It looks like you're new here. If you want to get involved, click one of these buttons!
North America's Number One PC Game Confirms More than Two Million Units Sold
June 19, 2006 (BELLEVUE, WA) — ArenaNet®, developer of the world's leading subscription-free online roleplaying games Guild Wars® and Guild Wars FactionsTM, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, announce today the Guild Wars franchise has sold more than two million units worldwide to date. In further news, sales data from The NPD Group shows Guild Wars Factions as the number one selling PC game in North America for the month of May 2006.
"The highly successful release of Guild Wars Factions has solidified the Guild Wars franchise as a mainstay with gamers," says Bob McKenzie, Senior VP of Merchandising, GameStop, Inc. "As a top seller for GameStop and EBGames, we watch with high interest how this property continues to make a stronghold for itself in the marketplace."
When the first installment in this award-winning series, Guild Wars, launched in April 2005, it revolutionized online gaming and was an instant bestseller worldwide. Not to be outdone, ArenaNet's hotly anticipated Guild Wars Factions, released April 28, 2006, was the number one game in both North America and Europe for the month of May.
"ArenaNet continues to take chances in both game design and business model, and it's great to have the fans respond so enthusiastically right out of the gate with Guild Wars Factions," says Patrick Wyatt, co-founder of ArenaNet. "Our fans have been overwhelmingly supportive of Guild Wars, and we will continue to make the Guild Wars franchise bigger and better with each release."
Just thought I'd post this here a brag post for all us GW fanboys, and gratz to A-Net!
You can check out this full article and others at http://www.guildwars.com/press/releases/
Comments
This is excellent news! WTG A-Net! Some simple math here: 2,000,000 x $49.95 (let's round to 50 to make the math easier) = $10,000,000! That's a nice ROI for a game that charges NO MONTHLY FEE TO PLAY! And it begs the question: would other MMOs sell more units if they didn't charge a monthly fee? I think I could've lived with all the nerfs in CoH had that game been a subscription-free service. But for $15/month, a game that gets nerfed as much as that one simply isn't worth it.
GW is free, hopefully will remain free, and remains a blast to play almost a year later. Can't say the same about other MMOs out there (get the picture, Cryptic???)
--~~--
Play Guild Wars? Go here - http://gw.gamewikis.org/wiki/Main_Page
And go here for the new official Guild Wars Wiki! http://wiki.guildwars.com/wiki/Main_Page
2,000,000 x 50 = 100,000,000 LOL
I do agree with your statement though
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
In America I have bad teeth. If I lived in England my teeth would be perfect.
I have never undrestood why I should have to pay $50 for a game and then pay $15/month just for the privilige of playing the game. That's why I got rid of my SWG account, and Asheron's call, and all the other games I've played. It's been proven profitable with no monthly sub, but companies are still rolling out games with monthly fees. Until people start talking with their wallets, it will be a niche market to have no sub fee.
/PARTY
guildwars will reach a size that most of people cant imagine right now
its gona be huge
congratz ANET , and keep buying servers cose its not going to stop that easy
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
Of course they didn't get ALL of that money... but even if they got half (the rest going to distributors etc), that's 50 mil. That's a lot of greenbacks.
C
check > www.ncsoft.com
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I said that without all the technical jibberish..... right?
Danny Chhin
Either way... just immagine: They make 10-12x as much money as GuildWars... yet guildwars is just as fun, if not more fun, to play.
Figure that one out... oh... and I think I read that you will have to $$BUY$$ the expansion that Blizzard is releasing as well
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
own? maybe. Play? Personally i would not want to play WoW anymore even if someone PAID me 15$ for it a month,... i wouldn t have believed anyone but SoE could screw up an MMO endgame that badly, boy was i wrong.
(and yeah 1-60 WoW is fun, but after that....... i guess that s why their "average retention rate" is only around 2 months too, the majority of gamers can t seem to put up with it much longer )
And that certainly is a good point for developers.
Sadly the number of sales doesn't matter much. If you think about it quite a few "people" I have met on it don't really have enough brain cells to have a decent conversation with.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
indeed. Planescape Torment was a flop saleswise, but i have yet to find any person that played it and wasn t totally in love with it. -> salesnumbers are pretty meaningless for players, what counts is that you like the game.
own? maybe. Play? Personally i would not want to play WoW anymore even if someone PAID me 15$ for it a month,... i wouldn t have believed anyone but SoE could screw up an MMO endgame that badly, boy was i wrong.
(and yeah 1-60 WoW is fun, but after that....... i guess that s why their "average retention rate" is only around 2 months too, the majority of gamers can t seem to put up with it much longer )
That means that by the time the free trial is over, the average gamer would be half done with the game! WoW can charge the monthly fee because they have a fan base, which will pretty much do anything to play their games.
Blizzard hit 6 million, at $13 / month will give you $78 million a month. for one year, they'd make close to a billion dollars on subscription fees alone. Although they are losing their player base fast.
Since publishers put up the money for investment, this is pretty much the same as Venture Capital, but in games. VC takes generally 70 - 80% of profit, With a team like Arenanet (proven record at Blizzard), they'll probably take 50 - 60% depending on negotiation.