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Why are there not real battling systems in mmorpgs?

I can cope with the point, click, and fight battle system in mmorpgs currently. It allows you to attack and chat at the same time and your battles are based on hard work and skill, not luck or raw human skill, but what if they tweaked something like the amount of moves you can do per second or the power of each hit, but have real battles that you control. You could be able to buy or acquire new fight abilities. Something like in the Kingdom Hearts 2 battle system. Your walking through the player infested city right? and you see someone you want to fight in honorable combat. You challenge the to a duel and if they accept you go into a soul caliber 3 kinda style where you can rotate and use kh2 and sc3 battle tactics all still in the player environment. Players can either walk by or choose to surround the fight ad cheer for there favorite. Whoever wins gains experience, hitpoints, and their attacks get upgraded. Or the two warriors can bet attacks! Waddya think? Pretty cool eh?

Comments

  • DangeroDangero Member Posts: 21
    The idea is great and i hope that there will be some new mmorpgs with this battle system, but my eyes are on the battle system of fps-mmorpgs Myam ^^ like huxley! or face of mankind, where you need skill to be the best! not level or many experience. This is my favourite battle style!

  • TempestoTempesto Member UncommonPosts: 8
    Well actually, there are plenty of MMORPG's that use the system that you are talking about.


    There is Space Cowboys, which is basically a first person pilot game.
    In this game most things depend on how well you can manuver your ship.
    Of course you can level and get better items, but if you can't aim then
    you basically have no skills.


    Another game I am pretty sure uses real time attacking is MU online.
    Here you control one character, and you go around doing quests. Have
    you tried EVE online? I believe this is a very nice game (I dont play
    it because I basically have no spending money), but my bother plays it
    and the graphics are incredible.


    Currently, I am helping out in testing a new game called BOTS by
    acclaim.. its not on the game list here but its a really nice game. I
    know players that can use no items and still play evenly angainst those
    that are fully equipped. In this game you needskill and there is also a
    limit on the amount of attacks you do.


    I hope this helps. Remember to look for more new and exciting MMORPG's to play!

  • ianubisiianubisi Member Posts: 4,201

    It's an old story.

    The roots of MMOGs lie in tabletop roleplaying games, where the skill of the "player" was his/her imagination, not hand-to-eye coordination. The first MUD was developed in 1978 (source) and thus the first predecessor to the MMOGs we play today was born. Again, the concept here was to play the role of your character. Realm Online made the first true MMOG splash, with Meridian 59 shortly behind it. Finally, Ultima Online, steeped in the deep, dark roots of character-driven play of the Ultima series, was born and ushered in the true age of MMOGs.

    The legacy of the entire genre is the concept that you, the player, are not the component of the character you play that makes the character powerful. Since you, the weakling nerd, probably could never wield a claymore in action, let alone heavy plate armor...and you certainly can't cast magic spells...what good is making a system based on your computer skills? What truly matters, in these systems, is how powerful your character is. Thus, combat systems are reflective of the character's power, not the player's ability.

    This is the theory, anyway.

    I abandoned the term MMORPG years ago, because I believe the future of gaming all lies online. More and more MMO games will cater to all styles of gaming. I think this is a good thing. But I do not wish to see my favorite form of online gaming, the MMORPG, become a twitch-based game. I don't want to play Counterstrike Online, or BF2 Online, etc...

    The entire purpose of a character-driven system is to enable a sense of growing accomplishment that simply isn't possible with a twitch-based system. There's no reason whatsoever that a person who's played the game for a couple months, and rerolls a noob, should be as capable as a character that has been playing just as long or longer...which is the scenario you grow into as you put more emphasis on the player's ability and not the character.

    So while I see more games coming to the market to fill this space, I know I won't be involved in most (if any) of them. Give me a good character progression, with levels and skills and items, and I'm a happy gamer.

  • RK-MaraRK-Mara Member Posts: 641
    Maybe DDO, I tried beta and it was more like throwing dice.

    image

  • DangeroDangero Member Posts: 21

    yeah but you also must press a button and wait. i played the beta too. Don't missunderstand me it's a great game, but nothing new in battle system although the gameplay of DDO makes then games like wow or coh.
  • TithrielleTithrielle Member Posts: 547
    You mean an MMO beat em up? Otherwise it sounds like you just described a hack n slash...

  • CleffyCleffy Member RarePosts: 6,414

    Fung Wan Online had a pretty good battle system; its too bad the game sucked.  Everytime you level up you can choose to spend your skill points into a weapon Proficiency like Hand to Hand.  Then the higher that profeciency; the greater to variety of attacks you used in combat.  Like you might do a flying drop kick, or a 1 2 3 combo.

    Maple Story has it so you have to press each time you attack.  With jumping and movement you can do some lame stuff.

    The Chronicles of Spellborn has announced a wierd combat system based on a roulette or something.

    If you want attack speed; Ragnarok Online 2 is keeping its 5 attacks a second transposed to full 3D.

    Granado Espada plays alot like Final Fantasy 12 will combat wise.  Since you use 3 characters at the same time its alot more like an RTS then a typical MMO.

    Many of the Pirate games revolve around ship to ship combat which requires alot of tactic to line up right for optimal shooting.

    Im pretty sure a few more games are going to be popping up with combat similiar to Elder Scrolls Oblivion where you left mouse click to swing.

  • MotalofPowerMotalofPower Member Posts: 36
    I was talking about something where if a noob fought a master in hand to hand combat (or weapon to weapon), the noob hits for like 1/3 of a hit point, and the master hits for 3/4 of all the hitpoints of the noob. So there is the same mmorpg skill and principals that ianubisi mentioned. I also hope Huxley and Tabula Rasa are successful.
  • TithrielleTithrielle Member Posts: 547


    Originally posted by MotalofPower
    I was talking about something where if a noob fought a master in hand to hand combat (or weapon to weapon), the noob hits for like 1/3 of a hit point, and the master hits for 3/4 of all the hitpoints of the noob. So there is the same mmorpg skill and principals that ianubisi mentioned. I also hope Huxley and Tabula Rasa are successful.

    In all MMOs masters hit harder than noobs.... I'm not sure if you even know what you're talking about, I certainly don't.
  • AcaeusAcaeus Member Posts: 193
    Personally, I don't think MMORPGs need more interaction during battles. The use of skill and strategy should always be the target - more than it is now.

    I'd like a more realistic combat system, however. No hit points! When a mace hits your arm you cannot use that arm. If mace hits your leg, you move and walk slower. More luck involved in combat... etc. I believe some MUDs out there have way more sophisticated combat systems than modern MMOs.

    There is so much more that can be done with combat systems, it just seems everybody is playing safe.


  • MotalofPowerMotalofPower Member Posts: 36


    Originally posted by Tithrielle

    Originally posted by MotalofPower
    I was talking about something where if a noob fought a master in hand to hand combat (or weapon to weapon), the noob hits for like 1/3 of a hit point, and the master hits for 3/4 of all the hitpoints of the noob. So there is the same mmorpg skill and principals that ianubisi mentioned. I also hope Huxley and Tabula Rasa are successful.

    In all MMOs masters hit harder than noobs.... I'm not sure if you even know what you're talking about, I certainly don't.



    Dude, I was not sure if everyone knew what i was talking about. The battle system i was talking about added more interaction where there was some luck. Like 1/4 luck and 3/4 hard work and skill so that if a lvl 23 was facing a level 24 the lvl 23 would still have a chance depending on strategy and some luck. But it could still encorporate the principles of every mmo. So lay off Tithrielle!!

  • CleffyCleffy Member RarePosts: 6,414

    Ohh now I understand.  Only mmo I know of that incorporates Luck is Ragnarok Online with literally a stat called Luck.  But I don't think thats what you're after since the games combat system doesn't allow for much strategy and Luck is a stat.

    I think it might be cool to have a hidden stat luck that is based on actions you take; but don't know its there.

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