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WoW, 1.12 patch details

nomadiannomadian Member Posts: 3,490

http://www.worldofwarcraft.com/info/underdev/



Cross server Battlegrounds
For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!

World PvP
While the Battlegrounds are about to receive a major upgrade of their own, players interested in World PvP will be glad to hear that patch 1.12 will introduce a brand-new type of PvP content to the game. The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Stay tuned for more news about these new world PvP enhancements coming to World of Warcraft.

Rogue Talent Review
Next in the ongoing talent review are the rogues, masters of stealth and assassination. Stay tuned for more details on what the rogue talent update will have in store for the sneaky damage dealers.


Leave your WoW bashing at the door, I just think is interesting for former WoW players(like myself). World Pvp, something that has of yet been lacking, and the removal of waiting times in BGs- a good change. Only thing is it won't be out for a few months.

Comments

  • TithrielleTithrielle Member Posts: 547
    World PVP sounds interesting... there's only so long those little BG playpens can hold interest. However, it should have been included from the beginning.

  • MylonMylon Member Posts: 975
    Cross server BGs is something that's sorely needed.  Of couse, I also think players should be able to move between servers freely, or at least designate a number of shared servers and a number of isolated servers.

    I really won't get back into WoW unless there's other ways to develop a character beyond the equipment grind and it's available to lower levels as well (20 at the earliest).


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  • Parsifal57Parsifal57 Member Posts: 267

    All cross server BG's will bring is yet more queues and more lag, you can guarantee Blizz will not have sorted out performance issues. And World PvP meh it should have been and was there at the start, but instead of putting proper controls in the Honor system when it launched (i.e. DKP for lowbie ganking including rep loss (as blizard described in the game manual), they went the easy eay and discouraged world pvp by introducing BG's

    And now over a year later Blizzard have this wonderfull idea 'World PvP', based on past offerings its going to be an enormous time sink and because of faction population differences will be horribly one sided, yet another example of the fine thought process brought to you by EQ/Vivendi.



  • SouldrainerSouldrainer Member Posts: 1,857
    Rank will still be on that stupid sliding scale.  Way to make sure people who leave stay gone for good, Blizzard.  Too little, too late.

    Error: 37. Signature not found. Please connect to my server for signature access.

  • PhoenixsPhoenixs Member Posts: 2,646
    This sounds good. Maybe I will head back to Wow when this hit's the servers  But isn't 1.12 the expansion or launched with the expansion? Since 1.11 was supposed to be the last patch before the expansion launches.

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by Parsifal57

    All cross server BG's will bring is yet more queues and more lag, you can guarantee Blizz will not have sorted out performance issues. And World PvP meh it should have been and was there at the start, but instead of putting proper controls in the Honor system when it launched (i.e. DKP for lowbie ganking including rep loss (as blizard described in the game manual), they went the easy eay and discouraged world pvp by introducing BG's

    And now over a year later Blizzard have this wonderfull idea 'World PvP', based on past offerings its going to be an enormous time sink and because of faction population differences will be horribly one sided, yet another example of the fine thought process brought to you by EQ/Vivendi.





    more que's? You do realise that the reason of the long que's was because of a lack of people playing them, right? this means there will much LESS que's.
  • PrenPren Member Posts: 9


    Originally posted by Phoenixs
    This sounds good. Maybe I will head back to Wow when this hit's the servers  But isn't 1.12 the expansion or launched with the expansion? Since 1.11 was supposed to be the last patch before the expansion launches.


    Patch 1.11 is supposed to be the last patch with raiding-content before the Add-on, not the last patch in general. It would not make sence either because people will get rather pissed off if they have to wait for over half a year for any new content, not to mention the rogues who would not get any revision at all before the add-on.

    On the queue-department it is quite unclear as well. Likely the dev-team will have some odd idea's that in practise will not work as they thought out they would. In general if they link a certain amount of servers together where alliance vs horde ratio will be 3:1 on pvp-activity, then for sure alliance players still will sit in queue's just the same. The joined servers might be the saviour for AB, as seemingly on many a server it only runs if a premade needs faction with it. And on that department it will suck nothing less as premades in AB and WSG make the battlegrounds a rather boring event.

    World pvp I have no hopes for, no matter what they think to implement. inbalanced factions and severe server-lag when bigger groups of players fight eachother will still likely make in near impossible to have any real outdoor pvp-events going. They just blattently killed it when implementing Dishonourable kills and battlegrounds, and unless they give outdoor pvp extreme good rewards (which is unlikely, as they always show that only the brave raiders get decent gear) it will never life up again as it once was before DK and BG were brought into the game.

  • nomadiannomadian Member Posts: 3,490
    Queues will probably be still be there to an extent, but should be a lot less waiting time. You are no longer waiting on an alliance vs horde match on your server to finish to  play but you are waiting for any alliance vs horde match to end presumably serverwide.




  • herculeshercules Member UncommonPosts: 4,925

    world pvp is very feasible.

    I was on of those calling for it before i quit.

    Reason TM/SS battles was a lag feast was because it was not optimized for large scale battles.Having played in those battles till they died off i can tell you at no time was there more then 200 ppl in total there at best.

    Considering in DAoC heydays you would sometimes have over 300+ ppl fightiong over one castle and in PS you at times have 450 ppl(from all 3 sides) battling for one base i think with right optimization it should be no problem in WoW.

    If you consider WoW servers have a low treshold(few reliable sites have put it as 2k per server online at same time) i seriously doubt you ever have a situation where you would have near 500 ppl at same time in one spot even on a server with a queue.

    Some will be raiding,some on alts,some doing the usual afk thing in ogrimaar,some too low to be there,some doing exp or an instance,some questing etc..

    My question is how will they implement it.If its not rewarding ppl will not do it plain and simple even if its the best fun on earth.

    I for one as a DAoC vet know that numbers does not mean victory.Hibs on many occasions won against ablbion despite number difference because they learnt to be more organised.

  • I'll see it when I believe it.


    Cross servers is nice, but BG's are pointless until they do something about gear.

    World PvP is nice but its pointless until they do something about gear.


    They will never fix the gear disparity because they believe that non-raiders should have items 30 levels lower than raiders and that this gap is somehow necessary for raiding.  So they will try (not sure how they will stop people from swapping gear) to make gear based brackets.  Blizzard will then believe that any non-raider that complains is just epeen stroking and evnvious because now raiders and non-raiders have two "separate but equal" progression paths.  Nevermind the fact that raider gear has way more iLvls; the non-raiders don't need it and PvP(ie. battelgrounds) handles all that mess.  Then when the players complain because they put a band-aid on a severed artery they will blame the players instead of their stupid, selfish, and myopic design decisions. 

    Think I'm bashing WoW?  No, I am extrapolating this from a thread Tseric posted in yesterday.




  • Originally posted by Parsifal57

    All cross server BG's will bring is yet more queues and more lag, you can guarantee Blizz will not have sorted out performance issues. And World PvP meh it should have been and was there at the start, but instead of putting proper controls in the Honor system when it launched (i.e. DKP for lowbie ganking including rep loss (as blizard described in the game manual), they went the easy eay and discouraged world pvp by introducing BG's

    And now over a year later Blizzard have this wonderfull idea 'World PvP', based on past offerings its going to be an enormous time sink and because of faction population differences will be horribly one sided, yet another example of the fine thought process brought to you by EQ/Vivendi.





    Why would cross server bring more Queues?  I'm pretty convinced that the current crop at Blizz is fairly incompetent so I have little faith that they can implement it well at first.  But so what, cross server BG's should theoretically much improve queues.  Maybe the BG's themselves will be laggy I dunno, but if they put 5-10 servers together you should be able to get a game quickly, assuming the server is not constantly crashing.
  • ianubisiianubisi Member Posts: 4,201

    It's a good step to take. People should not be segmented by artificial barriers (such as what server you are playing on).

  • KyorutoKyoruto Member Posts: 794
    Ok, just stating a conflict in lore here. If the horde and alliance do infact that a treaty. (Thats why they don't actually fight eachother and the citizen do *players*) Then why would you have PvP quests? Which is what they are. I mean I'll be really excited if they actually brought back world PvP though. Just pointing out a little conflict of lore.

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • Jerek_Jerek_ Member Posts: 409


    Originally posted by nomadian

    and the removal of waiting times in BGs- a good change.


    Is this posted somewhere else, because I don't see anything that implies that in your quote.  Adding more people to the BG's is...

    well if they had said it differently- "we are removing the BG's from every other server, and you now have to share."  Would it be a good thing, or bad?   Cause it sounds like longer lines and waiting to me.

    maybe I missed something, if so sorry.

  • nomadiannomadian Member Posts: 3,490
    Why do you think they are doing cross server BGs? Maybe I am wrong in saying 'removal' but I would suggest it would be a reduction especially to alliance players.

  • AcidianAcidian Member Posts: 5
    This looks interesting, maybe even interesting enough that I might try wow out again. Even if it means doing that 1-60 grind yet again *shudders, goes spasmic a few seconds, blacks out and regains consciousnes after a few minutes*. Now if they could just do some balancing to the classes to make pvp viable to everyone, and not just a select few classes that pwn everything.



  • Originally posted by Acidian
    This looks interesting, maybe even interesting enough that I might try wow out again. Even if it means doing that 1-60 grind yet again *shudders, goes spasmic a few seconds, blacks out and regains consciousnes after a few minutes*. Now if they could just do some balancing to the classes to make pvp viable to everyone, and not just a select few classes that pwn everything.



    If you do decide to go back I would suggest never leveling past 49 unless you really want to do AV maybe level 50-59 WSG and AB will be less dead with cross server.  But certainly never allow yourself to hit 60.
  • mushjumpermushjumper Member Posts: 6
    i'm curious to see how the world pvp will work.
  • apertotesapertotes Member Posts: 363


    Originally posted by nomadian
    http://www.worldofwarcraft.com/info/underdev/
    Cross server Battlegrounds
    For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!


    i would love to know how would you explain from a roleplaying point of view cross server fighting. i mean, do orcs have incredible powerful stargates? are the fightings done on "another plane" reachable from every server?

    or maybe devs just dont care about roleplaying and coherency, and there is just no explanation whatsoever to how can two players from different servers fight each other?

  • zimmy910zimmy910 Member UncommonPosts: 190



    i would love to know how would you explain from a roleplaying point of view cross server fighting. i mean, do orcs have incredible powerful stargates? are the fightings done on "another plane" reachable from every server?

    I think they already got rid of the rp pov, when they introduced a capture the flag game in an rpg.

  • VolkmarVolkmar Member UncommonPosts: 2,501


    Originally posted by apertotes


    Originally posted by nomadian
    http://www.worldofwarcraft.com/info/underdev/


    Cross server Battlegrounds
    For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!



    i would love to know how would you explain from a roleplaying point of view cross server fighting. i mean, do orcs have incredible powerful stargates? are the fightings done on "another plane" reachable from every server?

    or maybe devs just dont care about roleplaying and coherency, and there is just no explanation whatsoever to how can two players from different servers fight each other?


    because in a RP fashion there are just about 1000 horde people on the whole planet right? Or that exists hundreds of copies of the same world? I mean, i dig parallel universe but they tend to have some differences with each other, more than just the names of the guys going around.

    No there aren't. It is there for technical reasons and it has nothing to do with realism. Now they give you opportunity to fight with many more people than just those 1000 that are the enemy on your server.

    Servers and their population are all off-character things and there is no helping it. Cross-server BGs sounds like a good idea to me, especially after DAoC did it and it was very succesful.

    I'm a RP but i do not see a reason to explain why this would happen as it is totally off-character from the start :D

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • nomadiannomadian Member Posts: 3,490



    i would love to know how would you explain from a roleplaying point of view cross server fighting. i mean, do orcs have incredible powerful stargates? are the fightings done on "another plane" reachable from every server?

    or maybe devs just dont care about roleplaying and coherency, and there is just no explanation whatsoever to how can two players from different servers fight each other?


    I think instancing would have to be explained first from a roleplaying point of view. ::::02::
  • TuutobTuutob Member Posts: 607
    Wait, wouldn't the Trans-Realm Battlegrounds make the BG queue even longer?

    Other than that I'm happy they are finally planning on organizing World PvP and giving rogues a BuffPatch


  • MylonMylon Member Posts: 975


    Originally posted by gestalt11
    They will never fix the gear disparity because they believe that non-raiders should have items 30 levels lower than raiders and that this gap is somehow necessary for raiding.  So they will try (not sure how they will stop people from swapping gear) to make gear based brackets.  Blizzard will then believe that any non-raider that complains is just epeen stroking and evnvious because now raiders and non-raiders have two "separate but equal" progression paths.  Nevermind the fact that raider gear has way more iLvls; the non-raiders don't need it and PvP(ie. battelgrounds) handles all that mess.  Then when the players complain because they put a band-aid on a severed artery they will blame the players instead of their stupid, selfish, and myopic design decisions. 




    You make an important point.  A character's level in WoW is misleading, as gear effectively makes a character like a level 65.  The fact that there are seperate but unequal progression paths is very much an insult, especially for people that care not to do the same raid 50 times to get their gear, only to move onto another raid that they have to do another 50 times to get their next set of gear.  Blizzards gives their players a choice in the illusion that people might be able to get by doing what they enjoy, but some choices are better than others so this isn't really the case.

    image

  • apertotesapertotes Member Posts: 363


    Originally posted by Volkmar

    Originally posted by apertotes Originally posted by nomadianhttp://www.worldofwarcraft.com/info/underdev/Cross server BattlegroundsFor the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!i would love to know how would you explain from a roleplaying point of view cross server fighting. i mean, do orcs have incredible powerful stargates? are the fightings done on "another plane" reachable from every server?
    or maybe devs just dont care about roleplaying and coherency, and there is just no explanation whatsoever to how can two players from different servers fight each other?because in a RP fashion there are just about 1000 horde people on the whole planet right? Or that exists hundreds of copies of the same world? I mean, i dig parallel universe but they tend to have some differences with each other, more than just the names of the guys going around.
    No there aren't. It is there for technical reasons and it has nothing to do with realism. Now they give you opportunity to fight with many more people than just those 1000 that are the enemy on your server.
    Servers and their population are all off-character things and there is no helping it. Cross-server BGs sounds like a good idea to me, especially after DAoC did it and it was very succesful.
    I'm a RP but i do not see a reason to explain why this would happen as it is totally off-character from the start :D

    if that is all, then this is a very sad day for roleplayers of the world ::::21::

    next step will be to let players fight on the battlegrounds against tekken players, and even introduce the new incredible super maxi cool raid where the final boss is Son Goku.

    sad, very sad.

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