It looks like you're new here. If you want to get involved, click one of these buttons!
SWG was something special... but why? It is still a total mystery to me.
It's kind of like McDonalds. My kids love McDonalds more then anything and they recognized the Golden Arches before they recognized any other symbol. Why? The food isn't great, the commercials aren't any better than Taco Time or Burger King. Why do all kids love McDonalds so much? I sure as hell loved it.
Kind of like SWG.. why did we love it so? WoW is a better game, better graphics, better story line, better programming, less bugs, MORE PEOPLE, more dungeons, more level specific quests, better customer service, etc., etc., etc. But I grew bored quickly.
Nothing compares to the feeling I got when I would rush home after work to spend a few hours a night and stay up to ungodly hours on wkends to play SWG. Even when I was a trying to master scout and marksman to get novice Bounty Hunter (Which sucked for those who remember back then). Even when I didn't know anyone on my server and it took me two wks to do the rebel theme park (Before I found out or could afford Doc Buffs). Why was this game so fun? I LOVED IT.
It also reminds me of my party days (AKA Grunge era... grew up in Seattle). When I finally quit doing drugs, movies weren't nearly as entertaining, concerts were a little too loud, and all my "Friends' were bumbling fools. Once I sobered up I saw what an idiot I was... BUT IT WAS FUN WHILE IT LASTED!
I am honestly still morning the old SWG. Will another game ever compare?
Dhor, Radiant Galaxy
Comments
Today's SWG is a big race to CL 90 and then.....yawn. The old SWG allowed you to develop your persona how you wanted to...achieving a mythical number that only makes you even with everybody with that same number probably just does not ring your buzzer.
So my answer: Freedom to develop your character the way you wanted to.
(Hmm, same reason that people living in decent Democracies usually love their nation. The ones who don't probably love NGE. )
I realize I said I quit. I never said it was forever
What made it special, was that you could truly "build" a unique charachter and live out a 2nd life. SWG was never a game for me, but a way to live out a life long fantasy. For a few hours a week I actually lived in a real Star Wars universe, or at least as close as possible. That is what was so special about the game for me,
Perhaps because it was closer to a world than a game?
You know, finally getting to live out the childhood dream of being "in" Star Wars, with your own personal dream character?
Wasn't just a game, it was your dreams, your world....You could fill any role, and it gave meaning(Fighting, healing, crafting, partying, fishing).
Why doesn't we have that feeling from great "content" games like WoW, EQ, UO? Because they were just games perhaps? Because you instead of "living" just whack-a-mole'd your way through the game?
I duno, but I do know, that I'd take any "world" game over any "content" game....I like freedom, freedom to be "myself", not being handheld down the corridors of Doom/Half-Life/WoW/KoToR etc..
The last of the Trackers
Heh, 3 replies, and they are all kinda the same.
I guess we all outgrew the child games of restriction.
The last of the Trackers
WoW has good game mechanics and is a good game over all. It is very boring tho. The crafting is a joke and no player owned structures. The graphics are way to cartoonish and imo, dosent compare to SWG graphic wise.
If $OE would have fixed bugs from the start, It would be SWG with the huge or at least way bigger player base.
Exactly, But thats what $OE did not want.
$OE did not want you to build character
$OE did not want you to have Unique characters
$OE did not want UNCLE OWENS
All $OE wanted was a HUGE chunk of the WoW fanbase.
They failed.
The real shame of the failure of SWG is that it had everything that was missing from WoW, and they threw all of that away and did a crap job of copying WoW.
It is rather unfortunate that the two systems just could not be layered. Alas, they are mutually exclusive. I've spent all my life looking for a niche market to serve, and the SOE's and EA's just piss them away with knee-jerk management.
I realize I said I quit. I never said it was forever
I can list possibly 100 specific reasons why SWG was better than any game I have ever played (Legend of Zelda, Baldur's Gate, SWG ... +20 years of my experience of great, heart stopping games. Except for High School when I was busy chasing girls and playing sports). 99 of them would be redundant to 99 other veterans.
What I want to know is what's next? What still looks good when the LSD wears off?
Dhor, Radiant Galaxy
What I want to know is what's next? What still looks good when the LSD wears off?
Dhor, Radiant Galaxy
Lucas arts came up with the idea to make the PERFECT game, 1 problem: Not enough advertisment, never did i see a SWG commercial untill AFTER the NGE and then i only ever saw three.
pros and cons for the NGE:
PRO:1) no armor migitation
2) anyone can wear any armor
3)....
4)... (get the message yet?)
cons:1) loss of players
2) nothing original everyone in my servers chose the one thing anyone ever chooses...Jedi, you should have to work for that
3) BUGS (enough said)
4) Updates daily? what kind of unstabe game is THAT??
5) NERF! every three-five days SOE would come along and nerf all the characters and buff up jedis...
6) do i have to continue? No sharing of extractors?? thats great for those ppl that dont use them but what about us crafters? we only have 10 lots...thats not enough resaurses..we need the other ppls lots too!
7) weapons nerfd, items nerfd, no self healing from bacta, after all that hard work for the very little time i was playing pre-nge (In commparasion to others (please disreguard my spelling)) we lost alot of hard time by logging in to find that the uber weapons we had were WORTHLESS!
8) less of the classic Star Wars FEEL to it and more of a crappy boring game of minesweeper...
By time cu came and forced grouping was around the typical areas were either lok or dantoone. But it also got to a point where due to template fixation healers were hard to find, and the spin group ruled.
So through all the incarnations the most unique was pre cu . I miss the multi hats and doing different things with the same character.