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Balance

dimarypdimaryp Member Posts: 109
I have a question about balance of characters.  Are players who have played for 2 years plus, uber gods that can kill everyone else?  I get the impression that is not the case, or no one seems to mind much.  So, how do they balance, can you only have X skill active at one time?  Mind you I have only played the game for about 30 minutes, so I have not gone through the tutorial completely.  The game seems very fun, and very approachable.

Thanks,
D


Comments

  • stcolympiastcolympia Member Posts: 11
    Intersting question.  I am in the boat you are, D.  I've only played it for one night.  I am curious to read some replies about this.
  • rushinrushin Member Posts: 184
    been playing since the servers opened and far from an uber god lol

    as you'd expect a level 250 mage can sneeze on a lv10 player and kill them, but with more even levels then lots of things can determine the outcome of duels, equipment, actions, etc. All meaningful PvP is team based though, the outpost battles attract 100+ ppl generally so your actual level becomes less important than the team you are in or your allied side's tactics.

    and you can switch skills when ever you want, so if i was healing in a big fight and an enemy tank got through our lines to the healers i could whip out a sword and smack them with it/nuke them/stun them/etc  :)


  • jackobajackoba Member Posts: 124

    there are some godlike players who have mastered alot of things

    good thing is a person with 1 master (or alot less sometimes) can put them on their ass, its all down to tactics

    more master lvls just = more options

  • MaDSaMMaDSaM Member Posts: 627
    While I agree with my above posters, I have a question.

    In wich Game isn´t this the case?
    I mean, Players that have more Gametime under their butts will always prevail over a newly created Charakter, or Low Level. That´s pretty much a given thing and unavoidable in any Game system depending on rules.
    If I for example would´ve been playing basketball for years now, i´d beat any new player most of the time, wouldn´t I? Unless he´s VERY talented of course
    Or if you´d play Galaxian, and old 80´s Arcade Game, against me, I´m sure I´ll beat you 4 times out of 5.
    So, what´s the point in even asking?
    What would be the point of the whole game if everyone was always the same and as powerfull as all others?
    What interest would a new player have to play the game if he knew his Charakter wouldn´t change at all?

    If you´re scared of Gankers and Duel Spammers, there are almost none. So, no LvL 250 Mage will come running up to you and challange you for a duell. It´s definetly not like another Game I had this experience in repeatedly, with me being LvL 11 and the challanger being LvL 59, 48, and so on... wow... how cool those guys must have felt...

    CU
    MaDSaM



    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
  • Ake_GamerAke_Gamer Member Posts: 112

    I totally agree with SaM, there is extremely little ePeen wagging in SoR.

    Dec 20,1999: AC1(DT).Since then:DAoC,SB,AC2,L2,EvE,WoW,SoR
    ====================
    Currently playing: ArchLord - L58 Knight
    LoTRo - L13 Dwarf Guardian
    image

  • SxarletSxarlet Member Posts: 112
    Like others said, if you spend a lot of time playing (and leveling) you will become more powerful then players who just started. But that isnt everything. If you want to reach the lvl cap (of one skill) of 250, it might be done in 3 months, maybe even less. 
    Then again, that leaves still a lot of space in the game for more skills and other things to do.

    Personally, I play since sept 2004, and still havent reached a lvl200, mostly because i am too lazy to grind. So I do whatever I like, giving me lots of fun, but still doesnt make me a halfgod on Atys.

    (Then again, no players are halfgods on atys, the mobs are just too hard for that.)

    image

  • jackobajackoba Member Posts: 124

    true, I'm only quarter god, 75% water

    the PvP in this game is rarely 1vs1 (unless you like to duel ofc) so you always get a large tactical element coming in

    once we were outnumbered 5vs3 while attacking the enemy city, wit 1 nuker and 2 healers we were getting owned by the 5 mages time after time. just for a laugh we all strapped on melee gear and charged in, ALll 5 mages died quickly as they didnt have anything to answer our massive HP/spell disrupting hits/large dmg againt people in light armour.

    in OP wars it becomes alot more about team balance than individuals.

    I've only been duel spammed once and that was my guildie :P no-one in their right mind wants the undivided attention of my pain in the ass guild

  • parmenionparmenion Member Posts: 260

    How do you create balance with people able to learn every skill - well it's how your current equipment is setup really - I'll try to illustrate simply but this is barely the tip of the ice-berg, I'm also a pretty new player - but unexpectedly a freetrial->subscribing fan, I've not been this impressed since I first loaded up Ultima Online nearly a decade ago - so I'm just sketching what I've learned so far.

    If you wear Armour crafted for resistances like heavy you get good resistances to melee damage, but every action costs alot more - be it melee moves, spells even crafting or mining. So resist HA means more tanking, but less ability to use special moves or magic. If you try to heal or nuke while carrying a big two-hander and heavy armour you're soon out of mana(sap), you also can't crank out as many melee specialmoves as in say a medium resist armour focused for a balance of resistance and action cost. (sidenote melee specials are at least as complicated as casting with damage focuses on any of 6 areas of the body having a chance to produce different effects like snaring, slowing attacks, reducing accuracy, stunning etc etc - which can be combined with a million other possibilities to craft your prefered specials, costs [& which pool they come mainly/solely from] accuracy, damage, bleeds, slows, armour ignores, mulitple target, extra hit after parry/dodge/critical just for some examples - creation and use of your specials tactically is vast just like casting)

    plus if you took the time to swap over your weapon to magic amplifiers (amps - like big gloves in look) they boost your cast speed and power massively - but of course you can't do good melee damage in them etc.

    Wearing armour crafted for light costs makes you able to "do" far more, but makes you far more vulnerable.

    Everything in game can be crafted in a billion different ways, with balanced action costs for greater utility increasing:

    Mana pool(sap)

    Stamina pool(melee/projectile moves pool)

    Focus pool(crafting/mining actions)

    HP pool

    Dodge or Parry

    Resists to any of the types of 3melee or 8elemental or 5schools of damage/spells/moves/actions

    Changing weapons and armour and jewelry sets each item changed takes several seconds of change time before you can start doing actions again - so you can't be both optimal sword/shield and nuker setup at once - you have to choose. With 16 equipment slots and 2hand or left right hand slots, truely if you are both a 250 pikeman and a 250healer and 250Autolauncher and 250OffensiveAfflicter etc you are more versatile, but it's no instantaneous process to changeover to suit a different battlerole - but perfectly possible in a lull in the fighting.

    Hope that begins to answer your question.

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