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What UruLive really is. not a boring, explore only game, a chance to save a civilization

Ok.

I was reading the hype-o-meter comments on the UruLive hype-o-meter thing, and most of the people who posted didn't have a clue about UruLive. 

The essential story behind UruLive is that you are an explorer exploring the abandoned underground cavern that once housed the great D'ni civilization.  The D'ni had the knowledge of how to write books that linked to other worlds.  About 200 years ago, D'ni fell, and the cavern of D'ni was abandoned.  You play a modern day explorer, learning of the D'ni people. seeing the contreversies that tore them apart, and trying to build a new D'ni.  There to lead you in your quest is Yeesha, the daughter of Atrus, the main character in the main line of Myst games (ie, MYST, Riven, Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages).

Just because the game isn't blood and gore soaked doesn't mean that it's boring.  I am a member of the kind-of-buit-not UruLive, called UntilUru, which was set up in the wake of the fall of the first UruLive.  The most fun part is interacting with other people, were you are talking with them, having conversations, and not shooting and killing.  There might, at some time, be a combat element, but it will fit seamlessly with the story.  There will be an ever expanding story, with new mysteries to unravel, and new worlds to explore.

I would think that gamers would be more intelligent than to rate games on it's blood and gore content.


Comments

  • TamalanTamalan Member Posts: 1,117
    ah.. they hate because they wont be able to be L337 and PWN you :)
  • what does that mean?

  • sleepyguyftlsleepyguyftl Member Posts: 648
    I was one of the beta testers on Uru back when they were first developing it. The reason why it didn't take off wasn't because there was no blood and gore, it was because it just didn't work that well for an online game. I remember the camera and controls not being the greatest.

    If they really want to make Uru work, they need to develop it so that subscribers can develop their own books/worlds.


  • TamalanTamalan Member Posts: 1,117


    Originally posted by LegoAddict

    what does that mean?



    http://en.wikipedia.org/wiki/Leet

    Ive never indulged in it myself, apart from the occasional 'Woot!' in EQ or to parody its use.

  • GameloadingGameloading Member UncommonPosts: 14,182
    so...what can you actually DO in the game?

  • You explore the worlds of the D'ni, and eventually, make your own. You can explore the worlds with friends, you can attend events organized by UruLive staff, or you could organize an event yourself (playing sardines with a bunch of people on Until Uru is impossible to beat. it's the best). It isn't as much about the game it'self, it's about the people you meet, the memories and everything else. It is first and foremost about community.

  • devils_hymndevils_hymn Member Posts: 322


    Originally posted by LegoAddict
    You explore the worlds of the D'ni, and eventually, make your own. You can explore the worlds with friends, you can attend events organized by UruLive staff, or you could organize an event yourself (playing sardines with a bunch of people on Until Uru is impossible to beat. it's the best). It isn't as much about the game it'self, it's about the people you meet, the memories and everything else. It is first and foremost about community.
    sorry dude but a game were i dont cary a sword aint worth it i want to be some l33t dude running around weilding my broadsword wile waiting for the evil dudes to come. and ya know a good portion of mmos dont even have blood in them just swords so go away
  • katriellkatriell Member UncommonPosts: 977


    Originally posted by Gameloading
    so...what can you actually DO in the game?
    *bashes with the Supreme Bat of +38 Imagination Factor*

    Uru Live isn't for everyone. It was, is, and will be a "thinking man's" game consisting largely of thoughtful intangibles, like community, story, events, mystery, exploration, puzzles, etc. It simply does not appeal to the "if there's a number, raise it" mentality common to MMOs. However, I expect it will gain an audience within the social and adventure-genre gamers.

    -----------
    image
    In memory of Laura "Taera" Genender. Passed away on August 13, 2008.

  • BladinBladin Member UncommonPosts: 1,089
    The thoughts i have about mmorpgs like this is, i can explore the world, i can rp with people, chat, and all that jazz.  But in other mmos i can also take out my weapon and carve a path through a jungle, fight through a dungeon, sit and craft items to help me on my adventures.  But in a game like this i can't do the second part.  And I'd rather play a game that had the full experience then a game that just had 140% of half of what the other one has...



    image

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by LegoAddict

    You explore the worlds of the D'ni, and eventually, make your own. You can explore the worlds with friends, you can attend events organized by UruLive staff, or you could organize an event yourself (playing sardines with a bunch of people on Until Uru is impossible to beat. it's the best). It isn't as much about the game it'self, it's about the people you meet, the memories and everything else. It is first and foremost about community.


    Isn't that basicly a nice way of saying: "Lack of content?"

    I can do most things you mention in normal MMORPG's as well + a lot more, such as fighting, hunting, raising a character.
  • sleepyguyftlsleepyguyftl Member Posts: 648


    Originally posted by LegoAddict
    Ok.

    I was reading the hype-o-meter comments on the UruLive hype-o-meter thing, and most of the people who posted didn't have a clue about UruLive. 

    The essential story behind UruLive is that you are an explorer exploring the abandoned underground cavern that once housed the great D'ni civilization.  The D'ni had the knowledge of how to write books that linked to other worlds.  About 200 years ago, D'ni fell, and the cavern of D'ni was abandoned.  You play a modern day explorer, learning of the D'ni people. seeing the contreversies that tore them apart, and trying to build a new D'ni.  There to lead you in your quest is Yeesha, the daughter of Atrus, the main character in the main line of Myst games (ie, MYST, Riven, Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages).

    Just because the game isn't blood and gore soaked doesn't mean that it's boring.  I am a member of the kind-of-buit-not UruLive, called UntilUru, which was set up in the wake of the fall of the first UruLive.  The most fun part is interacting with other people, were you are talking with them, having conversations, and not shooting and killing.  There might, at some time, be a combat element, but it will fit seamlessly with the story.  There will be an ever expanding story, with new mysteries to unravel, and new worlds to explore.

    I would think that gamers would be more intelligent than to rate games on it's blood and gore content.




    I went back and played URU on gametap last night and was reminded why I didn't like the game. Motion sickness to the extreme.
  • TreborLockeTreborLocke Member Posts: 72


    Originally posted by sleepyguyftl

    Originally posted by LegoAddict
    Ok.

    I was reading the hype-o-meter comments on the UruLive hype-o-meter thing, and most of the people who posted didn't have a clue about UruLive. 

    The essential story behind UruLive is that you are an explorer exploring the abandoned underground cavern that once housed the great D'ni civilization.  The D'ni had the knowledge of how to write books that linked to other worlds.  About 200 years ago, D'ni fell, and the cavern of D'ni was abandoned.  You play a modern day explorer, learning of the D'ni people. seeing the contreversies that tore them apart, and trying to build a new D'ni.  There to lead you in your quest is Yeesha, the daughter of Atrus, the main character in the main line of Myst games (ie, MYST, Riven, Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages).

    Just because the game isn't blood and gore soaked doesn't mean that it's boring.  I am a member of the kind-of-buit-not UruLive, called UntilUru, which was set up in the wake of the fall of the first UruLive.  The most fun part is interacting with other people, were you are talking with them, having conversations, and not shooting and killing.  There might, at some time, be a combat element, but it will fit seamlessly with the story.  There will be an ever expanding story, with new mysteries to unravel, and new worlds to explore.

    I would think that gamers would be more intelligent than to rate games on it's blood and gore content.

    I went back and played URU on gametap last night and was reminded why I didn't like the game. Motion sickness to the extreme.


    I'm sorry that you didn't like Uru.  Sadly it happens to be an intellectuals game and probably wasn't suited for you anyway.

    Also, what motion sickness?  There isn't anything in the game that could give you that.

    (1997) UO --> EQ -> Runescape -> DAoC -> WoW -> EVE + WAR (2008)

  • SeaOtterSeaOtter Member Posts: 32


    Originally posted by TreborLocke

    Originally posted by sleepyguyftl
    I went back and played URU on gametap last night and was reminded why I didn't like the game. Motion sickness to the extreme.

    Also, what motion sickness?  There isn't anything in the game that could give you that.


    When I first started playing, I initially got a little feeling of motion sickness if I stayed in first-person perspective.  Until I got used to all the different angles and perspectives (a couple of days), I stayed in third-person and had no problems with it.

    URU is a lot of fun and while others posted a list of the things you can't do, the really cool part of this game for me has been playing with friends.  The puzzles can get pretty challenging and since everyone has different strengths, it makes it like a team sport with lots of puzzle-cracking. 

    Our communication devices in Until URU get going so fast, everyone wanting to help the n00bie (in Live it will also be everyone wanting to solve the puzzles), I find myself half-shouting answers as I'm typing. 

    And the graphics are amazing.  Really immersive. 

    It can be a community for those that want one as well as a great challenge to creative thinkers (who often end up wanting to commune with others who also want to be challenged)

    I understand it's not necessarily for everyone, but I think those that don't try it will be missing out.
  • sleepyguyftlsleepyguyftl Member Posts: 648


    Originally posted by TreborLocke


    I'm sorry that you didn't like Uru.  Sadly it happens to be an intellectuals game and probably wasn't suited for you anyway.

    Also, what motion sickness?  There isn't anything in the game that could give you that.




    Please don't go down that road. You have no idea what type of game suits me and what doesn't. So saying that it's an "intellectuals game and probably wasn't suited for you anyway" is really make a huge assumption.

    There isn't anything in the game that can give me motion sickness? That pretty much shows that you have no idea concerning games in 3d environments. Any game that is in a 3d environment and uses cameras to show the players actions can cause motion sickness.

    And just so you know it's not just me:
    "Motion sickness could be a real problem with this game"
    http://brasslantern.org/reviews/graphic/urupeterson.html

    "Thanks for suggesting URU, but I already bought it. I am sorry to say, I can't play it without getting sea sick. I have motion sickness, and most 3D games make me sick."
    http://www.animwatch.com/forum/showthread.php?t=4&page=6


    I keep getting motion sickness from playing too much Uru. As I don't usually play 3D games, all of the running and jumping and swooping of camera is making me rather nauseas when I play for longish periods of time, which is annoying. I think I'm going to go and read a nice book :)
    http://punclox.blogon.com/archives/001915.html


    Okay, so I find myself with some time off, went to the store and got adventure game friendly eats, and filled the pitcher with spring water ready to go. Now, would that make me queezy? No... But the damn interface of URU does!
    http://forums.adventuregamers.com/archive/index.php/t-2844.html


    The only other game to give me motion sickness was Face of Mankind.

  • nomadiannomadian Member Posts: 3,490
    isn't urulive just an extension of the game uru which was out years ago?

  • SeaOtterSeaOtter Member Posts: 32
    It will have some content in common, but my understanding is that it will have new ages, new puzzles, new features.  The old URU game is still being played online as Until URU.  It is what URU Live used to be.  The changes in the new URU Live are still largely under wraps. 

    So URU Live is a continuation of the exploration, but it is anticipated that there will be many new things to be discovered.


  • SeaOtterSeaOtter Member Posts: 32


    Originally posted by sleepyguyftl

    There isn't anything in the game that can give me motion sickness? That pretty much shows that you have no idea concerning games in 3d environments. Any game that is in a 3d environment and uses cameras to show the players actions can cause motion sickness.



    Hi, sleepyguyftl.

    Please see my post above as I initially had problems with it, too.

    You can switch from the first-person to the third-person, which has much less camera-movement (imho).

    Now I stay mostly in third and go to first for puzzles, etc.

    Just wanted you to know that there might be a solution that can work for you.
  • koreanboi200koreanboi200 Member Posts: 12


    Originally posted by devils_hymn


    Originally posted by LegoAddict
    You explore the worlds of the D'ni, and eventually, make your own. You can explore the worlds with friends, you can attend events organized by UruLive staff, or you could organize an event yourself (playing sardines with a bunch of people on Until Uru is impossible to beat. it's the best). It isn't as much about the game it'self, it's about the people you meet, the memories and everything else. It is first and foremost about community.
    sorry dude but a game were i dont cary a sword aint worth it i want to be some l33t dude running around weilding my broadsword wile waiting for the evil dudes to come. and ya know a good portion of mmos dont even have blood in them just swords so go away



    Your an idiot and stop saying dude you say that word way to much its getting annoying.

    Go hit puberty and come back
  • There is a quite interesting conversation on the UruObsession forums (www.uruobsession.com) about this topic, or, more the impression I got from reading the UruLive hype responses, about many MMORPG gamers not liking the idea behind UruLive because of it's lack of violence, PvP, etc.

    We concluded in the thread that Uru is a game for more patient people. The Myst series of games have a way of driving you absolutely crazy because of the puzzles (Riven: The Sequel to MYST is the most notable of these), but then when it's figured out, you laugh at yourslef because it's all logically based. Logic and reason require the use of a different part of the brain than strategy and tactics. For almost all of time, there have been people who are more active in the logical part of their brain, and others more active in the strategic part of their brain.

    Here's the thread if you want to read it.
    UruLive General Disscusion Forum

    It starts off with a rather lengthly post from me.

  • Ashtar.Ashtar. Member Posts: 2

    That's not true TreborLocke. I know quite a few Uru veterans who have problems with motion sickness in some parts of the game. Some of them get quite agitated if you mention visiting Gahreesen for a spin on the ramps :) Granted, it's not bad enough to keep them from playing the game, but in some areas they would prefer short visits.

    Ashtar

  • Yeah. Motion sickness is a big problem with quite a few URU players.

    Was it Omecle who figured out those guidelines on how not to get motion sickness?

    Anyway, here are Omecle's suggestions from the UruObsession forums:

    1) Don't sit too close to the screen.

    2) I actually don't remember if she said to play in a dark room or not. Might want to try that one.

    and

    3) Keep a cup of water handy.

    I've never actually experienced Myst-Motion-Sickness (I've heard it called that before).

    Actually, come to think of it...

    I did feel a little motion sick one.

    In the second game, RIVEN, when you're in a sub that's spinning round and round.

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