted by Stumpy26

    If you would take a tip from a noob (me) When u get a lvl 3 mission that you arent familiar with and it has an unusualy generous reward just for safteys sake take a warp field stabilizer.
    There is nothing that makes my heart sink more than wanting to warp when my tank is broken then getting the message that u are scrambled and watching ur ship getting torn to pieces.
    Ive lost 2 feroxes like that on lvl 3s.( well 1 cos I was brave/stupid)

    WCS destroys the sustainability of tanks. Learn to fly without them and you wont need them. Learn to fly with them and you'll always need them.


    Oh realy? I didnt know that please explain how and why they do?
  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by Stumpy26

    Originally posted by RollinDutch

    Originally posted by Stumpy26

    If you would take a tip from a noob (me) When u get a lvl 3 mission that you arent familiar with and it has an unusualy generous reward just for safteys sake take a warp field stabilizer.
    There is nothing that makes my heart sink more than wanting to warp when my tank is broken then getting the message that u are scrambled and watching ur ship getting torn to pieces.
    Ive lost 2 feroxes like that on lvl 3s.( well 1 cos I was brave/stupid)

    WCS destroys the sustainability of tanks. Learn to fly without them and you wont need them. Learn to fly with them and you'll always need them.


    Oh realy? I didnt know that please explain how and why they do?


    Dropping a PDU or a Shield Power Relay from a ferox in favor of a WCS either decreases the time you can run your booster (in the case of the PDU) or decreases the HP/s regen of a passive tank (by 20%, in the case of a SPR). Dropping a hardener or a cap relay from an apoc either decreases the overall resistances (and increases the damage taken accordingly) or decreases cap recharge under the level needed to run a solid tank sustainably.

    If there is something you can drop in a lowslot for a WCS without significant penalty, your setup had serious problems anyway.
  • Stumpy26Stumpy26 Member Posts: 189
    cool thanx for the info dutch
  • RychekRychek Member Posts: 55


    Originally posted by daevilb
    Well my ship aint insured, and it costs 110mil isk :)

    insurance costs 33mil, and i dont want to waste it on some n00b-misstake on a mission :D hehe




    sounds like your not quite ready to be in that ship.

    1. 'don't fly what you can't afford to lose' while often repeated, is often good advice.
    2. get insurance soon as you can.
    3. better yet, sell it and fly a crusier till you can make 30mill in a day ratting. Then you will be able to fly it without having all your eggs in one basket.

    4. Im afraid flying a ship like that you are going to start being overly cautious and miss out on many of the most fun parts of the game.

    image

  • daevilbdaevilb Member Posts: 18


    Originally posted by Rychek

    Originally posted by daevilb
    Well my ship aint insured, and it costs 110mil isk :)

    insurance costs 33mil, and i dont want to waste it on some n00b-misstake on a mission :D hehe



    sounds like your not quite ready to be in that ship.

    1. 'don't fly what you can't afford to lose' while often repeated, is often good advice.
    2. get insurance soon as you can.
    3. better yet, sell it and fly a crusier till you can make 30mill in a day ratting. Then you will be able to fly it without having all your eggs in one basket.

    4. Im afraid flying a ship like that you are going to start being overly cautious and miss out on many of the most fun parts of the game.



    Well i did have a Battlecruiser that got blown up by some piratecorp when i first set foot in 0.4 space.

    i dont really know what to do now, i have a bestower and an omen and then my apoc and have trained some towards mining, but now focusing on combat ,but i still dont know where to go exactly, or what to focus the training on, yet again i need money and if i run level 2 missions it will take a while,  and if i chase npc´s it will take even longer, since i dont want to go below 0.5 to find the big ones. 

    kinda lost..
  • RychekRychek Member Posts: 55


    Originally posted by daevilb

    Originally posted by Rychek

    Originally posted by daevilb
    Well my ship aint insured, and it costs 110mil isk :)

    insurance costs 33mil, and i dont want to waste it on some n00b-misstake on a mission :D hehe



    sounds like your not quite ready to be in that ship.

    1. 'don't fly what you can't afford to lose' while often repeated, is often good advice.
    2. get insurance soon as you can.
    3. better yet, sell it and fly a crusier till you can make 30mill in a day ratting. Then you will be able to fly it without having all your eggs in one basket.

    4. Im afraid flying a ship like that you are going to start being overly cautious and miss out on many of the most fun parts of the game.



    Well i did have a Battlecruiser that got blown up by some piratecorp when i first set foot in 0.4 space.

    i dont really know what to do now, i have a bestower and an omen and then my apoc and have trained some towards mining, but now focusing on combat ,but i still dont know where to go exactly, or what to focus the training on, yet again i need money and if i run level 2 missions it will take a while,  and if i chase npc´s it will take even longer, since i dont want to go below 0.5 to find the big ones. 

    kinda lost..


    Yeah your at the point in the game where you can't really progress effectively solo anymore. I think your next step would be joining a good corp.

    image

  • GlacianNexGlacianNex Member UncommonPosts: 654


    Originally posted by RollinDutch

    Originally posted by Stumpy26

    Originally posted by RollinDutch

    Originally posted by Stumpy26

    If you would take a tip from a noob (me) When u get a lvl 3 mission that you arent familiar with and it has an unusualy generous reward just for safteys sake take a warp field stabilizer.
    There is nothing that makes my heart sink more than wanting to warp when my tank is broken then getting the message that u are scrambled and watching ur ship getting torn to pieces.
    Ive lost 2 feroxes like that on lvl 3s.( well 1 cos I was brave/stupid)

    WCS destroys the sustainability of tanks. Learn to fly without them and you wont need them. Learn to fly with them and you'll always need them.


    Oh realy? I didnt know that please explain how and why they do?


    Dropping a PDU or a Shield Power Relay from a ferox in favor of a WCS either decreases the time you can run your booster (in the case of the PDU) or decreases the HP/s regen of a passive tank (by 20%, in the case of a SPR). Dropping a hardener or a cap relay from an apoc either decreases the overall resistances (and increases the damage taken accordingly) or decreases cap recharge under the level needed to run a solid tank sustainably.

    If there is something you can drop in a lowslot for a WCS without significant penalty, your setup had serious problems anyway.


    This depends on which ships you fly. But overall I agree, you dont need WCS for missions, if you play it smart and not pushing your limits you should not have emergencies. Learn your enemies, if you are being warp scrambled and you may need to warp identify ships that are scrambling you and destoy them first.
  • MaldachMaldach Member Posts: 399

    daevilb, can you fly amarr AF's and use T2 small pulse lasers? I could do level 3's easy in a Retribution, with T2 medium pulse lasers. Small sig radius + decent speed + decent damage = level 3 ease. And, as has been stated previously, with your low Engineering skills, you will not use a battleship to anywhere near its' full potential.

  • demolishIXdemolishIX Member Posts: 632
     lvl 3 missions (most of them anyway) can be done in a BC easily,with not much SP,I soloed some lvl 4 missions in a Typhoon when I had 2mil SP.
  • Lt.DeadendLt.Deadend Member Posts: 325

    If your going to take a Apoc into lvl3 missions ,just use 8 frig guns its a no brainer really.Give it a try and whore up the low slots with a crazy tank,and 4 cap chargers for you mids,.dont move,.lol just warp in and blast away.

    I used to use 8 (small) meduim beems,multi's get you around 5k range and radios up to 17k,now go smash some lvl3's.

  • CalidCalid Member Posts: 1

    Agreed,

    Before I got into a Damnation, I did level III's in my Armageaddon.   I had t2 med beams on it and a few drones for the frigs that got in close.  Low slots were fitted with hardeners, heat sink, armor repair and  Crystaline plating.  Med slots were for cap rechargers.  On most missions I could just warp in and fire away as they try and pound me into deep space.  For Amar ships,  use the already strong armor and build on it.  Train skills to keep the cap from dryin up.  On level III's you don't need large weapons.  They won't be able to hit much.  I'm not an expert by any means, but I thought I'd just share my experience.  There are a few missons, and you'll recognize them by the much larger rewards, that I had problems with npc's jamming me then comming in to warp scramble.  If you see that happening, you should warp out and re-equip for it.  Then you should be fine.

    Good luck,

  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by Lt.Deadend

    If your going to take a Apoc into lvl3 missions ,just use 8 frig guns its a no brainer really.Give it a try and whore up the low slots with a crazy tank,and 4 cap chargers for you mids,.dont move,.lol just warp in and blast away.
    I used to use 8 (small) meduim beems,multi's get you around 5k range and radios up to 17k,now go smash some lvl3's.


    Thats a great way to never figure out how to effectively counter frigates and cruisers with a battleship, virtually ensuring that level 4 missions will chew you up (or turn you into one of those 'omg lvl 4 missionz r 2 hard' people who convienently ignore the fact 90% of the game can solo every one of them with ease).

    Plus, given the size of some of the deadspace areas on lvl 3 missions, you'll also be doing them abysmally slowly.
  • powersurgedpowersurged Member Posts: 18
    You can use a Battleship for lvl 3's but honestly I wouldn't they are too slow and bulky not to mention large guns will have a hard time hitting the frigs (and with low skills the cruisers also).

    I have an alt I am training up as amarrian ships only and I've got a battlecruiser for lvl 3's and ratting but as soon as frig 5 is finished I'm dropping it in favor of an assault frig.

    One thing you could however do is load up your apoc as a miner. With decent skills you should be able to fit 8 miner2's and some mining upgrades on it if your interested in mining that is.

    If your set on using your apoc for lvl 3s though make sure you have a bay full of drones to deal with the close range frigs and cruisers. Another thing you may also want to do is go with a 6 gun 2 assault launcher setup in your highs to help deal with the smaller ships.


  • daevilbdaevilb Member Posts: 18
    thanks for the help.

    I have now played 4-5 Lvl 3 missions and they went very well

    had some problems with my lasers hitting the small ships, (drones,frigs)
    but i had drones/heavy missiles for that.

    my setup is this
    4 heavy beam lasers (10km) (gonna pick more crystals in cargo)
    1 Tractor beam :D
    1 Heavy bomb something 5000m.
    2 heavy missile launchers

    i also have cap-rechargers and lots of bonuses to that (cant login now and see exactly)
    i have 2 large armor repairers and 2 plating that keeps most damage at 50%.

    if the shield fails i can use 1 large armor repairer and with this the cap is all good,  (+cap)
    if i get attacked by everything on the screen, i might need to use both armor repairers but then the cap goes down (-cap)

    but i think this will be fixed when i train energy management to level 5, from 4.  (and some other skills on the way that will help this issue)

    one more thing that will help against those small ships is fixing my 3 heavy attack drones i use, i have not trained those at all,  think i have heavy drone lvl 1 or something, and all those skills that gives + damage +speed +hp is in need of training.


    Do you have any more tips for me?....
  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by daevilb
    thanks for the help.

    I have now played 4-5 Lvl 3 missions and they went very well

    had some problems with my lasers hitting the small ships, (drones,frigs)
    but i had drones/heavy missiles for that.

    my setup is this
    4 heavy beam lasers (10km) (gonna pick more crystals in cargo)
    1 Tractor beam :D
    1 Heavy bomb something 5000m.
    2 heavy missile launchers

    i also have cap-rechargers and lots of bonuses to that (cant login now and see exactly)
    i have 2 large armor repairers and 2 plating that keeps most damage at 50%.

    if the shield fails i can use 1 large armor repairer and with this the cap is all good,  (+cap)
    if i get attacked by everything on the screen, i might need to use both armor repairers but then the cap goes down (-cap)

    but i think this will be fixed when i train energy management to level 5, from 4.  (and some other skills on the way that will help this issue)

    one more thing that will help against those small ships is fixing my 3 heavy attack drones i use, i have not trained those at all,  think i have heavy drone lvl 1 or something, and all those skills that gives + damage +speed +hp is in need of training.


    Do you have any more tips for me?....


    Yikes.

    Ditch the smartbomb, its worthless. Upgrade to a full rack (or if youre really in love with that tractor beam, 7x) megapulse lasers. For midslots, use a good named stasis webber (X5 or better) and 3x cap rechargers (eutectecs are cheap and give a nice boost). For lowslots, use 2x Large Armor Reps (IIs are cheap and very nice), 2x active armor hardeners (pick them based on the NPCs youre fighting, all NPCs do specific damage types to their race), and 3x Capacitor Power Relays. For drones, use 5x Medium drones instead of 3 heavies; they do more damage and track better, as well as being faster and cheaper to replace. Dont deploy them until the NPCs nearby have already locked onto you, else theyll go after your drones with a vengence.

    Now you have a nice (close to) sustainable dual-LAR tank and a fairly substansial amount of firepower. Easily double the damage that youre doing now, provided you can track on your targets (and megapulse track very well, you shouldnt have a problem).
  • Lt.DeadendLt.Deadend Member Posts: 325


    Originally posted by RollinDutch

    Originally posted by Lt.Deadend

    If your going to take a Apoc into lvl3 missions ,just use 8 frig guns its a no brainer really.Give it a try and whore up the low slots with a crazy tank,and 4 cap chargers for you mids,.dont move,.lol just warp in and blast away.
    I used to use 8 (small) meduim beems,multi's get you around 5k range and radios up to 17k,now go smash some lvl3's.

    Thats a great way to never figure out how to effectively counter frigates and cruisers with a battleship, virtually ensuring that level 4 missions will chew you up (or turn you into one of those 'omg lvl 4 missionz r 2 hard' people who convienently ignore the fact 90% of the game can solo every one of them with ease).

    Plus, given the size of some of the deadspace areas on lvl 3 missions, you'll also be doing them abysmally slowly.


    Dam dude,I hate people that dont think.He asked a simple question,and that was using his BS for lvl3 missions.

    If I wanted him to be hard on him self Id say use t1 cruisers on lvl3's and learn the "real" ropes.He allso seems  a bit new so whats the point in saying "Hey bro use Tachions,and oh wait 2 months befor you play now."

    I can do allmost all lvl4's in a Geddon or apoc,But took me a long time to get to that point.So I say againe,If you have a BS and want to us it in lvl3 missions then train/use your Frig skills,.you need to do them anyway and your making use of your training and learning.DO NOT USE LARGE GUNS ON LVL3 MISSIONS YOU MIGHT LOSE YOUR BS.

    Drone skills allso take time,and if your drone skills are weak then its another good reason to use small guns.

    thank you and goodnight.

  • Lt.DeadendLt.Deadend Member Posts: 325

    daevilb.

    Meduim guns are subpar till you have vary high end gunnery skills.They lack in tracking speeds and damage.

    Small guns have more tracking,so there dps will be better on a low skilled gunnery pilot.

    Large guns have damage,so there a bit better then meduim guns on a low skilled gunnery pilot.

    End result is Large guns evin at vary high skill still miss ships alot under cruiser size,around 120sig and lower.so small guns are still your best bet on lvl3's.

    smart bomb? not a bad idea,we all did try it.but they suck alot of power for the dmg they do.

    Hey man I dont blame ya,. tractor beems are a must on missions if you loot.,.they speed the looting up alot. and If your addicted to the explotions of missles then keep them on,.but I would drop the SB and meduim guns for 5 frig guns.Its all about speed,how fast you can do your missions.Small guns will smash them and you will get to lvl4's alot sooner.

  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by Lt.Deadend

    I can do allmost all lvl4's in a Geddon or apoc,But took me a long time to get to that point.So I say againe,If you have a BS and want to us it in lvl3 missions then train/use your Frig skills,.you need to do them anyway and your making use of your training and learning.DO NOT USE LARGE GUNS ON LVL3 MISSIONS YOU MIGHT LOSE YOUR BS.
    Drone skills allso take time,and if your drone skills are weak then its another good reason to use small guns.
    thank you and goodnight.


    I'm so glad someone as skilled as you is here to give advice.
  • Lt.DeadendLt.Deadend Member Posts: 325


    Originally posted by RollinDutch

    Originally posted by Lt.Deadend

    I can do allmost all lvl4's in a Geddon or apoc,But took me a long time to get to that point.So I say againe,If you have a BS and want to us it in lvl3 missions then train/use your Frig skills,.you need to do them anyway and your making use of your training and learning.DO NOT USE LARGE GUNS ON LVL3 MISSIONS YOU MIGHT LOSE YOUR BS.
    Drone skills allso take time,and if your drone skills are weak then its another good reason to use small guns.
    thank you and goodnight.

    I'm so glad someone as skilled as you is here to give advice.


    Dam,I guess im stupid eh.! think your advice is anybetter if he dont have the skills to use what you tell him to use or the skills to be effective?

    I gave him sound advice to be "Effective" at his skill level.what did you do? just spam whats been working for you?

    This is my last post,in this thread.Good luck to anyone reading here for help.And keep a open mind in eve.


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