Originally posted by duncan_922 Originally posted by grimboj Im jus appealing to the people who miss the game and dont know why they left.
How can someone not know why they left??? Did they accidentally hit the cancel button? I don't think so, SOE make it pretty hard to cancel the account.
I don't think anyone is stupid enough to leave a game out of peer preassure. They leave because they are not having fun anymore, they feel cheated, they don't like the direction of the game or simply found a game they liked more... But to say that is belittling their reasons and pretty insulting.
Knowing the way they hid the cancel button after the CU, it could never be an accident.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
if this is the final product....then it really is dead.
and i just left the game for the 3rd and final time last week. there is NO POSSIBLE WAY that there are 190k people playing. SOE, the senators, MMORPGchart, and whoever else can construe the numbers anyway they want to, it doesnt change the fact that there is no one around anywhere, except for the 133T duelers in front of Cnet and Theed SP's. occasionally i would see 5-7 ppl on Mustafar. It used to be you could run into ppl contstantly out in the wild. This has not happened to me since Nov.
Most ppl are in space since the groundgame is borked beyond repair. JTL is the only thing kept me playing the last few months.
there are a few die hards still hanging on to SWG. i was one of them until last week, when i realized i was part of the problem, not the solution. if a person truly cared about this game they would have already cancelled. period. SOE only understands dollars, they have never shown even a shred of evidence that they care about their customer base at all.
i call for all vets to cancel immediately as it is our only (and last) hope of getting our beloved game back. ESPECIALLY all you vets out there who still have active accts, but never log in. i understand you are waiting for something to happen as i was. but as long as you are still making those monthly pmts, it is not going to happen. CANCEL NOW and demand classic servers.
Originally posted by Obraik 190k Subscribers, doesn't have to mean they actually play though. And MX, maybe I'll take up your challenge tomorrow night...right now I've got a stack load of armour orders I need to catch up on
If anyone can beat my time, it'll be you
Afterall, you can't have someone who hates the NGE have ANY bragging-rights, can you?
I'll start my own SWG... with Black Jack... and Hookers!!!
Originally posted by MX13 Originally posted by Obraik 190k Subscribers, doesn't have to mean they actually play though. And MX, maybe I'll take up your challenge tomorrow night...right now I've got a stack load of armour orders I need to catch up on
If anyone can beat my time, it'll be you
Afterall, you can't have someone who hates the NGE have ANY bragging-rights, can you?
Pfft
I've heard that soloing an Ancient is a 5min battle now though...
I. I takes 2 minutes to drive to the cave, and if all the doors are still active for you, it takes a minute to run down there.
I had a memory of vehicle speed being 1000m / minute. And I remembered that geo lab is about 5k away from labor. So I drove there myself just now.
Distance between star port spawn point and geo entrance is 5200m. Getting on vehicle, I hit /earth then autorun. After the initial turn, I dodged the trees using strafe to maintain constant forward speed. I hit /earth again upon arriving to geolab entrance. The terrain is on the way there is flat or water, so hills do not affect the measurment.
Travel time: 5 minutes, 6 seconds.
I just hope your other estimates aren't 2.5x downscaled.
This was done using swoop, but despite that, there's no vehicle that could travel 2x the speed of swoop on level terrain.
I. I takes 2 minutes to drive to the cave, and if all the doors are still active for you, it takes a minute to run down there.
I had a memory of vehicle speed being 1000m / minute. And I remembered that geo lab is about 5k away from labor. So I drove there myself just now.
Distance between star port spawn point and geo entrance is 5200m. Getting on vehicle, I hit /earth then autorun. After the initial turn, I dodged the trees using strafe to maintain constant forward speed. I hit /earth again upon arriving to geolab entrance. The terrain is on the way there is flat or water, so hills do not affect the measurment.
Travel time: 5 minutes, 6 seconds.
I just hope your other estimates aren't 2.5x downscaled.
This was done using swoop, but despite that, there's no vehicle that could travel 2x the speed of swoop on level terrain.
I stand corrected... I just did the run on my BARC, and it took a hair over 4 minutes. Since I was just guesstimating it's no big deal. I also ran down the Ackley to see how long it takes entering the 5 codes: 1:12, and I got the passcard. So from the OP to the Ackley in about 5 minutes (without codes), that's pretty crazy.
Side Note: He takes longer to kill post-29, but he's still VERY soloable. The strange thing is that it seems energy Melee does the most damage to him now.
Challange: I challange anyone a LVL 90 Medic (fastest killers now) to Kill NK, stone out, go to the Geo Cave, kill the Ackley, die, clone, droid & fly, then kill 2 Ancient Krayts. Since pub 29 made this a bit harder, it may take too long to kill everything to make it to the Elders, but I bet you can do those 3 things in under 25 minutes, if not less. "Prove me wrong children, prove me wrong."
I'll start my own SWG... with Black Jack... and Hookers!!!
I stand corrected... I just did the run on my BARC, and it took a hair over 4 minutes. Since I was just guesstimating it's no big deal. I also ran down the Ackley to see how long it takes entering the 5 codes: 1:12, and I got the passcard. So from the OP to the Ackley in about 5 minutes (without codes), that's pretty crazy.
I don't really know, but I find that time unobtainable.
I first unlocked all the doors. Then moved to the first NPC (right at cave entrance). Running down took me 2 minutes, 10 seconds. I only stopped once for about two seconds to destroy the debris.
And barc 20% faster?
I don't know, don't really care either, it's just that I don't see where such huge differences are coming from, especially when not using run buffs. Unless you're Jedi of course.
Originally posted by Peacedog Some large ex-swg communities are heavy segregated because pride is more important than fun.
There is nothing wrong if you are having fun in the game. By all means play. The statement above stuck in my craw a little. Maybe you haven't been reading these forums or the official ones but I don't think its PRIDE that's is necessarily keeping customers away. It's called being a smart consumer.
SOE has been battering their customers for a good while now. If you played EQ you will very easily relate to people who have played SWG, maybe not on the same degree but you will be able to relate. If you've been reading these forums and the official ones you will notice that a lot of people would just LOVE to be playing SWG again, but they won't. Not because of pride, but because as a smart consumer they know their financial and time investments in anything made by SOE is shaky at best. If you like the game as is now, there is nothing in SOE's past that will insure that it stays that way. Historically it has been determined that the odds are it won't. As much as people cry that an MMOG always changes or sadly quote the "Game experience may change" label on the box, what a lot of consumers feell they are really saying to SOE is "Exploit my time and money for whatever nefarious schemes you think will add a few bucks to investor pockets". Some customers will not stand for that and I say hooray for them.
I've boycotted particular restaurants for consistent bad service/food. Being an instructor for large groups of out-of-state people who when lunchtime rolls around are asking a good place to eat, I let them know. I let them know what I consider good, I let them know what I consider decent, and I damn sure let them know about places that I've had numerous bad experiences about. I always tell them that their mileage may vary and sometimes they do go try my bad experiences. It doesn't matter, the point is I exercise my right as a smart consumer everyday and pride has nothing to do with it.
By the way just in case you may not understand what the term "smart consumer" means, let me help you out. People work for their money. A person who works for their money will only have so much "disposable income". Even though the term "disposable income" suggests money that can be thrown away, it is not infinite. A smart consumer knows this and although they may make bad purchasing decisions they strive to not make the same ones twice. They also feel an obligation to let others know about their bad purchasing decisions not out of pride, but to say "Hey they burned me, you better watch out". To me it seems, those only acting out of pride are those who endure a painful experience because they don't want to let others know that they have basically wasted their time/money. Or worse yet, the don't let others know because they want someone to be in the same boat they are in so they don't feel as stupid. I will concede though that there are those who honestly feel like they are getting their moneys worth and would like to see others do the same.
As far as SWG goes. People have been burned, they've been burned bad. Their time/money investment has been thrown out with the dishwater. What you people that are still playing have to understand is that these people are going to let others know they were burned. They are going to do it for a long time and there is nothing you can say or do about it. Just like they can't tell you NOT to play SWG. From here on it it's a battle for both sides.
Now my personal feeling about SWG is that it is a bad time/money investment. Not only is the gameplay not stable, but in my opinion the company behind it is even less stable. Which is sad considering the size of it. Bizarre and drastic changes to gameplay and a high personnel turnover rate even for the volatile world of gaming companies, not to mention the corporate arrogance in regards to the playerbase. I feel my time/money and the time/money of my friends, colleagues, and anyone that asks would be better served elsewhere.
Now if I totally mis-understood your pride statement I apologize and if not I hope you understand a little better.
Concurrent online numbers for SWG are also known for being quite down and not up to industry standard, so you can't use the 1/4 or 1/5 online at one time.
and no SWG has no where near that amount of players ....
we've been through this a thousand times on this board, and LYING about how popular the game is, is just going to catch resentment from people foolish enough to believe you
I would not say that there are that many that play 190,000 it is lower then that, however there are far more playing then the stated 40 to 60,000 that everyone in here likes to think are playing. Over 100,000 still play the game I would say that the numbers are around 130,000 playing. Most my balk at that number but most of them dont play anymore anyways so they really dont have a clue, and really in the end nor do I, and nor do you know the true number of how many play, so in the end its all just a bunch of dorks sitting around making things up and talking about things that we have no real clue about.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Originally posted by BlazinBlades I would not say that there are that many that play 190,000 it is lower then that, however there are far more playing then the stated 40 to 60,000 that everyone in here likes to think are playing. Over 100,000 still play the game I would say that the numbers are around 130,000 playing. Most my balk at that number but most of them dont play anymore anyways so they really dont have a clue, and really in the end nor do I, and nor do you know the true number of how many play, so in the end its all just a bunch of dorks sitting around making things up and talking about things that we have no real clue about.
Well, consider yourself one of them, as am I. I will say absolutly that there is NO way there are 130k, or even 30k active players. There are definatly more Subs than players, but active player numbers, regardless of Subs, are extreamly low.
I'll start my own SWG... with Black Jack... and Hookers!!!
Well, consider yourself one of them, as am I. I will say absolutly that there is NO way there are 130k, or even 30k active players. There are definatly more Subs than players, but active player numbers, regardless of Subs, are extreamly low.
There's another thing to factor in.
SWG is an old game. After 3 years, population is done with it. This is also the case with games like AO, DaoC, AC, UO, EQ even and others. There are even newcomers, still joining those games.
But overall, population is there for expansions and special events. They bring people in for a few days, then it's quiet again. But subscriptions stay. $15 is not much, and those that stay (SWG as well), are there for the long haul. They are loging in more and more, but none of them will ever (despite frequent elaborate forum postings) simply drop their stuff, delete the character and move on. They will still be subscribed when the game goes down. And that makes 50k of the population. The rest are a bonus. And operational costs are basically scaled to those numbers.
I have seen an incredible array of old names show up in recent days. Nothing special, just new publish. People come in, check out, by next week, it'll be quiet again. Same with Restuss. This is why I'm having no problem believing high subscription numbers. And despite everything, it was the same in last few months pre-cu. Lots of people would log in during the base raid times, other than that, it was getting quieter by the day. The only difference was the grind aspect, which required you to be online for long periods of time, but this was also part of the comunity design back then.
SWG is being phased out and is in maintainance mode right now. When the next SWG online game is ready, it will be cancelled with one month's notice, with absolutely no fanfare, shut down forever, and deleted off SWGs site. And that, will be that.
SWG is being phased out and is in maintainance mode right now. When the next SWG online game is ready, it will be cancelled with one month's notice, with absolutely no fanfare, shut down forever, and deleted off SWGs site. And that, will be that.
This is actually the key to SWG's current state. If SOE was serious about SWG they would hire & support a team to accomplish the countless goals they claim they have and the bugs the swear they'll fix.
The simple fact is that SOE has abandoned SWG to it's current muddled state. They've spent Millions in advertising and lost Subs, but have reduced the amount of Dev's working on the game... that tells me they gambled and lost...
I'll start my own SWG... with Black Jack... and Hookers!!!
Comments
I don't think anyone is stupid enough to leave a game out of peer preassure. They leave because they are not having fun anymore, they feel cheated, they don't like the direction of the game or simply found a game they liked more... But to say that is belittling their reasons and pretty insulting.
Knowing the way they hid the cancel button after the CU, it could never be an accident.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
if this is the final product....then it really is dead.
and i just left the game for the 3rd and final time last week. there is NO POSSIBLE WAY that there are 190k people playing. SOE, the senators, MMORPGchart, and whoever else can construe the numbers anyway they want to, it doesnt change the fact that there is no one around anywhere, except for the 133T duelers in front of Cnet and Theed SP's. occasionally i would see 5-7 ppl on Mustafar. It used to be you could run into ppl contstantly out in the wild. This has not happened to me since Nov.
Most ppl are in space since the groundgame is borked beyond repair. JTL is the only thing kept me playing the last few months.
there are a few die hards still hanging on to SWG. i was one of them until last week, when i realized i was part of the problem, not the solution. if a person truly cared about this game they would have already cancelled. period. SOE only understands dollars, they have never shown even a shred of evidence that they care about their customer base at all.
i call for all vets to cancel immediately as it is our only (and last) hope of getting our beloved game back. ESPECIALLY all you vets out there who still have active accts, but never log in. i understand you are waiting for something to happen as i was. but as long as you are still making those monthly pmts, it is not going to happen. CANCEL NOW and demand classic servers.
SWG ADDICT...clean since the NGE
190k Subscribers, doesn't have to mean they actually play though.
And MX, maybe I'll take up your challenge tomorrow night...right now I've got a stack load of armour orders I need to catch up on
If anyone can beat my time, it'll be you
Afterall, you can't have someone who hates the NGE have ANY bragging-rights, can you?
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
If anyone can beat my time, it'll be you
Afterall, you can't have someone who hates the NGE have ANY bragging-rights, can you?
Pfft
I've heard that soloing an Ancient is a 5min battle now though...
Distance between star port spawn point and geo entrance is 5200m.
Getting on vehicle, I hit /earth then autorun. After the initial turn, I dodged the trees using strafe to maintain constant forward speed. I hit /earth again upon arriving to geolab entrance. The terrain is on the way there is flat or water, so hills do not affect the measurment.
Travel time: 5 minutes, 6 seconds.
I just hope your other estimates aren't 2.5x downscaled.
This was done using swoop, but despite that, there's no vehicle that could travel 2x the speed of swoop on level terrain.
Distance between star port spawn point and geo entrance is 5200m.
Getting on vehicle, I hit /earth then autorun. After the initial turn, I dodged the trees using strafe to maintain constant forward speed. I hit /earth again upon arriving to geolab entrance. The terrain is on the way there is flat or water, so hills do not affect the measurment.
Travel time: 5 minutes, 6 seconds.
I just hope your other estimates aren't 2.5x downscaled.
This was done using swoop, but despite that, there's no vehicle that could travel 2x the speed of swoop on level terrain.
I stand corrected... I just did the run on my BARC, and it took a hair over 4 minutes. Since I was just guesstimating it's no big deal. I also ran down the Ackley to see how long it takes entering the 5 codes: 1:12, and I got the passcard. So from the OP to the Ackley in about 5 minutes (without codes), that's pretty crazy.
Side Note: He takes longer to kill post-29, but he's still VERY soloable. The strange thing is that it seems energy Melee does the most damage to him now.
Challange: I challange anyone a LVL 90 Medic (fastest killers now) to Kill NK, stone out, go to the Geo Cave, kill the Ackley, die, clone, droid & fly, then kill 2 Ancient Krayts. Since pub 29 made this a bit harder, it may take too long to kill everything to make it to the Elders, but I bet you can do those 3 things in under 25 minutes, if not less. "Prove me wrong children, prove me wrong."
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
I stand corrected... I just did the run on my BARC, and it took a hair over 4 minutes. Since I was just guesstimating it's no big deal. I also ran down the Ackley to see how long it takes entering the 5 codes: 1:12, and I got the passcard. So from the OP to the Ackley in about 5 minutes (without codes), that's pretty crazy.
I don't really know, but I find that time unobtainable.
I first unlocked all the doors. Then moved to the first NPC (right at cave entrance). Running down took me 2 minutes, 10 seconds. I only stopped once for about two seconds to destroy the debris.
And barc 20% faster?
I don't know, don't really care either, it's just that I don't see where such huge differences are coming from, especially when not using run buffs. Unless you're Jedi of course.
Concurrent online numbers for SWG are also known for being quite down and not up to industry standard, so you can't use the 1/4 or 1/5 online at one time.
those figures are very old ...
and no SWG has no where near that amount of players ....
we've been through this a thousand times on this board, and LYING about how popular the game is, is just going to catch resentment from people foolish enough to believe you
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
There's another thing to factor in.
SWG is an old game. After 3 years, population is done with it. This is also the case with games like AO, DaoC, AC, UO, EQ even and others. There are even newcomers, still joining those games.
But overall, population is there for expansions and special events. They bring people in for a few days, then it's quiet again. But subscriptions stay. $15 is not much, and those that stay (SWG as well), are there for the long haul. They are loging in more and more, but none of them will ever (despite frequent elaborate forum postings) simply drop their stuff, delete the character and move on. They will still be subscribed when the game goes down. And that makes 50k of the population. The rest are a bonus. And operational costs are basically scaled to those numbers.
I have seen an incredible array of old names show up in recent days. Nothing special, just new publish. People come in, check out, by next week, it'll be quiet again.
Same with Restuss. This is why I'm having no problem believing high subscription numbers. And despite everything, it was the same in last few months pre-cu. Lots of people would log in during the base raid times, other than that, it was getting quieter by the day. The only difference was the grind aspect, which required you to be online for long periods of time, but this was also part of the comunity design back then.
SWG is being phased out and is in maintainance mode right now. When the next SWG online game is ready, it will be cancelled with one month's notice, with absolutely no fanfare, shut down forever, and deleted off SWGs site. And that, will be that.
This is actually the key to SWG's current state. If SOE was serious about SWG they would hire & support a team to accomplish the countless goals they claim they have and the bugs the swear they'll fix.
The simple fact is that SOE has abandoned SWG to it's current muddled state. They've spent Millions in advertising and lost Subs, but have reduced the amount of Dev's working on the game... that tells me they gambled and lost...
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!