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I don't think you have to be rich to be an e-baying loser.
Wether the gaming company sanctions e-baying, or the gaming company can't do anytyhing about e-baying, or if the gaming company IS the e-bay, the losers will always find a way to be losers. The cheaters cheat. There are plenty of lower-middle class losers, middle-middle class losers, and upper-middle class e-baying losers in every game, the losers arent necissarilly rich. But, I have good news, I just saved a bunch of money on my car insurance by switching to Christianity.
Let me guess, you are a Democrat, that class-envy thing is a dead giveaway. If you stay a Democrat you will forever remain ignorant.
Anywho, I dont think you quite understand how much money people will pump into a game when they have absolutely no guilt or risk of being persecuted for it. Welcome to hyperinflation that forces out people who dont want to put money in.
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In an ideal world people wouldn't be able to pay real life cash for ingame advantages. Unfortunately we don't live in an ideal world and I haven't seen any succesfull mmorpg games that have found a good solution to completely eliminating this problem. I have had first hand experience with many games of being severely disadvantaged against people who buy ingame currency or buying second accounts. For all intents and purposes these people are playing Project Eutropia or There or what not (although developpers won't be able to benefit from this and be able to reinvest into game development.
The difference I see here is that the company has come up with a design that gives them direct control over inflation and the exchange rate between real life currency and ingame currency. For example, if the in game currency becomes very prevalent and you have inflation, you can increase the amount of ingame currency new players start with and modify the exchange rate between real life dollars and ingame currency. Nobody can make money ingame as fast and efficiently as the developpers.
Another thing to keep in mind is that people won't just sit on their money and you need to rely on other people in this game to make and do things because it is designed so one person can't do everything. So you are basically paying other people to do aspects of the game you are not interested in doing or just don't have time too and others benefit from this
I think it is an interesting experiment and am anxious to see how it actually works out.
Edit: spelling. Bah wrote rpg instead of mmorpg lol
Actually there been games which relies on you spending ingame money and its even free download.Similarly it is near impossible to achieve much without buying ingame money in this game unless you play 24/7.As mentioned by OP.
So there have been and are such ingame money for real cash which is the bread and butter of the developers.
http://www.entropiauniverse.com/en/rich/5000.html
This is an actually descent game with ok graphics but i tried it and was almost impossible to do much without real cash .But otherwise it was okish.
other one is
http://secondlife.com/
Not tried this one but it claims to have over 10k on at prime time and over 300k accounts(mind you most are probably just hanging accounts) with 200k $ spent in one day real US $.
So tbh maybe this is the future of mmorph sadly.If it proves to be very profitable .I think quite a few RV fanboys are under the illusion that they will make do without real cash in this game.
But one thing about this type of games is that those dedicated to them tend to spend way more then $15 a month because its their primary game and the mentality is to be top dog or near that like you would in a normal mmorpg .But here in RV you will spend loads of real $ to achieve it.Its quite easy to progress from saying "oh nm its only 10$ a month" to saying "oh nm its only $100 a month for my entertainment".
Not saying this will certainly happen in RV but it has the right mix for this to occur.
I want to respond to this.. But first i need to know how severe your learning disabilities are. I mean... are crazy, stupid or just really deluded?
What exactly does your post have top do with the original topic? It might apply somehow, by some stretch of the imagination... but it doesn't make a lot of sense.
Oh.. wait, are you a child? if so, I apologize for calling you a retard.. otherwise.. I'll just stand by it. To be clear, While I find your political views to be completely moronic, my actual issue is with you throwing them unprovoked in to this discussion. You should also understand that if you are basing political affiliation on finances and accumulated wealth, unless you are a millionaire... you are a democrat
back on topic. I don't think RV will have a big enough playerbase for the VERM system to be successful. i think that their attempts to correct the system, in order to generate revenue, will undermine the proposed safeguards to the abuse of the system. They will have to find some way to compel you to buy currency, otherwise they can't keep the servers on line. The only way i can see to do that is to make it almost a necesity... which ends up being the more you spend, the more effective you are in game. I really don't think that benefits anyone. I also believe that they would just go with a monthly payment plan if they didn't believe they would make more money with the VERM system.
-----Zero Punctuation Eve Online Review-----
That sounds like liberal talk to me..... just screwing with you.
Be intresting to see how it turns out .Considering i see quite a few under the impression they will make it without buying money ,i wonder if this does not turn out like they wish ,will they stay?
I myself from what i played doubt anyone but the extreme hardcore(and doubt they can too) will survive on not buying game money.
But unlike project entropia that the fanbase seems to be well aware the need to spend real cash ,looking at RV community there seems to be a feeling that they will get by without it for some reason.
Lets see how it turns out.
That sounds like liberal talk to me..... just screwing with you.
I'll admit to liberal leaning... so much so that I'm an atheist and a borderline socialist... but I don't come to these forums to discuss politics. I generally prefer to have those conversations only with adults which I am comfortable with. I don't even post in the general discussion areas of this forum, specfically to avoid political or religious discussions.. I just wanna talk about video games. It's the only way I can maintain to remain a civil discourse. If this guy insists on turning legitimate game discussion in to philosophical, political debate... I'll probably get banned for flaming.... at least I know my limitations
-----Zero Punctuation Eve Online Review-----
I voted for Kerry, and my wife and I donate to the ASPCA and PETA. I own all of Al Franklin's books. I'm not sure what this has to do with MMORPGs, but far be it from me not to run with the crowd.
As for the original topic, I would respond thusly:
1) MMORPGs, as they currently stand, have two great, I would say universal, flaws: You either have to dedicate lots of time to your game of choice OR rely on outside resources (IGE, et. al.) to give yourself a competive edge and 'keep up with the Jones's'.
2) As a working adult with two children, I do not have the time I would like to have to dedicate to my hobby of choice.
3) This being the case, I therefore welcome an alternative method to stay competitive. I don't mind dropping $20/month on a game, if it is going to reward me with quality time. By quality time, I use what I call 'The Movie Measure': If a movie is two hours long and costs me $20 to take the wife to, am I getting the same amount, if not greater, amount of enjoyment from a game that I would from a good movie? If so, it's a good deal.
...Pika
Take it to off topic forum please.This is a game forum.
look under general discussion to find off topic forum .
As per the original topic:
The issue of purchasing in game money for real world cash is the single reason I will not consider playing this game on release.
I fully admit this is a failing on my part, I have a hard time seeing the pleasure in not being outplayed by someone but being out-purchased, it bothers me to know that I may not be able to play well with friends because I'm not willing to spend $40.00 (arbitrary amount here) a month on an online game. It dissheartens me that an in game economy will be run by the "havs" and the "have nots" will be less valued members of the game and in turn, the community.
But again, those are my failings. They are failings because they are assumptions, I've been playing MMO's for awhile now and always under the standard of paying your $12.95 or $14.95 a month and your on level playing ground. Certainly, that's not often the case though, just look at the booming gold seller markets for games like WoW, EQ2 and the like, that's not fair by any stretch of the imagination and in my oppinion those developers really need to be doing something to take care of the problem, but that's an entirely different topic.
Knowing that most of my apprehention comes from a lack of understanding and faith, I'm at least going to try to keep an open mind about it though. I hope that RV's development company is honest enough to not make this a money sink and I hope that we (the gaming community) see a new business model evolve that truly works in a controled environment.
I have my doubts and my dissapointments, the sandbox'ish feeling to RV greatly appeals to me and I would have loved to make myself a part of the game but I'll keep my eye out on the games progression and pay attention to the community happenings. Hopefully in the end, it works out for everyone.
Important Information regarding Posting and You
I am sorry but, you are all terribly mistaken. There are many of the people in beta have achieved a lot without buying sesterces. Most of them more successful. The only time you really need to buy money is possibly in the start or if you play very casually( 2 hour or less a week).
You really need to play this game before you make any kind of discussion. The barbs in this game have progressed quite a bit more and they didn't even have a lot of the merchants that the Romans had.
I think that the VERM system will fail because far too few people will need to buy sesterces. I was in beta from late June of last year so I know what I am talking about. This is a game based a lot on cooperation. If you don't want to join a guild or group then yeah you might have to buy sesterces or work really hard to keep up. Even then you will be nowhere near the highly organized groups that I have no doubt will be building cities in a month if they havn't started already. You may have to look to other players when starting out but, there are lots and lots of helpful players. That is the main reason the pre orders got in 2 weeks early is so they can be somewhat established to help out the new players.
I am not playing for a few months because I have issues with the combat system. It is a great game though.
Your mind is like a parachute, it's only useful when it's open.
Don't forget, you can use the block function on trolls.
-W.
I'll admit to liberal leaning... nooooo so much so that I'm an atheist no way jose and a borderline socialist... noooooo
...
Yeah, I guess you showed me.
...Pika
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I've played throughout the last 6-months of the test and spend $35 in total, I've had excellent value. I like the VERM system, I think it's fair and I totally disagree that real life rich people pwn regular players as it's simply not true.
Benny...................................................
Sigh, i'm tired of you morons that try to apply politics to EVERYTHING, including MMO's.
gb2cnn
Huh?
Did you read the thread?
Eve is a really bad game in many many ways and Im totally sick of fanbois recommending it as fun. Same with this game - every post in general chat replies with 'roma victor' 'eq2' or 'eve'.
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Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL