Originally posted by Murphys21 You just brought tears to my eyes. Those are the old professions before the not-so-great NGE. I wish they were still in SWG.
yeah...I just sent the web master an email telling them they need to update that page....Wow....good memories....but why the hell is spy in there with the rifleman prof?
Hey guys.. please read through the entire profession list.. they have jedi as a starter, with different trees for the adv. and hybrid professions.. in addition BH is a start, Spy is a starter.. what if stratics is trying to tell us something?
Even weirder... can't be a pre-cu thing... no CH or BE or Scout classes.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
The Alliance Starfighter Pilot is able to pilot Rebel craft, such as the X-Wing, Y-Wing, A-Wing, and B-Wing. Note: Pilot skills do not currently take normal skill points.
Rebel Elite Corps: This branch allows the Alliance Pilot to pilot better Rebel craft.
At the heart of the Entertainer profession is a sampling of several different disciplines: Dancing, Musicianship, and Image Designing. From here, the Entertainer can move to one of these disciplines and specialize in it, or become more generalized with a wider range of entertainment skills.
Hairstylist: Hairstyling allows the Entertainer to customize additional species and types of hairs.
Apprentice Musician: Musicianship continues to grant the basic knowledge needed if one wishes to pursue the music profession.
Each skill box opens up the ability to play the songs on different instruments.
Apprentice Dancer: Dancing continues to grand the basic knowledge needed to become a professional dancer.
Each skill box unlocks a new dance to perform.
Apprentice Performer: Entertaining Healing allows the Entertainer to use their dancing or music ability with greater efficiency.
Student: Students are given the basic combat skills. Generally to work through the student levels, Jedi will go through the Legacy Quest in Mos Eisley.
Initiate: During the initiation process, Jedi learn to build their first lightsaber. Stronger attacks and snares fill this tree.
Adept: Adepts can build their second generation lightsaber. Earning experience is best done through either space experience, or through creature hunting on more difficult planets.
Jedi: Finally, you are becoming a master Jedi. Masters can use cloak to hide their location from their enemies, and craft the strongest lightsabers. Deadly in attack, and strong defense.
This profession includes skills from the wound treatment and medicine crafting disciplines. A player in this profession is a valuable ally to any combatant.
First Aid: This skill set allows players to increase the amount of damage they can heal
Diagnostics: This skill set will allow players to heal other at a faster rate
Pharmacology: This skill set allows players to harvest natural medicines from the environment
Organic Chemistry: This skill set allows players to create medicines to heal a variety of damage
The Starship Crafter profession allows players to build starships, such as the YT-1300.
Spaceframe Engineering: Spaceframe Engineering allows the shipwright to craft better starships.
Propulsion Technology: Propulsion Technology gives the Shipwright the ability to craft improved engines and components.
Core Systems: Core Systems gives the Shipwright knowledge of vital ship systems, such as shields, weapons, and reactors.
Reverse Engineering: The Reverse Engineering branch allows the Shipwright to reverse engineer components found in the field, and rebuild them as new, better products.
Through the use of snares, and smoke, spies will cut through defenses quickly, and quietly.
Operative: Start out as an operative and learn the basics of the spy trade.
Asset: Assets learn the tricks of sneaking around unseen, while making the quick kills.
Shadow: Moving through the darkness, the shadow strikes its prey down.
Spy: Working for the hutts, the empire, the rebellion, the bounty hunter syndicate or any number of other organizations, the Spy's life is to remain hidden, and strike in secret.
The Bounty Hunter is effective at tracking down and "taking care of" their target. The novice skill opens the door to the Bounty Hunter world that is unavailable to others.
Stalker: This branch focuses on methods of information extraction and street sleuthing, allowing Bounty Hunters to more easily find their target.
Investigator: This branch gives the Bounty Hunter a better understanding of Carbine weaponry.
Expert Bounty Hunter: This branch gives the Bounty Hunter a better understanding of Pistols.
Avenger: Light Lightning Cannon Specialization gives the Bounty Hunter an edge over their prey through the understanding of a very dangerous weapon, the Light Lightning Cannon.
This profession includes skills from the medicine crafting and ranged healing disciplines. A player in this profession can both hold their own in a fight as well as heal those who are injured in the field.
This profession includes skills from both the thrown weapon and heavy weapon accuracy disciplines. A player in this profession is dangerous both at range and up close.
Field Tactics: This branch allows the Commando to more accurately throw weapons, such as grenades.
Heavy Support Weapons: This branch focuses solely on improving a Commando's accuracy with heavy weapons.
This profession includes skills from the wound treatment and general healing disciplines. A player in this profession has a greater capability to heal damage in a controlled environment.
Field Surgeon: This branch increases the rate at which the Doctor can heal wounds, in addition to giving them valuable knowledge pertaining to healing various statuses.
Master Surgeon: This branch teaches the Doctor how to heal significant wounds when in a hospital.
Medical Professor: This branch improves the Doctor's overall healing ability.
Master Chemist: This branch allows the Doctor to craft better medicines.
This profession includes skills from the droid blueprints and production disciplines. A player in this profession can design droid components, instruments and droids themselves.
Droid Production: This branch gives the Droid Engineering more droid component schematics.
The Image Designer is skilled in perfecting the appearance of other characters. The professional hair designer is your solution to a bad hair day – or even a bad face day! They can change almost any aspect of your character’s appearance, and highly skilled Image Designers gain the ability to use hairstyles unavailable to the the novice.
Hairstyling: Intermediate/Advanced/Expert/Master Hairstyling improves the Image Designer’s ability to customize hairstyles and colors
Facial Customizations: Intermediate/Advanced/Expert/Master Exotic Customizations allows the Image Designer to customize facial features of their customers.
Body Customizations: Intermediate/Advanced/Expert/Master Body Customizations turns the Image Designer into a personal trainer, giving them the ability to help tone their customer’s bodies.
Markings Customizations: Intermediate/Advanced/Expert/Master Markings Customizations allows the Image Designer to customize features unique to specific races, such as tattoos or spot patterns.
This elite profession includes skills from the venue and vendor management disciplines. A player in this profession can operate vendors and run player-venues
Advertising: This branch focuses on making the Merchant's business known.
Efficiency: This branch focuses on reducing the various fees required to run a business.
Hiring: This branch allows the Merchant to place more interesting types of vendors, such as new terminals, droids, and NPCs.
Management: This branch allows the Merchant to place additional vendors.
Musicians use their skill to heal and relax the minds of other players. Skilled musicians who participate in a band can perform many songs with a wide range of flourishes on several instruments.
Musical Techniques: Musical Ability improves the Musician’s ability to perform certain songs, conveying improved healing abilities. A musician can type /startmusic to see a list of their available songs.
Musician's Wound Healing: Musician’s Wound Healing improves the effectiveness of the Musician to heal mind wounds.
Musical Knowledge: Musical Knowledge grants the Musician a wider variety of songs and flourishes they can perform. A Musician can use /startmusic to see a list of their available songs.
Musician's Fatigue Healing: Musician‘s Fatigue Healing improves the effectiveness of the Musician to heal shock wounds.
This profession includes skills from the pistol speed and accuracy disciplines. A player in this profession can be extremely deadly with handguns.
Pistol Tactics: This branch focuses on important tactics for the pistol user. These tactics all centre themselves around close-combat.
Pistol Marksmanship: This branch focuses on your ability to hit a target. Advancement in this branch will make you more able to aim both while standing still and moving.
Pistol Stances and Grips: This branch focuses on the tactical advantages gained by certain stances and grips. In addition to gaining special moves, you will also gain defense against various status effects and forced posture changes.
Pistol Special Abilities: This branch grants additional special abilities, as well as increases the speed at which you can fire. Melee defense is also improved.
This profession includes skills from the rifle accuracy and speed disciplines. A player in this profession is extremely dangerous at a long distance
Sniping Accuracy: Not only does this branch improve accuracy and give special abilities but it leads to a very special and unique ability, which gives the Rifleman the ability to Death Blow targets from afar.
Concealment Tactics: This branch focuses on special abilities and skillmods, which allow the Rifleman to kill covertly from a distance.
Counter-Sniping Techniques: This branch focuses on sniper-versus-sniper combat. This Rifleman gains abilities, which 'flush out' or disrupt the enemy sniper.
This profession includes skills from the smuggling disciplines. A player in this profession can move "illicit" materials past "faction police" with greater ease and are useful to players involved in commerce.
Underworld: This branch focuses on dealings with other species (understanding their langauges), and various factions.
Slicing: This branch allows the Smuggler to Slice Mission Terminals, as well as certain other terminals, weapons, and armour.
Dirty Fighting: This branch focuses on underhanded tactics, mainly pistoled-oriented.
Spices: This branch allows the Smuggler to craft various spices.
This profession includes skills from the melee weapon and firearm crafting disciplines. A player in this profession can create the best weapons in the galaxy.
Swordsmith: This branch teaches the Weaponsmith how to build better melee weapons.
Gunsmith: This branch teaches the Weaponsmith how to build better firearms.
Expert Weaponsmith: This branch increases the Weaponsmith's overall ability to craft weapons.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
I looked at the actual web site. The real site is updated. This info being confused about is all a hoax. Guess we can all still dream of the past professions a bit longer.
Originally posted by Murphys21 You just brought tears to my eyes. Those are the old professions before the not-so-great NGE. I wish they were still in SWG.
Submitted, for you consideration, an online game. A bounty hunter, a ranged, Jedi killer class. It's function, undefined, subject to whims of powers that be. Designed around a concept, that was, or sometime may even be, yet never quite is. The game, where rules don't apply, where nothing is constant, except for change. And for only $15 per month, you can play too. So why not join SWG, a game, played an ever shifting ether, of the twilight zone.
Originally posted by Murphys21 I looked at the actual web site. The real site is updated. This info being confused about is all a hoax. Guess we can all still dream of the past professions a bit longer.
I'm not smart enough to come up with a hoax. About three or four weeks ago stratics still had the old professions listed, pre-cu. When I went back there the other day they were gone. So I checked my history folder from three weeks back and pulled up the old fencer list, then I hit professions nad it brought up this. No rumors, no hoax, no conspiracy, just what I saw.
For those of you who did not play a post-NGE entertainer, they were messed up anyway. It was like they were working on the entertainer changes before they did the NGE professions because entertainer had professions listed on their possible buffs that did not exist anymore plus Engineers had parts to make harvesting droids although you no longer "harvest" animals, you "loot" them instead. If SOE can't even keep their stuff straight, how is anyone else suppose to?
I was thinking that this was just a mix of two systems pre and post-nge but it's not really. Where is dancer for instance. Any way I guess stratics doesn't worry about SWG much anymore.
Originally posted by feldrin I was thinking that this was just a mix of two systems pre and post-nge but it's not really. Where is dancer for instance. Any way I guess stratics doesn't worry about SWG much anymore.
They are just taking there que from SOE... If the company who manages the game doesnt, why should they..
Having access to a billion $ IP - Billions of dollars.. Having access to a massive fan base of said IP - Even more Billons... Singly handedly alienating them due to stupidity - Priceless.
I posted that on the SWG forums asking for some dev, mod feedback oon it... So far the 12 years olds are going absolutely bonkers asking why i want them to comment on a third party site that SOE has no control over...I pointed out they use the site for the House of commons chat.. So far no reponses from the 12 year olds with that info..
Having access to a billion $ IP - Billions of dollars.. Having access to a massive fan base of said IP - Even more Billons... Singly handedly alienating them due to stupidity - Priceless.
Originally posted by Xcathdra I posted that on the SWG forums asking for some dev, mod feedback oon it... So far the 12 years olds are going absolutely bonkers asking why i want them to comment on a third party site that SOE has no control over...I pointed out they use the site for the House of commons chat.. So far no reponses from the 12 year olds with that info..
When the Logic gets through to them, it usually has an Abnormal effect on them.
They become Rational, if only for a second. They See both perspectives of the arguement.
And then the effect ends, and they go back to normal. Being scared of experiencing that logic again, they decide that it is best to leave it alone.
But yeah, that Profession list is confusing. My bet is Drugs and/or Alcohol were involved.
We barely remember who or what came before this precious moment; We are choosing to be here right now -Tool, Parabola
I'm waiting to hear back from Stratics. I think they are pulling our legs.
I mean how many people actually read that site?
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
Originally posted by Murphys21 Any update on a reply from Stratics? I really hope they aren't monkeying around like the clowns at Soe.
Not yet. Hope they respond soon.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
Comments
yeah...I just sent the web master an email telling them they need to update that page....Wow....good memories....but why the hell is spy in there with the rifleman prof?
LOL
MMO History: 2528 days in SW:G
playing eq2 and two worlds
Yeah.. Spy, and Jedi were never starters.
Weird.
Even weirder... can't be a pre-cu thing... no CH or BE or Scout classes.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Starting Professions
When you begin playing, you will choose from one of these starting professions
Alliance Starfighter Pilot
The Alliance Starfighter Pilot is able to pilot Rebel craft, such as
the X-Wing, Y-Wing, A-Wing, and B-Wing. Note: Pilot skills do not
currently take normal skill points.
Also known as the Privateer, the Basic Pilot flies neutral ships and
works for himself. Note: Pilot skills do not currently take normal
skill points.
These men and women are the hunters of the galaxy.
Your recently acquired Force sensitivity has become useful to you in
the field of crafting. You seem to have a more than natural talent for
it.
At the heart of the Entertainer profession is a sampling of several
different disciplines: Dancing, Musicianship, and Image Designing. From
here, the Entertainer can move to one of these disciplines and
specialize in it, or become more generalized with a wider range of
entertainment skills.
Each skill box opens up the ability to play the songs on different instruments.
Each skill box unlocks a new dance to perform.
This skill tree records your progression through the Force.
The Imperial Pilot profession allows players to fly Imperial
starfighters. Note: Pilot skills do not currently take normal skill
points.
Jedi is the melee class of SWG.
Students are given the basic combat skills. Generally to work through
the student levels, Jedi will go through the Legacy Quest in Mos Eisley.
Adepts can build their second generation lightsaber. Earning experience
is best done through either space experience, or through creature
hunting on more difficult planets.
Finally, you are becoming a master Jedi. Masters can use cloak to hide
their location from their enemies, and craft the strongest lightsabers.
Deadly in attack, and strong defense.
This profession includes skills from the ranged combat disciplines. A
player in this profession is extremely dangerous in ranged combat.
This profession includes skills from the wound treatment and medicine
crafting disciplines. A player in this profession is a valuable ally to
any combatant.
A player with the Politician Profession can become the Mayor of a
Player-run Cities. Better Politicians can better run their cities!
The Starship Crafter profession allows players to build starships, such as the YT-1300.
The Reverse Engineering branch allows the Shipwright to reverse
engineer components found in the field, and rebuild them as new, better
products.
Through the use of snares, and smoke, spies will cut through defenses quickly, and quietly.
Working for the hutts, the empire, the rebellion, the bounty hunter
syndicate or any number of other organizations, the Spy's life is to
remain hidden, and strike in secret.
Elite and Hybrid Professions
Architect
Architects are able to design and craft a wide variety of buildings, including houses, guildhalls, and resources harvesters.
The armoursmith is able to craft resilient protective clothing out of base materials.
The Bounty Hunter is effective at tracking down and "taking care of"
their target. The novice skill opens the door to the Bounty Hunter
world that is unavailable to others.
This branch focuses on methods of information extraction and street
sleuthing, allowing Bounty Hunters to more easily find their target.
Light Lightning Cannon Specialization gives the Bounty Hunter an edge
over their prey through the understanding of a very dangerous weapon,
the Light Lightning Cannon.
The Chef learns to make exquisite foods, which can bring temporary and valuable statistic enhancement for other professions.
This profession includes skills from the medicine crafting and ranged
healing disciplines. A player in this profession can both hold their
own in a fight as well as heal those who are injured in the field.
This profession includes skills from both the thrown weapon and heavy
weapon accuracy disciplines. A player in this profession is dangerous
both at range and up close.
This profession includes skills from the wound treatment and general
healing disciplines. A player in this profession has a greater
capability to heal damage in a controlled environment.
This branch increases the rate at which the Doctor can heal wounds, in
addition to giving them valuable knowledge pertaining to healing
various statuses.
This profession includes skills from the droid blueprints and
production disciplines. A player in this profession can design droid
components, instruments and droids themselves.
This profession includes skills from the sword speed and accuracy
disciplines. A player in this profession can be quite formidable in a
duel.
The Image Designer is skilled in perfecting the appearance of other
characters. The professional hair designer is your solution to a bad
hair day – or even a bad face day! They can change almost any aspect of
your character’s appearance, and highly skilled Image Designers gain
the ability to use hairstyles unavailable to the the novice.
Intermediate/Advanced/Expert/Master Exotic Customizations allows the
Image Designer to customize facial features of their customers.
Intermediate/Advanced/Expert/Master Body Customizations turns the Image
Designer into a personal trainer, giving them the ability to help tone
their customer’s bodies.
Intermediate/Advanced/Expert/Master Markings Customizations allows the
Image Designer to customize features unique to specific races, such as
tattoos or spot patterns.
This elite profession includes skills from the venue and vendor
management disciplines. A player in this profession can operate vendors
and run player-venues
Musicians use their skill to heal and relax the minds of other players.
Skilled musicians who participate in a band can perform many songs with
a wide range of flourishes on several instruments.
Musical Ability improves the Musician’s ability to perform certain
songs, conveying improved healing abilities. A musician can type
/startmusic to see a list of their available songs.
Musical Knowledge grants the Musician a wider variety of songs and
flourishes they can perform. A Musician can use /startmusic to see a
list of their available songs.
This profession includes skills from the pistol speed and accuracy
disciplines. A player in this profession can be extremely deadly with
handguns.
This branch focuses on your ability to hit a target. Advancement in
this branch will make you more able to aim both while standing still
and moving.
This branch focuses on the tactical advantages gained by certain
stances and grips. In addition to gaining special moves, you will also
gain defense against various status effects and forced posture changes.
This branch grants additional special abilities, as well as increases
the speed at which you can fire. Melee defense is also improved.
This profession includes skills from the rifle accuracy and speed
disciplines. A player in this profession is extremely dangerous at a
long distance
Not only does this branch improve accuracy and give special abilities
but it leads to a very special and unique ability, which gives the
Rifleman the ability to Death Blow targets from afar.
This branch focuses on sniper-versus-sniper combat. This Rifleman gains
abilities, which 'flush out' or disrupt the enemy sniper.
This profession includes skills from the smuggling disciplines. A
player in this profession can move "illicit" materials past "faction
police" with greater ease and are useful to players involved in
commerce.
This profession includes skills from the heavy sword speed and accuracy
disciplines. A player in this profession excels at the art of cleaving.
This profession includes skills from the patterns and tailor techniques
disciplines. A player in this profession can outfit other characters in
style.
This profession includes skills from the melee weapon and firearm
crafting disciplines. A player in this profession can create the best
weapons in the galaxy.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
I realize I said I quit. I never said it was forever
O rly?
If that little bs kicked ur ass ... look at this.
http://media2.yahoo.com/player/games/?k=/genre/roleplaying/starwarsgalaxiesaned/6023592
O.o
Uh.....wth is this? It looks like a mix of Pre-NGE and some NGE. Entertainers able to heal wounds? But Jedi still a starting prof?
I am totally hoax impaired, so I have no idea if this is fake or real......all I know is that I am confused. Especially since this is on Stratics.
I don't claim to be right, I'm just posting.
I don't claim to be right, I'm just posting.
Having access to a billion $ IP - Billions of dollars..
Having access to a massive fan base of said IP - Even more Billons...
Singly handedly alienating them due to stupidity - Priceless.
Hauken Stormchaser
I want pre-CU back
Station.com : We got your game
Yeah?, Well i want it back!!!
Having access to a billion $ IP - Billions of dollars..
Having access to a massive fan base of said IP - Even more Billons...
Singly handedly alienating them due to stupidity - Priceless.
When the Logic gets through to them, it usually has an Abnormal effect on them.
They become Rational, if only for a second. They See both perspectives of the arguement.
And then the effect ends, and they go back to normal. Being scared of experiencing that logic again, they decide that it is best to leave it alone.
But yeah, that Profession list is confusing. My bet is Drugs and/or Alcohol were involved.
We barely remember who or what came before this precious moment;
We are choosing to be here right now -Tool, Parabola
I mean how many people actually read that site?
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0