I started playing eve the first day it came out, it was okey..
i was kinda lost and was flying around exploring and checking out the game, i didnt have any1 else to play with so i got tired of playing after 10 weeks maybe
it took some years before i tried it again, and with all the patches and upgrades done it was amazing!.
now i play 4-5 hours / WEEK... yes... week... thats the time i want to put into a game.
i know, you could easy put in like 60-70 hours a week like those WOW:ers (world of warcraft) but then again you dont have to, you have your training, you train even when you aint logged on, you have your corp-members, you can do missions when YOU want, you can play solo how often you want.
i like it alot, and the way the updates are going, it looks like it will be lots of new stuff when the new addon comes!. (patch)
Originally posted by gamerdavidtw Whats so great about this game guys!!! Im not saying its bad but can someone tell me why you guys love it more then wow or GW. thanks!
It is one of the few Sandbox type MMOs out there. I am not sure if you familiar with that term, but basicall EVE is a type of game that puts absolute control over your characters and over the world you interact with into hands of players. EVE doesnt hold your hand in what you have to do next in order to advance, in EVE it is 100% up to you how to advance, there are no classes, no levels. You dont have to group with people if you dont want to. You are free to do anything you want, BUT there are consiqunces to your actions. All and all game will punish you EXTREEMLY hard for stupid designs and will reward you for smart ones.
I want to point out that EVE is not for everyone, best way to see if it is right for your, get a 14-day trial and play through it. Dont forget to do the tutoral if you dont want to be confused to hell, EVE is very very complex game and it is very easy for beginners to get lost.
What's so great about EVE? A couple of things, but ofcourse it all depends on taste. So, let me just sum up some differences between EVE Online and most of the other MMO's and you decide if it's great or not.
No treadmill In EVE, your character is always gaining skillpoints, every hour of the day, even when the servers are down (for updates or maintenance). You don't have to gain experience or practice your skills by killing mobs or anything like that. You simply tell your character what to train and it will train that until the skill completes, unlocking more skills and items.
No classes Although you start your character with a specific skillset, based on your career selections, your character can learn any skill in the game, fly any ship, use any weapon, etc. The system of skills in EVE is not limited by race, class or any other feature. Once you can afford a skillbook and meet its skill requirements, you can learn it. EVE is like a real world, with some rules, laws and restrictions, but with great freedom of choice.
No end-game Because training take time, real time, the game will always have more and new skills for you to train. And because the creators of EVE, CCP, have done a real good job of balancing the different types of gameplay, you never end up in some sort of end-game. There's always 10,000's of players with more skillpoints than you, but you can still easily compete and enjoy the full game.
Choices have consequences Another consequence of training taking real time is that you're not likely to throw a character out and start a new one. There's always room to grow and throwing away all the accumulated skill points would be a shame. As a result, your choices stay with you for a long time. If you decide to pirate your way into wealth, people will remember you for that. If you perform heroically in combat, that fact stays with you for good.
Strong economy The economy in EVE is largely player-driven. Important categories of items in EVE are trade goods, materials and minerals, Tech 1 gear, named gear and Tech 2 gear. All the materials and minerals on the market are mined and refined by players. All the named (rare) gear on the market has been looted by players. All the Tech 2 gear has been produced by players. Only Tech 1 gear and trade goods are produced and sold by npc's and even the prices for those are influenced by player demand. As a result, trade is a serious career option in EVE and important parts of the ingame economy are fully player-based.
Scalable PvP Although 1-on-1 PvP in EVE is interesting, PvP only really comes to life in gangs, corporations and alliances. The scale of PvP operations can get huge and combat will put skill, tactics and strategy of all players to the test. It's not just a matter of showing up in the biggest ship. It's about intelligence, timing, the right equipment and cooperation. Impressive vessels can be defeated by ships worth only a fraction of their value, simply because of good leadership and understanding of the game.
No Escaping PvP Not really, anyway. If you want to make it in EVE and really enjoy the game, some PvP is inevitable. Even if that means you'll be running from the bad guys, making it hard or impossible to find and get you, you'll be pitting your skills against those of others. As a solo, strictly PvE game, I don't think EVE is the best choice. But then, that's the whole point of a MMO, isnt it? (Note: some will consider the life of traders PvP-less, but I'd say competing in a dynamic player-driven market is just as much PvP as shooting it out in space, you're not competing with npc's afterall)
Backstory and player stories EVE has extensive background fiction, in the form of 100's of online articles, a few pocket novels and a 3-monthly magazine with even more fiction. But instead of working a few player decisions into the background stories from time to time, without any real effect, EVE Online gives news about player activity the same treatment as the release of new fiction. It is presented as part of the ongoing world of EVE Online and many new players are surprised to find that half the stories on the EVE news networks are actually true accounts of players in battle, politics or trade.
Community and Customer Support Although every MMO has its 1337 pwnrers and its carebears, EVE has one of the most supportive (and adult for that matter) player bases. Finding a corporation of people that are genuinely interested in cooperation is no problem, be it for constructive or destructive purposes.
Free upgrades and expansions During the past few years, EVE has received numerous updates and expansions. The area of play (locations all over the galaxy like deadspaces), the ships you can fly and the gear you can fit have increased immensely. New races, mobs and even new gameplay like the construction of starbases have been added. The interface of the game has been improved or reworked in almost all the places and must bugs don't stay around longer than a single patch. All this support and content has been free, no cost to upgrade, no cost to expand.
i am agree whit all that reason but if u just play only the hyped fantasy MMO u not rdy for EVE if u come from WoW or GW u have to forget all that or go and play a bit of daoc and after L2 and UO then u get rdy for EVE remember 80% of EvE trials never get a subscription
EVE is for the confused gamer. I say this because you don't actually have to play this game to advance in it. EVE is like an investment. You pay 15 bucks, and they hand everything to you. I'm not sure what's so fun about that.
Originally posted by brostyn EVE is for the confused gamer. I say this because you don't actually have to play this game to advance in it. EVE is like an investment. You pay 15 bucks, and they hand everything to you. I'm not sure what's so fun about that.
If the only yardstick you have to measure accomplishment in a MMOG is levels, then I personally feel rather bad for you. Your 'accomplishment' could be done on Super Mario World, a MMOG is totally unnecessary.
Originally posted by brostyn EVE is for the confused gamer. I say this because you don't actually have to play this game to advance in it. EVE is like an investment. You pay 15 bucks, and they hand everything to you. I'm not sure what's so fun about that.
Truly spoken like someone who couldn't figure out the tutorial and quit!
SOE knows what you like... You don't! And don't forget... I am forcing you to read this!
Originally posted by brostyn EVE is for the confused gamer. I say this because you don't actually have to play this game to advance in it. EVE is like an investment. You pay 15 bucks, and they hand everything to you. I'm not sure what's so fun about that.
I really shouldn't rise to this but I can't help it- every time someone spouts this rubbish it makes me want to spit blood! If you don't like the game, fine, but please get your facts even vaguely right before posting nonsense like this.
*Deep breath*
Ok.
To clear this up for people who may be confused:
1- EVE's skills train in real time whether you're logged in or not. 2- You start with limited skills. 3- To get more skills you need to buy them. 4- To buy them you need money. Some skills cost many millions of isk. 5- To get money YOU NEED TO PLAY THE BL**DY GAME!
Originally posted by Grismar What's so great about EVE? A couple of things, but ofcourse it all depends on taste. So, let me just sum up some differences between EVE Online and most of the other MMO's and you decide if it's great or not.
No treadmill In EVE, your character is always gaining skillpoints, every hour of the day, even when the servers are down (for updates or maintenance). You don't have to gain experience or practice your skills by killing mobs or anything like that. You simply tell your character what to train and it will train that until the skill completes, unlocking more skills and items.
No classes Although you start your character with a specific skillset, based on your career selections, your character can learn any skill in the game, fly any ship, use any weapon, etc. The system of skills in EVE is not limited by race, class or any other feature. Once you can afford a skillbook and meet its skill requirements, you can learn it. EVE is like a real world, with some rules, laws and restrictions, but with great freedom of choice.
No end-game Because training take time, real time, the game will always have more and new skills for you to train. And because the creators of EVE, CCP, have done a real good job of balancing the different types of gameplay, you never end up in some sort of end-game. There's always 10,000's of players with more skillpoints than you, but you can still easily compete and enjoy the full game.
Choices have consequences Another consequence of training taking real time is that you're not likely to throw a character out and start a new one. There's always room to grow and throwing away all the accumulated skill points would be a shame. As a result, your choices stay with you for a long time. If you decide to pirate your way into wealth, people will remember you for that. If you perform heroically in combat, that fact stays with you for good.
Strong economy The economy in EVE is largely player-driven. Important categories of items in EVE are trade goods, materials and minerals, Tech 1 gear, named gear and Tech 2 gear. All the materials and minerals on the market are mined and refined by players. All the named (rare) gear on the market has been looted by players. All the Tech 2 gear has been produced by players. Only Tech 1 gear and trade goods are produced and sold by npc's and even the prices for those are influenced by player demand. As a result, trade is a serious career option in EVE and important parts of the ingame economy are fully player-based.
Scalable PvP Although 1-on-1 PvP in EVE is interesting, PvP only really comes to life in gangs, corporations and alliances. The scale of PvP operations can get huge and combat will put skill, tactics and strategy of all players to the test. It's not just a matter of showing up in the biggest ship. It's about intelligence, timing, the right equipment and cooperation. Impressive vessels can be defeated by ships worth only a fraction of their value, simply because of good leadership and understanding of the game.
No Escaping PvP Not really, anyway. If you want to make it in EVE and really enjoy the game, some PvP is inevitable. Even if that means you'll be running from the bad guys, making it hard or impossible to find and get you, you'll be pitting your skills against those of others. As a solo, strictly PvE game, I don't think EVE is the best choice. But then, that's the whole point of a MMO, isnt it? (Note: some will consider the life of traders PvP-less, but I'd say competing in a dynamic player-driven market is just as much PvP as shooting it out in space, you're not competing with npc's afterall)
Backstory and player stories EVE has extensive background fiction, in the form of 100's of online articles, a few pocket novels and a 3-monthly magazine with even more fiction. But instead of working a few player decisions into the background stories from time to time, without any real effect, EVE Online gives news about player activity the same treatment as the release of new fiction. It is presented as part of the ongoing world of EVE Online and many new players are surprised to find that half the stories on the EVE news networks are actually true accounts of players in battle, politics or trade.
Community and Customer Support Although every MMO has its 1337 pwnrers and its carebears, EVE has one of the most supportive (and adult for that matter) player bases. Finding a corporation of people that are genuinely interested in cooperation is no problem, be it for constructive or destructive purposes.
Free upgrades and expansions During the past few years, EVE has received numerous updates and expansions. The area of play (locations all over the galaxy like deadspaces), the ships you can fly and the gear you can fit have increased immensely. New races, mobs and even new gameplay like the construction of starbases have been added. The interface of the game has been improved or reworked in almost all the places and must bugs don't stay around longer than a single patch. All this support and content has been free, no cost to upgrade, no cost to expand.
QFT
I don't play EVE, because it is not my sort of game. But, it is the VERY BEST at what it does. No contest. Period. There are only two reasons why I do not play EVE : 1. No 1st person WSAD 'Cockpit Mode' of play. and 2. Travel / Zone / Travel / Zone ad infinitum times are waaaaaay tooooo looooong for my tastes.
Originally posted by Shoal Originally posted by Grismar What's so great about EVE? A couple of things, but ofcourse it all depends on taste. So, let me just sum up some differences between EVE Online and most of the other MMO's and you decide if it's great or not.
No treadmill In EVE, your character is always gaining skillpoints, every hour of the day, even when the servers are down (for updates or maintenance). You don't have to gain experience or practice your skills by killing mobs or anything like that. You simply tell your character what to train and it will train that until the skill completes, unlocking more skills and items.
No classes Although you start your character with a specific skillset, based on your career selections, your character can learn any skill in the game, fly any ship, use any weapon, etc. The system of skills in EVE is not limited by race, class or any other feature. Once you can afford a skillbook and meet its skill requirements, you can learn it. EVE is like a real world, with some rules, laws and restrictions, but with great freedom of choice.
No end-game Because training take time, real time, the game will always have more and new skills for you to train. And because the creators of EVE, CCP, have done a real good job of balancing the different types of gameplay, you never end up in some sort of end-game. There's always 10,000's of players with more skillpoints than you, but you can still easily compete and enjoy the full game.
Choices have consequences Another consequence of training taking real time is that you're not likely to throw a character out and start a new one. There's always room to grow and throwing away all the accumulated skill points would be a shame. As a result, your choices stay with you for a long time. If you decide to pirate your way into wealth, people will remember you for that. If you perform heroically in combat, that fact stays with you for good.
Strong economy The economy in EVE is largely player-driven. Important categories of items in EVE are trade goods, materials and minerals, Tech 1 gear, named gear and Tech 2 gear. All the materials and minerals on the market are mined and refined by players. All the named (rare) gear on the market has been looted by players. All the Tech 2 gear has been produced by players. Only Tech 1 gear and trade goods are produced and sold by npc's and even the prices for those are influenced by player demand. As a result, trade is a serious career option in EVE and important parts of the ingame economy are fully player-based.
Scalable PvP Although 1-on-1 PvP in EVE is interesting, PvP only really comes to life in gangs, corporations and alliances. The scale of PvP operations can get huge and combat will put skill, tactics and strategy of all players to the test. It's not just a matter of showing up in the biggest ship. It's about intelligence, timing, the right equipment and cooperation. Impressive vessels can be defeated by ships worth only a fraction of their value, simply because of good leadership and understanding of the game.
No Escaping PvP Not really, anyway. If you want to make it in EVE and really enjoy the game, some PvP is inevitable. Even if that means you'll be running from the bad guys, making it hard or impossible to find and get you, you'll be pitting your skills against those of others. As a solo, strictly PvE game, I don't think EVE is the best choice. But then, that's the whole point of a MMO, isnt it? (Note: some will consider the life of traders PvP-less, but I'd say competing in a dynamic player-driven market is just as much PvP as shooting it out in space, you're not competing with npc's afterall)
Backstory and player stories EVE has extensive background fiction, in the form of 100's of online articles, a few pocket novels and a 3-monthly magazine with even more fiction. But instead of working a few player decisions into the background stories from time to time, without any real effect, EVE Online gives news about player activity the same treatment as the release of new fiction. It is presented as part of the ongoing world of EVE Online and many new players are surprised to find that half the stories on the EVE news networks are actually true accounts of players in battle, politics or trade.
Community and Customer Support Although every MMO has its 1337 pwnrers and its carebears, EVE has one of the most supportive (and adult for that matter) player bases. Finding a corporation of people that are genuinely interested in cooperation is no problem, be it for constructive or destructive purposes.
Free upgrades and expansions During the past few years, EVE has received numerous updates and expansions. The area of play (locations all over the galaxy like deadspaces), the ships you can fly and the gear you can fit have increased immensely. New races, mobs and even new gameplay like the construction of starbases have been added. The interface of the game has been improved or reworked in almost all the places and must bugs don't stay around longer than a single patch. All this support and content has been free, no cost to upgrade, no cost to expand.
QFT
I don't play EVE, because it is not my sort of game. But, it is the VERY BEST at what it does. No contest. Period. There are only two reasons why I do not play EVE : 1. No 1st person WSAD 'Cockpit Mode' of play. and 2. Travel / Zone / Travel / Zone ad infinitum times are waaaaaay tooooo looooong for my tastes.
Good Luck, and Good Hunting.
Not being able to get out of your ship and walk around is a common gripe against the game, and though it would be nice to be able to it really wouldn't add that much to the game. The devs have hinted that they would like to do something like this eventually, but it is way down the line.
As for the travel issues, it really is uneccesary to travel much in the game unless you absolutely need to. If you are doing courier missions or trading yes you will need to do a lot of travelling, but if you are doing combat missions you shouldn't be going more than 2 jumps from the agent. As for Corp activities. A corporation should pick 1 or 2 main locations as thier main base and work out of there as much as possible, again there is no need to spread your people half way accross the galaxy.
My corp and I have lived in the same section of lowsec for 1 1/2 years now and still have plenty to do without jumping all over the place.
Thanks for answering the question. I too was wondering what made EVE so great or why people liked it. I still don't get.. not really.. must be too advanced for me or not a style that i can comprehend as fun. I played the tutorial because someone was like "you have to try this!" I couldn't get past the tutorial. Kuddos to those that did.
Overall though I do like something a little more um i don't know what word i'm searching for... action packed I guess.. if that makes sense... And Nooo I'm not dissing I appreciate all good games and ones that try something different just they aren't all for me. I don't like Halo or GTA after all.
Comments
I started playing eve the first day it came out, it was okey..
i was kinda lost and was flying around exploring and checking out the game,
i didnt have any1 else to play with so i got tired of playing after 10 weeks maybe
it took some years before i tried it again, and with all the patches and upgrades done it was amazing!.
now i play 4-5 hours / WEEK... yes... week... thats the time i want to put into a game.
i know, you could easy put in like 60-70 hours a week like those WOW:ers (world of warcraft)
but then again you dont have to, you have your training, you train even when you aint logged on, you have your corp-members, you can do missions when YOU want, you can play solo how often you want.
i like it alot, and the way the updates are going, it looks like it will be lots of new stuff when the new addon comes!. (patch)
I want to point out that EVE is not for everyone, best way to see if it is right for your, get a 14-day trial and play through it. Dont forget to do the tutoral if you dont want to be confused to hell, EVE is very very complex game and it is very easy for beginners to get lost.
What's so great about EVE? A couple of things, but ofcourse it all depends on taste. So, let me just sum up some differences between EVE Online and most of the other MMO's and you decide if it's great or not.
No treadmill
In EVE, your character is always gaining skillpoints, every hour of the day, even when the servers are down (for updates or maintenance). You don't have to gain experience or practice your skills by killing mobs or anything like that. You simply tell your character what to train and it will train that until the skill completes, unlocking more skills and items.
No classes
Although you start your character with a specific skillset, based on your career selections, your character can learn any skill in the game, fly any ship, use any weapon, etc. The system of skills in EVE is not limited by race, class or any other feature. Once you can afford a skillbook and meet its skill requirements, you can learn it. EVE is like a real world, with some rules, laws and restrictions, but with great freedom of choice.
No end-game
Because training take time, real time, the game will always have more and new skills for you to train. And because the creators of EVE, CCP, have done a real good job of balancing the different types of gameplay, you never end up in some sort of end-game. There's always 10,000's of players with more skillpoints than you, but you can still easily compete and enjoy the full game.
Choices have consequences
Another consequence of training taking real time is that you're not likely to throw a character out and start a new one. There's always room to grow and throwing away all the accumulated skill points would be a shame. As a result, your choices stay with you for a long time. If you decide to pirate your way into wealth, people will remember you for that. If you perform heroically in combat, that fact stays with you for good.
Strong economy
The economy in EVE is largely player-driven. Important categories of items in EVE are trade goods, materials and minerals, Tech 1 gear, named gear and Tech 2 gear. All the materials and minerals on the market are mined and refined by players. All the named (rare) gear on the market has been looted by players. All the Tech 2 gear has been produced by players. Only Tech 1 gear and trade goods are produced and sold by npc's and even the prices for those are influenced by player demand. As a result, trade is a serious career option in EVE and important parts of the ingame economy are fully player-based.
Scalable PvP
Although 1-on-1 PvP in EVE is interesting, PvP only really comes to life in gangs, corporations and alliances. The scale of PvP operations can get huge and combat will put skill, tactics and strategy of all players to the test. It's not just a matter of showing up in the biggest ship. It's about intelligence, timing, the right equipment and cooperation. Impressive vessels can be defeated by ships worth only a fraction of their value, simply because of good leadership and understanding of the game.
No Escaping PvP
Not really, anyway. If you want to make it in EVE and really enjoy the game, some PvP is inevitable. Even if that means you'll be running from the bad guys, making it hard or impossible to find and get you, you'll be pitting your skills against those of others. As a solo, strictly PvE game, I don't think EVE is the best choice. But then, that's the whole point of a MMO, isnt it? (Note: some will consider the life of traders PvP-less, but I'd say competing in a dynamic player-driven market is just as much PvP as shooting it out in space, you're not competing with npc's afterall)
Backstory and player stories
EVE has extensive background fiction, in the form of 100's of online articles, a few pocket novels and a 3-monthly magazine with even more fiction. But instead of working a few player decisions into the background stories from time to time, without any real effect, EVE Online gives news about player activity the same treatment as the release of new fiction. It is presented as part of the ongoing world of EVE Online and many new players are surprised to find that half the stories on the EVE news networks are actually true accounts of players in battle, politics or trade.
Community and Customer Support
Although every MMO has its 1337 pwnrers and its carebears, EVE has one of the most supportive (and adult for that matter) player bases. Finding a corporation of people that are genuinely interested in cooperation is no problem, be it for constructive or destructive purposes.
Free upgrades and expansions
During the past few years, EVE has received numerous updates and expansions. The area of play (locations all over the galaxy like deadspaces), the ships you can fly and the gear you can fit have increased immensely. New races, mobs and even new gameplay like the construction of starbases have been added. The interface of the game has been improved or reworked in almost all the places and must bugs don't stay around longer than a single patch. All this support and content has been free, no cost to upgrade, no cost to expand.
1) Because I do...
2) And because everything else out there sucks...
Those are the two biggest reasons for me.
SobaKai.com
There are two types of people in this world - people that suck... and me.
but if u just play only the hyped fantasy MMO u not rdy for EVE if u come from WoW or GW u have to forget all that or go and play a bit of daoc and after L2 and UO then u get rdy for EVE
remember 80% of EvE trials never get a subscription
BestSigEver :P
SOE knows what you like... You don't!
And don't forget... I am forcing you to read this!
*Deep breath*
Ok.
To clear this up for people who may be confused:
1- EVE's skills train in real time whether you're logged in or not.
2- You start with limited skills.
3- To get more skills you need to buy them.
4- To buy them you need money. Some skills cost many millions of isk.
5- To get money YOU NEED TO PLAY THE BL**DY GAME!
All clear now?
QFT
I don't play EVE, because it is not my sort of game. But, it is the VERY BEST at what it does. No contest. Period. There are only two reasons why I do not play EVE : 1. No 1st person WSAD 'Cockpit Mode' of play. and 2. Travel / Zone / Travel / Zone ad infinitum times are waaaaaay tooooo looooong for my tastes.
Good Luck, and Good Hunting.
QFT
I don't play EVE, because it is not my sort of game. But, it is the VERY BEST at what it does. No contest. Period. There are only two reasons why I do not play EVE : 1. No 1st person WSAD 'Cockpit Mode' of play. and 2. Travel / Zone / Travel / Zone ad infinitum times are waaaaaay tooooo looooong for my tastes.
Good Luck, and Good Hunting.
Not being able to get out of your ship and walk around is a common gripe against the game, and though it would be nice to be able to it really wouldn't add that much to the game. The devs have hinted that they would like to do something like this eventually, but it is way down the line.
As for the travel issues, it really is uneccesary to travel much in the game unless you absolutely need to. If you are doing courier missions or trading yes you will need to do a lot of travelling, but if you are doing combat missions you shouldn't be going more than 2 jumps from the agent. As for Corp activities. A corporation should pick 1 or 2 main locations as thier main base and work out of there as much as possible, again there is no need to spread your people half way accross the galaxy.
My corp and I have lived in the same section of lowsec for 1 1/2 years now and still have plenty to do without jumping all over the place.
Thanks for answering the question. I too was wondering what made EVE so great or why people liked it. I still don't get.. not really.. must be too advanced for me or not a style that i can comprehend as fun. I played the tutorial because someone was like "you have to try this!" I couldn't get past the tutorial. Kuddos to those that did.
Overall though I do like something a little more um i don't know what word i'm searching for... action packed I guess.. if that makes sense... And Nooo I'm not dissing I appreciate all good games and ones that try something different just they aren't all for me. I don't like Halo or GTA after all.