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There are many reason for no perm-decay, the main reason is because this( perm-decay) would drastically ruin the fun of the game. and it might make ppl think twice before buying the game.
If there will be a decaying system in the game they shouldnt make it permanent. there is one expectation to this there. for example: i keep fighting in the amour im in without bothering to repair it, if i keep neglecting to repair the amour the amour will evantually break. dont you think that would be better?
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what you say first and what you ask in the poll are 2 different things. Of course I would buy the game if it had perm-decay, but that doesn't mean I prefer having perm-decay.
I'm not sure about what I think of it. It has both it's good sides and both it's bad sides. But as don't mind buying/crafter new shit every once in a while I think perm-decay would be good for WAR
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I like the idea. An uber weapons should require magor upkeep. I think needing to repair your weapons every month wouldn't be too bad, that's just once a subscription. If a normal weapon or a little above average weapon breaks then you take it to a blacksmith. But if your legendary weapons breaks then you go on an epic quest to fix it. It would add emmersion for me.
Repairs should never bankrupt you though.
I'm on the fence for this one and I think my opinion will depend on how Mythic does their itemizing system. Having a perm-decay system will be healthy for the economy as it will ensure that there's almost always a gold sink for players of all levels/ranks and it'll encourage people to engage in crafting beyond a handful of powerful endgame items. On the flip side, however, I think perma-decay will also encourage players to perform grinding runs so they can stock up on the most powerful set of armor, weapons, etc. as long as there is an identified "uber" set of equipment. Or even worse, IMO, Mythic could introduce powerful indestructable equipment and render the whole point of perma-decay utterly worthless and a waste of programming hours.
If WAR goes for an itemization plan that basically ignores unique, powerful and indestructable equipment and instead allows players to cutomize their equipment in infinitely number of ways (e.g. Diablo 2 with gems) and with crafters being able to produce the most powerful equipment as well then I can support perma-decay. Otherwise, I think it's at best, a waste of time and at worse, a hinderance to gameplay.
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I don't recall experiencing any item decay in any Warhammer games I play.
I certainly don't recall items to have to be repaired, if somehow something is broken, might as well get something new.
Magicals items are rare and should just not decay at all...they are...magical.
- "If I understand you well, you are telling me until next time. " - Ren
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There wouldn't be any reason for Warhammer to have item decay.
Also, Warhammer doesn't have out of battle situations. Did you ever wonder what happened to that cannon that exploded on you?
And if you don't like item decay then I'm guessing you havn't played or heard of WoW's endgame.
Personaly, I think your Magic Sword should decay just like a regular sword would unless it's a 'Sword of Everlasting.' I don't get your logic: "This sword is enchanted to be more accurate then regular swords. Because it's more accurate it never breaks."
I don't play those games for those aspects. I am a PvE achiever. I honestly can't care less about 'economy' or 'PvP', as long as I am enjoying what I am doing.
I don't say a static no to decay, but I am raising many questions.
- "If I understand you well, you are telling me until next time. " - Ren
Raiding-PvP endgame are unacceptable, period. Thereby, no I didn't play WoW much, in fact I gave my account freely to a friend after playing the game for a day.
I am an achiever, decay is an obstacle. I don't say I can't cope with it, but I definitely have to achieve victory over it and be rid of it eventually. This is what a PvE achiever wants. Am I majority? I dunno, but I know achievers don't posts on those boards unless they are achieving something, which is precisely why I am posting. I can't care less about forums and all, unless I see achievement in it. Every time I post a message, my signature spread the good news about how raiding can't be enforced realistically to have a happy end-game, I am again, achieving something. I see concrete results. Back then, peoples complaining against raiding-endgame where turn away like minorities leprous, while in fact they are majority (not all hate raiding for achieving reason mind you). Now I see many peoples not enjoying raiding and posting and they are not turned away like pox-ridden creatures. I see my presence and my signature as achieving something for the game I want, the fact I dunno which game it is, which company will produce it, this is still irrelevant, I am achieving what I can, with the limited tools I have. And achiever will never recoil from a task once he is set on it. No laughing, teasing, trash talking, harassment, from any devs or uberguilds trash ever affect my course, nor will it ever. Decay? Maybe, I dunno, but from an achiever point of view, this is an obstacles, something to overcome, not something to have to cope with forever.
Does I post because I think I can achieve something on item-decays? I doubt I would achieve something on this precise topic, maybe, but well, the chances are tiny, 1 post in a sea...while 3642 times my signature, that is achieving something, especially if most of the time I think I manage to be logical and well though. But by making a logical, well though and explained post, I try to show I am logical while spreading my signature, achieving my real goal, which is the hunting of raid-enforcement. I have nothing against raiding, in the MMOs I doesn't play. Not in my MMO, whichever title it will be. Enforcing raiding is something I honestly can't cope with, I despite this gameplay, it is unworthy and proving nothing but the ability to follow a few achievers. An achiever doesn't want to follow achievers, I want to achieve stuff. Quite simple. If I ain't leading a raid, I ain't doing it. For various reasons, I find raiding not to be appealing. Thereby I look for gameplays that are completely free and autonomous from raiding. Same goes with PvP, but I don't have to wage that battle, other fought it and the case is well understood it seems.
Raids leader where the first to decry my attitude, saying I have an agenda. But the only reason they pinpoint it so well, is because they themselves have an agenda. Uber guilds agenda is to harvest the ressources from the server and make their guild the strongest, despite the fact many guild members are unworthy and not deserving. Some guild leaders are happy when succeeding, but many are sour when they see folks who are more worthy then they guild members been denied. They offer you guild membership and try to be nice, but an achiever is not a sheep who will follow a guild leader without achieving stuff. An achiever has to earn his stuff, nothing can change that. Following a raid leader is extremely bad on an achiever, as you know you merely do what you are told and are not really worthy, you didn't overcome much or deserve much, a robot could do that. Most raid leaders come to show respect and appreciate my arguments, even if they accept raiding. See, raiding destroy the game for most achievers...and raid leaders are not happy been in a world so empty and achievers-free. Raids-leader quit, "bored" despite the fact they should be in heaven, in theory. Well, I am talking of the achievers type here. I honestly don't know about the other types, but I meet a LOT of support from peoples who are not achievers.
Finally, I always knew that raiding appeal only to a minority, not only for some basic comon sense, but because in all my friends, the raiders are a minority and most are not enjoying it, they are enjoying the power it gave them, yet hating every moment. But that would be a long story. Can raiding be successful? Yes. Can it appeal to a majority? I doubt it. Should raiding be enforced as end-game? No.
- "If I understand you well, you are telling me until next time. " - Ren
Way they did it in DAoC (I'm pretty sure) is that regular items needed to be repaired and would eventually decay and permanently break.
However, Nice items would only need to be repaired, but would never perm-decay.
I like this system. Junk breaks and quality prevails.
Permanent decay on items is like Tom Sellecks mustasch; it rocks.
DAoC had it perfectly done, you repaired once a day and lost some durability and after a month or so (depending on how much ass you kicked/you're ass got kicked) you had to replace it and the crafters got something to do all the time and a nice economy got built. Also noone felt the necessity to go get the uberness items except the PvE freaks and roleplayers perhaps since things got wore down over time anyway. As Richard from Mythic stated, though, artifacts and newer "cool" items didn't have perma decay. I guess what he said refers to the expansion Trials of Atlantis which most people (that played for RvR and was bored to tears with PvE) can agree killed DAoC since it was too PvE/raid focused.
I liked how things were done in DAoC. You levelled up, used your cash to buy weapons and various items from crafters and spellcrafted them like you wanted and perhaps had to go farming for only a few items. Always felt like you interacted with every element and type of player in the game which in turn created a great community. No other MMO has recreated or refined this feeling ever since DAoCs release.
Most important thing is that Mythic keeps caps on stats and skills so we don't get another neverending PvE farming game. That way people who want to play like they want can do so. You get some PvE from levelling - which is fun when it's new and all but as always it loses its luster pretty quick - but then you don't want to feel like you must grind boring mobs each day to just be on equal terms with other players.
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