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The Best of things in a MMORPG

EromErom Member Posts: 66
There's been a lot of talk recently out in all the forums I read on a
regular basis about what makes a good MMORPG.  From our discussion
within the guild I've stolen and summarized the following points.  If
you had to choose only five of these to be in a MMORPG which would they
be, why, and are there any games out there that come close?
  • Casual Content
  • Character customisation
  • Clothes, variety
  • Consensual PVP
  • Crafting system - Innovations, Combinations, Research
  • Customizable Player Housing
  • Dynamic World
  • Emotes
  • Exploration Content (Vast World)
  • Fantasy Based
  • FPS Combat
  • Game Play Complexity
  • Graphics
  • Interesting skill system/tree
  • Less Grind
  • Limited Death Penalty
  • Lore or Backstory
  • Modern Based
  • Open PVP
  • Player Based Economy
  • Player Cities
  • Quests
  • SciFi Based
  • Social Content
  • Solo Content
  • Tactical Combat
  • Team Content

Comments

  • chungalungchungalung Member Posts: 17
    my guess is:

    eye candy graphix like eve, and pure player skilled(twitch) based combat either against ai or another playa.
  • Blaze323232Blaze323232 Member Posts: 196

    character customization- without this everyone looks the same and takes the fun and roleplaying out of the game

    Consensual PVP- without this you get PKing which is not fun if u are a noob

    Player Based Economy- this expands the community and encourages socializing

    Game PLay complexity- you need this to make a good game, otherwise you play the game for one hour and u get bored..

    Dynamic world- this is nice to have, you can change stuff just because you want to, and the environment is not always the same

    SWG PRE-CU came close to this..

    image

  • MuraisMurais Member UncommonPosts: 1,118


    Originally posted by Blaze323232

    character customization- without this everyone looks the same and takes the fun and roleplaying out of the game
    Consensual PVP- without this you get PKing which is not fun if u are a noob
    Player Based Economy- this expands the community and encourages socializing
    Game PLay complexity- you need this to make a good game, otherwise you play the game for one hour and u get bored..
    Dynamic world- this is nice to have, you can change stuff just because you want to, and the environment is not always the same

    SWG PRE-CU came close to this..


       
    I agree with this post 100%.

          Although I have never played SWG, pre-CU or otherwise.
  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    A long and hard learning curve is always a plus, for me(And no, not the hard learning curve of defeating a raid boss).
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