How come most mmorpg's these days are the kind that you have to download. The good kinds are like runescape, where you just pick a name and play. All games should be like that, so you don't have to hassle with confirmations and such.
Sometimes if you want a good quality game you have to go through alittle hassle. Try DL ing Wow or EQ2 over the net. It could take up to 6 hours and thats on high speed.
Downloading is not that big of a deal. You just need a little bit of patience. If you wait just a bit like... a few hours. the result is usually hours of fun and playtime!
Besides.. for me, when i know that i need to download a game, I usually think: oh this game will be fun. The more time it takes to download a game usually also means the quality of the game. The more sophisticated a game is, the more time it takes to make it/download it. Sometimes, for games like EVE online, it takes months, years to create.
You gotta thank the game creators instead of attacking them. How would you like it if it takes you months to create a game and along comes a person who says its horrible. In these days most games that you need to download are much nicer than runescape.
Under your criteria, most of the games that you can play without downloads are text-based games. These may be fun to some people. (like me) but i dont know about you.
Originally posted by owengorkon How come most mmorpg's these days are the kind that you have to download. The good kinds are like runescape, where you just pick a name and play. All games should be like that, so you don't have to hassle with confirmations and such.
did you look at the quality of runescape and the downloaded ones? that should give you enough reason why games should be downloaded.
thanks for that reply, it was very helpful. I wasn't trying to say taht the games are bad, I was just saying that it usually takes a while to download, etc. I just like some games that are no strings attached.
Originally posted by owengorkon How come most mmorpg's these days are the kind that you have to download. The good kinds are like runescape, where you just pick a name and play. All games should be like that, so you don't have to hassle with confirmations and such.
Uh-oh not another runescape noob...
To your last post: that's almost saying "all other games suck that are not runescape."
oh no you have empire building games, flash, and text based ones. empire building games have about 500 times the amount of role players that normal mmorpgs have, texted based would have a few thousand more. although those games get tiring soooooooooooo fast its not funny.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
*Sigh* Anything played over your browser is still downloaded and ran locally. RuneScape has a big cache file (in Windows at least) under C:WINDOWS.file_stor_32, those Flash games need to load to your machine. It goes for any application. Doing it all off the server would use too much bandwidth.
The only reason RuneScape gets away with the illusion is because its essentially a block-design. There is no collision detection or anything resembling a physics engine. You can't jump over a fence in RuneScape unless it explicitly is a jump-able object, for instance. In short, it is extremely lightweight. Plus, just take a look at the low number of polygons and the way "lighting" works. I won't deny that in places they've been very clever in how they work under the conditions of their engine but you really just have to compare any Open GL/DirectX game to RS to see why it is in such a small package.
It'd be nice if games just kept to the basic .exe format,so I can use Flashget to download them smoothly,instead of (like CABAL which I am still un-torrenting) a stupid torrent file that is slower than my .exe would take downloading. Or even use a rar or zip compressor.
Not that there are many of these,but I find torrent programs slower than downloading an .exe client,and I dont trust them either. Once Cabal is unpacked BitTorrent is outta there.
But yes; you can't expect to run 20,000 people on EVE from Java,or 6 million WOW'ers from Shockwave Flash. But there's also such a thing as TOO MUCH hassle also,as my BitTorrent experience with CABAL goes. I wont be judging CABAL by that though.
Comments
Sometimes if you want a good quality game you have to go through alittle hassle. Try DL ing Wow or EQ2 over the net. It could take up to 6 hours and thats on high speed.
Besides.. for me, when i know that i need to download a game, I usually think: oh this game will be fun. The more time it takes to download a game usually also means the quality of the game. The more sophisticated a game is, the more time it takes to make it/download it. Sometimes, for games like EVE online, it takes months, years to create.
You gotta thank the game creators instead of attacking them. How would you like it if it takes you months to create a game and along comes a person who says its horrible. In these days most games that you need to download are much nicer than runescape.
Under your criteria, most of the games that you can play without downloads are text-based games. These may be fun to some people. (like me) but i dont know about you.
Uh-oh not another runescape noob...
To your last post: that's almost saying "all other games suck that are not runescape."
I find it amazing that by 2020 first world countries will be competing to get immigrants.
*Sigh* Anything played over your browser is still downloaded and ran locally. RuneScape has a big cache file (in Windows at least) under C:WINDOWS.file_stor_32, those Flash games need to load to your machine. It goes for any application. Doing it all off the server would use too much bandwidth.
The only reason RuneScape gets away with the illusion is because its essentially a block-design. There is no collision detection or anything resembling a physics engine. You can't jump over a fence in RuneScape unless it explicitly is a jump-able object, for instance. In short, it is extremely lightweight. Plus, just take a look at the low number of polygons and the way "lighting" works. I won't deny that in places they've been very clever in how they work under the conditions of their engine but you really just have to compare any Open GL/DirectX game to RS to see why it is in such a small package.
It'd be nice if games just kept to the basic .exe format,so I can use Flashget to download them smoothly,instead of (like CABAL which I am still un-torrenting) a stupid torrent file that is slower than my .exe would take downloading. Or even use a rar or zip compressor.
Not that there are many of these,but I find torrent programs slower than downloading an .exe client,and I dont trust them either. Once Cabal is unpacked BitTorrent is outta there.
But yes; you can't expect to run 20,000 people on EVE from Java,or 6 million WOW'ers from Shockwave Flash. But there's also such a thing as TOO MUCH hassle also,as my BitTorrent experience with CABAL goes. I wont be judging CABAL by that though.