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Some people love the fact that GW is instanced and others absolutely despise it. Personally I love it as it allows for alot of annoying farmers/bots/hackers to be eliminated from your personal gaming experience, even if they still exist. This is just one reason for the fact that I like it and I am just wondering what everyone else thinks?
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reason: purely less lag... i love it
Instancing in GW allows this to happen and keeps the world from being split. I prefer it that way.
I vastly prefer full instancing for exactly these reason. The only people in my instance are the ones I trust, not the asshats that I don't want to deal with.
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I don't mind the instancing. What I do mind is that once in a mission, there is no clearly defined "leader" who has the power to kick leeches and disruptors. It's not uncommon - especially in Ring of Fire missions, to start with 8 man team then see 2 or 3 go afk for rest of mission while 5 people pull the entire load. So even instanced missions have problems with immature, uncooperative people. Trouble is that once they're on your team, there's nothing you can do about them except quit and look for a new team.
I'd like to see the "kick" feature extended to the leader of a team even while in mission.
i.e. imagine right before the mission end : "Gimme 5k or i ll kick you"
i.e. imagine gold weapon or ecto drops "gimme that or i ll kick you"
the potential drawbacks would outweight the benefits imho.
I suppose this would be the case in PuGs, where most people don't know each other from Adam, but I don't see it happening where Guildmates are teaming together. Of course, where you have guildies teaming up, leeching and abuse shouldn't be an issue.
Your scenarios - unfortunately - say alot about the relative character of the GW playerbase which isn't the most mature around. Example, I took my lvl 8 Necro into random arena and was being chased around by a level 10 warrior who PM'd me and wrote, "keep running, you pussy." My team went on to win PRECISELY because I was able to draw him into a fight with another warrior, and we kicked his a$$.
The random PvP in GW pretty much sucks, because you have a lot of immature players calling names and demonstrating little in the way of sportsmanship. In that regard, given the immature leaders that would try forming teams, I suppose a kick feature wouldn't work. But there's got to be some way to dump leeches and scammers.
I was in the Riverside Province mission with my ranger and a monk on the team kept dying. While in a tower fight, he died while I killed the tower guards. A couple of minutes later when I res'd him, he went straight for the gold item that had been dropped for me. When the rest of the team told him he stole my drop, he said "too bad" then went afk for rest of mission and bonus, which I finished with another warrior and ritualist. In other words, the a$$hole was nothing but a leech, and got all the reward for everyone else's hard work and offered nothing to the team. Everyone else on the team wanted to kick him, too.
So how about this idea: everyone has a kick button that they can use to vote a guy off. A unanimous vote gets a leech or scammer booted. It's done with the ability to skip movies, why couldn't something like this be done with leeching, scamming teammates?
BTW, I think a GM was watching our mission, because after the idiot monk died again (we left him dead) I got another gold and a purple drop with the next group we killed. So it wasn't a total loss, but it wasn't a pleasant experience, either.
But I don't mind the instancing. It's kind of nice. I do miss running into people out in the wilderness from time to time though.
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Release day all the servers would be capped out and 1 month later pop numbers would be <1k until the next release. Having a shared world will let guild wars last as long as about 5000 people are playing anywhere in the worlds... instead of needing 1.5 on Your server to fill busy.
Heck look at Diablo 2 it is still going. If it was sharded it would have been dead years ago.
It is true that each way has its own problems, instance saves from farmers but removes much of a social and roleplaying aspect of the game, while non-instanced world has a big social and roleplaying side but often promotes farming/kill stealing and in general can be a big annoyance for overpopulated areas.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.