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Ok, so I have never heard of this game... Im happily flicking through MMORPG to try and fill the massive gap that Pre CU (Not Pre NGE) SWG has left in my life and i see this little beggar moving its way up the Charts.
Please i need someone that used to play pre CU SWG to give me a quick run down on simalarities and differences... Sounds desperate right??
I played swg for 3 years solidly - i loved and adored the community that game used to have, and it sounds very much like this game has that same feel - I dont want to feel like im forced to run missions or quests to level up - I dont want to have to answer constant requests to Powerlevel people - I want to be able to log on and just stand around, yapping, emoting and contesting friendly duels etc.
i have read as much info as i can before posting here, so that I dont have to ask questions that you may have come across 100 times before.
I simply want to know,
1) Is the crafting system similar to Pre CU SWG (Different hides affect different stats)(failures, Great Successes)
2) is the mission system simply "Destroy 10 xxx's" (not a forced 20 min run across a bland map only to be sent back)
3) are there player levels or is it all about your skill tree?
4) I am running out of questions but im so excited about the prospect of this game that I just want you to tell me anything you think a Community loving SWG refugee would want to hear
Thanks in Advance
Comments
Hi
havent played SWG but this lot (http://tappi.dyndns.org/forum/index.php) have, Team Spirit arrived on Ryzom ages ago so they should be able to give you a balanced opinion
also if you are used to tatooine you should definitly check out Pyr the Fyros Capital...
Tatooine
Pyr
[quote][i]
2) is the mission system simply "Destroy 10 xxx's" (not a forced 20 min run across a bland map only to be sent back)
[/b][/quote]
There are loads of missions on the main island. I've seen well over 60 tasks from the npcs in Zora, the capital of the Zorai. They are done to raise either civilization fame or religious fame. I believe they are worth doing. The quests fall into 4 types: Fedex delivery, item production, kill x quests or collect x quests with the latter being to either gather the materials through harvesting or through mob kill looting. The item production quests can be involved due to the crafting complexity.
So they appear to be basic missions as opposed to story sweeping tasks.
There are key quests called Rites, but I have yet to do any of those so hopefully someone else can provide more info there.
Dec 20,1999: AC1(DT).Since then:DAoC,SB,AC2,L2,EvE,WoW,SoR
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Currently playing: ArchLord - L58 Knight
LoTRo - L13 Dwarf Guardian
This is the one, seriously as I have said before, this is SWG's, but better, I know this may sound Blasphemous, but its really that good, the crafting system like SWG's gets more complex as you get into it, and the more you think about combining materials, I will give you an easy example, for instance on a Magic Amp there are say 10 stats you could alter but only three mat slots, BUT, you can use multiple mats for a particular slot, for instance there is place from 10 mats in the focus slot (I could be wrong on the name but bear with me) and in that slot you can use eyes and amber, but there are many types of eyes and many types of amber, so the Amp can be boosted for any of the main stats, you could use 3 eyes from a kipee (if they dropped eyes) and 3 zun amber and so on, the Materials also change with the weather and the seasons, we are currently in Autum and within a few days it will be winter, the mats also come in many types, average, fine, choice, excellent, supreme and the quality lvl is determined by the sucess and so on, I hope this gives you even a small insight into the crafting side.
I had three accounts in SWG's because I enjoyed the crafting and needed the harvester slots, the harvesting is very very labour intensive and has no automation its done my hand or traded, the best thing about this game is I dont need three accounts, I only need the one can one account can master all, I know people say, jesus it would years to master all crafting, I say I dont think so, we mastered in SWG and that was a pig to master.
This game is open ended and to enjoy its full potenial you need a guild, we have guild event almost every day, last nights was really funny, I dont remember laughing so much in a MMO, but that was the Guild and comunity that made that happen, and Ryzom has the facilities to make it really Fun, or a very lonely world.
I am in a guild called Riders of the Storm, I prefer the a acronym Rots, which in afrikaans means rats, sounds better
**Cough** down with the kara **cough**
It´s pretty compelx too.
Sources have a "Life-expectancy" wich is shown by a timer bar, the slowly, or not so slowly, decreases.
It all depends on how you harverst. You can customize every harvesting action more and more as you advance in skill, representing your growing expertise in prospecting/harvesting.
There is always the chance a source may be prematurly destroyed. Before its Life-Count is used up.
For example, If you don´t use "gentle extraction" then the chance of your Source blowing up with ignited Gas, or just emitting a toxic cloud, is much higher then if you´d used it. But you can always prevent this by using careplans yourself, or with a teammate.
Or if your extrating speed is too high and not balanced to the Life-time of the source, you end up squandering valuable focus points (concentration) on a source thats already empty, because you destroyed its contents in your haste.
Prospecting to get to the mats need great consideration too. Are you using the right kind of search?
Specialisation on a certain Material, or Environment?
Is you distance measure OK?
Is this the Material you need?
And so it goes on and on...
The higher you advance in skill the more complex it gets and the more fun and interesting it is to use it.
I´ve tryed crafting and prospecting in WoW and found it laking. It´s simply a thing of chance if you´re sucessfull or not. Here it depends on how you use what is given to you by the Game.
There is still a small amount of chance involved, sure, but without it it would only be dull. No Risk , No Fun!
MaDSaM
Do you dare to adapt?
Someone mentioned to me sometime back about SOR, and I decided to give it a shot, however the 7 day trial back then wasn't quite enough to hold my interest, sadly I didn't reinstall the game for many months later. I've been playing again now for one week, and while that does not make me an expert, I've been around enough to know what to appreciate and what makes a truely great game.
First off is the community, enough cannot be said for the quality of people playing this game. I heard there were nice people and blah blah blah, but I didn't believe it til I actually logged in. In one week I have more friends in this game, than what I have left in SWG, everyone was eager to either help with a mission, or bring me back to life or just point me in the right direction. hell I haven't even seen the word "noob" pop up yet in chat. The elders in this game seem pretty dedicated to keeping the game respectful and mature, something lacking in most other MMO's.
Missions and quests, certainly a lot different than a lot of other games out there. While the basic formula is still there, I actually feel like I'm learning something doing the missions. A good majority of the starter quests do a good job of teaching you the skills you'll need for later. the rest (so far) seem to tie in the story line pretty well, heck this is the first game where I actually read the NPC dialogue and find it interesting.
Crafting is superb, again I'm not an expert, but it has all of the things that made SWG crafting so rich and complex, results depend on resources put in, there's decay, and there is a certain risk involved with obtaining the finest materials. The foraging as well has held my interest, and is something I can see myself wanting to learn more of and pursuing as a career.
The skill based system is on par if not better than PRE CU SWG, while it is complex, it's not a big mix of mysterious numbers and modifiers that SWG is used to. The combat formulas seem to make sense and are at least easy to understand, no big mathematical equations to figure out if the armor you're wearing is any good. I love the freedom of creating your own "specials" or modifying pre-existing skills, this is one of the most creative features I've seen in a long time in any MMO.
While myself and others will sadly miss what was once a great game, I can say with all honestly that the Saga of Ryzom is definately the right game at the right time. Infact just today I recomended the game to two friends at work who up until now didn't even know I gamed because I was too embarrased to mention that I was still taking it in the ass from SOE. I look forward again to logging on just like in the Pre CU days, I enjoy the time spent in game again, not just wandering around in Theed aimlessly, and most of all I really like the people I've come in contact with both old and new. If anything at least download the trial and give it a fair shot, even if it isn't for you, you'll definately appreciate what it is as a MMO.