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How long will Auto Assault survive

Jd1680aJd1680a Member Posts: 398

Referring to two NC franchises, Auto Assault and City of Heroes/City of Villians, another NC rep said, "we are still assessing Auto Assault’s performance and can't comment on its current status. We can say that these sorts of changes are a result of many factors in our business, all of which are constantly being checked and rechecked as part of our regular assessment process." He added, "that COH/COV has been at 150,000 subscribers or more during the two years the franchise has been on the market." http://www.gamespot.com/pc/rpg/cityofvillains/news.html?sid=6153106

It seems Auto Assault isnt going well as planned.  This could be the first biggest flop in a highly hyped mmo.  NCsoft poured probably thousands of dollars hyping up this game.  It seems to have failed.  Oblivously if Auto Assault have achieved a very good player base of 200,000 or so, Ncsoft would have responded much more positive.  Instead it looks like they are pretty shy of out come of Auto Assault.  Probably doesnt have no more then 30,000 subscribers.

How long will Auto Assault last before Ncsoft decides to cancel it?  Does anyone here notice a very small player base on this?  How are the servers, are they mostly deserted?  What would happen if this will be cancelled before its first year?  Would Auto Assault be deemed as largest failure in a highly hyped up mmo?

Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online

Comments

  • GameloadingGameloading Member UncommonPosts: 14,182
    I don't think Auto Assault will survive much longer. from the latest news I heard, altough not confirmed by NCsoft, is that the game has less then 10k subscribers. thats not enough to even make up for development costs, let alone staff and servers.
  • Jd1680aJd1680a Member Posts: 398

    having less than 10,000 subscribers is very bad.  yeah there is no way they will be able to profit from that.  if this game doesnt get turned around, i dont see this game lasting past christmas.

    Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online

  • ke5auxke5aux Member Posts: 158
    That game needed about 2 more years of development time.

    The population on server is extremely low. I see only 3-4 people in an hour of gameplay. And the endgame leave a lot to be desired. The ultimate goal is lewt, more phat l00t, uber l00t and then hautsauce! (stolen from another thread). And it takes only about 2 weeks to get to the level cap.

    Its sad to see that game die so fast. It was overhyped.


  • HuntressqueHuntressque Member Posts: 35
    Yes, sad to see if this game will be out. NC should do something to keep this game to be fair for those people who are too addicted on this game. 

  • ShijukiShijuki Member UncommonPosts: 318
    At least they tried something new.

  • ext1ext1 Member Posts: 98

    I did beta for this but didn't purchase upon release.  I really thought it was a fun game, I enjoyed it, I just couldn't see myself paying monthly for it however....which I think is the reaction of alot of people at the end of beta.   Some things that could probebly keep it above water?

    1. More customization, both of cars and avatars.  While there was a decent amount of vehicle customization already, there needs to be more.  People don't just want the ability to look somewhat unique, they wanna look very unique....  Also in this catagory:  More fun customizations.  Things mentioned on the boards back in beta - neons, various lights, more patterns, maybe symbols/logos, car horns that are unique, "Boomin' Systems", and of course....MORE VARIETY IN CHASSIS!
    2. More things to do outside of "drive, shoot, return, rinse/repeat".  I know there is crafting which is not half bad, but there needs to be something more....Maybe greater social functions built into the UI and places and events to make use of it.  Apart from that, I'm not sure what else you could add....(but it's not my paying job to figure that out anyway ;)  )
    3. INGAME ADVERTISING!  -  There arn't too many scenarios that would allow for real adverts ingame...this however is one of them.  If it made this game free, or brought down the price drastically per month (maybe $5.00 / month or something), then you might see an increase in numbers.   There is so much potential in this game for advertising to pay the bills it's not even funny... :  Billboards, car logos, car models, posters, debris, etc....I know there are some who absolutely go out of thier minds when you bring up ads in games....but come on, if it made the differance of p2p, and f2p?  I can deal with it....

    Just my 0.02...I hope this game stays afloat as there are alot of people who like it.  I dont' think NC will yank it though..I mean they are developing free MMOs as we speak...this may just go on that shelf at some point.  Then I'll pry be back in there again

    image

  • NeptusNeptus Member UncommonPosts: 988

    I just played the 30 day free trial.
    Once the last week came running around, I felt it wasn't worth the money to keep playing it.
    I would rather do something else....

    They should have spent the money overhyping it to beef it up some.

    To have the same customization as somebody else isn't what I was looking for.

    When it comes to that kind of stuff you want to feel different.

    Neptus - FFXI - Pandemonium
    Neptus - WoW - Detheroc

  • UbermanUberman Member Posts: 340
    I was a bit surprised to find it had dropped to $29.95US at Target a few weeks ago.  That was probably an indicator of its popularity.  However, then I found at EB Games that they were offering it for free if you bought some other title!  That sort of thing really does not bode well. 


  • LongswdLongswd Member Posts: 155
    It means they can't sell them, at any price and they are just eating up inventory space and they want it gone. Game is definately circling the drain, as well it should be. It's mind numbing in it's boredom, once the brief "new" wears off.



  • BigfootBigfoot Member Posts: 364


    Originally posted by Uberman
    I was a bit surprised to find it had dropped to $29.95US at Target a few weeks ago.  That was probably an indicator of its popularity.  However, then I found at EB Games that they were offering it for free if you bought some other title!  That sort of thing really does not bode well. 




    Yeah, if you buy GW:F you get AA free.

    image

    Looking for something new.

  • SalvatorisSalvatoris Member Posts: 1,360
    They really should have just gone with the same pricing structure as guild wars... but then again, who would pay 50 bucks for this game in the first place?  It's a shame that in a time where so many people are looking for a new MMO to play, this game still can't get subscribers. The game just doesn't offer enough to convince most people it is worth a monthly fee. I got in to the beta, but i only played it a few times. I am just not interested in an MMO where you get to be a car. I would prefer a fully realized MMO where your character got to drive a car... Its like if SWG only offered the JTL content without the ground game and still tried to charge full price... or if EVE online just had the part where you get to pilot a ship and forgot to add the part where... Oh yeah, i just remembered why i don't play eve ;)
  • VhalnVhaln Member Posts: 3,159


    Originally posted by ke5aux
    That game needed about 2 more years of development time.





    The game needed a dev team(lead?) who had some sort of clue how to make a half decent game.  They had a good idea for an MMO that would have appealed to a relatively sizeable niche, but turned it into a crappy game that hardly appeals to anyone at all.  As far as I can tell, the problem lies squarely with the lead devs seriously lacking any sense of what makes a game worth playing.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • elitwebbelitwebb Member Posts: 342
    I did the 7 day trial.  They locked out any zones after lvl 20 though.  I can see that, giving you incentive to play the game.  That would make sense if it wasn't so easy to get to lvl 20.  I got 3 toons there in less than a week.  My last two days I didn't even log in.  Either open up some higher lvl game content for people to experience, or make getting to it harder and more rewarding.  I finished every mission with every race available to me in those 5 days I played.  BORING.
  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    Love the game concept, and I'd love to play this.

    But I'm not here for the same reasons I'm not on DDO.

    Voice chat.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • ChernvogChernvog Member Posts: 23
    I stated it before, many times on AA's beta forums, the game should have been like the Road Warrior moive.  It failed because it was an arcade game with arcade-like combat.

    I'm not a fan of GTA, but it has one thing going for it, it has a realistic enivorment for driving around in vehicles and making it feel realistic.  If AA could have captured that feel, but in a Road Warrior wasteland enivornment, with realistic car combat and hand to hand combat, I think AA would have been a hit.

    Driving should have been exciting, speeding down post-apocolyptic stretches of highway with pvp gangs behind you trying to steal your juice and kill you for the heck of it, and scavange whatever you might have scavanged yourself, that would have made driving onto highways trilling and dangerous.

    I don't get that feeling at all when I played AA.

    I hope some company someday makes a Road Warrior MMOG, closer in look and feel to the movie, than to what AA turned out to be.


  • pg0987pg0987 Member Posts: 57
    I was just at my local best buy and they had this for 19.99.  I had hoped for so much more from this game since I was a huge car wars fan as a kid.  I played beta and was not impressed so I waited to see reviews here.  Other than the obvious fanboy reviews it seems this game is dead.

    I wish they could have recreated the fun of the Car Wars tabletop game........


  • frisbeefrisbee Member Posts: 2


    Originally posted by pg0987
    I was just at my local best buy and they had this for 19.99.  I had hoped for so much more from this game since I was a huge car wars fan as a kid.  I played beta and was not impressed so I waited to see reviews here.  Other than the obvious fanboy reviews it seems this game is dead.

    I wish they could have recreated the fun of the Car Wars tabletop game........




    I used to play Car Wars and was hoping the game would be something like it.

    You would have thought after SWG being nothing like Star Wars I would have learned my lesson.
  • VhalnVhaln Member Posts: 3,159


    Seems like there were three possible player types they could have appealed to.  By that, I mean, three different audiences that were hoping for a certain type of game, and would have made a solid foundation.  They might have even been able to appeal to all three, but that'd be tricky.

    Car Wars fans - they could have made the game very strategic, with complex stats and diverse loadouts to play around with. A more intellectual sort of game.

    Twisted Metal fans - challenging vehicular physics, physics based damage, aiming that requires skilled driving, rather than auto-targetting, etc.  Adrenaline charged action gameplay, a more player-skill oriented game.

    Fallout fans - lots of players seemed to be drawn in by the post-apocalyptic theme, but hoped for more of a RPG experience.  Less emphasis on vehicles, slower paced gameplay, more on characters struggling to survive the wastelands.

    The above could have been combined in any number of ways, but instead, at least IMHO, the game is nothing like any of the above. 

    The majority of players who seemed to be attracted to the idea of the game tried it only to find it nothing like what they'd hoped for.  For a game trying to be new and innovative, that was a huge mistake.  They alienated any possible core audiences, and targetted some imaginary "casual" group instead, who apparently don't like to be challenged in any way, shape, or form and were not likely to be attracted to such an obscure theme, anyhow.

    A few players seem to fit the bill, of course, but not enough to sustain any but the smallest scale low-budget MMOs.  AA was not a low-budget MMO at all.  It's no wonder the game's the sort of failure that makes games like Horizons look quite successful in comparison.  Whoever was in charge of it should find another line of work entirely, rather than risk throwing away that sort of massive investment of time and money, ever again.




    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • TheKrakenTheKraken Member Posts: 154


    Originally posted by Uberman
    I was a bit surprised to find it had dropped to $29.95US at Target a few weeks ago.  That was probably an indicator of its popularity.  However, then I found at EB Games that they were offering it for free if you bought some other title!  That sort of thing really does not bode well. 


    Wish I had seen that, I could've saved myself fifty bucks.

    I'm like most players, I was excited to support and try something new in the mmorpg field, but this one just does not hold water.  It's dull, repetitive, pointless.  My main problem with it, as I've said in other threads on these boards, is that I do not really believe that it is a mmorpg, but rather a single-player rpg that they've tricked us all into thinking we should pay a monthly fee for.  Heck, I have tons of single-player games that have more content to them than Auto Assault.

  • ScarisScaris Member UncommonPosts: 5,332

    Wow is it really doing that bad? I beta'ed it alittle and didn't find it very interesting. I didn't think it would do THAT bad though.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • FormlessFormless Member Posts: 37


    Originally posted by Shijuki
    At least they tried something new.



    lol
  • grapegrape Member Posts: 191
    I beta tested the game and in the first 15 minutes knew they had blown it. The biggest character in any road wars type games isn't the car. It's the highway.

    They had no super highways, or anything like that. It was all run around hills and stuff in a car that acts like an ATV jeep.

    The towns are pretty much an after thought. It would of been nice if they focused a bit more on the avatars as well.

    Too much money for a monthly fee structure. The game would of worked better with a guild wars model.


  • HeadMunchHeadMunch Member Posts: 11
    Well I did beta test it - even won a game in a contest. It was fun in the start; something new and fresh. But the sheer mindboggeling repetitivness of it really blew it for me. I had a lvl 52 biomek commando, also did crafting (could build ornaments). Severel vehicles and lots of interesting "phat" loot. But... in the end I didn't even use my key after the game launched. It was fun for a while, then died out.

    Its actually sad, for I found it funny at first - and the community was exelent. Many nice, friendly people. Good chats etc.

    Was on europe server - UK language.


  • TheAestheteTheAesthete Member Posts: 264

    Just uninstalled the game with more than a week to go on my free month. (Uninstalled it 5 days ahead of the end of my free trial, too -- I don't know what posessed me to buy it when I didn't really like the trial. I guess I was hoping the patch would have fixed more than it actually did.)

    Anyway, it seems like a bad sign when they announce a server merge and there's no activity on this site about it. Some thread that was locked last week is still in the top five. My guess is that the server merge is the first step toward folding the game.

    If this had been a cheap title to develop, it might have been able to crawl forward on a few thousand subscribers, making back its investment over half a decade. There seem to be at least a dozen titles on this site that fall into this category. But the fact that this was a game with a relatively big budget (and, from what I've seen, a very big advertising budget -- just no budget for fixing bugs) is going to mean that it will be better for ncsoft to close the game. They cut their losses, and get to write it off as the cost of doing buisness. Financially, there will be more incentive to go bust than to keep stumbling forward. My guess is it'll be gone by September.

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