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http://pc.ign.com/articles/718/718310p1.html
We pay Blizzard loads of cash to make us content and they come up with this crap? I cant even begin to explain how disapointed I feel at the moment
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In Silithus, the objective revolves around collecting dust, called "silithyst," and players will activate the geysers to collect the silithysts. You get a nice "buff" (stat boost) when you turn in the resources, but you'll be flagged as a PvP player as soon as you pick the stuff up, making you attackable by anyone in the opposing faction while you attempt to make your way back the Field Duty camps associated with the Cenarion Hold faction quests.
What about if your on a PvP server? What's the point in collecting the "silithysts" if you only get a buff?
No longer visiting MMORPG.com.
It's a start at least.
There are several towers in this zone (Western and Eastern Plaugelands), already standing, that will be converted to captureable bases.
This is more of what I'd prefer to see. If Blizzard takes this concept and adds zones of dynamic control, I'd be a happy camper. ^_^
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Also adding even more farming to Silithus is kinda sad. The EPL resources towers sound maybe decent. I like that they try to add resource node stuff as that is a hallmark of the RTS games.
No one will do silthithus, EPL will get some play for a while and then people will go back to trying to get honor and people will be pissed either way because its obvious Blizz doesn't really understand their own game. People will be even more pissed since they will have to wait for the expansion to get gear based teirs in the BG's (although I don't think blizz will put this in the expansion because I don't think they have a non-exploitable design for it).
I didn't pay attention to the nay-sayers when the honor system first came out but they were right, I wish it had never been put it in.
Blizzard needs to fire some DEVS.
Collect dust?? Are you f'ing kidding me??!
"Collect dust?? Are you f'ing kidding me??!"
The spice must flow.
Time will only TELL
Well for those who thought PVP lacked purpose. Now we know, we PVP to buff our fellow PVEers.
Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht
Well the fact there was a sandworm (Quro) in background of the picture in ign's preview makes it hard to not think of Dune. I mean a magically dustlike substance that comes from insectiod creatures and erupts up from ground that has to be gathered, the reference is blatant.
It is a start and I see it expanding in the future. At least Blizzard recognizes the need for more World PvP content even though there first foray into it is slightly askew.
First of all it seems the devs in Warcraft have diffaculty thinking of new ORIGANAL ideas it seems. Heh id laugh if the are Looked just like dune even more than i m now considering everyone will be trying to get Sythalis.
Is it me or des this dust sound like a certain real world Disease.
Sand lol....
"I don't think I can say it any plainer when I say that your concept of World PvP simply does not mesh with the existing game and it's design philosophy.
.
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In short, we want PvP to be participatory and not obligatory. I realize a lot of idealism appears to be against this at first, but we would still like to see how players interact with these upcoming additions."
So, now I want to know, what is the bloody point of a PvP server then? Of course pvp on a PVP server should be obligatory!
Anyway, I cancelled my 2 accounts a month ago, but kept and eye on 1.12 to re-subscribe if the world PvP content sounded exciting.
Guess I made the right choice, now just waiting for AoC, Vanguard and Warhammer...
Yeah I read that entire thread and, if discount the two trolls who couldn't understand the difference between a pve and pvp server, 99% of the posters thought the whole thing was pathetic.
When I read the preview my very first thought was "What a pathetic attempt to copy DAoC relic mechanics. How sad that Blizzard can't even copy stuff well anymore. They used to steal ideas and make something better. Now they steal ideas and make something worse."
Man did they lose alot of talent around 2000 - 2002 or so, its like they are walking around blindfolded now. What a nose dive.
Not trying to start an argument at all, but for everyone thats only saying how bad this is, what would YOU do that would be better? First thing that comes to my mind is actual experience for PvP in zones for characters above say...15. Maybe a chance of loot loss, but then since this is a loot based game, that would really PO a lot of people. Anyway, instead of saying how bad it is, tell me what you would do to fix it.
How extensively are you talking about revamping the game? For some serious world PVP, I'd make a new server type. Completely remove all of the raids (everything above UBRS), and completely remove DKs. Either remove BGs entirely, moving the BG rep gear to a a static honor point targets, or just massively reduce the honor points from BGs, and maybe increase rep gains. Let anyone transfer in, but no raid gear allowed (transfer could let you swap raid gear down to dungeon gear if). I'd actually resubscribe to WOW at lest for a while if they made a server type along those lines.
"I don't think I can say it any plainer when I say that your concept of World PvP simply does not mesh with the existing game and it's design philosophy.
.
.
In short, we want PvP to be participatory and not obligatory. I realize a lot of idealism appears to be against this at first, but we would still like to see how players interact with these upcoming additions."
So, now I want to know, what is the bloody point of a PvP server then? Of course pvp on a PVP server should be obligatory!
Anyway, I cancelled my 2 accounts a month ago, but kept and eye on 1.12 to re-subscribe if the world PvP content sounded exciting.
Guess I made the right choice, now just waiting for AoC, Vanguard and Warhammer...
Yeah I read that entire thread and, if discount the two trolls who couldn't understand the difference between a pve and pvp server, 99% of the posters thought the whole thing was pathetic.
When I read the preview my very first thought was "What a pathetic attempt to copy DAoC relic mechanics. How sad that Blizzard can't even copy stuff well anymore. They used to steal ideas and make something better. Now they steal ideas and make something worse."
Man did they lose alot of talent around 2000 - 2002 or so, its like they are walking around blindfolded now. What a nose dive.
The reason Blizzard is walking around blindly is because they have essentially lost their "head" since the vets of the old Blizzard that we all know and love broke off and either formed new companies(such as Arenanet) or just retired completely at the sight of what WoW was becoming. Btw do you have a link to that thread? I would like to read it to see how Blizzard's "loyal" fans respond
The reason Blizzard is walking around blindly is because they have essentially lost their "head" since the vets of the old Blizzard that we all know and love broke off and either formed new companies(such as Arenanet) or just retired completely at the sight of what WoW was becoming. Btw do you have a link to that thread? I would like to read it to see how Blizzard's "loyal" fans respond
No sorry I don't compile links of forum threads as I just don't care that much. The title was "Sand?" and was actually just some guy asking about why everyone was laughing about sand and turned into a 25+ page thread that Tseric posted in 3 times.
As to losing people Blizzard hasn't lost all their vets. Yes they lost all of Blizzard North (95% of the employees in 2002), they lost important people to ArenaNet(in 2000), lost some heavy hitters to Red 5 Studios, they lost Stieg Hedlund the Lead Designer before Kaplan to God and Heroes, etc but they still have some of their vets; namely Metzen and Pardo. Of course Pardo was the Guild leader of Legacy of Steel before Kaplan and once those other guys left its no surprise that Pardo's boy got put in charge as Lead Design (even though he had no game design experience) and "Raid or Quit" became the meme there. Anyway my point is they lost alot yeah but they still have maybe half left. Of course given the history of who got promoted when and and who left when and the direction the game took at these turning points you kinda gotta wonder what kind of vets are still left too. Either way its not like its was a complete wipe but it does look like one camp drove the other camp out combined with some business stuff as well (at least the Blizz north guys say they had problems with Vivendi although I think that is a convient reason not the full reason). Given the atmosphere in WoW since AQ was released and the stonewalling and (in my opinion) the extreme arrogance directed at people who won't fall in line its no surprise to me that alot of developers left. I know I would have seen the writing on the wall and left, epsecially with the VP of Design(Pardo) backing Kaplan to such an extent that he went from no experience to Lead Design in about 1 year. Its more than just numbers, yeah they had a lot fo vets leave, but they still have some left. Its probably more about the quality and character of those left well that and the tendency toward inbreeding in the gaming industry(ie. Kalgan is Evocare). The creative and more free thinking ones would have left a long time ago. They can still make a pretty nice dungeon afterall they just can't come up with anything decent that is new.
Its not as simple as raw numbers the problem is they lost the advocates for other ideas. The ArenaNet guys understand PvP 100 times better than the current WoW devs, Steig Hedlund is probably the main reason 1-59 is so good, so ... balanced. The current live team is just completely lopsided towards on perspective and blind when it comes to any other perspective.