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Cross server Battlegrounds
For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!World PvP
While the Battlegrounds are about to receive a major upgrade of their own, players interested in World PvP will be glad to hear that patch 1.12 will introduce a brand-new type of PvP content to the game. The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Stay tuned for more news about these new world PvP enhancements coming to World of Warcraft.Rogue Talent Review
Next in the ongoing talent review are the rogues, masters of stealth and assassination. Stay tuned for more details on what the rogue talent update will have in store for the sneaky damage dealers.
Leave your WoW bashing at the door, I just think is interesting for former WoW players(like myself). World Pvp, something that has of yet been lacking, and the removal of waiting times in BGs- a good change. Only thing is it won't be out for a few months.
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I really won't get back into WoW unless there's other ways to develop a character beyond the equipment grind and it's available to lower levels as well (20 at the earliest).
All cross server BG's will bring is yet more queues and more lag, you can guarantee Blizz will not have sorted out performance issues. And World PvP meh it should have been and was there at the start, but instead of putting proper controls in the Honor system when it launched (i.e. DKP for lowbie ganking including rep loss (as blizard described in the game manual), they went the easy eay and discouraged world pvp by introducing BG's
And now over a year later Blizzard have this wonderfull idea 'World PvP', based on past offerings its going to be an enormous time sink and because of faction population differences will be horribly one sided, yet another example of the fine thought process brought to you by EQ/Vivendi.
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Patch 1.11 is supposed to be the last patch with raiding-content before the Add-on, not the last patch in general. It would not make sence either because people will get rather pissed off if they have to wait for over half a year for any new content, not to mention the rogues who would not get any revision at all before the add-on.
On the queue-department it is quite unclear as well. Likely the dev-team will have some odd idea's that in practise will not work as they thought out they would. In general if they link a certain amount of servers together where alliance vs horde ratio will be 3:1 on pvp-activity, then for sure alliance players still will sit in queue's just the same. The joined servers might be the saviour for AB, as seemingly on many a server it only runs if a premade needs faction with it. And on that department it will suck nothing less as premades in AB and WSG make the battlegrounds a rather boring event.
World pvp I have no hopes for, no matter what they think to implement. inbalanced factions and severe server-lag when bigger groups of players fight eachother will still likely make in near impossible to have any real outdoor pvp-events going. They just blattently killed it when implementing Dishonourable kills and battlegrounds, and unless they give outdoor pvp extreme good rewards (which is unlikely, as they always show that only the brave raiders get decent gear) it will never life up again as it once was before DK and BG were brought into the game.
world pvp is very feasible.
I was on of those calling for it before i quit.
Reason TM/SS battles was a lag feast was because it was not optimized for large scale battles.Having played in those battles till they died off i can tell you at no time was there more then 200 ppl in total there at best.
Considering in DAoC heydays you would sometimes have over 300+ ppl fightiong over one castle and in PS you at times have 450 ppl(from all 3 sides) battling for one base i think with right optimization it should be no problem in WoW.
If you consider WoW servers have a low treshold(few reliable sites have put it as 2k per server online at same time) i seriously doubt you ever have a situation where you would have near 500 ppl at same time in one spot even on a server with a queue.
Some will be raiding,some on alts,some doing the usual afk thing in ogrimaar,some too low to be there,some doing exp or an instance,some questing etc..
My question is how will they implement it.If its not rewarding ppl will not do it plain and simple even if its the best fun on earth.
I for one as a DAoC vet know that numbers does not mean victory.Hibs on many occasions won against ablbion despite number difference because they learnt to be more organised.
Cross servers is nice, but BG's are pointless until they do something about gear.
World PvP is nice but its pointless until they do something about gear.
They will never fix the gear disparity because they believe that non-raiders should have items 30 levels lower than raiders and that this gap is somehow necessary for raiding. So they will try (not sure how they will stop people from swapping gear) to make gear based brackets. Blizzard will then believe that any non-raider that complains is just epeen stroking and evnvious because now raiders and non-raiders have two "separate but equal" progression paths. Nevermind the fact that raider gear has way more iLvls; the non-raiders don't need it and PvP(ie. battelgrounds) handles all that mess. Then when the players complain because they put a band-aid on a severed artery they will blame the players instead of their stupid, selfish, and myopic design decisions.
Think I'm bashing WoW? No, I am extrapolating this from a thread Tseric posted in yesterday.
It's a good step to take. People should not be segmented by artificial barriers (such as what server you are playing on).
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Is this posted somewhere else, because I don't see anything that implies that in your quote. Adding more people to the BG's is...
well if they had said it differently- "we are removing the BG's from every other server, and you now have to share." Would it be a good thing, or bad? Cause it sounds like longer lines and waiting to me.
maybe I missed something, if so sorry.
i would love to know how would you explain from a roleplaying point of view cross server fighting. i mean, do orcs have incredible powerful stargates? are the fightings done on "another plane" reachable from every server?
or maybe devs just dont care about roleplaying and coherency, and there is just no explanation whatsoever to how can two players from different servers fight each other?
I think they already got rid of the rp pov, when they introduced a capture the flag game in an rpg.
i would love to know how would you explain from a roleplaying point of view cross server fighting. i mean, do orcs have incredible powerful stargates? are the fightings done on "another plane" reachable from every server?
or maybe devs just dont care about roleplaying and coherency, and there is just no explanation whatsoever to how can two players from different servers fight each other?
because in a RP fashion there are just about 1000 horde people on the whole planet right? Or that exists hundreds of copies of the same world? I mean, i dig parallel universe but they tend to have some differences with each other, more than just the names of the guys going around.
No there aren't. It is there for technical reasons and it has nothing to do with realism. Now they give you opportunity to fight with many more people than just those 1000 that are the enemy on your server.
Servers and their population are all off-character things and there is no helping it. Cross-server BGs sounds like a good idea to me, especially after DAoC did it and it was very succesful.
I'm a RP but i do not see a reason to explain why this would happen as it is totally off-character from the start
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Other than that I'm happy they are finally planning on organizing World PvP and giving rogues a BuffPatch
if that is all, then this is a very sad day for roleplayers of the world
next step will be to let players fight on the battlegrounds against tekken players, and even introduce the new incredible super maxi cool raid where the final boss is Son Goku.
sad, very sad.