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The BF series rocks, WWIIO is an expenisve sleeping pill

OMG I can't stay awake when playing this game.

OK I realy like the sim part, but it's so incredibly boring having to drive/fly for 15 minutes just to get blown away in a second.

As I understand the mobile spawnpoint for infantry was a big upgrade, but common, only 1 out of ten commanders use mobile spawns.

I thought the coop would be good in this game, but everyone seems to be doing a chicken race to the combat. Some are trying squad tactics but it's hard for a recruit to tag along such a squad. Oh by the way, cool abrevations, but some are just plain stupid, there should be shortcuts/dictionary to some standard phrases!

And for Cornered Rat to take such a hefty subscription for such crappåy and outdated graphics, common we are getting blown. An example, running lost in buildings, especially in bunkers, no shadows, every wall looks the same, it's like starting up an old fps from the Windows 3.11 days or my Amiga 1200 *shrug*.

You will all find me in BF2 as i tag along in a good squad, with a great commander and lot's of good fun and action. Even BF1942 has better graphics! Stop wasting your hard earned money on this game!

And now FLAME ME!

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Comments

  • fredrik1fredrik1 Member Posts: 144

    Well you don't have to like the game, but some of your points are just not true.


    OK I realy like the sim part, but it's so incredibly boring having to drive/fly for 15 minutes just to get blown away in a second.

    You don't need to drive 15 minutes anywere, you can if you wish, but forward bases are allways closer than that. This game tends to give advantage to the guy who takes time to move up to a good position and wait for enemy to come to him though, thus doing long trips to flank is allways preferable in a tank.


    As I understand the mobile spawnpoint for infantry was a big upgrade, but common, only 1 out of ten commanders use mobile spawns.

    If so drive one up yourself? It takes tops five minutes.

    There is not one instance of a successfull attack that did not have a mobile spawn attached to it so this is not true.

    And if you do not want to do either, spawn a defence mission.

    You have zero time to travel.



    I thought the coop would be good in this game, but everyone seems to be doing a chicken race to the combat. Some are trying squad tactics but it's hard for a recruit to tag along such a squad.


    If you play the game you will see that people are cooperating and working as a team almost constantly, just because they aren't in the same spot doesn't mean that they are not aware of eachother and working towards the same goal.

    Give me one (multiplayer) game were on an open server total strangers start using small squad tactics, this doesn't happen in any multiplayer game, it doesn't mean that there isn't teamwork.


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  • spizzspizz Member UncommonPosts: 1,971











    I played both games bf2 and ww2online, both games are fun but are totally different. bf42 is fast action but after a while you know all maps and the attacks and tactics are all very similar. you dont have really a long term goal like in ww2ol, only winning the map which takes no longer than half n hour in most cases. But the fast action has also his own nice esprite, the teamwork here especially for infantry fights are sometimes more intense than in ww2online and infantry sticks more together in groups, but the size of the "game map" makes the difference. teamwork exist of course in ww2online and it is very important in this game, but it has much more intensive combined arms tactis  than bf2 can offer.

    In ww2online you have to be much more patient and many situations give you an adrenalin rush which no game ever did to me. for begginners it is hard to learn the game but if you are with a squad, you will learn fast and find very nice battles. this game here is a simulation and the territory is huge, the best of the game is that you have to fight for a long term goal, the win of the whole campaign. every kill influence the game, the spawnlists and thats why this game is really unique and interesting. the speed of action is slower cause you have to be much more patient in this game and bullets are a lot more deadly than you know from other games. tactics with patient are needed to survive on the battlefield, one mistake and you are dead - even if you drive a super heavy tank. your wrote, that only pros survive or have chances...look many people are playing this game since more than 3-4 years, of course you will meet players who will have an advantage in tactis and the knowledge how to kill every specific unit, but as a noob you have the same chance to kill the opponent - it depends on your own skill which you can improve.

    If you talk about graphics, yeah it isnt a game where you have super dupa graphics but you have to understand that this game has several thousand meter view. implement that in bf2 and you would get probably 1 fps. not to mention the engine of this game is almost 5 years old. Most of the gamers you will meet in wwonline  stick with this game, cause it offers great content and not for the graphics. i played 3 years this game, but it was not the graphic which hold me that long.

    if you want to have fast action and you dont care about historical realism, only smaller maps i.e. capture the flag and max 30 min., than better go with bf2. in my eyes, ww2online is one of the top mmorpgs still around since 90% of all mmorpgs are just a waste of time or just a copy of the game content. its not a clone like most mmorpgs, so if you want to see something unique...try this game out. ww2online is hardcore pvp and thats why i really love it ! your own skills are important on the keyboard and not some some kind of higher lvl vs low lvl, thats the key for really great pvp.

    I never ever suggest to play this game just alone without any squad, teamwork is the key for fun and success in this mmopg and to understand the game techniques, which you cant learn just in some days.













  • dunny33dunny33 Member Posts: 141
    You played during the intermission.  Its understandable why you found it boring.  If you still have free trial time left you should try the real campaign which started yesterday and you haven't played in.  Then form your opinion.



  • SlamenSlamen Member Posts: 218

    Dude,

    If you want fast action, just find the missions that spawn you into the enemy town under attack.  You'll spawn in a depot at the edge of town (usually) and within 10-300 yards of every defender who wants to put a bullet in your head. 

    It doesn't get faster than that.  The depot has limited infantry so try not to waist it all too quickly.

    Ah Slamen, how do you find the missions that will allow me to spawn in an enemy town?

    Simple my friend, if you find an enemy town under attack, check each brigade's mission list that is attacking that town.  The mission where the origion and target are the cities name (i.e. the city under attack) that means you will spawn in a depot in town.

    But be careful, you will most likely step out of the depot right into the machine guns of the enemy.

    Oh and ya, play during the real campaign, the last few days had an intermission (scenario) going on with naval battles in the English channel.  Most people were screwing around with multicrewing destroyers or flying torpeado bombers

  • ignestiignesti Member Posts: 47
    Aaaah I hoped for more flames. Seems that the playerbase isn't that great.

    OK true on all critisism of BF1942 and in my opinion BF:V, but common BF2 is a squad based game with an RP touch, unlocking new weapons with more points, seems like WWIIO but with more action

    What I like with BF2 is that it cost 40$ and nothing more. WWIIO is a rip off, it costs in half a year with the "free" trial about 70$ and what do you get -"ei s CP" and purely crappy graphics, what is that!?

    I have limited playing time and waiting for action is not me. Sometimes geeks like us get married.

    And please don't say that WWIIO is a MMORPG, it's a MMO fps, nothing more.

    I'm a MMORPG-fan, I loved SWG pre NGE, WoW sucked big time, The Saga of Ryzom is a true follower of SWG, I've played EVE wich was equally boring as WWIIO, and AO that have better graphics than WWIIO.

    I will give WWIIO a bit more time, but I'm very doubdtfull id I will get stuck in the European theater.

    Please reply from wich continent you are in, I'm in Europe. As I understand WWIIO have more fans in America.

    Defend or attack


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  • fredrik1fredrik1 Member Posts: 144


    Originally posted by ignesti
    Aaaah I hoped for more flames. Seems that the playerbase isn't that great.

    The playerbase would have been greater if we had flamed you?

    [nomally it's the other way around]


    OK true on all critisism of BF1942 and in my opinion BF:V, but common BF2 is a squad based game with an RP touch, unlocking new weapons with more points, seems like WWIIO but with more actionimage

    Exactly, BF2 is a squad based game.. played on a tiny map were each win or loss means nothing really. And bf2 is in no way a simulation.

    WWiiol is a wargame, it has a scope were each battle means something. When you kill an enemy player, that unit he was using is now gone for more than four hours.



    What I like with BF2 is that it cost 40$ and nothing more. WWIIO is a rip off, it costs in half a year with the "free" trial about 70$ and what do you get -"ei s CP" and purely crappy graphics, what is that!?image

    And there is very little simmilarity in gameplay, graphics does not make or break a game.

    As for the "rip off" part, is bf2 countinously developed?

    How many patches with improved graphics, new units or better gameplay will you get by DICE?

    Does it have a centralised server?



    I have limited playing time and waiting for action is not me. Sometimes geeks like us get married.image

    You can log into wwiiol for ten minutes play for awhile (with action) and log out, something that aint worthwhile in most MMORPGS.


    And please don't say that WWIIO is a MMORPG, it's a MMO fps, nothing more.

    noone, not a single sane person has ever claimed that this game would be an mmorpg.

    [qoute]
    I'm a MMORPG-fan, I loved SWG pre NGE, WoW sucked big time, The Saga of Ryzom is a true follower of SWG, I've played EVE wich was equally boring as WWIIO, and AO that have better graphics than WWIIO.I will give WWIIO a bit more time, but I'm very doubdtfull id I will get stuck in the European theater.Please reply from wich continent you are in, I'm in Europe. As I understand WWIIO have more fans in America.Defend or attack[/quote]


    I allready told you, you can like whatever game you want to, but I can claim that 40$ for bf2 is a rip off because of wwiiol and it would be just as true.
    [I got bored quite quickly by the BF series]

    European btw.

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  • ignestiignesti Member Posts: 47
    OK I gave it a try after your posts, even my wife said it looked boring!

    Yes BF2 doesn't give the world a push, but WWIIO is dead boring, as I wrote in the topic, an expensive sleeping pill.

    DICE updates the game with patches and new maps (costs 10$ for four maps). I love DICE they are my heroes.

    Dude read the posts before me, Spizz actually calls it a MMORPG!?

    I have canceled my account, finally! After trying to find a nice good fight 14 GMT, no one aboard, found the most polpulated squad consisting of THREE! players! Arhg!

    WHAT I WANNA SAY IS THAT CORNERED RAT IS MORE GREEDY THAN $OE! The game should not cost more than 2$ a month! And not as it is 9:90$ a month, U shouldn't stand for those awful prices!

    And I would sue Cornered Rat for their bigtime fellony of calling it a free trial when it costs 19:90$ after the two week trial! Software gangstas! Someone should try to pirate the whole game and put it on a free server.

    I will never see you again. Hope you get a turn on with some Discovery channel documentary on inf. tactics in pre war times or something that you war history geeks get a boner off! And stay away from any form of military show, for the good of humanity.

    Oh and the player who said he was a former miltary when I was playing, what did you do in the miltary, sharpen pencils? AAAAH this game is for wannabees, enlist in the real world. I have done my military service and I didn't like all the boredom and the constant waiting. Ooops it's waiting and boring in WWIIO!




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  • CostaniusCostanius Member UncommonPosts: 232

    14 GMT and the adjactent hours are the lowest population time on the server because us euros are at work or school and the us boys are mostly sleeping. Most euros play during euro evening time and most action is during euro late evening / nighttime when the us players start logging in.

    Yes its true, there are some hours during the day with few players on. But still...there are always at least 1-2 AOs up and city fights...just check the map and watch for chat messages.

    But its ok not to like the game! Its not for everybody. BF is a great game for its genre...just can't be compared to WWIIOL / BE. Apples and oranges... If You just want to shoot stuff and have fast pathed action and great graphics...stay with BF and other shooters! You can experience fast action and shootouts in WWIIOL too...but not everywhere and not at all times!

    I'm playing WWIIOL /BE for 5 years now since release 2001 and it never gets boring! Why? Because its like a big massive multiplayer online soccer match that runs 24/7 for weeks and month until one side has won. Where teamwork, cooperation and organisation makes the difference and where player-skill and every ingame unit and ingame action counts. Always the same playground, always 2 teams. But each match (map ) is different...

    -----------------------------------
    Life is too short to play bad games.

  • nikoliathnikoliath Member UncommonPosts: 1,154

    first up

    "ei s cp"

    enemy infantry are in/coming from the south control point

    ALL mmo's use abbs. or slang it just takes aliitle time to work it out or ASK.

    I played it for a while and did enjoy it. Intermissions are boring, campaigns are good.

    Traveling to the fight can be an issue given that you cant exit a vehicle. Mobile spawn drivers have to sit in their truck for the duration. The lower ranks have a limited choice of weapons/vehicles.

    But the action can be fun, but you have to keep in mind that you quite often don't get to see what killed you.

  • fredrik1fredrik1 Member Posts: 144


    Originally posted by nikoliath

    Traveling to the fight can be an issue given that you cant exit a vehicle. Mobile spawn drivers have to sit in their truck for the duration. The lower ranks have a limited choice of weapons/vehicles.


    No you don't.. you can spawn out and let the MS remain now. So you can drive a truck up to a town set up an MSP and spawn from it yourself.

    Of course you don't get rank from people spawning, but in noway do you need to sit in the MSP and wait.

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  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Well..
    I've played a bit of BF 2. And imo, it's one of the most hollow and boring arcade-FPS actions out there.
    Can't hold my attention for more than an hour maybe.. There is something that just feels.. Wrong.. Whenever you fire your gun/cannon/whatever.
    World War II online, on the other hand, gives me plenty of interresting action. Be that watching a road for 2 hours in my A13, ambushing any trucks/tanks that gets too close, or sneaking into a town, capping a few CP's and gunning down some unlucky squishies.
    Ofcourse, the graphics arent the best - But they are great for there job. I'd like to see BF2 with an up to 8KM viewing distance, while 128 troops are on screen at the same time.. Doable? No way, not with todays technology.


  • SresSres Member Posts: 156
    Poor attempt at a troll, even my wife thinks it's a poor attempt ...

    If you don't like the game, don't play it's pretty simple.  The guys who chat here like it, you're going to be in the minority.

    If you rate playerbase quality by their flaming then you're not going to find it in WWiiOL for the simple reason that it's a massive team game, where you get nothing done unless you work together.

    BF2, DOD, CS etc are not total team games, because you can on your own can win a game without interaction with anyone else, or at minimum 1 other person.  It takes team work to capture a town in WWiiOL.

    Pass the ritalin


    Life can be tapped

  • XLaterXLater Member Posts: 33

    *flame*

    There ya have it...

    Seriously, you don't have to try too hard, the style of play in BF games is obviously more suited to your taste. Me, I like my wwiiol the way it is thank you. 

  • zapp999zapp999 Member Posts: 1

    To understand WWIIO you need to bee patient. This game is not a game you understand in a few minutes, this game is quite complex and you needing some help to get over your first experience. To join a squad is a good way to start to understand the game and get help from your squad members. Just to try the game a month or so is to short time to understand the game in deep.


    Off course there are times in the game that are boring but that are a part of the game. For example you need to help your friends with supply cut and in some times that can be boring but it’s important for the battle.


    If you want action and only action I don’t think this game is what you locking fore but if you want a game that takes more time to understand the underlying tactics and at the same time give you both action and a strategic view this is the game. If you like it you don’t get bored even if you have played the game for years.

  • FoxmanFoxman Member UncommonPosts: 2


    Originally posted by ignesti
    And I would sue Cornered Rat for their bigtime fellony of calling it a free trial when it costs 19:90$ after the two week trial! Software gangstas!


    I fail to see how this is a 'bigtime fellony'. The trial clearly states it is free for 14 days. They charge you after the trial for continuing to use the service. Almost every MMO free trial I have seen/participated in has the same service. Its not illegal and its definately not uncommon.

    As for BF2. Yuck. Hate it. So you can stick with BF2 and I'll stick with WW2O.

  • SresSres Member Posts: 156
    It's actually $14.99 at the most expensive, the longer you sign up for the cheaper it comes.

    You can get a yearly payment for about $89 I believe.

    --

    As for supply cuts, some of the best experiences I've had is being hunted by a group of players.  One experience was driving a Daimler (Armoured Car with 2pdr gun).  I setup at the top of a hill facing back towards the town we where attacking.

    Germans started bringing up tanks and anti tank guns for resupply, I killed a 251c trooper carrier and a p38t before anyone reported my position.

    Next thing I have 6 tanks looking for me, I had relocated after the 2nd kill and could see 2 stug3g's, a p3h and 3 p4g's coming from Dusseldorf, after a while they moved off the road and started moving through the vegetation, so I knew they where looking for me.

    I had setup in a nice area and the first piece to appear was a p4g, I blew his track but he moved out of my line of sight when he spun and I could get a shot without moving and I didn't want to give away my position just yet.

    Next was the p3h, he was coming right for me and his turret went flying, he was quite close so he gave my position away and I thought about moving.  A stug3g moved in and a p4g went past before I could get my turret around on it and I made a break for it, I drove as quick as I could.

    Luckily there was a fair bit of cover there and a few shots flew close hitting just in front of my AC.  I turned towards Dusseldorf and crossed the road that leads south.  I turned off my engine and coasted down the hill to a stop behind some bushes.

    Ended up being killed just after, they had brought a sapper and with my commander injured I didn't see him appear until it was too late.

    --

    2 hour mission, I sat there for 35mins before something turned up and had a 15min drive to the position.

    Not everyones cup of tea, but to me it was intense considering 1 well placed shot would have killed instantly in my tin can armoured car.


    Life can be tapped

  • PillBoxPillBox Member Posts: 184

    Why do you guys even bother replying to this guy - he's a joke.

     All he does is boast about how great dice is while calling evryone else here names, and slagging the game off. I'd rather not have him in the game. If he cannot find action after being told how to, too bad.

     Let him go play BF with all the other kiddies.

  • ignestiignesti Member Posts: 47

    OK lame attempt for a trol, sorry m8s  

    It was the graphics and the though priclevel that got me upset.

    Wouldn't it be great if they cut down on the campaign area to max ten towns. And upped the graphics by 20 notches. Created a better commander function, squad leader function. Incorporated arty and close air cover support. Made in game voice commands available in the install.

    The scenario could move in the real world map depending on the outcome of each scenario.

    Sounds like BF2, but as several of you said, you can win BF2 by solo, that it seems you can't in WWIIO. BF2 is a great game, and WWIIO could learn some things from it. Take for an example a flight or a groundtransport that takes 1 hour and you get snuffed in a second by AckAck before you reach the target. I think it would be acceptable to take the ride in max ten minutes and get snuffed, then back on again. With a couple more minutes, you can, in that time span, assemble a formidable assault force. Provide a better mobile spawnpoint, where the driver/player doesn't need to sit through it all, let's say a forward camp base that the CO puts up.

    Mobile airstrips for the close air support, a CO and an a squad of engineers constructs this close to a spawnpoint, max 5 fighters.

    There are lot's of ideas to improve the game to such a standard that it would be worth paying the monthly fee. By the way I stumbled on to WarBirds 2006 and I'm stuck even if it is summer BF2 collects dust right now. But I still miss the commander/squad leader function.

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  • SparreSparre Member Posts: 257
    It is up to the players to establish CAS over the ground troops as well
    as over naval formation. A wise commander always sees to it that he has
    establishd airsuperiority above his ground/surface units or his attack
    or defense will most likely be unsuccessful.


    Besides that is it important to call in the tactical bombers at the crucial moment.


    Regarding the traveling time. That is part of the fun. Not only do we
    get lots of time to chat and create great bounds within the playerbase.
    Sometimes are we fourthy or more guys in the same aircraft. But the
    flight time seldom takes over ten minutes.


    Most of the time do I survive the ride. But I get killed soon after my feet touches ground.


    But the general problem with your suggestion is that the playerbase
    wants realism. And that is why this game isn't for everyone. We want
    WWIIOL to continue to be a simulator.


    And the developers have no other intentions either. WWIIOL will always
    be a niche game. The BF serie has its customers and WWIIOL has it.
    Neither compete after the same costumers, it is two totally different
    game genre.


    The BF serie is a Hollywood style game very everybody feel like they
    are the hero that will win the whole war on their on hand. Swedish guys
    in Dice have succeded beyond anyone could even possible imagine before
    hand.


    But they will never manage to create a realistic game. They don't have the knowledge for it.


    It has taken CRS over six years to come where they are today. And CRS
    is where they are today much thanks to a very dedicated playerbase that
    has so much knowledge about technical details from WWII you would be
    stunned if you realised how much serious research the playerbase have
    done on CRS' behalf.


    And I say it again, this playbase only wants realism, not a fantasy
    game with fantasy feature (like bunnyjumping and parachuts to everyone
    that can be used repeatedly at even small hights) and fantasy
    explosions, you name it.


  • DemariiDemarii Member Posts: 131


    Originally posted by ignesti

    OK lame attempt for a trol, sorry m8s  
    It was the graphics and the though priclevel that got me upset.
    Wouldn't it be great if they cut down on the campaign area to max ten towns. And upped the graphics by 20 notches. Created a better commander function, squad leader function. Incorporated arty and close air cover support. Made in game voice commands available in the install.
    The scenario could move in the real world map depending on the outcome of each scenario.
    Sounds like BF2, but as several of you said, you can win BF2 by solo, that it seems you can't in WWIIO. BF2 is a great game, and WWIIO could learn some things from it. Take for an example a flight or a groundtransport that takes 1 hour and you get snuffed in a second by AckAck before you reach the target. I think it would be acceptable to take the ride in max ten minutes and get snuffed, then back on again. With a couple more minutes, you can, in that time span, assemble a formidable assault force. Provide a better mobile spawnpoint, where the driver/player doesn't need to sit through it all, let's say a forward camp base that the CO puts up.
    Mobile airstrips for the close air support, a CO and an a squad of engineers constructs this close to a spawnpoint, max 5 fighters.
    There are lot's of ideas to improve the game to such a standard that it would be worth paying the monthly fee. By the way I stumbled on to WarBirds 2006 and I'm stuck even if it is summer BF2 collects dust right now. But I still miss the commander/squad leader function.



    First I'd just like to mention that much of this discussion has occurred over the years on the CRS forums before and so you'll generally find that most veterans will not be interested in going back over these topics. But I will.

    Ok for starters the game just can't function on the level it does and have the BF style graphics, view distance has to be what it is, simply because there are too many vehicles and players who need to have them to be truly effective as they were in real life, you can't have a tank with long range optics, and a commander with binoculaars that can only like a couple hundred meters, naval ships need the distance to have realistic naval battles and normally most naval players are asking for an actual globe so that ships coming over the distance actually come over the hoizon in the distance rather then out of long range fog, also planes absolutely need these ranges to function even close to realistically and most of us are waiting as patiently as we can for them to increase our viewing distance so we can start applying more advanced tactics like Brackets, and Formation flights. Pretty much all the player base would like to see more realism and longer views where they are most needed like Navy and Airforce once the game can support it, and I believe this is part of the design of the new terrain engine in the works.

    As for the price level you have to understand this game is made to be huge, its made to put everyone that plays on the same battlefield, as such it requires alot of servers all tied together into clusters to represent the world, provide the communications, and handle all the other things, like Kill-Award system, Websites, Training server, development, etc... not to mention all the bandwidth those services require. Those things as well as the salaries of their employees requires that they charge the normal MMO price it does, thats just part of the MMO experience, if you want to play in one big war you have to pay the price so they can provide the service.

    Now as far as shrinking the map size to ten towns, you have to understand that currently it is not uncommon to see a hundred or more players counting both sides of the battle sometimes occur at peak times. This is with a battlefield the size it is now. Also you have to consider that part of the element of a wargame is maneuver warfare, the ability to flank positions, cut of towns, and use all that space between the towns. At times when the player numbers are low what will happen is the game automatically decreases the number of attack objectives, this serves to shrink the battlefield forcing each side to select a couple battles to fight and brings more players together, but still allows commanders to decide where and how to take that fight to the enemy. I think that is a better method then actually shrinking the battilefields size. And keep in mind it will only get bigger from west to east atleast and eventually North to South, because the point is for it to eventually be all of western europe, so that for the Axis to win they must take all of france and then hopefully try to attack England etc.

    The grahpics will improve, but first they are focusng on making a new graphics engine/routines, and updating their models so that the game performs better which will give them high frame rates and less cpu load so that they can add more graphics without hurting the games performance further. About 1 year ago most of the buildings were made of paper thin walls and not enterable, now only a few aren't, also all trees and bushes were 2D paper thin images, now we have many 3D terrain objects and hills/berms were before it was pretty much all flat open ground with a few bushes. The graphics will always continue to improve, but it takes time and they had to build a working game and world using simple methods that didn't push graphics cards and then add more 3D and details/texture as they improved the game. Remember the games graphics engine was designed and created when there were few if any 3D integrated graphics cards on the market much less in our computers, which is why they are making Unity 2, the new graphics engine which is geared to use 3D cards more fully and offload the work from the CPU. But they have to do it piece by piece because its a big game and they can't stop development of it all to write a new engine for it, so instead they update pieces at a time so that the other parts of the game which are partly tied to it can continue to change and be added as well. It just takes time I'm afraid.

    Did you know that about 1 year ago there was no High Command functions at all, there was not attack objectives, no brigades, and squads were basically just a group of people who could chat together on a special channel of their own? Now we have many things that High Command can do, Mission Leaders can set Waypoints on map, add and approve enemy contacts on the map, update  orders on the fly to all with a command, and squads have alot more in game functions... more things will come in time, but like all things in this game they had to update and add some things first and see how they work before they could think about what else to add and how. But you can be sure more is coming.

    Air cover exists, being a former Air Squad commander and Allied High Commander I can assure you it does exist if the players communicate and coordinate to provide it. As for Artillery the Rats refuse to add it to the game right now, they won't even consider it until the new terrain engine is in game which allows them to give ground pounders the ability to dig into the ground and take cover from it, because they seem to feel the game would suck for many if a few players a few kilometers away could blast to hell the enemies positions and they had no way to defend against it until the air or some other thing could move to put it out of commision, and I totally agree with them. So yet another thing in the plans but that has to wait for game improvements. Sounding a bit like a broken record I would imagine, but sadly its just the fact of developing such a large and detailed game as this, you can't build it all at once and the things you do build you need to see in game beore you can totally understand how they will work or be used by game players. We have a tendancy to be able to find the smallest exploit or trick and turn it into a game breaking bug sometimes.

    The game pretty much already functions like a scenario but we can them battles, and they are alot more fluid then scenarios ever could be, and they also tend to never play out like scenarios would most likely, even though your fighting in the same town a you have before its always unique and different, I prefer that to set scenarios and markers that would shift a battle from area to area personally and I think alot of veterans who have seen atleast half or more of the 30+ campaigns be waged would agree with me.

    I agree that on some things ww2ol could learn from BF, but I'm not sure we would see the same things. Things like Mobile Spawns, Depots and AO's are things I think they learned from BF, namely to make time to battle less difficult to find, but you have to understand to that ww2ol is nothing like BF so it can only take ideas and pointers to some degree, the soluitions and methods it creates to make the game fun to play must be tailored to the unique nature of the game ww2ol is. For instance the Paratroop suggestion you made is not a bad one from one perspective that of the guy going on it, but what about the game defending from it, is it fair to allow players to setup para raids that could happen within 10 mins? CAn you imagine a front that can be attacked anywhere a plane could fly in a that time? As it stands now if you have an Air field close to the front you could put paratroops on it, and you could possibly lift off and drop on a town in less then 10 minutes, but then there is also a catch, first of all in the current system that front line airfield could get camped or attacked by tanks or snipers, making it hard to form up and get going without troubles, or you could potentially lose your paratroop brigade for a period if you lost the AF while they were stationed there, and that is the primary reason they aren't generally put close to the front, also havign to many people jumping too quickly and too often would mean you would run your paratroop supplies out within an hour. Just some things to consider, and the developers have to consider things when they add them to the game, otherwise it becomes unbalanced easily exploited and no fun for one side or the other. And as for the truck mobile spawn, you don't need to sit in the truck you can despawn and leave the MSP setup for others and yourself to use.

    Mobile airstrips and such are a nice idea but keep in mind the terrain system would have to be able to support making it on the tile system, and the supply system would have to get the supplies from somewhere, and then who gets the ability to make them? How many can there be, where can they be, how far from a support main airfield, what effects would result from their use? Not saying they couldn't or should be done, but just some ideas you need to realze the Developers would have to consider and more before takign the time to program and add them to the mix of the game.

    There are plenty of good ideas to make the game better, and all of them need to be weighed in the form of pro's and con's from all perspectives, and even more importantly they need to be prioritized. Alot of things are nice but hardly necessary to make the game as a whole more fun for all, in some cases they are things they need other things implemented before they would work properly, and then of course the developers need to figure out exactly how to make them function and then spend the time doing it, time they might need to make other more important things appear or function better in game.

    So it really comes down to wether what the game is now seems worth the money and is enjoyable to play. If it isn't then the answer is simple, don't pay to play, but before you detract from the game or make suggestions about how it could be better it would be good to remember to consider all the kinds of things the developers and veteran players must consider because we have seen the game go from a small group of towns made of 2D buildings and flat barren terrain, where we had very few tools to fight and especially lead the armies with, to what we have now. Its hardly perfect, but its still the closest thing to a full fledged ww2 wargame based you will find anywhere, and it will only get better in time.

    If its not your cup of tea now then perhaps just set it aside and give it time to mature, come back on another free trial later on and see if its more what you want or less. But don't expect the game to drop core elements that make it unique to be more like another game it is not because that game is great for what it is, just as this one is great for what it is, and they attract two very different styles of wargamer. And thats just fine with most of us on this side of the spectrum I suspect.

    Good luck in Warbird 2006
  • outfctrloutfctrl Member UncommonPosts: 3,619

    I am a new player too.  I have always liked the Navy and I am fond of aircraft sims too.  My first experience in this game was on a ship.  I pulled out of port and headed toward the action.  I was cruising along the shore for a long time.  Nothing in site.  Then all of a sudden, another ship was heading my way.  The shots were being fired and my vision was blurring.  I returned fire and noticed a few hits.  Apparently he couldnt catch up with me and I got away.  It was very exciting.  Also, can you get out of your ship if you want?

    Needless to say, I didnt see anyone else after that for awhile.

    I did enjoy the cruising and the ability to switch stations as needed.  It gave me time to understand how the ship worked without dying so quick.  I will try again tonight.

    The aircraft was fun too.  Long flight and died instantly when I got to the front lines.  Any tips on fighters would be appreciated.  My strafing lasted 30 seconds...LOL.  One hit and I was down.  Can you parachute out of your planes?

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  • PillBoxPillBox Member Posts: 184

    What side you playing on?

     If you are german, visit www.panzerlehr.com and sign up - we have an active air wing, LG1, and fight as part of the 33ID.

  • outfctrloutfctrl Member UncommonPosts: 3,619
    I am on the German side.  I will check the site out.  Thanks

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  • dunny33dunny33 Member Posts: 141


    Originally posted by outfctrl

    I am a new player too.  I have always liked the Navy and I am fond of aircraft sims too.  My first experience in this game was on a ship.  I pulled out of port and headed toward the action.  I was cruising along the shore for a long time.  Nothing in site.  Then all of a sudden, another ship was heading my way.  The shots were being fired and my vision was blurring.  I returned fire and noticed a few hits.  Apparently he couldnt catch up with me and I got away.  It was very exciting.  Also, can you get out of your ship if you want?
    Needless to say, I didnt see anyone else after that for awhile.
    I did enjoy the cruising and the ability to switch stations as needed.  It gave me time to understand how the ship worked without dying so quick.  I will try again tonight.
    The aircraft was fun too.  Long flight and died instantly when I got to the front lines.  Any tips on fighters would be appreciated.  My strafing lasted 30 seconds...LOL.  One hit and I was down.  Can you parachute out of your planes?


    At this point in the map the Allies control the Coastal areas.  When the fighting moves west the naval game will pick up more.
  • avienthasavienthas Member UncommonPosts: 94
    I have been reading this thread out of pure boredom, I´m more the purist MMORPG-player, but I have to say you got me curious. This sounds like my kind of fun.

    Cruising with friends for a time and then dying in seconds when the action starts.....many UO sessions looked quite alike. So I have the patience required and I don´t wanna be hero-of-the-day. But, do I have to know the first thing about war, weapons, vehicles, strategy and tactics to enjoy the game ? Or is the typical squad leader ok with guys who just tag along for the fun ?

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