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Referring to two NC franchises, Auto Assault and City of Heroes/City of Villians, another NC rep said, "we are still assessing Auto Assault’s performance and can't comment on its current status. We can say that these sorts of changes are a result of many factors in our business, all of which are constantly being checked and rechecked as part of our regular assessment process." He added, "that COH/COV has been at 150,000 subscribers or more during the two years the franchise has been on the market." http://www.gamespot.com/pc/rpg/cityofvillains/news.html?sid=6153106
It seems Auto Assault isnt going well as planned. This could be the first biggest flop in a highly hyped mmo. NCsoft poured probably thousands of dollars hyping up this game. It seems to have failed. Oblivously if Auto Assault have achieved a very good player base of 200,000 or so, Ncsoft would have responded much more positive. Instead it looks like they are pretty shy of out come of Auto Assault. Probably doesnt have no more then 30,000 subscribers.
How long will Auto Assault last before Ncsoft decides to cancel it? Does anyone here notice a very small player base on this? How are the servers, are they mostly deserted? What would happen if this will be cancelled before its first year? Would Auto Assault be deemed as largest failure in a highly hyped up mmo?
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Comments
having less than 10,000 subscribers is very bad. yeah there is no way they will be able to profit from that. if this game doesnt get turned around, i dont see this game lasting past christmas.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
The population on server is extremely low. I see only 3-4 people in an hour of gameplay. And the endgame leave a lot to be desired. The ultimate goal is lewt, more phat l00t, uber l00t and then hautsauce! (stolen from another thread). And it takes only about 2 weeks to get to the level cap.
Its sad to see that game die so fast. It was overhyped.
I did beta for this but didn't purchase upon release. I really thought it was a fun game, I enjoyed it, I just couldn't see myself paying monthly for it however....which I think is the reaction of alot of people at the end of beta. Some things that could probebly keep it above water?
Just my 0.02...I hope this game stays afloat as there are alot of people who like it. I dont' think NC will yank it though..I mean they are developing free MMOs as we speak...this may just go on that shelf at some point. Then I'll pry be back in there again
I just played the 30 day free trial.
Once the last week came running around, I felt it wasn't worth the money to keep playing it.
I would rather do something else....
They should have spent the money overhyping it to beef it up some.
To have the same customization as somebody else isn't what I was looking for.
When it comes to that kind of stuff you want to feel different.
Neptus - FFXI - Pandemonium
Neptus - WoW - Detheroc
Looking for something new.
-----Zero Punctuation Eve Online Review-----
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Love the game concept, and I'd love to play this.
But I'm not here for the same reasons I'm not on DDO.
Voice chat.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
I'm not a fan of GTA, but it has one thing going for it, it has a realistic enivorment for driving around in vehicles and making it feel realistic. If AA could have captured that feel, but in a Road Warrior wasteland enivornment, with realistic car combat and hand to hand combat, I think AA would have been a hit.
Driving should have been exciting, speeding down post-apocolyptic stretches of highway with pvp gangs behind you trying to steal your juice and kill you for the heck of it, and scavange whatever you might have scavanged yourself, that would have made driving onto highways trilling and dangerous.
I don't get that feeling at all when I played AA.
I hope some company someday makes a Road Warrior MMOG, closer in look and feel to the movie, than to what AA turned out to be.
I wish they could have recreated the fun of the Car Wars tabletop game........
You would have thought after SWG being nothing like Star Wars I would have learned my lesson.
Seems like there were three possible player types they could have appealed to. By that, I mean, three different audiences that were hoping for a certain type of game, and would have made a solid foundation. They might have even been able to appeal to all three, but that'd be tricky.
Car Wars fans - they could have made the game very strategic, with complex stats and diverse loadouts to play around with. A more intellectual sort of game.
Twisted Metal fans - challenging vehicular physics, physics based damage, aiming that requires skilled driving, rather than auto-targetting, etc. Adrenaline charged action gameplay, a more player-skill oriented game.
Fallout fans - lots of players seemed to be drawn in by the post-apocalyptic theme, but hoped for more of a RPG experience. Less emphasis on vehicles, slower paced gameplay, more on characters struggling to survive the wastelands.
The above could have been combined in any number of ways, but instead, at least IMHO, the game is nothing like any of the above.
The majority of players who seemed to be attracted to the idea of the game tried it only to find it nothing like what they'd hoped for. For a game trying to be new and innovative, that was a huge mistake. They alienated any possible core audiences, and targetted some imaginary "casual" group instead, who apparently don't like to be challenged in any way, shape, or form and were not likely to be attracted to such an obscure theme, anyhow.
A few players seem to fit the bill, of course, but not enough to sustain any but the smallest scale low-budget MMOs. AA was not a low-budget MMO at all. It's no wonder the game's the sort of failure that makes games like Horizons look quite successful in comparison. Whoever was in charge of it should find another line of work entirely, rather than risk throwing away that sort of massive investment of time and money, ever again.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Wish I had seen that, I could've saved myself fifty bucks.
I'm like most players, I was excited to support and try something new in the mmorpg field, but this one just does not hold water. It's dull, repetitive, pointless. My main problem with it, as I've said in other threads on these boards, is that I do not really believe that it is a mmorpg, but rather a single-player rpg that they've tricked us all into thinking we should pay a monthly fee for. Heck, I have tons of single-player games that have more content to them than Auto Assault.
Wow is it really doing that bad? I beta'ed it alittle and didn't find it very interesting. I didn't think it would do THAT bad though.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
They had no super highways, or anything like that. It was all run around hills and stuff in a car that acts like an ATV jeep.
The towns are pretty much an after thought. It would of been nice if they focused a bit more on the avatars as well.
Too much money for a monthly fee structure. The game would of worked better with a guild wars model.
Its actually sad, for I found it funny at first - and the community was exelent. Many nice, friendly people. Good chats etc.
Was on europe server - UK language.
Just uninstalled the game with more than a week to go on my free month. (Uninstalled it 5 days ahead of the end of my free trial, too -- I don't know what posessed me to buy it when I didn't really like the trial. I guess I was hoping the patch would have fixed more than it actually did.)
Anyway, it seems like a bad sign when they announce a server merge and there's no activity on this site about it. Some thread that was locked last week is still in the top five. My guess is that the server merge is the first step toward folding the game.
If this had been a cheap title to develop, it might have been able to crawl forward on a few thousand subscribers, making back its investment over half a decade. There seem to be at least a dozen titles on this site that fall into this category. But the fact that this was a game with a relatively big budget (and, from what I've seen, a very big advertising budget -- just no budget for fixing bugs) is going to mean that it will be better for ncsoft to close the game. They cut their losses, and get to write it off as the cost of doing buisness. Financially, there will be more incentive to go bust than to keep stumbling forward. My guess is it'll be gone by September.