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Ok so I just started playing... well quite frankly I have yet to even start the tutorial, so conflicted have I been based on all the contradictory information I've been getting from various people. I've looked over many guides as well, but there are some things I just can't seem to figure out here.
The issue here is race selection. I fully understand that stats are a big deal and I have to choose these wisely, but in the IGN review, it states,
"Each racial heritage group has a distinct set of starting skills allowing players to make their decision based upon their play style. Each with their own special strengths and weaknesses to help your character along their career. You want to choose carefully, because even though you have the opportunity to pick up more skills as you go, those that you start off with can really affect you in the long run."
Is this accurate? If I start out as a race that appeals to me aesthetically and roleplay wise, but starts out with non-combat skills, this is going to affect me in the long run, and I will be gimped?
Does the fact that I want to be a fighter, veritably necessitate that I play as a Caldari/Civire? I'm big on roleplaying, and I want to play a more Deppish character that uses technique and deception, not brute force. I've also been told that I should stick with the same racial ship type for 3 weeks while I get acquainted with my surroundings. So basically, if I want to play a fighter, and run missions, going with a race other than Caldari, I would be stuck with a sub-par PvE ship for quite a while. I was hoping I could just train the Caldari ship skills early on and use them with a different race.
Comments
Depends on what you want from the game. If your looking to PVP or do lots of combat ensure you get high willpower and perception.
If you want to trade, research, mine go for high memory and intel.
As for race it's basically personal preference. At the begining it will be easier to fly that races ships but eventually you can train to fly any races ships, so there is really no big racial drawback.
Hope this helps, see you in there.
Thanks for the quick reply, sorry about the triple post.
Well you say eventually I can train in the other races ships, so if I was to start out as Minmatar, which by all reports are the least profficient at PvE and also take the most skill to use, I would have a hard time?
Balancing out your attributes (except charisma, which can be minimized) is a safe and effective way to ensure you wont have problems in the future.
Fighter
Primary: Perception, Intelligence
Secondary: Willpower, Memory
Producer
Primary: Memory, Intelligence
Secondary: Perception, Willpower
Researcher
Primary: Intelligence, Memory
Secondary: Perception, Willpower
Trader/CEO
Primary: (Charisma), Intelligence, Memory
Secondary: Perception, Willpower
Jack of all trades (based on the numbers of skill that have the attribute as primary)
Primary: Perception, Intelligence
Secondary: Willpower, Memory, (Charisma)
That's just it. Race doesn't matter at all when it comes to this kind of stuff. You can train to do whatever you like in Eve. You can fly whatever ship you want. A Minmitar itself can be good at anything it wants. A Minmitar ship, on the other hand, generally has a very specific role in itself.
The only thing to worry about, again, are the skill trees you select during creation. And, even then, I wouldn't worry too much about it. The initial school you go to decides your starting attributes. After that, its just skills you get at start up.
SobaKai.com
There are two types of people in this world - people that suck... and me.
Right but as a Minmatar, would it be feasible to train in Caldari ships immediately, so I go ahead and get into running missions?
Also I've been working on some attributes, and this is what I've come up with.
For my first choice, the Vherokior, I can't seem to get a good enough spread. The best I can seem to do, after ancestry selection is, Int 9, Cha 8, Per 8, Mem 8, Will 6. I'm worried about that 6 Will, and I'm curious how much longer this would take for me to train as opposed to an Achura with 9 Will.
Well, what you train is up to you. You must take two things in to concideration when training.
1) What do you want to do short term?
2) What do you want to do long term?
Any good player will tell you, specialization is key. The Devs actually say it as well. You can run missions well in any race's ship. PvPing is the same. The Caldari Raven is their Tier 2 battleship. You'll be training their ships for quite some time before using them. My advice would be to play around a bit. Use the frigates of each race to decide what you want to fly, use the different types of weapons to decide what you want to shoot. All the while figuring out which will hold its tank better, and which weapon/ship type give you the damage/fighting style you're looking for. Once you find what you like, specialize in it. That being, training only skills that will boost your attributes for the tank and the weapons you will be using... and/or, training the skills that will help you profit more in your profession. You can "dilly-dally" if you like, there are no useless skills in Eve... except Hacking, but they're making it useful in the future... but, you'll never have to re-roll a character if you don't like the way yours is headed. You can if you like, but I wouldn't recommend it.
SobaKai.com
There are two types of people in this world - people that suck... and me.
What I meant was, the skills that specifically take Will to increase, how much longer would it take me to increase skills based on Will with the Will 6 as opposed to the Will 9.
If it doesn't make that big of an impact, even long term, then why does everyone talk about how important your attribute layout will be in the long run.
Those are your attributes. They are important, but each race will generally be equal at the beginning. The higher you train those, the faster your skills will train. Each skill has a primary attribute and a secondary attribute. The higher both of those attributes are, the faster the skill will train.
You don't have to train those. It's a trade off. I would only recommend training those skills to level 3 each, and then move on to what you want to do... then come back and train the skills higher. You can also boost your attributes with implants.
Your attributes are important though. But, each race comes out pretty much equal. Some start with higher intelligence but lower perception, some start with higher perception and lower intelligence, etc etc. All in all though, the race is simply for the face and role playing aspects... in my opinion.
SobaKai.com
There are two types of people in this world - people that suck... and me.
So the basic answer is no, as a fighter, I wont have a much noticably longer time training with Per 8 Will 6 compared with Per 9 Will 9.
What about the storylines as far as mission running goes? I heard that Minmatar agent missions and rat hunting and such raise faction with Minmatar and Gallente, so is there a story to go along with this? Do the four races each have their own storyline missions with scripts specifically geared towards their histories? Or is it just one singular pool that all mission storylines are taken from.
willpower of 6 is rather low. how bout posting your attributes? there is a fairly big difference in those 3 points as you'll find out when you start training your learning skills and begin to train higher skills. as a new pilot, those 3 points wont factor in too much.. as you get into higher level skills though it will cost you hours of training.
as a fighter pilot your willpower should be more like 8 or 9. Someone already posted a suggestion on attribute min maxing, but I disagree with the fighter attributes. what I recommend is keeping your perception and willpower higher then your intel and memory. these attributes directly effect your training times of the majority of your fighter pilot skills
Fighter
Primary: Perception, Willpower
Secondary: Intelligence, Memory
or
Corporation Management: Memory / Charisma
Drones: Memory / Perception
Electronics: Intelligence / Memory
Engineering: Intelligence / Memory
Gunnery: Perception / Willpower
Industry: Memory / Intelligence
Leadership: Charisma / Willpower
Learning: Memory / Intelligence
Mechanic: Intelligence / Memory
Missile Launcher Operation: Perception / Willpower
Navigation: Intelligence / Perception
Science: Intelligence / Memory
Social: Charisma / Intelligence
Spaceship Command: Perception / Willpower
Trade: Charisma / Memory
the calculations for training time can be found here:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=81368
actually, a balance of perception, willpower, intel and memory would be a very wise choice instead of trying to min/max.
as for a storyline, there is a ton of lore on the factions based on this. the missions may be a bit disappointing if your looking for them to create a story arch for you. this is usually done with roleplaying. depending on what agent you work for depends on the enemies you attack. as a minmatar, you will go against caldari and ammarr
there are certain missions that different races get. for instance, human cattle mission I dont think amaar get or caldari. your storyline missions will be a direct reflection on the conflict between factions. so the answer is both yes and no. there are your staple/generic missions that all races fly, and there are specific missions only your race will fly.
but dont confuse this with the types of ships you can pilot. this has nothing at all to do with the ships you pilot at all.
and rat hunting, well that depends on the rats you hunt. there are pirate factions as well that are not playable, among other non playable factions that are effected by the enemies you hunt and who you work for.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
As a Vherokior, the best attributes I can come up with, after ancestry, is Int 9 Cha 8 Per 8 Mem 8 Will 6
They start with Will 3, so I don't see a way to do any better than this.