listen like i had been saying i had play several mmorpg and in my opinion D&D is way better,that been said i have wish that other than turbine would have made D&D,i mean they screw up big time,the purpose of mmorpg is group together have fun, explore and more explore but when you have done all,then WHAT, do it all over again? im human ill will get bored, is that the point then i might as well buy a regular game like FABLE and play it 3 or 4 times for just 1 price of $49 dollar,but 15 dollar evey month for d&d for the same content.Turbine doesnt want to listen to their pay costumers,PPL want more lvls than just 2,anyway i think turbine just want the profit and let d&d go down the hole,i dont regret buy the game because i have fun.In other words is like this, there's 3 hospitals where i live, 1 of them ppl doesnt want to go cause they said is bad(or i hate that hospital) but in reality if you think about is not the hospital is the PPL who run the hospital, same is with D&D.i played eq and eq2 and they both decents games,i played FFIIX and i have fun while i was playing ,i just got tired of the grind , and D&D is become the same way ,grind quest.anyway just to share some opinion about the matter.
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When posting use correct spacing and paragraphs. That post is nearly impossible to read because it all runs together in one big blob of letters.
As far as whether DDO is going in the "hole"? Too early to tell. But unless they make some much needed improvements to the game I wouldn't be surprised if it does. Right now it's not worth a monthly fee. Hopefully Turbine will change that. They've been told many times what people want.... it's on them to deliver.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Hey Elnator, I seem to be following you around today lol. Anyways, DDO is releasing some new stuff I believe 1 July. Its supposed to bring in more quests and dungeons, also they are bringing in the Drow. I don't think its going down the hole, but hopefully they get the extra content added and there is alot. Content has been the biggest complaint about this game.
Also mightyfelix take Elnator's advice on how to post.
In America I have bad teeth. If I lived in England my teeth would be perfect.
go play guild wars for free
In America I have bad teeth. If I lived in England my teeth would be perfect.
variety has been the bigest complaint.Content is important but condiering the mass amount of cancellation in under 1 month i hardly think its a major issue since like me most ppl never even got to try out the game past a few levels.
crafting,exploring,outdoor adventure,a living breathing city.This is what makes a mmorpg tick.Turbine have been in the game long enough to know this.
Yes GW lacks many of this but its free!You charge ppl money every month you beter provide the goods.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Content isn't the biggest complaint. Lack of things to do besides quests is the biggest complaint. Crafting/Exploring/etc... typical MMO stuff that you can't do in the game. Players have no storefront mechanism even... No, I would argue that "content" is the least of their problems. Current SUBSCRIBERS complain about content. People who already like the game as it stands. They are, unfortunately, in the minority. The vast number of people LEAVING the game want things besides just questing to do. That's where the game lacks.
Well everything you just said I would describe as content. Guess thats where my definition of content and yours differ. Content to me is everything from crafting, questing, to exploring etc. We need more content.
In America I have bad teeth. If I lived in England my teeth would be perfect.
Seems that I am not the only one with that feeling. I have played GW for a while, enjoyed my time there. I did take the time to play the free trial period of DDO. One of the things that I detest about most MMO's is the level grind, spending hours in the same field killing the same things over and over again to get exp. DDO is the grind personified, running the same quest over and over again.
It may not have crafting or other things that MMO's like WoW do, but GW does not either, nor does it have a monthly fee to play. Oh and I can also play solo if I want. I know that DDO is making it easier for solo players soon, but that is something that I want to see out of the box, and not tacked on after people complain.
Just one idiots opinion.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Gee, there is a game breaker...
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Actually that's one of the few things that irks me about Guild Wars... the other being that you can't swim in it.... TONS AND TONS of water in that game and you can't go in above your neck. But... since it's free... I don't sweat it
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
The swimming part bothers me, not having to watch kids run around jumping all over the place everywhere doesn't...
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Gee, there is a game breaker...
LOL!
Actually that's one of the few things that irks me about Guild Wars... the other being that you can't swim in it.... TONS AND TONS of water in that game and you can't go in above your neck. But... since it's free... I don't sweat it
Actually, for me personally it is a game breaker, I like to be able to jump over objects that are in my way and to jump away from enemies trying to hit me and I like to swim and find things out in the water.
In America I have bad teeth. If I lived in England my teeth would be perfect.
Gee, there is a game breaker...
LOL!
Actually that's one of the few things that irks me about Guild Wars... the other being that you can't swim in it.... TONS AND TONS of water in that game and you can't go in above your neck. But... since it's free... I don't sweat it
Actually, for me personally it is a game breaker, I like to be able to jump over objects that are in my way and to jump away from enemies trying to hit me and I like to swim and find things out in the water.
I have to agree. There is nothing wosre than these crazy mechanics to make a game unimmersive (is that a word?). Guild Wars takes it one step further by adding other "invisible walls" like small cliffs or a small hole, making sure characters must navigate the same maze like lands exactly the same way everyone else does.
I also agree, though, that there is no monthly fee- so I don't sweat it .
-W.
I just wanted to say I didn't even try reading beyond the
third line. Use capitalization, punctuation, proper spacing and paragraphs if
you wish people to actually read your posts.
It seems with every passing month the quality of written English on the web noticeably
deteriorates and I for one have completely lost patience with people who can't
be bothered to take the time to write in a coherent fashion.
Interactivity seems to be something DDO has going for it. Beyond jumping and swimming I liked how they implemented tumbling and blocking. It's nice to be able to actively block incoming attacks, and rolling away from them can make what would have been a plain fight much more exciting in my eyes.
The line between content and distractions is thin; I see no error in Turbines decision to wait on crafting and auctions. So far they've done a great job sticking to the D&D rules and the transfer from book to screen has gone more smoothly than people seem to credit. That said, the rules in D&D are somewhat complicated and abstracted. It's more often measured in weeks of work, sometimes days, and never the seconds that people want. In all honesty, exploration as gamers know it has never been part of pen & paper roleplaying. For a DM to describe the whole of a three day trip would get a little old, so it's abstracted just the way it's done in DDO. Your mode of travel, eventful sights along the way, and destination are all that really need description. That they've left out that middle one, to my knowledge, is somewhat disappointing.
PvP is in development. How they'll pull this off without involving those not interested is in question, but it would by all means be "something to do" when completed.
I've heard DDO referred to as a grind surprisingly often. When I think of a grind, I usually imagine a steady climb toward a set goal; level 60 or 75 or 99 or wherever it is that people believe the best gameplay begins. With DDO, it's not so much working on a character so you can play on it later as it is playing on a character so you can play on it with additional abilities later. If you look into what it is you're doing exactly on quests, you'll find they're only similar, they don't usually have repeated end results. Every dungeon has it's own unique design or feature that makes it stand out from the others. After early levels as you find yourself experiencing transitions from confined to open spaces, dealing with bodies of water, and descending multi-leveled complexes, the game takes a different feel from before. That element of exploration comes in, but includes a flare of danger and purpose.
Most of all, the game is fairly new and they've got a lot of content to add. With a hundred something books to draw material from, the supply of classes, feats, skill uses, spells, and items has the potential to continue long after the game has found its place.