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Old SWG Player needs help

macshlongmacshlong Member Posts: 7

Ok, so I have never heard of this game... Im happily flicking through MMORPG to try and fill the massive gap that Pre CU (Not Pre NGE) SWG has left in my life and i see this little beggar moving its way up the Charts.

Please i need someone that used to play pre CU SWG to give me a quick run down on simalarities and differences... Sounds desperate right??

I played swg for 3 years solidly - i loved and adored the community that game used to have, and it sounds very much like this game has that same feel - I dont want to feel like im forced to run missions or quests to level up - I dont want to have to answer constant requests to Powerlevel people - I want to be able to log on and just stand around, yapping, emoting and contesting friendly duels etc.

i have read as much info as i can before posting here, so that I dont have to ask questions that you may have come across 100 times before. 

I simply want to know,

1)  Is the crafting system similar to Pre CU SWG (Different hides affect different stats)(failures, Great Successes)

2) is the mission system simply "Destroy 10 xxx's" (not a forced 20 min run across a bland map only to be sent back)

3) are there player levels or is it all about your skill tree?

4) I am running out of questions but im so excited about the prospect of this game that I just want you to tell me anything you think a Community loving SWG refugee would want to hear

Thanks in Advance

 

Comments

  • rushinrushin Member Posts: 184

    Hi :)

    havent played SWG but this lot (http://tappi.dyndns.org/forum/index.php) have, Team Spirit arrived on Ryzom ages ago so they should be able to give you a balanced opinion

  • also if you are used to tatooine you should definitly check out Pyr the Fyros Capital...

    Tatooine

    Pyr

  • ChessackChessack Member Posts: 978


    Originally posted by macshlong

    Please i need someone that used to play pre CU SWG to give me a quick run down on simalarities and differences... Sounds desperate right??

    It is very similar to pre-CU SWG. I started SWG about a month after SWG launched, and played for 2 years, through the CU, and quit the day NGE came along. Ryzom is most similar to the launch version of SWG.

    There are 4 skill lines... fighting, magic, crafting, and harvesting. Each line has sub lines and sub-sub lines. So for instance, fighting eventually branches off into melee and ranged fighting. Melee branches off into 1-handed, 2-handed, and unarmed fighting. 1-handed branches off into swords, spears, etc.

    Their trees of skills are definitely not identical to SWG, but conceptually it is very similar. The main difference is there are no skill points in Ryzom. Given enough time and enough inclination to do so, you can master every skill in the game. By "enough time" I mean a LOT of time though. The game is 2 years old and I don't think anyone has mastered all 44 skill lines in the game to skill level 250.

    I dont want to feel like im forced to run missions or quests to level up

    You won't be. In fact as I understand it (I am still on the newbie island but about to pay and head off to mainland in the next few days, as I have milked that for all it's worth by now, after 3 weeks), there are almost no quests at all on the mainland. You just decide what you want to hunt or harvest, and go do it.

    I would say it is like SWG a lot in that sense as well. SWG has mission terminals if you wanted to use them, but if you wanted to just wander around Tatooine taking out random spawns, you could do that too.

    - I dont want to have to answer constant requests to Powerlevel people -

    I have never heard anyone ask to be PLed. Ask with help to do the newbie quests, yes... but the newbie quests are unique to newbie island -- they're a tutorial. My guess is you will probably get requests for "can someone get me 1,000 units of Kitin Mandibles" more than requests to PL. (And of course they'd probably offer to pay you for them!)

     I want to be able to log on and just stand around, yapping, emoting and contesting friendly duels etc.

    Easily can be done in Ryzom, and there's a LOT of chat spam on the regional channel, which I like. And it's all very friendly.



    1)  Is the crafting system similar to Pre CU SWG (Different hides affect different stats)(failures, Great Successes)

    Yes. It's VERY similar. Of course the stats are not identical since it is a different world but it is quite similar. For example, I am doing a lot of jewel crafting. Jewels take 2 components, one of which is a magical amplifier component. The magical source materials are things like Amber. But there are different kinds of amber. Soo Amber, Hash Amber, Beng Amber, Zun Amber (at least, if not more). Jewels give protections against the different magic realms, but the strongest protection will depend on the Amber type. So for example (making this up! don't know it off the top of my head yet), Beng Amber would give better "Jungle Realm" protection... while Soo Amber might give better "Desert Realm" protection. (Desert realm = fire attacks, certain kinds of mezzes, etc... Jungle might be acid attacks etc... again making that up, as I don't have a guide book in front of me, but it's an example.)

    This would be very very similar to SWG, where you had to look for resources with high OQ, high Malleability, etc.

    2) is the mission system simply "Destroy 10 xxx's" (not a forced 20 min run across a bland map only to be sent back)


    There are very few missions on the mainland as I understand it. In any case you don't have to do any of them. The ones on newbie island are often "Kill 10 of X" but they are designed to teach you lessons. For example, "Here is an 'increase damage' skill -- go practice it on 10 Yelks." Once you are off Newbie Island, as I undersand it, this basically goes away and you just hunt/kill whatever you want.

    3) are there player levels or is it all about your skill tree?

    All about the skill tree. Skills have "skill levels" but characters do not have levels. So for example, my character is level 50 melee fight, level 50 foraging, level 39 offensive magic, level 25 defensive magic, level 33 Jewel crafting, level 39 armor crafting, and so forth. Again this is "skill level 39" and NOT "character level 39." When I take out my "jewel crafting tool", I am level 33 for Jewel crafting purposes. If I take out my 2-handed sword, I am level 50 for sword-wielding purposes. Hit points are tied into SKILLS and bought as you skill up, and are NOT level based... so it's easily possible to have  a level 50 fighter with 500 hit points and another level 50 fighter with 350 and another with 750 -- it just means one spent more skill points on gaining health stats than the others.
    The game of Ryzom is VERY much conceptually like SWG. You will find differences in the specifics of course, but conceptually it is very similar.... Resources need to be harvested, and the best resources will make the best materials for crafting, which can then be sold to the crafters for that purpose (or used yourself). Because there is no limit in skill points (picture SWG without the 250 skill pt limit), you can do everything yourself if you want, and all that limits you is your own taste, and own time.

    C
  • Ake_GamerAke_Gamer Member Posts: 112

    [quote][i]
    2) is the mission system simply "Destroy 10 xxx's" (not a forced 20 min run across a bland map only to be sent back)
    image

    [/b][/quote]

    There are loads of missions on the main island. I've seen well over 60 tasks from the npcs in Zora, the capital of the Zorai. They are done to raise either civilization fame or religious fame. I believe they are worth doing. The quests fall into 4 types: Fedex delivery, item production, kill x quests or collect x quests with the latter being to either gather the materials through harvesting or through mob kill looting. The item production quests can be involved due to the crafting complexity.

    So they appear to be basic missions as opposed to story sweeping tasks.

    There are key quests called Rites, but I have yet to do any of those so hopefully someone else can provide more info there.

    Dec 20,1999: AC1(DT).Since then:DAoC,SB,AC2,L2,EvE,WoW,SoR
    ====================
    Currently playing: ArchLord - L58 Knight
    LoTRo - L13 Dwarf Guardian
    image

  • TigerchaTigercha Member Posts: 182

    This is the one, seriously as I have said before, this is SWG's, but better, I know this may sound Blasphemous, but its really that good, the crafting system like SWG's gets more complex as you get into it, and the more you think about combining materials, I will give you an easy example, for instance on a Magic Amp there are say 10 stats you could alter but only three mat slots, BUT, you can use  multiple mats for a particular slot, for instance there is place from 10 mats in the focus slot (I could be wrong on the name but bear with me) and in that slot you can use eyes and amber, but there are many types of eyes and many types of amber, so the Amp can be boosted for any of the main stats, you could use 3 eyes from a kipee (if they dropped eyes) and 3 zun amber and so on, the Materials also change with the weather and the seasons, we are currently in Autum and within a few days it will be winter, the mats also come in many types, average, fine, choice, excellent, supreme and the quality lvl is determined by the sucess and so on, I hope this gives you even a small insight into the crafting side.

    I had three accounts in SWG's because I enjoyed the crafting and needed the harvester slots, the harvesting is very very labour intensive and has no automation its done my hand or traded, the best thing about this game is I dont need three accounts, I only need the one can one account can master all, I know people say, jesus it would years to master all crafting, I say I dont think so, we mastered in SWG and that was a pig to master.

    This game is open ended and to enjoy its full potenial you need a guild, we have guild event almost every day, last nights was really funny, I dont remember laughing so much in a MMO, but that was the Guild and comunity that made that happen, and Ryzom has the facilities to make it really Fun, or a very lonely world.

    I am in a guild called Riders of the Storm, I prefer the a acronym Rots, which in afrikaans means rats, sounds better

    **Cough** down with the kara **cough** 

  • MaDSaMMaDSaM Member Posts: 627
    And what I realy like about harvesting is that its not simply, point - click - wait - Succssess/Failure.
    It´s pretty compelx too.
    Sources have a "Life-expectancy" wich is shown by a timer bar, the slowly, or not so slowly, decreases.
    It all depends on how you harverst. You can customize every harvesting action more and more as you advance in skill, representing your growing expertise in prospecting/harvesting.
    There is always the chance a source may be prematurly destroyed. Before its Life-Count is used up.
    For example, If you don´t use "gentle extraction" then the chance of your Source blowing up with ignited Gas, or just emitting a toxic cloud, is much higher then if you´d used it. But you can always prevent this by using careplans yourself, or with a teammate.
    Or if your extrating speed is too high and not balanced to the Life-time of the source, you end up squandering valuable focus points (concentration) on a source thats already empty, because you destroyed its contents in your haste.
    Prospecting to get to the mats need great consideration too. Are you using the right kind of search?
    Specialisation on a certain Material, or Environment?
    Is you distance measure OK?
    Is this the Material you need?

    And so it goes on and on...
    The higher you advance in skill the more complex it gets and the more fun and interesting it is to use it.

    I´ve tryed crafting and prospecting in WoW and found it laking. It´s simply a thing of chance if you´re sucessfull or not. Here it depends on how you use what is given to you by the Game.
    There is still a small amount of chance involved, sure, but without it it would only be dull. No Risk , No Fun!

    MaDSaM


    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
  • mcmfiremcmfire Member Posts: 9
         I to was a 3 year vet of SWG and despite all the crap they put their playerbase through I tried hanging on til just last month. Over the last year I've tried just about every mainstream online game on the market; RF, DDO, EQII, MxO, DAoC, WOW, GW, EVE, you name it, knowing that sooner or later I'd ultimately quit SWG for good. I had 3 accounts with SWG, two master crafters, BH, CH, Swordsman Doc, and dabbled in other professions, I remember playing for hours on end, everytime looking forward to logging on and being with people I enjoyed, as most of us know this is no longer the case with SWG.
     
         Someone mentioned to me sometime back about SOR, and I decided to give it a shot, however the 7 day trial back then wasn't quite enough to hold my interest, sadly I didn't reinstall the game for many months later. I've been playing again now for one week, and while that does not make me an expert, I've been around enough to know what to appreciate and what makes a truely great game.

         First off is the community, enough cannot be said for the quality of people playing this game. I heard there were nice people and blah blah blah, but I didn't believe it til I actually logged in. In one week I have more friends in this game, than what I have left in SWG, everyone was eager to either help with a mission, or bring me back to life or just point me in the right direction. hell I haven't even seen the word "noob"  pop up yet in chat. The elders in this game seem pretty dedicated to keeping the game respectful and mature, something lacking in most other MMO's.

         Missions and quests, certainly a lot different than a lot of other games out there. While the basic formula is still there, I actually feel like I'm learning something doing the missions. A good majority of the starter quests do a good job of teaching you the skills you'll need for later. the rest (so far) seem to tie in the story line pretty well, heck this is the first game where I actually read the NPC dialogue and find it interesting.

         Crafting is superb, again I'm not an expert, but it has all of the things that made SWG crafting so rich and complex, results depend on resources put in, there's decay, and there is a certain risk involved with obtaining the finest materials. The foraging as well has held my interest, and is something I can see myself wanting to learn more of and pursuing as a career.

         The skill based system is on par if not better than PRE CU SWG, while it is complex, it's not a big mix of mysterious numbers and modifiers that SWG is used to. The combat formulas seem to make sense and are at least easy to understand, no big mathematical equations to figure out if the armor you're wearing is any good. I love the freedom of creating your own "specials" or modifying pre-existing skills, this is one of the most creative features I've seen in a long time in any MMO.

         While myself and others will sadly miss what was once a great game, I can say with all honestly that the Saga of Ryzom is definately  the right game at the right time.  Infact just today I recomended the game to two friends at work who up until now didn't even know I gamed because I was too embarrased to mention that I was still taking it in the ass from SOE. I look forward again to logging on just like in the Pre CU days, I enjoy the time spent in game again, not just wandering around in Theed aimlessly, and most of all I really like the people I've come in contact with both old and new. If anything at least download the trial and give it a fair shot, even if it isn't for you, you'll definately appreciate what it is as a MMO.


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