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I’m going to throw this out there: Multi-class is broken in this game. The enhancements have completely ruined multi-classing.
You cannot get your level 10 enhancements if you multi-class. And they are very powerful; even more powerful than feats.
5/5 -or pretty much any combination- multi-class characters are not nearly as good as a pure class. This leads to everyone doing min/max builds. There is, however, reasons why they added enhancements- a level 10 fighter would not be as powerful as a level 5/5 paladin/fighter or any combination without them. The reason for this is because you really only need a few feats to tank-dps with the best of them. And all the bonus feats, fighters get, are not needed.
But! They made enhancements to powerful- They usurp the power of feats and destroy multi-classing. And multiclassing is the only real way to be different in DDO.
Lath
Comments
Clue 1 for Turbine: There are no "enhancements" in PnP D&D... there's a reason for that.
Clue 2 for Turbine: No enhancement should EVER be better (or even equivalent to) a Feat, in power.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas