Hi, Im getting back into SWG. I played way back during the first year of release, I love the crafting system and I want to play a more casual roll as a munitions crafter.
I know most of the servers a dead and there is probably no solid answer to my question, but can any recommend a good, well populated server, preferably with more newbs than vets? anyone have any recommendations?
Thanks
Comments
What...?
any reason in particular?
Your in for a disappointment if your looking for crafting like the old SWG had. It's a shadow of it's former self. If you have to play SWG NGE go combat, if you can enjoy it's combat system.
For a server go for chilestra and get Obraik to show you around. From what he says the population there is doing pretty well.
Those both sound like WoW servers and really you'd get as important a crafting system there as you will in SWG NGE
Those both sound like WoW servers and really you'd get as important a crafting system there as you will in SWG NGE
LolL, I didn't even pick up on that, your right... lol those are totaly WoW names....
I know crafting has been nerfed, but Im looking for a casual experience anyways, so Im hopping its enough to satisfy...
Those both sound like WoW servers and really you'd get as important a crafting system there as you will in SWG NGE
LolL, I didn't even pick up on that, your right... lol those are totaly WoW names....
I know crafting has been nerfed, but Im looking for a casual experience anyways, so Im hopping its enough to satisfy...
The crafting has been nerfed several times. The next time a crafting nerf happens it will prolly take crafting out of the game. That seems to be the direction anyways. SOE dosent seem to want crafters. Remember , they dont want Uncle Owens. They want Luke and um...well more lukes...and um some more lukes.
From just crafting perspective, crafting is the same as it always was.
But it's usefulness and definition as one of pillars of gameplay has been almost removed. And as said before, crafting as it is is most likely doomed to either stagnation or somplete removal, with possible hybrid solution, where it will be just a side profession.
The only two viable crafting professions are armor crafter and shipwright.
Best weapons are obtained as loot/rewards/loot schematics, so at very best, you'll be a live NPC, from time to time turning schematics into items. There is no viable market to support crafting.
But due to reduced consumption and removal of decay, a single type of crafter can now supply entire server. So unless you're heavy into role-playing, don't expect much satisfaction in being a crafter. All resources that are used to produce the few desirable items are crafted from resource deeds of perfect resources, and vet crafters have long since held dominance over them. Noob/grinding items are found in abundance for pennies each, so there is once again not even enough market to cover your costs.
Obraik will tell you that crafting is better than ever, that his business is flourishing, and crafters represent a vital part of community, and quote his numbers and earnings.
Looking at past signs of Bio Engineer, the same is repeating again. Bio engineer had core functionality broken during entire CU, along with being a completely unviable for the role it had (level issues), until it was scrapped entirely.
I hope its not as bad as you say...
Crafting is useless these days
There are only 10 types of people in this world, those that understand binary and those that don't
I've played Wanderhome, Bria, Corbantis & Gorath.
Gorath is the best to me for a long list of reasons. Population wise it's actually higher on the Load list usually.
Bria is packed, but it's the "Power Gamer" server.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
I'm an armoursmith in the NGE and I can comfortably say that profession is far from dead and uneeded. I share the load of the servers armour needs between at least 10 other AS's (that I know of) and I can barely keep up with it (I need to do 6 hour stints every few days to fully catch up on everything). Not that I'm complaining, I do enjoy it alot As part of being an Armoursmith, you're also a Weaponsmith (all part of the Munitions profession) so you can dabble in both.
Pub 29 did a bit to fix the Weaponsmith dilema. Now that damage is completely based on the weapon and not the level of the character anymore, looted weapons just can't compare to crafted since they have such low minimum damage. Quest reward weapons still compete against WS products though. I've sold more weapons in the last two weeks then I had during the 6 months from the NGE until pub 29 hit Sticking weapons that you craft on the Eisley bazaar can earn you a good amount of cash.
If all goes to plan with pub 32 (chapter 4) then ALL crafted goods will end up being superior to those that you can loot or quest for.
Because after looking through entire offerings, I couldn't find anything that comes close to what I got as regular quest rewards.
no they wont end up better ... they will just have the chance to be better by adding slots to add upgrades in pub 32 ( at this rate of 1 pub every 2-3 months they just did half of 29 so its still 8-10 months away i would guess), but most people are of the opinion that crafter will be rolled into a secondary prof like in EQ where anyone can be one ( thats what Virrago wants anyway) with 32 so be wary of the future.
Right now there is nothing a crafter can make that some quest doesnt give out better or some random mob drops better. Sucks bad, but some of the armorsmiths do ok with the high end perfect capped armor in which case it will be a while until you can do that and sell any because of finding the things you need to make capped armor. As for weapons well dots rule to world now and you cant make a weapon with a dot so no one will buy many from crafters as MANY quests give out incredible weapons with nice special effects. And your damage wont come close to random looted weapons to begin with.
If you plan on doing it tho i would start as a structure trader because you can grind to master in about 4 hours then respec over to whatever crafter you want to be and only have to worry about resources.
I still have my old MAS and millions of resources on bria stored houses paid until 2015 , so if they ever add crafting back i can step right in to where i was.
Good luck with it man.
edit nm you dont play bria my fault.
Never underestimate the power of stupid people in large groups.
Because after looking through entire offerings, I couldn't find anything that comes close to what I got as regular quest rewards.
He can't, because there is nothing. They keep saying this will be address when they do the RE changes to crafting, lucky Weaponsmiths... they only have to wait 6 months...
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
And FGM has been gone for a long time now. Not really sure what happened, but I think it was disbanded quite a while back. Perhaps even before the NGE.
Rekrul summed up the trader profession quite well. Should you decide to take the plunge and try the game, you will be able to have 2 toons on the same server of choice. You can try munitions and have a fighter toon to keep from getting totally bored.
You will be heartbroken when you see what was done to the game as a whole, let alone the crafting professions.
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I hope its not as bad as you say...
That's the entire point of his posting here. Go into the game expecting to find things as he described, and I believe you'll be very pleasantly surprised.
Not long ago he made a post claiming that a galaxy-wide vendor search only returned a couple thousand items and that "crafting was dead," turned out he actually did a bazaar search and people who actually did vendor search returned much more normal numbers. Some people don't let the facts get in the way of their observations.
-d
Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online
That's the entire point of his posting here. Go into the game expecting to find things as he described, and I believe you'll be very pleasantly surprised.
Not long ago he made a post claiming that a galaxy-wide vendor search only returned a couple thousand items and that "crafting was dead," turned out he actually did a bazaar search and vendor search returned much more normal numbers. Some people don't let the facts get in the way of their observations.
-d
Yes. I'm nothing but a troll.
<--- Do not believe this poster.
In reality, crafting is fine. It's the most glamorous profession, you'll get rich in no time. It offers satisfying and rewarding engagement. Few people care about combat, most of Star Wars Galaxies revolves around crafting. They are the sung and unsung heroes of Star Wars Galaxies. They have excellent things coming up, looted items are only junk sold for pennies, and player economy is vibrant and healthy. When coming into game, you'll find that money is easy to make solely through crafting, people will be willing to help you start up from first day, your leveling process will be flawless, well balanced and enjoyable experience.
Yes, I made that mistake about numbers, and I even mentioned that it surprised me. But I also commented there, admiting the mistake.
As for my point, you might find that between Obraik and Pirrrg, and people who dance on SOE's grave, I try to provide both sides of the medal. I might fail, but the description I've made includes all perspectives.
I am however waiting for Obraik to provide me with stats of one single crafted weapon with better stats than looted/reward ones. That will prove me wrong again.
Aw, Rekrul, I'd never call you a troll. But, IMHO, you tend to often exaggerate the bleakness of the situation and go off half-cocked in regard to the facts at times.
-d
Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online
Because after looking through entire offerings, I couldn't find anything that comes close to what I got as regular quest rewards.
Read my post I said better then loot weapons. Loot weapons are what you loot off a corpse. I did say in my post that quest reward weapons still compete with crafted
There is no looted or quested armour that has better resists then crafted, looted is usually 1.5-2k off what crafted can reach. Even taking the stat mods into account, looted armour will not keep you alive as long as crafted does, and I'm only talking about unlayered capped armour. Add layers into it and crafted blows looted away
Munitions isn't the only profitable proffession. Structures (Shipwright and Architect) are unchanged from their initial releases. Space still suffers from decay in PvE and you can't loot a house or furniture off an NPC
Domestics (tailor and chef) has picked up with pub 29 now that stat mods mean alot more. Food and Drinks have many advantages over looted/quested buffs.
Engineer (DE and Artisan) is also the same, although as with pre-NGE, droids don't play a big part in the game. With the re-added PBS, Seekers, Arakyds and Bomb Droids sell quite well though.
From just crafting perspective, crafting is the same as it always was.
But it's usefulness and definition as one of pillars of gameplay has been almost removed. And as said before, crafting as it is is most likely doomed to either stagnation or somplete removal, with possible hybrid solution, where it will be just a side profession.
The only two viable crafting professions are armor crafter and shipwright.
Best weapons are obtained as loot/rewards/loot schematics, so at very best, you'll be a live NPC, from time to time turning schematics into items. There is no viable market to support crafting.
But due to reduced consumption and removal of decay, a single type of crafter can now supply entire server. So unless you're heavy into role-playing, don't expect much satisfaction in being a crafter. All resources that are used to produce the few desirable items are crafted from resource deeds of perfect resources, and vet crafters have long since held dominance over them. Noob/grinding items are found in abundance for pennies each, so there is once again not even enough market to cover your costs.
Obraik will tell you that crafting is better than ever, that his business is flourishing, and crafters represent a vital part of community, and quote his numbers and earnings.
Looking at past signs of Bio Engineer, the same is repeating again. Bio engineer had core functionality broken during entire CU, along with being a completely unviable for the role it had (level issues), until it was scrapped entirely.
I'd also like to point out that the highlighted is HUGELY over exagerated. Resource deeds only give out 30k per deed. Not only do they give out only small amounts, they sell for close to 20mil (at least on Chilastra). Using them to supply you with resources is not cost-effective and I don't know anyone who uses them in that way. They are useful for when you run out of a rare resource and no one is prepared to sell you any (happened to me last night )
Because after looking through entire offerings, I couldn't find anything that comes close to what I got as regular quest rewards.
Read my post I said better then loot weapons. Loot weapons are what you loot off a corpse. I did say in my post that quest reward weapons still compete with crafted
There is no looted or quested armour that has better resists then crafted, looted is usually 1.5-2k off what crafted can reach. Even taking the stat mods into account, looted armour will not keep you alive as long as crafted does, and I'm only talking about unlayered capped armour. Add layers into it and crafted blows looted away
Munitions isn't the only profitable proffession. Structures (Shipwright and Architect) are unchanged from their initial releases. Space still suffers from decay in PvE and you can't loot a house or furniture off an NPC
Domestics (tailor and chef) has picked up with pub 29 now that stat mods mean alot more. Food and Drinks have many advantages over looted/quested buffs.
Engineer (DE and Artisan) is also the same, although as with pre-NGE, droids don't play a big part in the game. With the re-added PBS, Seekers, Arakyds and Bomb Droids sell quite well though.
Ah, getting technical.
But OK, I think I did mention that AS and SW are the only really used branches.
But bottom line remains, that vet crafters have not only the upper hand in market through access to best resources and capacity to obtain them, but there are some other means of supplying the market, means that some would consider unnatural. Like selling spice.
Domestics is annoying, since unless they changed something, collecting some of those resources is a pain, and requires considerable dedication. And since you're stuck with single profession, it simply cannot be done as casually or as a side endeavor as it used to be. Level 90 elite novatrooper drops more eggs than level 33 scout trooper (pathetic, I know).
I just warned, that crafting, while mostly unchanged, has assumed completely different role. And while it doesn't bother you, restrictions of level 1 character, that gets slaughtered by womp rats by design result in very negative and unenjoyable experience.
It's details like this that vets don't even notice, but wannabe new/returning players encounter first.