Originally posted by MX13 Originally posted by Obraik
On it's own, yes you could come to the conclusion you did. But with the quoted reply your conclusion is off. They're not avoiding an ETA, they've already given one out here and if you look towards the end of this press release it also gives an ETA.
I read the whole thing. It's implied that what's being refered to is the Restuss Event, come on...
They ARE avoiding the issue: Can the Servers handle the Restuss Event?
The fact that they can not give a date for the start of the Chain leading to the event IS avoiding the question. You've only quoted the last 2 references, go watch the E3 Vid's and listen: You'll here a different schedule... That's the point, the target keeps changing.
The E3 vids are a month old, things change. Windows Vista was said to be out by late 2005 - early 2006 now it'll be lucky if it comes out in Q1 2007. It's the way things work in the computer industry.
Originally posted by MX13 Originally posted by Obraik
On it's own, yes you could come to the conclusion you did. But with the quoted reply your conclusion is off. They're not avoiding an ETA, they've already given one out here and if you look towards the end of this press release it also gives an ETA.
I read the whole thing. It's implied that what's being refered to is the Restuss Event, come on...
They ARE avoiding the issue: Can the Servers handle the Restuss Event?
The fact that they can not give a date for the start of the Chain leading to the event IS avoiding the question. You've only quoted the last 2 references, go watch the E3 Vid's and listen: You'll hear a different schedule... That's the point, the target keeps changing.
I remember something being said (when they were testing NGE ) , about the TC servers being run on older hardware . Maybe I'll try and dig it up , But highly doubt posts from then are still around .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Malickiebloo Originally posted by MX13 Originally posted by Obraik
On it's own, yes you could come to the conclusion you did. But with the quoted reply your conclusion is off. They're not avoiding an ETA, they've already given one out here and if you look towards the end of this press release it also gives an ETA.
I read the whole thing. It's implied that what's being refered to is the Restuss Event, come on...
They ARE avoiding the issue: Can the Servers handle the Restuss Event?
The fact that they can not give a date for the start of the Chain leading to the event IS avoiding the question. You've only quoted the last 2 references, go watch the E3 Vid's and listen: You'll hear a different schedule... That's the point, the target keeps changing.
I remember something being said (when they were testing NGE ) , about the TC servers being run on older hardware . Maybe I'll try and dig it up , But highly doubt posts from then are still around .
All posts from launch are on the forums. You can still access the pre-nge forums, they're just hidden
The TC does not function the same as if it were in a live setting; I was under the assumption that anyone who has ever played SWG and taken part in the TC would have known that. However my assumption was wrong, it would seem that not too many people do know the major difference’s with the TC. However I have also played event type settings in EQ2, WOW, DAOC, and have seen crashes, heavy lag and etc…. and they were not even in a TC setting as was the case with the last event that was put on at SWG. I guess from those facts those games suck too. As far as when the Restuss event will take place, they have stated many times and ETA for the event, if the event has to be pushed back then so be it, that’s called development, and push back dates in development of any industry not just gaming happen all the time. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Originally posted by BlazinBlades As far as when the Restuss event will take place, they have stated many times and ETA for the event, if the event has to be pushed back then so be it, that’s called development, and push back dates in development of any industry not just gaming happen all the time.
Well Lucas Arts does not seem to have any grasp of reality based on the ridiculous statement that Jim Ward made. Jim Ward has unfortunately put a lot of pressure on Lucas Arts with that statement, the dates they have for games to be released have to be met. Now the question is, What Will the games be like? What is the point in meeting a deadline only to push out a bad game? It is this type of mentality that smashes everyone hope for Bioware doing an MMO on star wars, after KOTOR Bioware had said in many interviews they will never do another game with LA due to there unrealistic expectations. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
The frightening thing is they seem to have NO ONE on their staff who knows anything about systems and networks. They already have a combat system that doesn't work because it's asking the internet to do what it can't do, and now they have no idea what their systems can and can't do.
TC is the same kind of server the other live servers are. The devs have said on the forums that the TC's we play are different from the internal ones they use.
Originally posted by Wildcat84 The frightening thing is they seem to have NO ONE on their staff who knows anything about systems and networks. They already have a combat system that doesn't work because it's asking the internet to do what it can't do, and now they have no idea what their systems can and can't do.
TC is the same kind of server the other live servers are. The devs have said on the forums that the TC's we play are different from the internal ones they use.
The funny thing is , Did anyone not expect this ? I am sure we have all experienced a busy live event before . It is always a flashing slide show . And as for SOE not knowing about lag issues , They do . But they do not care , Nor does any game developer . Look at Wow EVERY NIGHT! It starts lagging and continues to lag until Server reset . Most of the time this is many hours later . Do they know these problems exist ? Yes , Do they care ? No .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Malickiebloo The funny thing is , Did anyone not expect this ? I am sure we have all experienced a busy live event before . It is always a flashing slide show . And as for SOE not knowing about lag issues , They do . But they do not care , Nor does any game developer . Look at Wow EVERY NIGHT! It starts lagging and continues to lag until Server reset . Most of the time this is many hours later . Do they know these problems exist ? Yes , Do they care ? No .
It's not quite that easy. The numbers we're talking here are at the peak of current capacities, regardless of provider.
The problem with multi-player games is scalability. It doesn't increase linearly, but depending on interaction type, it's n^2 or worse. Simply puy, if you want to double the number of players, you need to quadruple the processing power and network capacity.
Seems that even finely tuned machines stall at around 500 users. There is no realistic or practically applicable solution, although research is being done. This is why developers are looking at avoiding the problem altogether. Instancing, while not ideal, allows very finely grained tuning, and allows for trivial QoS, keeping performance issues under control.
Even though NGE uses simplified model, this is considered just a smaller constant, the old problem of scalability remains. What has been done most, is trying to minimize the impact these issues have on entire server (the aforementioned "lags until reset") problem.
Developers do care, but they have little options. So most choose to limit the servers to the "almost bearable". Login queues are an example of that. The common managerial solution would be to throw more servers at it, but sadly it doesn't help much here. Nor does increasing RAM or tuning loops in assembly. It all boils down to the fundamental O(n) problem. Resource requirements increase much faster than number of users.
I know I know , Just ranting . But still by not care I mean , They still go on with their service . They know these problems exist but will not hold back form going forward with events , Or not maintaining 24/7 server management.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Malickiebloo I know I know , Just ranting . But still by not care I mean , They still go on with their service . They know these problems exist but will not hold back form going forward with events , Or not maintaining 24/7 server management.
I'll agree with that, a few months ago on bria there was a player-organized pvp event that took place in & around the massassi temple and there was the same kind of lag i experienced on tc last night.
Originally posted by anaic Originally posted by Wakizashi There is a rumor going on that someone has a screenshot of Smedley being "teabagged". I must have this immediately!!!
Originally posted by jonaku Originally posted by anaic Originally posted by Wakizashi There is a rumor going on that someone has a screenshot of Smedley being "teabagged". I must have this immediately!!!
this screenshot wins the Interwebs. That was a player. Smed wasn't there. I'm guessing you're more likely to see him in wow, farming faction for epic gear.
Originally posted by Malickiebloo I know I know , Just ranting . But still by not care I mean , They still go on with their service . They know these problems exist but will not hold back form going forward with events , Or not maintaining 24/7 server management.
Well said. They fail to learn from their mistakes over & over & over again. Regardless of if you like SWG anymore or not, if you deny that the Restuss Event is seriously flawed by system Vs Dev design, then you are ignoring the overwhelming evidence.
Here's an event that would have worked:
All the same lead up, but device is located on a Research Star Destroyer (or maybe Old Republic Ships) within a fleet of SD's in deep space, and Restuss is surrounded by an impenitrable shield powered by the device. The Imperials are trying to return the research to the base in Restuss, and the rebels are trying to stop them.
You go to your Faction camp out side Restuss and talk to one of 20 NPC's. That NPC will take you to a SD instance holding 32 from each side (+NPC's). Once an instance is filled, the system starts up another.
The goal is to take over as many SD's as possible with the goal of:
Rebel- Use the SD guns to take down the shields of the research SD.
Imperial- Take back control of the SD's from the invasion forces.
They could have also possibly included space combat, but it wouldn't be necessary.
There would be 2 staging areas (shielded with multiple exits, so no camping) and each side would fight for control of different objectives (engine control, shield control, security control, bridge, etc) all at once, requiring the sides to work together. Once they are secured by a side, shields go up to secure them, but they can be taken back. The last fight would be for the bridge, and when the bridge was captured, the event would be over. Which ever side lost would then be spawned in the docking bay, and "spaced" at the end of the event, spawning back outside of Restuss. Whoever won would stay onboard, and at the end, spawn outside restuss.
Which ever faction captures the most SD's achieves their goal, animated in a short movie (think Tansari Station).
Rebels win, they shoot at the Research SD, which trys to escape to Rectuss to save the research. But badly damaged, the ship hyperspaces INTO the atmosphere and plummets into Restuss. BOOOM!!!! Restuss is no more. Now THAT's a short Movie.
Imperials win, and the Rebels relize they don't have enough firepower and flee. The Imperial Research SD Huperspaces to restuss where it SLAMS into a Junked Rebel Cruiser placed there by the Rebels (the hyperspace coordinates stolen by Luke). It plummets through the atmosphere and into Restuss. BOOM! Restuss is GONE! That's not a bad short movie either...
Everyone spawns at the based outside Restuss and can walk thorugh the ruins.
Why this would work:
Istanced SD's mean equal numbers per SD & MUCH lower lag.
The SD interiors have already been done. They could have easily been tweaked and expanded since they are standard skins. VERY easy to do.
Having a Shield around the city means players can still view the Event (those not in it), but would be far enough away to avoid an explosion crash. Ideally, the Movie would play for Everyone on the server once it was over. Maybe a sever reset and the Movie plays before or after the server goes down. There are MANY options.
Having the Event end in a Movie is just as exciting, and can tie in a REAL Star Wars feel. Vader & Luke could even be featured in a duel on the research SD, with Vader chasing after Luke who flees via escape pod (with stolen information), saving both.
Instancing allows all to participate without penalty.
I'll start my own SWG... with Black Jack... and Hookers!!!
Of coure it sucked. The game engine and the servers arent meant to handle big crowds in one place. Only small skirmishes between guilds and base wars imo.
Hauken Stormchaser I want pre-CU back Station.com : We got your game Yeah?, Well i want it back!!!
Well, just back from tonights... event and it was *maybe* better organised (there was a cloner, yay) and if the lag was *slightly* less of an issue that was probably down to there being fewer people around*
Not much more to say. Got there late, got bored early.
Still, party with the big blue furbag tomorrow night. 'yay'.
*Entirely subjective observation, I didn't stop to do a census or take a register. But justging by how thick the cloud of names was, less tonight.
********************* So, you all sat in camps and that was fun? *********************
Originally posted by almagill Well, just back from tonights... event and it was *maybe* better organised (there was a cloner, yay) and if the lag was *slightly* less of an issue that was probably down to there being fewer people around*
Not much more to say. Got there late, got bored early.
Still, party with the big blue furbag tomorrow night. 'yay'.
*Entirely subjective observation, I didn't stop to do a census or take a register. But justging by how thick the cloud of names was, less tonight.
Originally posted by MX13 Originally posted by Malickiebloo I know I know , Just ranting . But still by not care I mean , They still go on with their service . They know these problems exist but will not hold back form going forward with events , Or not maintaining 24/7 server management.
Well said. They fail to learn from their mistakes over & over & over again. Regardless of if you like SWG anymore or not, if you deny that the Restuss Event is seriously flawed by system Vs Dev design, then you are ignoring the overwhelming evidence.
Here's an event that would have worked:
All the same lead up, but device is located on a Research Star Destroyer (or maybe Old Republic Ships) within a fleet of SD's in deep space, and Restuss is surrounded by an impenitrable shield powered by the device. The Imperials are trying to return the research to the base in Restuss, and the rebels are trying to stop them.
You go to your Faction camp out side Restuss and talk to one of 20 NPC's. That NPC will take you to a SD instance holding 32 from each side (+NPC's). Once an instance is filled, the system starts up another.
The goal is to take over as many SD's as possible with the goal of:
Rebel- Use the SD guns to take down the shields of the research SD.
Imperial- Take back control of the SD's from the invasion forces.
They could have also possibly included space combat, but it wouldn't be necessary.
There would be 2 staging areas (shielded with multiple exits, so no camping) and each side would fight for control of different objectives (engine control, shield control, security control, bridge, etc) all at once, requiring the sides to work together. Once they are secured by a side, shields go up to secure them, but they can be taken back. The last fight would be for the bridge, and when the bridge was captured, the event would be over. Which ever side lost would then be spawned in the docking bay, and "spaced" at the end of the event, spawning back outside of Restuss. Whoever won would stay onboard, and at the end, spawn outside restuss.
Which ever faction captures the most SD's achieves their goal, animated in a short movie (think Tansari Station).
Rebels win, they shoot at the Research SD, which trys to escape to Rectuss to save the research. But badly damaged, the ship hyperspaces INTO the atmosphere and plummets into Restuss. BOOOM!!!! Restuss is no more. Now THAT's a short Movie.
Imperials win, and the Rebels relize they don't have enough firepower and flee. The Imperial Research SD Huperspaces to restuss where it SLAMS into a Junked Rebel Cruiser placed there by the Rebels (the hyperspace coordinates stolen by Luke). It plummets through the atmosphere and into Restuss. BOOM! Restuss is GONE! That's not a bad short movie either...
Everyone spawns at the based outside Restuss and can walk thorugh the ruins.
Why this would work:
Istanced SD's mean equal numbers per SD & MUCH lower lag.
The SD interiors have already been done. They could have easily been tweaked and expanded since they are standard skins. VERY easy to do.
Having a Shield around the city means players can still view the Event (those not in it), but would be far enough away to avoid an explosion crash. Ideally, the Movie would play for Everyone on the server once it was over. Maybe a sever reset and the Movie plays before or after the server goes down. There are MANY options.
Having the Event end in a Movie is just as exciting, and can tie in a REAL Star Wars feel. Vader & Luke could even be featured in a duel on the research SD, with Vader chasing after Luke who flees via escape pod (with stolen information), saving both.
Instancing allows all to participate without penalty.
That doesn't sounds too bad, but to TBH I'd rather lag through something happening in real time and feeling somewhat involved then watching a cut-scene of it. The event is just one phase of the whole thing that lasts 2 hours or so we've been told, it's not like that's ALL there is to Restuss.
That doesn't sounds too bad, but to TBH I'd rather lag through something happening in real time and feeling somewhat involved then watching a cut-scene of it. The event is just one phase of the whole thing that lasts 2 hours or so we've been told, it's not like that's ALL there is to Restuss.
2 Points:
1) The End Event is the issue. Unless they instance it, there will be nothing to see, because the server will crash. I'd have to believe that even you are concerned about it at this point.
2) I came up with that from the top of my head, and the Dev's couldn't have come up with something better? Honestly, the whole thing, from the faulty-end-battle-concept to the re-hashed Faction Mando, comes across as lazy. The idea of an Event is exciting, but the end result seems cheap & poorly planned/executed.
I'll start my own SWG... with Black Jack... and Hookers!!!
The end "event" is a PvP battleground with expansion like quests. I don't think it'll be any different from the load found on Mustafar. The battle is the transition phase between the building of the bases and that battleground.
I do not see why it could not work, however anything is possible nothing is prefect. But it should turn out fine, I find myself wondering what type of exciting new quests are going to be available at the end of the Restuss event, I hope I get a new pistol for my handsome Smuggler. This is so very exciting. Thank you for your time and have a nice day.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
LOL, that medic cloud thing, whatever you call it, is way over the top and dare I say it unstar warsy.
I remember when I was testing the CU on the test center when it first came out and there was this like spring looking thing swirling around the creature when is was made dizzy and there was this scribble like effect when they were stunned. They really looked like a kid had drawn them.
What amuses me is that some guy creates this effect and then another guy looks at it and says "Wow, yeah that's great" and signs it off :P
_____ When Sony and Lucas set out to create the NGE, we said, How can we do this and make it similar to WoW? We wanted it to be all about Iconic characters like Luke, combat and locking our players into a class. So we created a system that would restrict players and make all professions the same and there would be minimal gameplay around making that change. We definitely borrowed a lot of ideas from WoW that worked and figured out how to make them fit for SWG Julio Torres (2005)
Comments
and listen: You'll here a different schedule... That's the point, the target keeps changing.
See, even they need target lock.
Thank you, I'll be here all week.
I read the whole thing. It's implied that what's being refered to is the Restuss Event, come on...
They ARE avoiding the issue: Can the Servers handle the Restuss Event?
The fact that they can not give a date for the start of the Chain leading to the event IS avoiding the question. You've only quoted the last 2 references, go watch the E3 Vid's and listen: You'll here a different schedule... That's the point, the target keeps changing.
The E3 vids are a month old, things change. Windows Vista was said to be out by late 2005 - early 2006 now it'll be lucky if it comes out in Q1 2007. It's the way things work in the computer industry.
I read the whole thing. It's implied that what's being refered to is the Restuss Event, come on...
They ARE avoiding the issue: Can the Servers handle the Restuss Event?
The fact that they can not give a date for the start of the Chain leading to the event IS avoiding the question. You've only quoted the last 2 references, go watch the E3 Vid's and listen: You'll hear a different schedule... That's the point, the target keeps changing.
I remember something being said (when they were testing NGE ) , about the TC servers being run on older hardware . Maybe I'll try and dig it up , But highly doubt posts from then are still around .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I read the whole thing. It's implied that what's being refered to is the Restuss Event, come on...
They ARE avoiding the issue: Can the Servers handle the Restuss Event?
The fact that they can not give a date for the start of the Chain leading to the event IS avoiding the question. You've only quoted the last 2 references, go watch the E3 Vid's and listen: You'll hear a different schedule... That's the point, the target keeps changing.
I remember something being said (when they were testing NGE ) , about the TC servers being run on older hardware . Maybe I'll try and dig it up , But highly doubt posts from then are still around .
All posts from launch are on the forums. You can still access the pre-nge forums, they're just hidden
The TC does not function the same as if it were in a live setting; I was under the assumption that anyone who has ever played SWG and taken part in the TC would have known that. However my assumption was wrong, it would seem that not too many people do know the major difference’s with the TC. However I have also played event type settings in EQ2, WOW, DAOC, and have seen crashes, heavy lag and etc…. and they were not even in a TC setting as was the case with the last event that was put on at SWG. I guess from those facts those games suck too. As far as when the Restuss event will take place, they have stated many times and ETA for the event, if the event has to be pushed back then so be it, that’s called development, and push back dates in development of any industry not just gaming happen all the time. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Well Lucas Arts does not seem to have any grasp of reality based on the ridiculous statement that Jim Ward made. Jim Ward has unfortunately put a lot of pressure on Lucas Arts with that statement, the dates they have for games to be released have to be met. Now the question is, What Will the games be like? What is the point in meeting a deadline only to push out a bad game? It is this type of mentality that smashes everyone hope for Bioware doing an MMO on star wars, after KOTOR Bioware had said in many interviews they will never do another game with LA due to there unrealistic expectations. Thank you for your time.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
TC is the same kind of server the other live servers are. The devs have said on the forums that the TC's we play are different from the internal ones they use.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The problem with multi-player games is scalability. It doesn't increase linearly, but depending on interaction type, it's n^2 or worse. Simply puy, if you want to double the number of players, you need to quadruple the processing power and network capacity.
Seems that even finely tuned machines stall at around 500 users. There is no realistic or practically applicable solution, although research is being done. This is why developers are looking at avoiding the problem altogether. Instancing, while not ideal, allows very finely grained tuning, and allows for trivial QoS, keeping performance issues under control.
Even though NGE uses simplified model, this is considered just a smaller constant, the old problem of scalability remains. What has been done most, is trying to minimize the impact these issues have on entire server (the aforementioned "lags until reset") problem.
Developers do care, but they have little options. So most choose to limit the servers to the "almost bearable". Login queues are an example of that. The common managerial solution would be to throw more servers at it, but sadly it doesn't help much here. Nor does increasing RAM or tuning loops in assembly. It all boils down to the fundamental O(n) problem. Resource requirements increase much faster than number of users.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Here it is, it's too dark to see anything though:
http://www.imagedump.com/index.cgi?pick=get&tp=427896&poll_id=0&warned=y
this screenshot wins the Interwebs.
Here it is, it's too dark to see anything though:
http://www.imagedump.com/index.cgi?pick=get&tp=427896&poll_id=0&warned=y
this screenshot wins the Interwebs.
That was a player. Smed wasn't there. I'm guessing you're more likely to see him in wow, farming faction for epic gear.
Well said. They fail to learn from their mistakes over & over & over again. Regardless of if you like SWG anymore or not, if you deny that the Restuss Event is seriously flawed by system Vs Dev design, then you are ignoring the overwhelming evidence.
Here's an event that would have worked:
All the same lead up, but device is located on a Research Star Destroyer (or maybe Old Republic Ships) within a fleet of SD's in deep space, and Restuss is surrounded by an impenitrable shield powered by the device. The Imperials are trying to return the research to the base in Restuss, and the rebels are trying to stop them.
You go to your Faction camp out side Restuss and talk to one of 20 NPC's. That NPC will take you to a SD instance holding 32 from each side (+NPC's). Once an instance is filled, the system starts up another.
The goal is to take over as many SD's as possible with the goal of:
They could have also possibly included space combat, but it wouldn't be necessary.
There would be 2 staging areas (shielded with multiple exits, so no camping) and each side would fight for control of different objectives (engine control, shield control, security control, bridge, etc) all at once, requiring the sides to work together. Once they are secured by a side, shields go up to secure them, but they can be taken back. The last fight would be for the bridge, and when the bridge was captured, the event would be over. Which ever side lost would then be spawned in the docking bay, and "spaced" at the end of the event, spawning back outside of Restuss. Whoever won would stay onboard, and at the end, spawn outside restuss.
Which ever faction captures the most SD's achieves their goal, animated in a short movie (think Tansari Station).
Everyone spawns at the based outside Restuss and can walk thorugh the ruins.
Why this would work:
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Hauken Stormchaser
I want pre-CU back
Station.com : We got your game
Yeah?, Well i want it back!!!
Not much more to say. Got there late, got bored early.
Still, party with the big blue furbag tomorrow night. 'yay'.
*Entirely subjective observation, I didn't stop to do a census or take a register. But justging by how thick the cloud of names was, less tonight.
*********************
So, you all sat in camps and that was fun?
*********************
Well said. They fail to learn from their mistakes over & over & over again. Regardless of if you like SWG anymore or not, if you deny that the Restuss Event is seriously flawed by system Vs Dev design, then you are ignoring the overwhelming evidence.
Here's an event that would have worked:
All the same lead up, but device is located on a Research Star Destroyer (or maybe Old Republic Ships) within a fleet of SD's in deep space, and Restuss is surrounded by an impenitrable shield powered by the device. The Imperials are trying to return the research to the base in Restuss, and the rebels are trying to stop them.
You go to your Faction camp out side Restuss and talk to one of 20 NPC's. That NPC will take you to a SD instance holding 32 from each side (+NPC's). Once an instance is filled, the system starts up another.
The goal is to take over as many SD's as possible with the goal of:
They could have also possibly included space combat, but it wouldn't be necessary.
There would be 2 staging areas (shielded with multiple exits, so no camping) and each side would fight for control of different objectives (engine control, shield control, security control, bridge, etc) all at once, requiring the sides to work together. Once they are secured by a side, shields go up to secure them, but they can be taken back. The last fight would be for the bridge, and when the bridge was captured, the event would be over. Which ever side lost would then be spawned in the docking bay, and "spaced" at the end of the event, spawning back outside of Restuss. Whoever won would stay onboard, and at the end, spawn outside restuss.
Which ever faction captures the most SD's achieves their goal, animated in a short movie (think Tansari Station).
Everyone spawns at the based outside Restuss and can walk thorugh the ruins.
Why this would work:
That doesn't sounds too bad, but to TBH I'd rather lag through something happening in real time and feeling somewhat involved then watching a cut-scene of it. The event is just one phase of the whole thing that lasts 2 hours or so we've been told, it's not like that's ALL there is to Restuss.
2 Points:
1) The End Event is the issue. Unless they instance it, there will be nothing to see, because the server will crash. I'd have to believe that even you are concerned about it at this point.
2) I came up with that from the top of my head, and the Dev's couldn't have come up with something better? Honestly, the whole thing, from the faulty-end-battle-concept to the re-hashed Faction Mando, comes across as lazy. The idea of an Event is exciting, but the end result seems cheap & poorly planned/executed.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
I do not see why it could not work, however anything is possible nothing is prefect. But it should turn out fine, I find myself wondering what type of exciting new quests are going to be available at the end of the Restuss event, I hope I get a new pistol for my handsome Smuggler. This is so very exciting. Thank you for your time and have a nice day.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Here's the video, http://video.google.com/videoplay?docid=6021230029097585847
I think I need a better movie program :P Windows Movie Maker says it's saving them at 640x480, yet they come out teeny...
I remember when I was testing the CU on the test center when it first came out and there was this like spring looking thing swirling around the creature when is was made dizzy and there was this scribble like effect when they were stunned. They really looked like a kid had drawn them.
What amuses me is that some guy creates this effect and then another guy looks at it and says "Wow, yeah that's great" and signs it off :P
_____
When Sony and Lucas set out to create the NGE, we said, How can we do this and make it similar to WoW? We wanted it to be all about Iconic characters like Luke, combat and locking our players into a class. So we created a system that would restrict players and make all professions the same and there would be minimal gameplay around making that change. We definitely borrowed a lot of ideas from WoW that worked and figured out how to make them fit for SWG Julio Torres (2005)