Australian developer Auran is hard at work on Fury, a fast-paced action oriented MMORPG. It took home our Most Surprising award at E3 2006 and we dispatched Staff Writer Jason Heans down to their studio to find out more. He filed this report based on a studio tour, play time and interviews with key developers.
Since MMOs exploded onto the gaming scene a few years back it seems that everyone and their rangers pet has had a crack at the market. The problem facing these new games however, lies in the fact that no one has really done anything to set their MMO above the others. Aside from different classes, spells and death animations the onslaught of new MMOs look as if theyve been cut from the same mould. That is, until Auran Studios releases its new MMO title next year, Fury.
I met with Adam Carpenter, Lead Designer and Jason Robson, Art Director in sunny Brisbane Australia to discuss their highly anticipated release. The first thing I can say about Fury is that it is unlike any other MMO I have ever played. Quite simply, the Auran team has gone back to the fundamentals of gaming. What might that be you ask? Fun! |
You can read this in-depth report here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
You do make the game sound interesting. Time will tell.
so...
I have to admit, you do make the game sound rather promising.
I guess if WAR falls through... this will be my next try at next-gen MMOs
The game doesn't sound as though it'll suit me due to the focuss being on combat and it sounds as though the crafting aspects will be cut completely in favour of leveling rewards. I like that it focusses on player skill only because they almost exclusively talk of a game in regards to the actuall combat itself. However that said, I don't know wethar I want to play a MMO(I think adding RPG to this title would be misleading) that has nothing to offer other than good graphics and a "mortal combat" style combat system. Maybe if no other games offer a truely interesting world in the mean time, something that includes things other than combat( like a fun and rewarding crafting system, player driven ecomonies, politics etc) and if they keep making new EQII and WOW's than I'll play it. All in all however it sounds good if your into a game soley about combat and sounds as though it'll apeal to guildwars fans but it doesn't sound as though it'll suit me.
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482
This sounds very much like a GuildWars type game, with skill decks and instances. Is that a fair comparison?
This game looks amazing on paper. I was just wondering about the PvE aspect of the game...is there one? Is it 100% instanced or is there an open world to explore and concour as well?
Thanks.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
This game as the name says will be all about the FURY. The game is on pace with FPS where people go to have their dosage of killings for a day.
To find out about the game go to the fansite where you will probably find alot more than i know.
The FurySanc.com is the only fansite that i know and there you can find alot more screenshots and info than available on MMORPG.com
New Home for the competetive minds
Sounds decent, but we've heard it all before. "Even after a year its still fun to play" says Lead Guy Who Cannot Possibly Say Anything Different.
"We ask ourselves, is this Fun?"... how many games have said this? All of them? All of them except for ones Brad McQuaid is involved with? This again is a common sense question, that they all should be asking all the time.
PvP oriented game that relies on instances and battlefields... sounds like a game some people could enjoy. Especially if they actually, you know, didn't charge for it as it has no reason to be called a MMORPG when you're just going to fight in instances vs other players... I can do that for free and better in BF1942, CoD... If I want REALLY good pvp (worth paying for monthly) in a persistant world, I'll play WW2 Online. If I want D&D style PvP in a mostly non-persistant world, I'll play Guild Wars.
Does my criticism mean I think its going to be a bad game? No. It just won't be a game I'll buy unless its free monthly. PvP as the main aspect of the game is not something I love so much I want to pay for it unless its very well done and balanced.
hopefully it will quench the thirst of pvpers ...
MyBrute = addicting mini online game!
As an aussie mmo player, the most important question is;
** Will there be an Australian server? **
Playing any kind of MMOFPS hybrid will rely greatly on ping times and response times in combat. As we all know, over about 160ms just doesnt cut it for competitive play, and most american servers are 220+ (on a good day) for aussies.
Unless this game is planning to have a server within a decent ping range of initial-release countries, its going to suck some major ass.
Even if 220+ ping is "playable", the player's deaths will be invariably attributed to lag - group battlefields just make the problem worse.
I invite the people interested in this game from Australia to try playing counterstrike or another ping-based FPS on an american server and see how the quality is.
PS - I played Face of Mankind and it suffered similar issues.
PPS - I echo the concern that this game would have us pay a monthly fee just to play an FPS that saves some character data; Its an interesting concept but I think it needs fleshing out beyond just combat to really justify a monthly fee.