Correct me if I'm wrong, but it seems to me that with MMO's if you're not into the game from the moment it releases (or even better, from beta) you've missed the boat. I'm currently looking for a new game to get stuck into having been absorbed with Guild wars for the last year... but all the 'big' games out there like WoW, EVE and COH/V seem so well established it's almost daunting.
Let's face it, there are guilds up and running already for Warhammer Online (I just joined one) which isn't due for release until Q4 2007! Crazy or simply a reflection of my point?
Has anyone else found it hard to break into a game years after it's release? If not, which game would you suggest as being the 'easiest' to get into as a late-comer?
Every fight is a food fight when you're a cannibal.
Comments
BTW, kudos on the Warhammer clan, maybe I'll see you in-game. Or maybe I'll mount your head on a pike, but either way, good luck!
If you are very competitive, however, Lineage, L2 and games that have heavy guild oriented PvP might be pretty difficult to start up in, but I'm sure if you're that competitive you'll find a way.
I'm correcting you; you're wrong.
On the contrary, I think letting a game go for at least a few months while they shake out the bugs and you can get idea of whether it's working or not is better.
Chris Mattern
I would have to say that "getting into" Eve-online is easier now than it has ever been. Thing is, you will not be piloting capital ships anytime soon.
The corp GoonFleet proved that new players can be very powerful! They became a major force within weeks of entering the game.
The whole thing in Eve is that bigger is not equal to better. And more skill points mainly gives you more options, rather than more power.
If you want to play a game where you are the "uber-est" on the server, then no, you probably have to get in at the start of the game, but if you just want to enjoy a game its probably better to come into an established game which has balance etc a few months or so after release.