Ok, warhammer looks realy awesome. But, you know what I would realy enjoy? A Warhammer 40,000 MMORPG, I think that would be a pretty awesome game if they were to make it. There is so much lore revolving around the warhammer 40k universe, and so much to work with. Also, since it would obviously involve a lot of PVP and different factions, world event options would be limitless. A vast universe to war over, now that would be badass.
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If they made WAR2 or something which intergrated and interacted with the original, so you had space marines taking on dragons and n00b orks from the original Warhammer.
I once played the model game of Warhammer vs Warhammer 40k... needless to say i lost 2 space marines of my entire army to spider bites and the rest of my army mowed down the enemy before they even reached my gates.
I agree.
I agree.
I think they are doing the right thing with warhammer instead of 40k. They started with warhammer on the table top game. Be sides a MMORPG with guns I am really not a fan. I perfer the hand to hand combat.
A. You won't likely be able to play as a Space Marine because if at any point you choose not to obey orders you will likely be branded as a heretic, traitor etc.
B. How would you start? What chapter do you belong to?
The idea of Warhammer 40k being a mmo excites me but at the same time I doubt something like that would ever happen.
Current MMO: Aion
MMO Watch: Warhammer 40k Online, SWToR, GW2.
Played: Planetside, SWG, EQ, EQ2, L2, WoW, RFO, KAL, MxO, Voyage, RO,Vanguard,Tabula Rasa, Horizons, CoH/CoV,, Lotro, FFXI
First MMO: Everquest (Tunare Server, Ronin/Tide Guild)
Warhamemr 40k is not feasible to be an MMorpg period.
Not in its entirety. While in the fantasy it is possible to have elves, dwarves and humans banding together (heck! there are elves familiies living in the Empire!) the notion og an eldar, a human and a Tau going around together is ridicolous. Eldars are NOT welcome in human worlds, they are shot on sight. same for the rests. they might join up forces for a little while to fight a biggest threat, but such alliances always crumbles very fastly.
In addition, 40K "iconic" forces are all armed forces. While it is conceivable to be a middle age knight without being in the barracks all day as the middle ages idea of "standing force" was very different from nowadays, it isn't that a space marine or a eldar Aspect warrior would be allowed to go around freely, especially when carrying his ordinance. Like a modern marine cannot simply get his rifle, grenades and backpack and go for a stroll in new york city if not under direct command.
So, big chunck of what makes WH40k cool is gone, what is left is a nice Sci-Fi environment that is not described much in the table top game at all.... not a very good premise for a game now is it?
There are 2 solutions to this problem. 1) do it on a sector of the universe. Like the new Warhammer 40K RPG in production does, you do not take the whole universe, but a chunk of it. The p&p RPG, for example, will start with inquisitors and their retinue. You can become one of those. It will proceed with Rogue Traders and so on.
2) Make a MMOFPS or a MMORTS. those are much more feasible as a WH40K product.
Have a nice day
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
In addition, 40K "iconic" forces are all armed forces. While it is conceivable to be a middle age knight without being in the barracks all day as the middle ages idea of "standing force" was very different from nowadays, it isn't that a space marine or a eldar Aspect warrior would be allowed to go around freely, especially when carrying his ordinance. Like a modern marine cannot simply get his rifle, grenades and backpack and go for a stroll in new york city if not under direct command.
Well look at PlanetSide you dont need to have PvE, just get EXP from killing others.
In addition, 40K "iconic" forces are all armed forces. While it is conceivable to be a middle age knight without being in the barracks all day as the middle ages idea of "standing force" was very different from nowadays, it isn't that a space marine or a eldar Aspect warrior would be allowed to go around freely, especially when carrying his ordinance. Like a modern marine cannot simply get his rifle, grenades and backpack and go for a stroll in new york city if not under direct command.
Well look at PlanetSide you dont need to have PvE, just get EXP from killing others.
?? what PvE has to do with this?
Planetside is a MMoFPS. as such its model would fit WH40K very well indeed. it is the MMORPG that doesn't
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I think a 40k MMORPG has huge amounts of potential, I can't see why they opted for the Warhammer version with so many fantasy MMORPGs out there already.
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They could get around the race issue in a similar way that they did in RF Online. Just have them completely separate.
I do agree that it might be difficult to create content and keep the game 40k. I can't remember hearing/reading of any instances of regular Space Marines, or Imperial Guard wondering around or heading off on individual epic adventures. That only ever happens to major characters. But then again the same can be said in the world of Warhammer, altho it's slightly more plausible to imagine it happening it that world.
I think we'll just have to wait to see what happens with WAR, they may come up with the answers along the way!
If you can make a Star Wars based MMO, then it's entirely possible to make a 40K-based MMO. In fact not only is it possible, but I would say not any more difficult than any other genre of MMO, at least technically. Now, pleasing all the table-top, Black Library nerds may not be possible, but then again, who really cares. You can't please them (*cough* a couple in this thread) anyway.
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how Star Wars and WH40K compares exactly? In the first we have a multi-racial universe where many races are spacefarers and live on different planets. Many planets have many races coliving peacefully on the same world with no or little problems. Racial diversity is one of the strong points of the universe.
In warhammer 40k we have a handful of races (in comparison to SW hordes) that basically are all isolationists paranoid and xenophobic bastards (with the possible exception of the Tau).
In SW it is not only possible, but probable to have a wookie, a twi-lek, a human and an ithorian on the same ship acting as crew. in warhammer 40K? not from what the tabletop tells us.
Is it possible to make a WH40k MMorpg? yes, but. A setting like the one used in WAR, that permits the players to see something more than their own racial home, is even more unrealistic in a WH40k setting. At least from what i gathered in the years. A MMorpg about a certain part of the universe is possible, like a Necromunda style MMorpg, sure. Or concentrating on the human worlds, or the eldar worlds or whatever race worlds.
It is no wonder after all, that even the P&P RPG game in development will NOT follow the Warhammer Famtasy route to give you most of world available to you (recently a skaven supplement has been released permitting you to play the ratmen, yei!) but will concentrace on certain pieces of the universe.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Orky Name Generator, only at www.bigchoppaz.com
borkks,
What i meant is:
In WAR you have 3 factions, the Elves, Humans and Dwarves that even if with their differences can collaborate together. The Lore support this. they did it in the past and Elves and Dwarves both live in the Empire (having humans on Elves land is more a stretch, but human merchants surely travel there, dwarves? the elves have nothing against the stunties... it is the dwarves that never forget...).
In WH40K, the races that compose the universe are XENOPHOBIC. Meaning they hate everybody else that is not their own race.
It is literally impossible for an Eldar to stroll in peace on the Earth! Or of a space marine reaching one of the Eldar Craft World and be welcome in it. they simply don't. that is what i meant with paranoid and isolationist.
Of course the humans have a galactic-spanning empire of humans. aliens are not tolerated and killed on sight.
The eldar were the leader of a galactic empire of eldars. other races were not included.
So a starship crew is composed either of all humans or all eldars or all orks or all whatever.
While DAoC worked because each Realm was composed of many different races fighting together, WH40k could not. Human Empire has just humans. Eldar craftworld has just eldar, nothing else. You may think it still could work with 3 factions, but i would find it pretty limited to have just 2-3 races out of the couple dozens out there. Plus each new race you add would basically need their own chunk of the universe accessible only to them, so making adding new races a work as big as creating the whole game.
In WAR, they can add a new race to one of the 2 alliances and they know that this newcomers can freely move to the other races if they wish so, the content of the game is constantly increasing. By having lots of compartments (and they would be many more than the 3 of DAoC), content would NOT be increasing when you add a race if not for the members of the newfound race! As more races are added, increasing the total content for everybody reaches impossibility plus population would become so rarified that you would have couple dozens people playing each faction.
So, bottom line: my statement just merely meant to say that a WH40K MMorpg would not include the totality of the IP like WAR is planning to do (in time) because it is simply impossible to do so in a MMorpg. you can have pieces of such universe, yes, but not the totality. You could have totality of the world represented in a MMORTS or, maybe, a MMOFPS.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Orky Name Generator, only at www.bigchoppaz.com
It would definitely take a company willing to break the EQ in Space/Rome/Kansas mentality taken by most companies. Of course, the success of WoW makes this all the more unlikely, but a man can dream, I suppose.
Regarding the xenophobic nature of the sides in WH40K, while it's certainly not the norm, I can recall a couple cases where two sides have created momentary alliances in the face of a greater threat. Mainly the Humans, and Eldar, though I recall Chaos having used the Orks to further their aims as well. Granted the Tyranid wouldn't, but I don't know that they'd make a very good player race either.
I'd give my left nut.
And my right.
Too many damn fantasy games already. Only playing WAR because it is freaking Warhammer. Always loved 40k universe better.
Don't kid yourselves... it CAN be done. Just takes doing it.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
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