At this point in beta development, it is unclear in which age the player will begin when they start Uru Live. We were told that it would not be in the cleft (see the
Josh Staub town hall notes), "but it will be very familiar".
Personally, I hope it will be in Tomahna. But realistically, I think it will be in an age that they already have a real-time model for, such as the Volcano interior - they can just borrow it from Myst V.
Where do you think we will start?
Can we rebuild it? Yes, we can.
Comments
If it's not the volcano then I'm stumped.
www.urulive.com
Hmm... The question is a little vague...
As to "What Age will we start?" If it's not the cleft, it also rules out Tomahna and any D'ni locations (It's all on Earth.) I'd probably say most likely Gahreesen, as the KI is vastly important to the Uru story. It's either that or you start automatically in Relto...
If you interpret the question as I suppose you intended it, and make it "What LOCATION will we start?" It's either going to be Gahreesen again, for the above reason, or somewhere inside D'ni itself - Either the Shaft/Eder Tomahns, K'veer or Ae'gura itself.
Personally, I'd like to see more of the City opened, rather than a carbon-copy Neighbourhood and Ae'gura. And the ability to retrace Atrus' steps from Cleft to D'ni, and the path taken on his first Book-hunt.
But, that's just me.
I believe that we will start in a neighborhood. There we can find a linking-book to Gahreesen or perhaps we will find a KI-dispenser in a room in the hood (as a new feature in the new Uru-Live). So we can immediatly start with exploring and chatting and meeting friends.
Kai-Uwe
mightn't that make for difficulties?
I don't mean server-wise, but seeing huge numbers of avvies all in the same area you are in...distracting
so there might even have to be a variety of natural progressions?
(clearly I don't yet know how much of Uru Live is going to mirror UU and would be happy to know that)
Perhaps people are randomized to neighborhoods so they are evenly distributed and there is no overcrowding? Or we do start in a welcoming age/ area that doesn't stay crowded for long as you can advance quicker?
I think starting in Myst or where Myst V ends would be awesome.
What was the location at the end of MYST 5? Of MYST 4? Usually, by the time I'm getting close to the ending of a game, I start putting everything else on hold (including sleep) so the endings are a little blurred by said mental state.
I would actually like to learn more about the Bahro (I haven't read the books, so if they take care of that, please someone tell me which book) so starting off in the volcano would be very interesting to me (but the idea of thousands of avvies all typing on their KI's at once isn't).
(very parenthetical today)
The end of Revelation happens in Tomahna, and the end of End of Ages (depending wether you did it right or not) ends in the destroyed Myst Island (bad ending), or Releeshahn (good ending). I personally hope we start on that balcony in Releeshahn. There could be only one person, so it's not crowded, and it is a quite familiar location (it was so dramatic that it burned it's way into our skulls).
My understanding was that there would be the same neighborhoods, some of the same ages, with new ages being the primary change.
How different are people anticipating it will be from Until URU?
I doubt we'd be starting in Releeshan.
I've heard snippets that Cyan would like us to explore Releeshan, but that was not in the foreseeable future.
Besides, Yeesha only arrived there at the end of End of Ages - and if Uru Live remains true to the previous Uru themes, Yeesha will be our guiding force again.
If it DID start in Releeshan, and this was the best kept secret in Cyan history, then I imagine it would be the balcony, but probably just to see someone, get a bit of a speech, and an instant Link - like the start of Riven and Exile (Near enough).
Otherwise, we'd probably start in an area like Riltagamin - a closed off area where one can practice moveing, learn the basic aim to the game, and so on. In Myst fashion, of course.
back in the caverns. Since some players are going to be new to the game
I don't think starting off somewhere not on earth would be realistic.
The ppl that play the game are supposed to be drawn to the dessert
area. I thought the idea was the whole thing is real not a game....
it's actually happening so just appearing in the city or hood would
seem off.
Now back to the statement I started off with. I think
we will start on earth and possible with the DRC involved... they will
be expecting visitors. Kinda like an archaeological dig, you just don't
walk onto the site and start digging.... unless Yeesha gives you a link
book..lol
So we will probably start in the dessert, remember he
said we don't start in the cleft. The DRC will probably have a sign up
trailer setup where Zandi's trailer was. They will hand out KI's and maybe some basic instructions.
just my thoughts.
-Sudre from Amber Horizons hood on the D'mala shard
That would be a neat way of starting it -- at the cleft with a new KI and a new puzzle perhaps? Some cryptic instructions from the DRC personnel there? It's an interesting point -- how to help the new players get acclimated as well as helping the existing players adjust to the changes. I'm always so overwhelmed at the beginning of a new game, trying to take it all in, that I can never remember what the characters say. So maybe I'll be able to enter it into that new KI while it's still fresh.
An archaelogical dig would be fun! Needing to put together clues to get into that world would set just the right tone. It would be interesting if time had passed since URU Prime/Prologue and we see Yeesha again. I didn't know that it was a definite that we wouldn't start out at the cleft -- thanks for posting that.
(glee)
(07/27 12:27:17) DRCLVortmax1: Joey asks: Will Uru Live GameTap players
need to go through the trailer/crevice bit at the beginning of Until
Uru, or will they just start in the neighborhood?
(07/27 12:28:07) Rand: - without giving too much away - no. Uru Live will start off a bit differently. smile.gif
...
(07/27 12:29:56) TomahnaGuy: can u give us a clue as to where we will start?
(07/27 12:30:38) Rand: at home wink.gif
I interpret "at home" to mean your Relto.
Can we rebuild it? Yes, we can.
-Sudre from Amber Horizons hood on the D'mala shard
It would be strange to start Uru as if we hadn't been there before, but only if we had been there before. There has to be a way for those of us who have been there, and all of the new explorers who will be seeing this with fresh eyes (sigh...wouldn't that be great again!) to all start with a similar sense of reality and purpose.
I'm hoping it is kept simple. I like the idea of a DRC trailer, or even a basecamp type of situation where we would get a linking book, a KI, a basic explanation of why we are there and the ability to either find out more before we start or come back later and read/gather what's available. Something like the Tokotah rooftop.....journals and transcripts to read, hardhats and other equipment available.
I'd like to see this done where Zandi's trailer originally stood, so that we are starting on earth and making our way down to the city below. A bit of familiarity along with the new.
I also hope they wind back the clock a bit. I think it would be best if the ovents after the cavern was closed were forgotten since they seemed too rushed and a little too magical.
I would prefer it if they restarted the adventure verses continuing it from Myst 5.
Hi, Mikrasov!
I didn't understand what you were saying in your last sentence.
Pardon my ignorance -- what are 'the adventure verses'?
edit : thanks, RTR, (embarrassed) I can't believe I didn't get that. I haven't read any of the MYST books (ok, or all of the notebooks in URU) so I assumed that he was referring to one of the many things I hadn't read.