Any of them out there?
I've been playing WoW a little recently but the RP servers are obviously there just for show, very few actually do it. Most are the usual obnoxious kiddies that seem to inhabit WoW more and more lately. I've also heard that EQ2 does not fare all that well when it comes to finding roleplayers.
What attracts me in games is immersion. I'm not very fond of being the best in PvP or having the best loot in the world. I want to explore, socialize and I prefer to do this in an in-character manner. I'm not one of those people who roleplay a second life and sit around just talking for hours, I usually play the game like any other but I do it in character. Having people jump around me yelling "LOL" and other nonsense can quickly ruin my immersion. And that is a large part of what most MMORPGS are about, an immersive gameworld. This is why I usually end up among the people who roleplay.
My question is, is there a single MMORPG out there that has all this? One with a good, friendly and RP'ing playerbase? Or am I stuck to playing oblivion when I want to immerse myself in a gameworld? I guess I'm not the target audience of todays MMOG's, but I felt I had to try.
Any suggestions, comments would be welcome.
Comments
Well, there's a ig difference between what we want MMORPG's to be about and what they are acually about today. Bottom line, mmorpg's are about making the bottom line, attracting as many customers as possible, and keeping them reeled in. As roleplay and mmorpg enthusiasts, we really have been getting the bottom end of the bucket in todays growing corporate gaming scene.
Im probably going to get flamed for this, even though i don't acuallyplay the game anymore. But Eve Online fosters a lot of roleplay becuase there frankly isn't a lot to do at first.
I can tell you're an explorer type player who thinks of MMORpg's as more than a game but probably as a hobby. But todays big market is with the achievers and killers(but not catered to).One day there will be a game so immersive that roleplaying is just common, but for now... I dunno too much.
If you've ever played Ultima online you could send me a msg and I can tell you about some options there.
Saga of Ryzom.
EDIT: Here's a nice video: http://www.ryzom-movies.de/index.php?option=com_weblinks&task=view&catid=33&id=237
And one for each race:
Matis
Fyros
Tryker
Zora
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
Ultima online... Is it still around?
Hehe... I think I'll try Saga of Ryzom first since I found they have a trial system. And it does seem pretty good for the RPer.
MMORPGs aren't very strong on this. You'll find a few text based online games that match better. I played Firan a long time (FiranMUX). A lot was right about it. It wasn't perfect, but in having actual roleplayers it was infinitely better than such games as Runescape (which I am obviously not bashing for its poor graphics) and WoW. Not to mention every other game with exceptions such as UO (as a roleplayer I find Firan better than UO, but not infinitely so).
In the MMORPG department, look at Adellion and Conflict Omega. They're not currently playable games. It'll be a while till they become anything playable too. But really: You don't have to wait, as such. You could do something else until these games were suddenly ready without you thinking about it.
Those two games have features that would make for good roleplay. Adellion specifically aims for roleplaying above other concepts. It isn't there yet, but we're seeing steady progress. (Yes, I'm "with" Adellion)
The future: Adellion
Common flaw in MMORPGs: The ability to die casually
Advantages of Adellion: Dynamic world (affected by its inhabitants)
Player-driven world (beasts won't be an endless supply of mighty swords, gold will come from mines, not dragonly dens)
Player-driven world (Leadership is the privilege of a player, not an npc)
It isn't due out for another year or so though.
C
The irony of roleplayers is that they have a very narrow vision of what roleplaying is. Without the right diction, transparent motivation, and actions...people are deemed to not be roleplaying. It is a tyranny of self-interest.
The game is what you make of it. To say that your experience has been sullied by others is to give up the power of your own imagination to others.
You can make do with whatever world you are in. Be honest with yourself, as you stare at your monitor in your 21st century world: if you are able to imagine being the character you are, why aren't you able to incorporate everyone else that's in it likewise?
Neverwinter Nights or Saga of Ryzom
NWN is old and doesn't support too many simultaneous players (64 max?) so it's not an MMO. If you find the right server, it'll be awesome.
Saga of Ryzom has a mixed server, but the players are roleplay-riendly (and just simply friendly) so you I'm sure you'll find loads of roleplay in the game. The environment, the lore, the gameplay and the live events will help you get immersed.
It really isnt that different from watching a movie. When watching a good movie you get "immersed" to the plot and the characters. How would you feel if in such a movie a character would start jumping around and yelling "lol"? Roleplaying doesnt have to be about pretending to be an elf, but enjoying the gameworld and treating it as it were real, to add immersion and feeling to it. At least for me.
Sorry for any typos or bad engrish.
It seems nowadays RP servers are there in name only. It was once a haven for true and light roleplayers, and is now merely another server like the rest. Even DAoC's roleplay servers, which had the best RP players around, has devolved into nothing more than a "keep your name sensible" server. In that respect, at least DAoC's rp servers have a little maturity to them. Really, all of DAoC servers are filled with mature players. They just like to choose goofy names on the normal ones. In EQ2 and WOW, though, immaturity abounds and to anyone who wants to immerse theirselves into the fantasy world has a lonely road ahead.
tried a lot of games looking for a good RP community (Seed, DaoC, Saga of Ryzom, DDO) and the best I found was Horizons right now.
All of these games have free trials, so give them a try.
A major favorite would be Conquer Online, but only if you like to customize your character, change your colors, and OWN major monsters...............
dont call me ..............i already know
GaMeCrItIqR
i am going to say EVE. while not everybody roleplays, the fact that everybody plays on the same server and reputation is the single most important asset for any character, there is a lot of roleplaying.
for example, there are many pirates on the game, and they behave as pirates, ransoming, killing...
also, there is quite a lot roleplaying going on on the oficial forums, where there is a section specially for it.
anyway, the fact that forum avatars are exactly the same as game avatars, and everybody plays on the same server, makes for a great roleplaying experience.
Then you've lived a very sheltered life. I've met many roleplayers, and they are by-and-far the most arrogant "my way or the highway" players I've encountered...more so than most griefer/gankers.
Thank you for elucidating my point quite effectively.
When was this? In the 10+ years I've been involved in online gaming I've never encountered such a haven...despite the fact that I always choose a "roleplay" server whenever possible. They are always riddled with ganker/griefer/wtfpwn3d/l33t players.
Which is why I make the suggestion to learn to cope and adapt. I've had little problem maintaining a deep sense of immersion in these games, playing the role I find for myself...even when people decide to talk about the World Cup, their genitals, or whatever else suits their fancy.
The only limiting factor here is your own imagination.
Role players a missing link due to only a few factors but the main one is freedom.
I came up with a theory after UO died and how MMO's balance and grow,.some play styles attract other playstyles,so its like a food chain and most MMO's are doomed right off the hop.
The Term "sandbox"(Anything go's just do what ever) is what alot of players are looking for it seems now ,the past few years MMO's have mainly just attracted PVE and party hunts, relax'd Mob farming.And vary controlled pvp rule sets,.This has evolved from past (so called bad) effects on games.And really it just made more problems,like no rping.
It seems the best RP players that i had seen was in a open pvp game,where there was much more freedom then just killing other players. I would have to say the PK "player killer" is a nerv center of the food chain the pk is the bottom, with out the option to kill or murder,it seems to weed out player types.and a domino effect happens.
Most players that Like to roleplay need somthing "somthing" to rp about,say it may be a lunitic/or a Holy knight/ A Guard hunting pk/or a neutral cult that attacks at random,or just a townsfolk minding his own buisness.but it only truly fits and works in a enviroment with most of the random playstyles playing.And the Best Roleplayers never need anything from the game to help them rp.But they do need " a reason"
No PK meens:
No rping Murders/bandits/theifs/ wich leads to no cops/hero's/anti's
thats 6 play styles,they are vary differnt and lots of players do play them roles and they lead to groups or big clans that dedicate to it,."its spooky to be honest"
It leads much deeper.no open pvp leads to easy farming and cash making,where 60-70% of the players are bill gates,there was only the games AI holding them back so they smashed the content of the game in just a month or 2,with only the controlled pvp left. and theres LOTS of them talking l33t half the time.
Rping crafters:
Crafters allso suffer from controlled pvp,there items are not in as high of demand as they should be,allso with all the easy mob farming alot of players just use loot,making the crafter more useless.so the RPing crafters get vary bord way to fast and leave.just no fun in it for them.
I know the hard core can rp where ever,. but if your all by your self it looses its appeal.
For not having open pvp,.SWG came vary close.to bad its not the same game anymore.
I have typed to much,. im stoping here,.some day ill make a good post on my view,.. some day,.zzzz
But till you find a game that offers true freedom for players to exploit,.Rping will be weak and non existant.
That would all be very true.
Except that role-players suffer exactly the same persecution.
I remember being on WOW, on an RP server no less, and seeing people apparently too stupid and illiterate to have read about the RP servers when they were firing up their characters. That, or they willfully went out of their way to harrass and insult people for doing what the server was created to allow them to do, in relative peace and harmony.
Do I tell someone they can't role-play being a vampire who used to be the bastard child of the local king? No. If the RP stretches suspension of disbelief too far for my tastes, I can just not participate. No need to get on their case if I don't like the narrative, after all.
But when someone spams chat with leet-speak about how RPers have no life, how we're a bunch of psychos, etc. ad endless nauseum, that's crossing the f***ing line. If they don't want to participate, their loss. But just as RPers are supposed to interfere with others' enjoyment of the game, the same applies to non-RPers.
So I definitely probably smack of elitism when I tell non-RPers harrassing the rest of us to go burn in the hottest part of Hell and to get off our server. Because if it's elitist to like good manners and sportsmanlike behavior, I'm the most offending soul alive.
If that makes me a bad person, tough. Having standards is a hard-knock life, I guess.
I played for a while on one of the WOW PVP-RP servers and read forums for several others, and it's quite common. A good example of this kind of behavior was when one group decided to hold a dance... for both factions... inside of Stormwind City (the capital city for humans). They posted lots of announcements about it, and said quite a lot about how anyone disrupting the event in any way was a bad roleplayer. Apparently if your character doesn't like horde scum invading an alliance city where they're clearly not welcome, and can't stand to sit back and watch some orc kill a poor human guard just trying to protect the city, you're a bad roleplayer in their eyes.
Hi.
May I recommend to you Final Fantasy XI? I'm also a roleplaying immersion player, and I think you'd like it very much - it has roleplaying, crafting, and a community/fanbase which supports roleplaying. There is a pvp element to the game called Ballista, but everyone in the game agrees that it sucks, so the game is focused on roleplaying, and it's a lot of great fun if you immerse yourself.
The renowned disadvantage of FFXI is the level grind; but, even when you're not leveling, there's so much to do, and if you get into a good linkshell (FFXI equivalent of guild), then you'll have so much fun and make really good friends.
www.draftgore.com
Gore '08
It is lame to not allow someone the privillege of killing opposing faction because they want to.
Just as lame as it is to allow someone to corpse- or spawn-camp, just because he should be allowed to.
There's a very fine, thin line between what is considered fair and sportsmanlike behavior in a game, and what is not. And all to often, people scream about how something is "elitist", but then when their own form of gameplay intrudes on the enjoyment of others, they scream just as hard about how it's their "right" to play the game the way they are allowed.
Honestly, the RP elitists are no different from the PVP elitists, or any elitist sub-group in gaming. Mostly because the very idea any of us have "rights" in a f***ing game is silly as hell. Only right any of us have is to play, or quit.
In other words, everyone needs to shut up and play the damn game.
I hate drama.
See you in There!
There
The only limitation in There is your own imagination!
Within There I see and hear about various groups and clubs that roleplay. There is a large amount of movies that are made in There so people obvious like acting in There. Yes, There is based around being social and building the Metaverse but in some ways roleplaying can follow that as well. Just because you don't like There doesn't mean the one who started this thread won't either. Don't ruin the experience of There for other people, would ya.
There
The only limitation in There is your own imagination!
Thread hijacking is against the rules, last time I checked.
Reported.
Thread hijacking is against the rules, last time I checked.
Reported.
How is that thread hi-jacking? I responded to a comment made about what I suggested to the one who started this topic. I would love to know what your explaination is.
There
The only limitation in There is your own imagination!
I just look at the game and it doesn't really seem roleplayish..