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RV's one flaw (IMO)

WindexofDoomWindexofDoom Member Posts: 63
I've read alot about this game and it seems to me that if the devs come through with their promises and it ships on time, there is just one problem.  This game will need a huge playerbase for the persisten world to work.  Hopefully enough people will join to make it totally sweet.  If not it may be no fun whatsoever.

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Comments

  • MMHELMMHEL Member Posts: 313
    Ok the world at first is small and as more people join they expand the world in a patch. This is what i heard and i dont know for sure.
  • OrdieOrdie Member Posts: 86
    At the beggining, as to evade this situation, only the Southeast Caledonia board will be available. As the playerb ase expands, the world will get larger. This is so that the world does not become empty. I can give you an examp,e in the test, we were playing in a 10x10 playfield, and it was HUGE. Come release, SEC will be 60x30 (18 times greater). To make all of europe available at this scale would be to doom players to empty playfields with almost no population

    - Starcius

  • MatthiusMatthius Member Posts: 49
    Just to add, running from one edge to another with all the running skills, took around 2-3 hours.  So multiply that by another 6, that is how long IRL it will take you to run from when end to anothe.r (when you're fully trained in running)

    image
    The Dragon Legion, Bringing Forth Eternal Light. First Roman Legion of Roma Victor.

  • grenkalgrenkal Member Posts: 58

    Yes a huge area and thus i believe it will be vastly under populated.

    There are 1500 preorders plus testers and then another 5000 keys available for sale.

    But all these people are spread around the (real) world and thus will be on at different times, not to mention the differences between weekday evening and weekend players.

    So i would say there will be probably a couple of hundred PCs at any one point in time who are online, thats a huge spread across the playing area.

    Oh i forgot there are also 2 separate communities, barbarians and romans, these may not mix much except to fight, certainly in the beginning they will probably keep to themselves whilst they get skills etc. So halve that number again for the people you are likely to meet.

    Now the main reason this could present issues is because the game is set up for co-op play as someone said one character cannot have a huge diverse range of master skills and therefore you need to have others online to create a sense of balance, if you can only do so much yourself and yet it is hard to meet other people then its going to be a slow game trying to get by.

  • MatthiusMatthius Member Posts: 49
    Well, like real life, people will be attracted to large city centers and resource pools.  Instead of having people sparsely populated everywhere, some locations will be densely filled and others may have no one living there.  This is due to, as previously stated, resource draws (iron, wood, fish, farm land), nearby merchants and trade route stops, and walls around you.  Living in the wilderness out ther would cost a bundle to even support yourself, and having to travel one or two hours to find someone would make it very lonely, as in real life.

    For my local example, in Alberta MANY people are on the border to the United States, for many reasons but on of the biggest being that it is good for "trading" (to put it in a MMORPG term).  But as you go farther north you find less and less people, and they are mainly farmers.  You will not find a stock broker far north here, but you will find many in the southern regions.

    This is a realistic game, and people will spread themselves in relation.


    image
    The Dragon Legion, Bringing Forth Eternal Light. First Roman Legion of Roma Victor.

  • elitwebbelitwebb Member Posts: 342

    I see it having another flaw.  Why Roma Victor?  Why not Roma Stan, or Roma Gary?  Who is Victor?  Why is he so important?  And what did he do for Rome?

    And before you unpack your flame-thrower.  The above is a joke, I know what Roma Victor means.  I am actually looking forward to Victor, and Roma as well.  As long as there is garlic bread.

  • VirtusVirtus Member Posts: 492
    lol, didn't read your last comment. Already had my flamethower out.


  • bsaerensbsaerens Member Posts: 31


    Originally posted by Ordie
    At the beggining, as to evade this situation, only the Southeast Caledonia board will be available. As the playerb ase expands, the world will get larger. This is so that the world does not become empty.



    That's good to hear. It's sensible to limit the game world in order to keep it full of life. Rather than creating a giant empty world. Hopefully they will be able to expand beyond the Southeast Caledonia board, as I want to play somewhere in Gaul, Belgica or Germania
  • Nerf09Nerf09 Member CommonPosts: 2,953

    WWiionline is like the same scale.  The only reason the world isn't entirely devoid is due to the devs enforcing artificial behavioral modification rules on players like Area of Operations.  You can't capture a town (in wwiionline) without an Area of Operations (AO) up.  So players migrate themselves to the battle, otherwise the game is a huge ghosttown.

    I always thought the best way to combat this was to allow players to have riflemen NPC soldiers in wwiionline to populate the game more, but there are zero NPC's in wwiionline.

      NPC's rock for big worlds, one avatar per person is for tiny quake maps.  The Devs at wwiionline will never get it.

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